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wesnoth/data/ai/lua
History
mattsc 396b258203 AI retreat CA: bug fix for cure-only abilities
That is, those that cure poison, but do not provide any healing.
2020-02-11 12:10:43 -08:00
..
ai_helper.lua
ai_helper: deprecate has_ability()
2020-01-01 20:50:32 -08:00
battle_calcs.lua
ai_helper: deprecate has_weapon_special()
2019-12-19 07:09:13 -08:00
ca_castle_switch.lua
AI: allow list of ids for two passive leader aspects
2019-12-30 19:43:28 -08:00
ca_grab_villages.lua
…
ca_high_xp_attack.lua
Experimental AI: do not target units without advancements in high_xp_attack CA
2019-12-30 19:43:28 -08:00
ca_move_to_any_enemy.lua
AI: use ai_helper.robust_move_and_attack() in all CAs
2019-12-06 08:18:47 -08:00
ca_place_healers.lua
…
ca_recruit_rushers.lua
AI: allow list of ids for two passive leader aspects
2019-12-30 19:43:28 -08:00
ca_retreat_injured.lua
…
ca_spread_poison.lua
ai_helper: deprecate has_weapon_special()
2019-12-19 07:09:13 -08:00
ca_village_hunt.lua
AI: use ai_helper.robust_move_and_attack() in all CAs
2019-12-06 08:18:47 -08:00
cache.lua
…
debug.lua
…
dummy_engine_lua.lua
…
extCAexample.lua
…
generic_recruit_engine.lua
AI: allow list of ids for two passive leader aspects
2019-12-30 19:43:28 -08:00
patrol.lua
…
retreat.lua
AI retreat CA: bug fix for cure-only abilities
2020-02-11 12:10:43 -08:00
stdlib.lua
…
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