wesnoth/src/game_config_manager.cpp

579 lines
19 KiB
C++

/*
Copyright (C) 2013 - 2016 by Andrius Silinskas <silinskas.andrius@gmail.com>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "game_config_manager.hpp"
#include "about.hpp"
#include "addon/manager.hpp"
#include "ai/configuration.hpp"
#include "cursor.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "game_classification.hpp"
#include "gui/dialogs/wml_error.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "language.hpp"
#include "loadscreen.hpp"
#include "log.hpp"
#include "preferences.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "terrain_builder.hpp"
#include "terrain_type_data.hpp"
#include "unit_types.hpp"
#include "version.hpp"
#include "theme.hpp"
#include "image.hpp"
#include <boost/foreach.hpp>
#include <boost/make_shared.hpp>
static lg::log_domain log_config("config");
#define ERR_CONFIG LOG_STREAM(err, log_config)
#define WRN_CONFIG LOG_STREAM(warn, log_config)
#define LOG_CONFIG LOG_STREAM(info, log_config)
static game_config_manager * singleton;
game_config_manager::game_config_manager(
const commandline_options& cmdline_opts,
CVideo& video,
const bool jump_to_editor) :
cmdline_opts_(cmdline_opts),
video_(video),
jump_to_editor_(jump_to_editor),
game_config_(),
old_defines_map_(),
paths_manager_(),
cache_(game_config::config_cache::instance())
{
assert(!singleton);
singleton = this;
if(cmdline_opts_.nocache) {
cache_.set_use_cache(false);
}
if(cmdline_opts_.validcache) {
cache_.set_force_valid_cache(true);
}
}
game_config_manager::~game_config_manager()
{
assert(singleton);
singleton = NULL;
}
game_config_manager * game_config_manager::get() {
return singleton;
}
bool game_config_manager::init_game_config(FORCE_RELOAD_CONFIG force_reload)
{
// Add preproc defines according to the command line arguments.
game_config::scoped_preproc_define multiplayer("MULTIPLAYER",
cmdline_opts_.multiplayer);
game_config::scoped_preproc_define test("TEST", bool(cmdline_opts_.test));
game_config::scoped_preproc_define mptest("MP_TEST", cmdline_opts_.mptest);
game_config::scoped_preproc_define editor("EDITOR", jump_to_editor_);
game_config::scoped_preproc_define title_screen("TITLE_SCREEN",
!cmdline_opts_.multiplayer && !cmdline_opts_.test && !jump_to_editor_);
load_game_config(force_reload);
game_config::load_config(game_config_.child("game_config"));
hotkey::deactivate_all_scopes();
hotkey::set_scope_active(hotkey::SCOPE_MAIN_MENU);
hotkey::load_hotkeys(game_config(), true);
::init_textdomains(game_config());
about::set_about(game_config());
ai::configuration::init(game_config());
return true;
}
namespace {
/// returns true if every define in special is also defined in general
bool map_includes(const preproc_map& general, const preproc_map& special)
{
BOOST_FOREACH(const preproc_map::value_type& pair, special)
{
preproc_map::const_iterator it = general.find(pair.first);
if (it == general.end() || it->second != pair.second) {
return false;
}
}
return true;
}
} // end anonymous namespace
void game_config_manager::load_game_config(FORCE_RELOAD_CONFIG force_reload,
game_classification const* classification)
{
// Make sure that 'debug mode' symbol is set
// if command line parameter is selected
// also if we're in multiplayer and actual debug mode is disabled.
game_config::scoped_preproc_define debug_mode("DEBUG_MODE",
game_config::debug || game_config::mp_debug);
// Game_config already holds requested config in memory.
if(!game_config_.empty()) {
if((force_reload == NO_FORCE_RELOAD) && old_defines_map_ == cache_.get_preproc_map()) {
return;
}
if((force_reload == NO_INCLUDE_RELOAD) && map_includes(old_defines_map_, cache_.get_preproc_map())) {
return;
}
}
loadscreen::global_loadscreen_manager loadscreen_manager(video_);
cursor::setter cur(cursor::WAIT);
// The loadscreen will erase the titlescreen.
// NOTE: even without loadscreen, needed after MP lobby.
try {
// Read all game configs.
// First we load all core configs, the mainline one and the ones from the addons.
// Validate the cores and discard the invalid.
// Then find the path to the selected core.
// Load the selected core.
// Handle terrains so that they are last loaded from the core.
// Load every compatible addon.
loadscreen::start_stage("verify cache");
filesystem::data_tree_checksum();
loadscreen::start_stage("create cache");
// Start transaction so macros are shared.
game_config::config_cache_transaction main_transaction;
config cores_cfg;
// Load mainline cores definition file.
cache_.get_config(game_config::path + "/data/cores.cfg", cores_cfg);
// Append the $user_campaign_dir/*/cores.cfg files to the cores.
std::vector<std::string> user_dirs;
{
const std::string user_campaign_dir = filesystem::get_addons_dir();
std::vector<std::string> user_files;
filesystem::get_files_in_dir(user_campaign_dir, &user_files, &user_dirs,
filesystem::ENTIRE_FILE_PATH);
}
BOOST_FOREACH(const std::string& umc, user_dirs) {
const std::string cores_file = umc + "/cores.cfg";
if (filesystem::file_exists(cores_file)) {
config cores;
cache_.get_config(cores_file, cores);
cores_cfg.append(cores);
}
}
// Validate every core
config valid_cores;
bool current_core_valid = false;
std::string wml_tree_root;
BOOST_FOREACH(const config& core, cores_cfg.child_range("core")) {
const std::string& id = core["id"];
if (id.empty()) {
gui2::twml_error::display(
_("Error validating data core."),
_("Found a core without id attribute.")
+ '\n' + _("Skipping the core."),
video_);
continue;
}
if (*&valid_cores.find_child("core", "id", id)) {
gui2::twml_error::display(
_("Error validating data core."),
_("Core ID: ") + id
+ '\n' + _("The ID is already in use.")
+ '\n' + _("Skipping the core."),
video_);
continue;
}
const std::string& path = core["path"];
if (!filesystem::file_exists(filesystem::get_wml_location(path))) {
gui2::twml_error::display(
_("Error validating data core."),
_("Core ID: ") + id
+ '\n' + _("Core Path: ") + path
+ '\n' + _("File not found.")
+ '\n' + _("Skipping the core."),
video_);
continue;
}
if (id == "default" && !current_core_valid) {
wml_tree_root = path;
}
if (id == preferences::core_id()) {
current_core_valid = true;
wml_tree_root = path;
}
valid_cores.add_child("core", core); // append(core);
}
if (!current_core_valid) {
gui2::twml_error::display(
_("Error loading core data."),
_("Core ID: ") + preferences::core_id()
+ '\n' + _("Error loading the core with named id.")
+ '\n' + _("Falling back to the default core."),
video_);
preferences::set_core_id("default");
}
// check if we have a valid default core which should always be the case.
if (wml_tree_root.empty()) {
gui2::twml_error::display(
_("Error loading core data."),
_("Can't locate the default core.")
+ '\n' + _("The game will now exit."),
video_);
throw;
}
// Load the selected core
cache_.get_config(filesystem::get_wml_location(wml_tree_root), game_config_);
game_config_.append(valid_cores);
main_transaction.lock();
// Put the gfx rules aside so that we can prepend the add-on
// rules to them.
config core_terrain_rules;
core_terrain_rules.splice_children(game_config_, "terrain_graphics");
if (!game_config::no_addons && !cmdline_opts_.noaddons)
load_addons_cfg();
// If multiplayer campaign is being loaded, [scenario] tags should
// become [multiplayer] tags and campaign's id should be added to them
// to allow to recognize which scenarios belongs to a loaded campaign.
if (classification != NULL) {
if (const config& campaign = game_config().find_child("campaign", "id", classification->campaign))
{
const bool require_campaign = campaign["require_campaign"].to_bool(true);
BOOST_FOREACH(config& scenario, game_config_.child_range("scenario"))
{
scenario["require_scenario"] = require_campaign;
// make force_lock_settings default to true for [scenario]
scenario["force_lock_settings"] = scenario["force_lock_settings"].to_bool(true);
BOOST_FOREACH(config& side, scenario.child_range("side"))
{
side["no_leader"] = side["no_leader"].to_bool(true);
}
}
}
}
// Extract the Lua scripts at toplevel.
game_lua_kernel::extract_preload_scripts(game_config_);
game_config_.clear_children("lua");
// Put the gfx rules back to game config.
game_config_.splice_children(core_terrain_rules, "terrain_graphics");
set_multiplayer_hashes();
set_color_info();
set_unit_data();
terrain_builder::set_terrain_rules_cfg(game_config());
tdata_ = boost::make_shared<terrain_type_data>(game_config_);
::init_strings(game_config());
theme::set_known_themes(&game_config());
} catch(game::error& e) {
ERR_CONFIG << "Error loading game configuration files\n" << e.message << '\n';
// Try reloading without add-ons
if (!game_config::no_addons) {
game_config::no_addons = true;
gui2::twml_error::display(
_("Error loading custom game configuration files. The game will try without loading add-ons."),
e.message, video_);
load_game_config(force_reload, classification);
} else if (preferences::core_id() != "default") {
gui2::twml_error::display(
_("Error loading custom game configuration files. The game will fallback to the default core files."),
e.message, video_);
preferences::set_core_id("default");
game_config::no_addons = false;
load_game_config(force_reload, classification);
} else {
gui2::twml_error::display(
_("Error loading default core game configuration files. The game will now exit."),
e.message, video_);
throw;
}
}
old_defines_map_ = cache_.get_preproc_map();
// Set new binary paths.
paths_manager_.set_paths(game_config());
}
struct addon_source {
std::string main_cfg;
std::string addon_id;
version_info version;
};
void game_config_manager::load_addons_cfg()
{
const std::string user_campaign_dir = filesystem::get_addons_dir();
std::vector<std::string> error_addons;
std::vector<std::string> user_dirs;
std::vector<std::string> user_files;
std::vector<addon_source> addons_to_load;
filesystem::get_files_in_dir(user_campaign_dir, &user_files, &user_dirs,
filesystem::ENTIRE_FILE_PATH);
std::vector<std::string> error_log;
// Append the $user_campaign_dir/*.cfg files to addons_to_load.
BOOST_FOREACH(const std::string& uc, user_files) {
const std::string file = uc;
const int size_minus_extension = file.size() - 4;
if(file.substr(size_minus_extension, file.size()) == ".cfg") {
const int userdata_loc = file.find("data/add-ons") + 5;
ERR_CONFIG << "error reading usermade add-on '"
<< file << "'\n";
error_addons.push_back(file);
error_log.push_back("The format '~" + file.substr(userdata_loc)
+ "' (for single-file add-ons) is not supported anymore, use '~"
+ file.substr(userdata_loc,
size_minus_extension - userdata_loc)
+ "/_main.cfg' instead.");
}
}
// Rerun the directory scan using filename only, to get the addon_ids more easily.
user_files.clear();
user_dirs.clear();
filesystem::get_files_in_dir(user_campaign_dir, &user_files, &user_dirs,
filesystem::FILE_NAME_ONLY);
// Append the $user_campaign_dir/*/_main.cfg files to addons_to_load.
BOOST_FOREACH(const std::string& uc, user_dirs) {
const std::string addon_id = uc;
const std::string addon_dir = user_campaign_dir + "/" + uc;
const std::string main_cfg = addon_dir + "/_main.cfg";
const std::string info_cfg = addon_dir + "/_info.cfg";
addon_source addon;
addon.main_cfg = main_cfg;
addon.addon_id = addon_id;
if (filesystem::file_exists(main_cfg)) {
if (filesystem::file_exists(info_cfg)) {
config info;
cache_.get_config(info_cfg, info);
const config info_tag = info.child_or_empty("info");
std::string core = info_tag["core"];
if (core.empty()) core = "default";
if ( !info_tag.empty() && // Don't skip addons which have no [info], they are most likely manually installed.
info_tag["type"] != "core" && // Don't skip cores, we want them selectable at all times.
core != preferences::core_id() // Don't skip addons matching our current core.
) {
continue; // Skip add-ons not matching our current core.
}
}
// Ask the addon manager to find version info for us (from info, pbl file)
addon.version = get_addon_version_info(addon_id);
addons_to_load.push_back(addon);
}
}
// Load the addons.
BOOST_FOREACH(const addon_source & addon, addons_to_load) {
try {
// Load this addon from the cache, to a config
config umc_cfg;
cache_.get_config(addon.main_cfg, umc_cfg);
// Annotate "era", "modification", and scenario tags with addon_id info
const char * tags_with_addon_id [] = { "era", "modification", "multiplayer", "scenario", NULL };
for (const char ** type = tags_with_addon_id; *type; type++)
{
BOOST_FOREACH(config & cfg, umc_cfg.child_range(*type)) {
cfg["addon_id"] = addon.addon_id;
// Note that this may reformat the string in a canonical form.
cfg["addon_version"] = addon.version.str();
}
}
game_config_.append(umc_cfg);
} catch(config::error& err) {
ERR_CONFIG << "error reading usermade add-on '" << addon.main_cfg << "'" << std::endl;
ERR_CONFIG << err.message << '\n';
error_addons.push_back(addon.main_cfg);
error_log.push_back(err.message);
} catch(preproc_config::error& err) {
ERR_CONFIG << "error reading usermade add-on '" << addon.main_cfg << "'" << std::endl;
ERR_CONFIG << err.message << '\n';
error_addons.push_back(addon.main_cfg);
error_log.push_back(err.message);
} catch(filesystem::io_exception&) {
ERR_CONFIG << "error reading usermade add-on '" << addon.main_cfg << "'" << std::endl;
error_addons.push_back(addon.main_cfg);
}
}
if(error_addons.empty() == false) {
const size_t n = error_addons.size();
const std::string& msg1 =
_n("The following add-on had errors and could not be loaded:",
"The following add-ons had errors and could not be loaded:",
n);
const std::string& msg2 =
_n("Please report this to the author or maintainer of this add-on.",
"Please report this to the respective authors or maintainers of these add-ons.",
n);
const std::string& report = utils::join(error_log, "\n\n");
gui2::twml_error::display(msg1, msg2, error_addons, report,
video_);
}
}
void game_config_manager::set_multiplayer_hashes()
{
config& hashes = game_config_.add_child("multiplayer_hashes");
BOOST_FOREACH(const config &ch, game_config_.child_range("multiplayer")) {
hashes[ch["id"]] = ch.hash();
}
}
void game_config_manager::set_color_info()
{
config colorsys_info;
colorsys_info.splice_children(game_config_, "color_range");
colorsys_info.splice_children(game_config_, "color_palette");
game_config::add_color_info(colorsys_info);
}
void game_config_manager::set_unit_data()
{
game_config_.merge_children("units");
loadscreen::start_stage("load unit types");
if(config &units = game_config_.child("units")) {
unit_types.set_config(units);
}
}
void game_config_manager::reload_changed_game_config()
{
// Rebuild addon version info cache.
refresh_addon_version_info_cache();
// Force a reload of configuration information.
cache_.recheck_filetree_checksum();
old_defines_map_.clear();
filesystem::clear_binary_paths_cache();
init_game_config(FORCE_RELOAD);
}
void game_config_manager::load_game_config_for_editor()
{
game_config::scoped_preproc_define editor("EDITOR");
load_game_config(NO_FORCE_RELOAD);
}
void game_config_manager::load_game_config_for_game(
const game_classification& classification)
{
game_config::scoped_preproc_define difficulty(classification.difficulty,
!classification.difficulty.empty());
game_config::scoped_preproc_define campaign(classification.campaign_define,
!classification.campaign_define.empty());
game_config::scoped_preproc_define scenario(classification.scenario_define,
!classification.scenario_define.empty());
game_config::scoped_preproc_define era(classification.era_define,
!classification.era_define.empty());
game_config::scoped_preproc_define multiplayer("MULTIPLAYER",
classification.campaign_type == game_classification::CAMPAIGN_TYPE::MULTIPLAYER);
game_config::scoped_preproc_define mptest("MP_TEST", cmdline_opts_.mptest &&
classification.campaign_type == game_classification::CAMPAIGN_TYPE::MULTIPLAYER);
typedef boost::shared_ptr<game_config::scoped_preproc_define> define;
std::deque<define> extra_defines;
BOOST_FOREACH(const std::string& extra_define,
classification.campaign_xtra_defines) {
define new_define
(new game_config::scoped_preproc_define(extra_define));
extra_defines.push_back(new_define);
}
std::deque<define> modification_defines;
BOOST_FOREACH(const std::string& mod_define,
classification.mod_defines) {
define new_define
(new game_config::scoped_preproc_define(mod_define, !mod_define.empty()));
modification_defines.push_back(new_define);
}
try{
load_game_config(NO_FORCE_RELOAD, &classification);
}
catch(game::error&) {
cache_.clear_defines();
std::deque<define> previous_defines;
BOOST_FOREACH(const preproc_map::value_type& preproc, old_defines_map_) {
define new_define
(new game_config::scoped_preproc_define(preproc.first));
previous_defines.push_back(new_define);
}
load_game_config(NO_FORCE_RELOAD);
throw;
}
}
void game_config_manager::load_game_config_for_create(bool is_mp)
{
game_config::scoped_preproc_define multiplayer("MULTIPLAYER", is_mp);
game_config::scoped_preproc_define mptest("MP_TEST", cmdline_opts_.mptest && is_mp);
///During an mp game the default difficuly define is also defined so better already load it now if we alreeady must reload config cache.
game_config::scoped_preproc_define normal(DEFAULT_DIFFICULTY, !map_includes(old_defines_map_, cache_.get_preproc_map()));
typedef boost::shared_ptr<game_config::scoped_preproc_define> define;
try{
load_game_config(NO_INCLUDE_RELOAD);
}
catch(game::error&) {
cache_.clear_defines();
std::deque<define> previous_defines;
BOOST_FOREACH(const preproc_map::value_type& preproc, old_defines_map_) {
define new_define
(new game_config::scoped_preproc_define(preproc.first));
previous_defines.push_back(new_define);
}
load_game_config(NO_FORCE_RELOAD);
throw;
}
}