wesnoth/projectfiles/VC14/wesnothd.vcxproj.filters
Jyrki Vesterinen 4dd1437cef Update Visual Studio project file to VS2015 toolset
I also enabled /DEBUG:FASTLINK and /LTCG:incremental to speed up compile
times. VS2015 introduces support for both switches.

(cherry-picked from commit 3555b6278c2103391214e1da303d6c3e652387dc)
2018-10-07 03:17:54 +00:00

109 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{9fc909e9-c189-489c-bd64-0286fe4f520c}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Others">
<UniqueIdentifier>{8e764f99-5e5d-4762-b5e1-c3c19a9d9d75}</UniqueIdentifier>
<Extensions>ii;i</Extensions>
</Filter>
<Filter Include="Server">
<UniqueIdentifier>{8b7cb799-913f-4247-a713-5bd88a6885d4}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\packaging\windows\wesnothd.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\filesystem_win32.ii">
<Filter>Others</Filter>
</None>
<None Include="..\..\src\server\send_receive_wml_helpers.ipp">
<Filter>Server</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\server\ban.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\forum_user_handler.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\game.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\metrics.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\player.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\player_connection.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\player_network.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\sample_user_handler.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\server.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\server_base.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\simple_wml.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\server\user_handler.cpp">
<Filter>Server</Filter>
</ClCompile>
<ClCompile Include="..\..\src\mt_rng.cpp" />
<ClCompile Include="..\..\src\seed_rng.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\server\ban.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\forum_user_handler.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\game.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\metrics.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\player.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\player_connection.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\player_network.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\sample_user_handler.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\server.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\server_base.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\simple_wml.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\server\user_handler.hpp">
<Filter>Server</Filter>
</ClInclude>
<ClInclude Include="..\..\src\mt_rng.hpp" />
<ClInclude Include="..\..\src\seed_rng.hpp" />
</ItemGroup>
</Project>