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https://github.com/wesnoth/wesnoth
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NOTE some versions of Visual Studio (including 6) have a broken std::getline implementation see http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when this compier is used an error will be generated (not really test but should work.)
147 lines
7.1 KiB
Plaintext
147 lines
7.1 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor changes
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may be omitted). For a complete list of changes, see the main changelog:
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http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.1+svn:
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* Campaigns
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* Heir to the Throne
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* In 'Home of the North Elves', Eonihar the rider will join you
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permanently and all the other riders that find you will be
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computer-controlled.
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* Graphics
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* Added the --max-fps command line switch.
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* Improved the look of the main menu and tips of the day boxes in the title
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screen.
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* Units changes and balancing:
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* Converted the cold resistance of the Elvish Sorceress line to a holy
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resistance.
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* Decreased the holy resistance of the Orcish Assassin line to 0%.
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* User interface:
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* Interface actions such as pressing a button, toggling a checkbox or
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opening a menu (among others) will now emit small sounds.
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* If deprecated WML is being encountered and error message will be shown,
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this way creators of WML code can be easier informed about the problems.
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* Language and translations
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* Updated translations: Bulgarian, Czech, Danish, Dutch, German, Italian,
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Norwegian, Portuguese (Brazil).
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* New translations: Indonesian
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* Miscellaneous bugfixes
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* Fixed a bug that caused the killing unit's death sound to play instead of
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the death sound of the killed unit.
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Version 1.3.1:
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* Campaigns
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* Eastern Invasion:
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* Drowned Plains: the dragon now starts on grassland.
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* The Crossing: fixed a bug which prevented the undead leader spawned
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at turn 8 from having a keep.
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* The Duel: the keep is now replaced by a castle tile instead of
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grassland.
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* Heir to the Throne
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* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
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* Elven Council: the leaders are no longer standing in keeps but on normal
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castle tiles.
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* Two Brothers
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* Updated the portrait of Bjarn to match the new mage colors.
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* Under the Burning Suns
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* Some unit types don't appear multiple times in the unit help anymore.
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* Graphics
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* New unit graphics: the entire Mage line.
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* Added a recruit animation for Skeleton.
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* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
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and Elder Wose, Thief.
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* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
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Sorceress line.
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* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
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staff, mace-and-chain.
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* Fixed misaligned animations of gryphon units.
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* Fixed some female versions of units using male images in some animations.
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* Item graphic improvements including an animatable campfire.
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* Added visible peaks to the impassable mountains.
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* Improved the hex grid.
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* Crown icons for heroes and expendable allied leaders.
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* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
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water.
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* Updated terrain: added peaks to the impassable mountains.
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* Items with a halo have their halo hidden when under a shroud.
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* Units with a hide ability now properly show where they're hidden and
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the mouseover also gives the right indication.
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* Language and translations
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* Updated translations: British English, Catalan, Czech, Danish, Dutch,
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Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
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Slovak, Swedish.
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* Fixed spelling mistakes in the default en_US language.
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* Switched to mainly using single space.
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* Map editor
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* Maps can now be opened directly from a scenario file and saved back to it.
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* Upon entering a new starting position the underlaying terrain
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remains unchanged (starting positions no longer need to be keeps).
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* When overwriting a starting position and undo that action
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only the terrain was undone, not the starting position that's fixed.
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* Flipping a map over the Y axis no longer resizes the map.
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* Flipping a map over the X axis uses slightly different filler rules.
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* Added the paste option to the edit menu.
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* The terrains are now split in groups to the list of terrains per group
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is a more friendly list.
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* When not in drawing mode the brush setting is ignored and drawn with
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the size of one tile.
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* Added the an alpha blended preview of the selected terrains upon
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drawing.
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* Multiplayer
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* Maps
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* New maps: The Manzivan Traps, 4p Hamlets.
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* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
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* Added an option for choosing a random starting time of day.
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* Lowered the multiplayer lobby lag.
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* Wesbowl: the respawned units are fully healed again.
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* Sound
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* New or revised sound effects: morning star, holy magic.
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* Added an advanced sound tab to preferences, allowing one to specify the
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values used for sample rate and buffer size.
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* Terrain system
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* The entire underlaying system has been converted to a new system (this
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might render some user-made content broken, read this forum thread for
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more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
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* Unit changes and balancing
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* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
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unfavourable time of day).
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* Dark Adepts no longer get the 'strong' trait.
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* Added the 'skirmisher' ability to the Shadow line.
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* Increased the HP of the Longbowman from 45 to 51.
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* Decreased the XP requirement of the Longbowman from 80 to 68.
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* Increased the HP of the Master Bowman from 58 to 67.
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* decreased the HP of the Arch Mage from 57 to 54.
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* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
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* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
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* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
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* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
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* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
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* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
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* Increased the HP of the Elvish Sylph from 58 to 60.
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* Increased the XP requirement of the Guardsman from 42 to 47.
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* Increased the HP of the Stalwart from 48 to 54.
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* Increased the XP requirement of the Stalwart from 65 to 85.
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* Increased the HP of the Sentinel from 56 to 68.
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* Decreased the cost of the Mudcrawler from 9 to 5.
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* Decreased the HP of the Shadow from 26 to 24.
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* Increased the HP of the Goblin Rouser from 26 to 31.
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* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
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* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
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* Fixed a bug which caused the slow effect being applied twice.
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* If a unit gains enough XP to gain 2 levels this will be done directly.
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* User interface
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* Users in the MP lobby can be marked as friends, and notifications received
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when friends join the lobby.
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* Added a sub tab of multiplayer to the preferences menu to view and edit
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your friends and ignores list.
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* Many performance improvements making the game run faster now.
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* Made some tooltips visible again.
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