wesnoth/src
2025-02-15 02:47:38 -05:00
..
actions Fix #9834 error after reloading after taking village (#9842) 2025-02-04 15:34:01 +11:00
addon add manpage documentation 2025-01-19 09:31:28 -06:00
ai Have [filter_attack/weapon]type= pick the type which does more damage (#8936) 2025-02-01 10:36:55 -06:00
conftests Replace NULL with nullptr in the codebase 2024-11-30 13:24:45 +01:00
crypt_blowfish Add clang-tidy support to cmake 2024-11-30 13:24:45 +01:00
desktop Win Toasts: remove fallback macro defines 2024-12-12 20:35:51 -05:00
editor Font: remove some of the sdl ttf compat API 2025-02-10 11:35:05 -05:00
font Split text attribute handling into its own API (#9890) 2025-02-15 00:33:46 -05:00
formula Have [filter_attack/weapon]type= pick the type which does more damage (#8936) 2025-02-01 10:36:55 -06:00
game_events entity_location: better validity check in get_unit (resolves #9803) 2025-01-26 12:41:04 -05:00
game_initialization Use [leader] in the c++ code (#9660) 2024-12-26 20:22:09 +01:00
generators Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
gui GUI2/Canvas: clean up some remnants of old attribute handling 2025-02-15 02:47:38 -05:00
help Lint for performance-move-const-arg 2025-01-25 08:58:45 -05:00
hotkey gui: Better positioning of submenus in the main UI (#8517) 2025-01-15 21:02:02 -05:00
lua
macosx
map Lint for performance-move-constructor-init 2025-01-25 08:58:45 -05:00
modules Refactor module compilation into separate library 2024-11-30 13:24:45 +01:00
pathfind Clean up a few more cases of raw pointer management 2024-10-17 23:20:50 -04:00
preferences Implement Reachmap Color and Opacity Options (#9877) 2025-02-14 23:39:49 -05:00
scripting units dialog (recruit): remove optional from error messages map 2025-02-12 15:09:16 +05:30
sdl fix rect.cpp compilation 2025-02-11 14:37:53 -05:00
serialization Enable performance-no-automatic-move 2025-01-25 08:58:45 -05:00
server Remove unnecessary template and optional use 2025-01-28 09:22:31 +01:00
spirit_po
storyscreen Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
terrain Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
tests Implement Reachmap Color and Opacity Options (#9877) 2025-02-14 23:39:49 -05:00
units units dialog: behavior fixes (#9901) 2025-02-14 10:19:47 +05:30
utils charconv fixes 2025-01-30 22:07:04 +05:30
whiteboard Clean up and expand ranges compat layer 2024-12-26 22:11:34 -05:00
widgets Font: remove some of the sdl ttf compat API 2025-02-10 11:35:05 -05:00
xBRZ Update xBRZ to v1.8 (#9208) 2024-08-14 01:13:37 -04:00
.clang-format
about.cpp
about.hpp
achievements.cpp
achievements.hpp
animated.cpp Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
animated.hpp Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
animated.tpp Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
arrow.cpp Map Location: convert direction to a scoped enum 2024-10-10 22:57:23 -04:00
arrow.hpp WB/Arrow: nothing inherits from this class... 2024-08-31 15:33:38 -04:00
attack_prediction.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
attack_prediction.hpp
boilerplate-header.cpp
buffered_istream.hpp
build_info.cpp Build Info: improve refresh rate report 2024-11-22 12:43:47 -05:00
build_info.hpp
campaign_type.hpp
carryover.cpp
carryover.hpp
chat_command_handler.cpp
chat_command_handler.hpp
chat_events.cpp
chat_events.hpp
chat_log.cpp
chat_log.hpp
CMakeLists.txt Remove duplicates 2025-02-09 16:07:19 +01:00
color_range.cpp Revert "Add utils::span wrapper (#9318)" 2024-09-08 10:25:36 -05:00
color_range.hpp
color.cpp color_t: accept leading # for hex string input 2024-08-02 07:51:22 -04:00
color.hpp color_t: take arguments as string_view 2024-08-02 07:47:52 -04:00
commandline_argv.cpp
commandline_argv.hpp
commandline_options.cpp Lua API: Delete the --script command-line option 2025-01-15 09:46:42 -05:00
commandline_options.hpp Lua API: Delete the --script command-line option 2025-01-15 09:46:42 -05:00
config_attribute_value.cpp use to/from_chars in attribute_value and lexical_cast (#8790) 2024-12-08 22:28:10 +01:00
config_attribute_value.hpp fix possible crash in undo events 2024-11-30 22:45:32 +01:00
config_cache.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
config_cache.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
config.cpp Remove config::append_children(config&& cfg) 2025-01-25 08:58:45 -05:00
config.hpp Remove config::append_children(config&& cfg) 2025-01-25 08:58:45 -05:00
configr_assign.hpp
controller_base.cpp Remove 200ms delay in gameloop processing when window is not visible 2024-11-12 00:19:44 -05:00
controller_base.hpp Remove 200ms delay in gameloop processing when window is not visible 2024-11-12 00:19:44 -05:00
countdown_clock.cpp Events: remove pump_info 2024-11-07 11:10:13 -05:00
countdown_clock.hpp Events: remove pump_info 2024-11-07 11:10:13 -05:00
cursor.cpp
cursor.hpp
defeat_condition.hpp
deprecation.cpp
deprecation.hpp
display_chat_manager.cpp Initial work to handle chat timestamps as time_points 2024-12-09 02:18:52 -05:00
display_chat_manager.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
display_context.cpp Make status orb work with custom max/min_range (#9255) 2024-09-14 19:07:54 +02:00
display_context.hpp
display.cpp Display: clean up use of deprecated API 2025-02-10 11:33:09 -05:00
display.hpp Polishing the visual highlighting of reachable hexes (#9542) 2025-02-02 13:48:10 -05:00
draw_manager.cpp Add new refresh_rate pref to better handle --max-fps 2024-11-07 11:10:13 -05:00
draw_manager.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
draw.cpp Refactor unit bar drawing (#9763) 2025-01-21 01:04:50 -05:00
draw.hpp Refactor unit bar drawing (#9763) 2025-01-21 01:04:50 -05:00
drawing_layer.hpp Polishing the visual highlighting of reachable hexes (#9542) 2025-02-02 13:48:10 -05:00
enum_base.hpp
events.cpp events: set main thread in main() 2025-01-30 22:06:48 +05:30
events.hpp events: set main thread in main() 2025-01-30 22:06:48 +05:30
exceptions.hpp
fake_unit_manager.cpp Add utils::erase to complement erase_if 2024-10-25 13:20:59 -04:00
fake_unit_manager.hpp
fake_unit_ptr.cpp
fake_unit_ptr.hpp
filesystem_common.cpp Deploy utils::erase_if 2024-10-25 04:03:23 -04:00
filesystem_sdl.cpp
filesystem.cpp game_version_dialog: use boost::filesystem::path for path calculations 2024-12-21 17:42:07 +05:30
filesystem.hpp game_version_dialog: use boost::filesystem::path for path calculations 2024-12-21 17:42:07 +05:30
filter_context.hpp
floating_label.cpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
floating_label.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
floating_textbox.cpp
floating_textbox.hpp
format_time_summary.cpp
format_time_summary.hpp
formatter.hpp
game_board.cpp Game Board: remove non-const overload of get_visible_unit 2024-12-22 09:45:10 -05:00
game_board.hpp Game Board: remove non-const overload of get_visible_unit 2024-12-22 09:45:10 -05:00
game_classification.cpp Different approach to chrono::duration serialization 2024-11-07 11:10:13 -05:00
game_classification.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
game_config_manager.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
game_config_manager.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
game_config_view.cpp
game_config_view.hpp
game_config.cpp Implement Reachmap Color and Opacity Options (#9877) 2025-02-14 23:39:49 -05:00
game_config.hpp Implement Reachmap Color and Opacity Options (#9877) 2025-02-14 23:39:49 -05:00
game_data.cpp Clean up and expand ranges compat layer 2024-12-26 22:11:34 -05:00
game_data.hpp
game_display.cpp Implement Reachmap Color and Opacity Options (#9877) 2025-02-14 23:39:49 -05:00
game_display.hpp Game Display: clean up unused/unnecessary functions 2024-10-18 14:19:37 -04:00
game_end_exceptions.cpp
game_end_exceptions.hpp
game_errors.hpp
game_launcher.cpp Update outdated comment 2025-02-09 18:16:10 +01:00
game_launcher.hpp Lua API: Enable plugins to play a campaign 2025-01-15 09:46:42 -05:00
game_state.cpp cleanup team::gold (#9685) 2025-01-02 01:27:16 +01:00
game_state.hpp
game_version.cpp
game_version.hpp
generic_event.cpp
generic_event.hpp
gettext.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
gettext.hpp
global.hpp Remove HAVE_CXX20 macro 2024-08-27 02:11:41 -04:00
halo.cpp Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
halo.hpp
hash.cpp Replace NULL with nullptr in the codebase 2024-11-30 13:24:45 +01:00
hash.hpp
image_modifications.cpp Use std::move wherever possible 2024-12-01 23:19:53 -05:00
image_modifications.hpp IPF: mark virtual functions override 2024-08-17 21:18:40 -04:00
key.cpp
key.hpp
language.cpp Language: remove excessive logging 2024-09-27 12:35:24 -04:00
language.hpp
level_result.hpp
lexical_cast.hpp I don't really get it, but this fixes my build, so I'll go with it. 2025-01-15 09:46:42 -05:00
log_windows.cpp
log_windows.hpp
log.cpp Warn against not moving rvalue parameter 2025-01-25 08:58:45 -05:00
log.hpp Warn against not moving rvalue parameter 2025-01-25 08:58:45 -05:00
lua_jailbreak_exception.cpp
lua_jailbreak_exception.hpp
map_command_handler.hpp Typography update for source code (in addition to .cfg data files previously reviewed). 2024-10-06 09:13:10 +11:00
map_settings.cpp
map_settings.hpp
menu_events.cpp units dialog (recruit): remove optional from error messages map 2025-02-12 15:09:16 +05:30
menu_events.hpp units dialog and menu events: fix faulty recruit/recall logic (#9891) 2025-02-12 11:57:27 +05:30
minimap.cpp Display: remove display_context wrapper functions (#9481) 2024-10-19 21:38:18 -04:00
minimap.hpp
mouse_events.cpp Polishing the visual highlighting of reachable hexes (#9542) 2025-02-02 13:48:10 -05:00
mouse_events.hpp Polishing the visual highlighting of reachable hexes (#9542) 2025-02-02 13:48:10 -05:00
mouse_handler_base.cpp Make use of sdl::get_mouse_location() when possible 2024-10-25 02:41:59 -04:00
mouse_handler_base.hpp Display: use point math for viewport position 2024-10-25 02:41:59 -04:00
movetype.cpp Lint for performance-move-const-arg 2025-01-25 08:58:45 -05:00
movetype.hpp
mp_game_settings.cpp Config: remove implicit conversion to int and bool (#9444) 2024-10-09 01:36:10 -04:00
mp_game_settings.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
mp_ui_alerts.cpp
mp_ui_alerts.hpp
mt_rng.cpp
mt_rng.hpp
multiplayer_error_codes.hpp wesnothd: handle server IP bans more generically (#9602) 2024-11-26 09:13:57 -05:00
network_asio.cpp fix clang-tidy warnings 2024-12-03 20:35:25 +05:30
network_asio.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
network_download_file.cpp
network_download_file.hpp
overlay.hpp Display: simplify add_overlay interface (#9371) 2024-09-23 01:47:42 -04:00
pathutils_impl.hpp
pathutils.cpp Map Location: convert direction to a scoped enum 2024-10-10 22:57:23 -04:00
pathutils.hpp
persist_context.cpp
persist_context.hpp
persist_manager.cpp Clean up a few more cases of raw pointer management 2024-10-17 23:20:50 -04:00
persist_manager.hpp Clean up a few more cases of raw pointer management 2024-10-17 23:20:50 -04:00
persist_var.cpp Config: remove implicit conversion to int and bool (#9444) 2024-10-09 01:36:10 -04:00
persist_var.hpp
picture.cpp Only load the specified image type and add webp support 2025-02-05 23:55:28 +01:00
picture.hpp Remove image::locator::file_exists in favor of image::exists 2024-08-16 00:24:27 -04:00
play_controller.cpp Lua API: Add synced_command and end_turn actions to the Game plugin context 2025-01-15 09:46:42 -05:00
play_controller.hpp Lua API: Add synced_command and end_turn actions to the Game plugin context 2025-01-15 09:46:42 -05:00
playmp_controller.cpp remove some unneeded catch { ... } 2024-12-15 00:51:29 +01:00
playmp_controller.hpp remove unused cpp file 2024-12-15 05:24:12 +01:00
playsingle_controller.cpp move the carryover gold handling and dialog to lua 2024-12-15 05:17:57 +01:00
playsingle_controller.hpp Lua API: Add synced_command and end_turn actions to the Game plugin context 2025-01-15 09:46:42 -05:00
playturn_network_adapter.cpp Use std::move wherever possible 2024-12-01 23:19:53 -05:00
playturn_network_adapter.hpp
quit_confirmation.cpp Clean up and expand ranges compat layer 2024-12-26 22:11:34 -05:00
quit_confirmation.hpp
random_deterministic.cpp
random_deterministic.hpp fix OOS caused by sending data to soon 2024-11-17 21:30:22 +01:00
random_synced.cpp Use std::move wherever possible 2024-12-01 23:19:53 -05:00
random_synced.hpp
random.cpp
random.hpp
recall_list_manager.cpp fix clang-tidy warnings 2024-12-03 20:35:25 +05:30
recall_list_manager.hpp fix clang-tidy warnings 2024-12-03 20:35:25 +05:30
replay_controller.cpp Remove 200ms delay in gameloop processing when window is not visible 2024-11-12 00:19:44 -05:00
replay_controller.hpp
replay_helper.cpp
replay_helper.hpp
replay_recorder_base.cpp
replay_recorder_base.hpp
replay.cpp Initial work to handle chat timestamps as time_points 2024-12-09 02:18:52 -05:00
replay.hpp Initial work to handle chat timestamps as time_points 2024-12-09 02:18:52 -05:00
reports.cpp Have [filter_attack/weapon]type= pick the type which does more damage (#8936) 2025-02-01 10:36:55 -06:00
reports.hpp markup refactor: replace hardcoded markup strings 2024-10-10 01:31:14 -04:00
resources.cpp
resources.hpp
save_blocker.cpp
save_blocker.hpp
save_index.cpp Deploy utils::erase_if 2024-10-25 04:03:23 -04:00
save_index.hpp
saved_game.cpp Use [leader] in the c++ code (#9660) 2024-12-26 20:22:09 +01:00
saved_game.hpp
savegame.cpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
savegame.hpp Config: remove implicit conversion to int and bool (#9444) 2024-10-09 01:36:10 -04:00
SConscript Call Export appropriately instead of using locals() 2024-08-04 13:13:05 +03:00
SConstruct
seed_rng.cpp
seed_rng.hpp
side_controller.hpp
side_filter.cpp Simplify WML filter checks with in_ranges (closes #9083) 2024-08-12 23:58:47 -04:00
side_filter.hpp
side_proxy_controller.hpp
sound_music_track.cpp Format some ctor lists (no content changes) 2024-10-10 23:05:49 -04:00
sound_music_track.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
sound.cpp Use std::move wherever possible 2024-12-01 23:19:53 -05:00
sound.hpp Events: remove pump_info 2024-11-07 11:10:13 -05:00
soundsource.cpp Different approach to chrono::duration serialization 2024-11-07 11:10:13 -05:00
soundsource.hpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
statistics_record.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
statistics_record.hpp
statistics.cpp
statistics.hpp
synced_checkup.cpp
synced_checkup.hpp
synced_commands.cpp Refactor undo stack 2024-11-30 22:45:32 +01:00
synced_commands.hpp refactor synced_context::run 2024-11-17 21:30:22 +01:00
synced_context.cpp remove unused cpp file 2024-12-15 05:24:12 +01:00
synced_context.hpp Refactor undo stack 2024-11-30 22:45:32 +01:00
synced_user_choice.cpp fix OOS caused by sending data to soon 2024-11-17 21:30:22 +01:00
synced_user_choice.hpp Events: remove pump_info 2024-11-07 11:10:13 -05:00
team_shared_vision.hpp
team.cpp cleanup team::gold (#9685) 2025-01-02 01:27:16 +01:00
team.hpp cleanup team::gold (#9685) 2025-01-02 01:27:16 +01:00
teambuilder.cpp cleanup team::gold (#9685) 2025-01-02 01:27:16 +01:00
teambuilder.hpp cleanup team::gold (#9685) 2025-01-02 01:27:16 +01:00
theme.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
theme.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
time_of_day.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
time_of_day.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
tls_root_store.cpp
tls_root_store.hpp
tod_manager.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
tod_manager.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
tooltips.cpp Use standard chrono types consistently throughout the codebase 2024-11-07 11:10:13 -05:00
tooltips.hpp
tstring.cpp t_string: define move ctors and assignment operators 2024-10-13 22:59:10 -04:00
tstring.hpp t_string: allow implicit conversion to string_view 2025-01-04 09:31:32 -05:00
variable_info_detail.hpp
variable_info_private.hpp
variable_info.cpp
variable_info.hpp
variable.cpp Config: deploy all_children_view en-mass 2024-10-16 09:36:59 -04:00
variable.hpp
video.cpp Pango/Text: remove remnants of texture cache 2025-02-10 12:21:15 -05:00
video.hpp Build Info: improve refresh rate report 2024-11-22 12:43:47 -05:00
wesconfig.h 1.19.8+dev 2025-01-19 11:55:40 -06:00
wesnoth_lua_config.h
wesnoth_lua_config.md
wesnoth.cpp events: set main thread in main() 2025-01-30 22:06:48 +05:30
wesnothd_connection_error.hpp
wesnothd_connection.cpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
wesnothd_connection.hpp Make every possible param a const reference 2024-12-01 23:19:53 -05:00
wml_exception.cpp Completed the update started in #9057. 2024-10-06 09:13:10 +11:00
wml_exception.hpp
wml_separators.hpp