韦诺之战
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Mark de Wever 6d67ae6e92 Added a new image type which only depends on the scaling factor,
...and used this type for units and haloes.

renamed some items to scaled_to_hex (forgot that in the previous image
change)

I consider this too intrusive to port to the 1.2 branch.

It fixes:

 * units are scaled properly when zooming also with tiny gui (bug
   #8703 and bug #6570)

 * haloes in tiny gui are now scaled (before unscaled, thus a factor 2
   bigger as intended)

 * removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
config
data
doc
fonts
graphincludes/project
icons
images
m4
misc/fortunes
music
po
sounds
src
tools
utils
.gitignore
ABOUT-NLS
autogen.sh
changelog
config.h.dummy
configure.ac
COPYING
copyright
Doxyfile
editor.dev
INSTALL
Makefile.am
MANUAL
MANUAL.brazilian
MANUAL.catalan
MANUAL.chinese_simplified
MANUAL.czech
MANUAL.danish
MANUAL.french
MANUAL.german
MANUAL.hungarian
MANUAL.indonesian
MANUAL.italian
MANUAL.japanese
MANUAL.norwegian
MANUAL.polish
MANUAL.russian
MANUAL.spanish
MANUAL.swedish
MANUAL.turkish
Map Editor.dsp
players_changelog
README
server.dev
setup.iss
wesnoth.dev
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>