Philippe Plantier 7c45cc7649 Commiting new graphics tilesets:
* Cave walls
* Dwarven castles
* Cave floors

Updated scenarios to use dwarven castles in caves. Scenario designers,
please review my changes!
2004-08-15 13:07:14 +00:00

66 lines
924 B
INI

# Convex castle images
#define EVEN
cut=54,72,126,144
#enddef
#define ODD
cut=72,108,126,180
#enddef
#define CASTLE_MASKS NAME
[mask]
name={NAME}-ne
image=mask-castle-ne.png
shift=18,36
{EVEN}
[/mask]
[mask]
name={NAME}-e
image=mask-castle-e.png
shift=36,24
{ODD}
[/mask]
[mask]
name={NAME}-se
image=mask-castle-se.png
shift=18,24
{EVEN}
[/mask]
[mask]
name={NAME}-sw
image=mask-castle-sw.png
shift=36,24
{ODD}
[/mask]
[mask]
name={NAME}-w
image=mask-castle-w.png
shift=18,24
{EVEN}
[/mask]
[mask]
name={NAME}-nw
image=mask-castle-nw.png
shift=36,36
{ODD}
[/mask]
#enddef
{CASTLE_MASKS castle-convex}
{CASTLE_MASKS castle-concave}
{CASTLE_MASKS wall-convex}
{CASTLE_MASKS wall-concave}
{CASTLE_MASKS castle-wall-convex}
{CASTLE_MASKS castle-wall-concave}
{CASTLE_MASKS castle-wall-cw}
{CASTLE_MASKS castle-wall-ccw}