wesnoth/data/core/terrain-graphics/internal-tracks.cfg
2013-02-02 13:02:37 +00:00

769 lines
19 KiB
INI

#textdomain wesnoth
###########################################
####### LAYOUT ########################
###########################################
#define TRACK_CONNECT TERRAINLIST FLAG R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
, {S1}
{S0}, {S2}
, 1
{S5}, {S3}
, {S4}"
[tile]
#main bridge
pos=1
type={TERRAINLIST}
set_flag={FLAG}-connect-{R0}
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
[/terrain_graphics]
#enddef
#define TRACK_AWAY TERRAINLIST ADJACENT FLAG R1 R2 R3 R4 R5 R6 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
, {S1}
{S0}, {S2}
, 1
{S5}, {S3}
, {S4}"
[tile]
#main track
pos=1
type={TERRAINLIST}
no_flag={FLAG},{FLAG}-connect-{R4}
set_flag={FLAG}-away-{R4}
[/tile]
[tile]
#exit side
pos=2
type={ADJACENT}
no_flag={FLAG}-away-{R3}
[/tile]
[tile]
#side where we should have exited, but don't
pos=3
set_flag={FLAG}-away-{R1}
no_flag={FLAG}-connect-{R1}
[/tile]
[/terrain_graphics]
#enddef
#define TRACK_CONNECT_ALL TERRAINLIST FLAG R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
, {S1}
{S0}, {S2}
, 1
{S5}, {S3}
, {S4}"
[tile]
#exit side
pos=2
no_flag={FLAG}-away-{R3}
[/tile]
[tile]
#main bridge
pos=1
type={TERRAINLIST}
set_flag={FLAG}-connect-{R0}
no_flag={FLAG}-away-{R0}
[/tile]
[/terrain_graphics]
#enddef
#define TRACK_FINAL TERRAIN FLAG
[terrain_graphics]
map="
, 2
* , *
, 1
* , *
, *"
[tile]
pos=2
type={TERRAIN}
has_flag={FLAG}-connect-@R3
[/tile]
[tile]
pos=1
type={TERRAIN}
set_flag={FLAG}-connect-@R0
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
###########################################
####### DRAWING #######################
###########################################
#define TRACK_SINGLE_PLFB TERRAIN ADJACENT1 ADJACENT2 ADJACENT3 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3 , 3
, 1
3 , 3
, 4"
[tile]
pos=2
type={ADJACENT1}
no_flag={FLAG}-connect-@R3
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=4
type={ADJACENT3}
no_flag={FLAG}-connect-@R0
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[1,2,4,5]
has_flag={FLAG}-connect-@R[0,3]
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0@R3}
layer={LAYER}
center=90,144
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED_PLFB TERRAIN ADJACENT1 ADJACENT2 ADJACENT3 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 3
, 1
3, 3
, 4"
[tile]
# bridge connected side
pos=2
type={ADJACENT1}
has_flag={FLAG}-connect-@R3
[/tile]
[tile]
# not connected side
pos=3
type={ADJACENT2}
[/tile]
[tile]
# opposite of connection
pos=4
type={ADJACENT3}
no_flag={FLAG}-connect-@R0
[/tile]
[tile]
pos=1
type={TERRAIN}
#The layout don't decide where to put terminations, we put them where termination should go, but the exit side isn't a bridge
#terminations only go where straight bridge should have gone
no_flag={FLAG},{FLAG}-connect-@R[1,2,4,5]
has_flag={FLAG}-connect-@R[0,3]
set_flag={FLAG},{FLAG}-connected-@R0
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED2_N_NE_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
3, 3
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[2~5]
has_flag={FLAG}-connect-@R[0,1]
set_flag={FLAG},{FLAG}-connected-@R[0,1]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED2_N_SE_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 3
, 1
3, 2
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[1,3~5]
has_flag={FLAG}-connect-@R[0,2]
set_flag={FLAG},{FLAG}-connected-@R[0,2]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R2}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED2_N_S_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 3
, 1
3, 3
, 4"
[tile]
pos=2
type={ADJACENT1}
has_flag={FLAG}-connect-@R3
[/tile]
[tile]
#here we must be a bit more restrictive to detect bridge termination properly
#but the emergency catchups will solve any problem anyway
pos=4
type={ADJACENT1}
has_flag={FLAG}-connect-@R0
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[1,2,4,5]
has_flag={FLAG}-connect-@R[0,3]
set_flag={FLAG},{FLAG}-connected-@R[0,3]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R3}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN is next to at least two ADJACENT-hexes
#
#define TRACK_RESTRICTED2_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
{TRACK_RESTRICTED2_N_NE_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED2_N_SE_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED2_N_S_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
#enddef
#define TRACK_RESTRICTED3_N_NE_SE_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
3, 2
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[3~5]
has_flag={FLAG}-connect-@R[0~2]
set_flag={FLAG},{FLAG}-connected-@R[0~2]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R2}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED3_N_NE_S_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
3, 3
, 2"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[2,4,5]
has_flag={FLAG}-connect-@R[0,1,3]
set_flag={FLAG},{FLAG}-connected-@R[0,1,3]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R3}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED3_N_NE_SW_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
2, 3
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[2,3,5]
has_flag={FLAG}-connect-@R[0,1,4]
set_flag={FLAG},{FLAG}-connected-@R[0,1,4]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R4}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED3_N_SE_SW_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 3
, 1
2, 2
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[1,3,5]
has_flag={FLAG}-connect-@R[0,2,4]
set_flag={FLAG},{FLAG}-connected-@R[0,2,4]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R2-@R4}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN ist next to at least three ADJACENT-hexes
#
#define TRACK_RESTRICTED3_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
{TRACK_RESTRICTED3_N_NE_SE_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED3_N_NE_S_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED3_N_NE_SW_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED3_N_SE_SW_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
#enddef
#define TRACK_RESTRICTED4_N_NE_SE_S_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
3, 2
, 2"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[4,5]
has_flag={FLAG}-connect-@R[0~3]
set_flag={FLAG},{FLAG}-connected-@R[0~3]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R2-@R3}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED4_N_NE_SE_SW_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
2, 2
, 3"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[3,5]
has_flag={FLAG}-connect-@R[0~2,4]
set_flag={FLAG},{FLAG}-connected-@R[0~2,4]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R2-@R4}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED4_N_NE_S_SW_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
2, 3
, 2"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R[2,5]
has_flag={FLAG}-connect-@R[0,1,3,4]
set_flag={FLAG},{FLAG}-connected-@R[0,1,3,4]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R3-@R4}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN is next to at least four ADJACENT-hexes
#
#define TRACK_RESTRICTED4_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
{TRACK_RESTRICTED4_N_NE_SE_S_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED4_N_NE_SE_SW_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
{TRACK_RESTRICTED4_N_NE_S_SW_PLFB ({TERRAIN}) {ADJACENT1} {ADJACENT2} {PROB} {LAYER} {FLAG} {BUILDER} {IMAGESTEM}}
#enddef
#define TRACK_RESTRICTED5_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
3, 2
, 1
2, 2
, 2"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=3
type={ADJACENT2}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG},{FLAG}-connect-@R5
has_flag={FLAG}-connect-@R[0~4]
set_flag={FLAG},{FLAG}-connected-@R[0~4]
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -@R0-@R1-@R2-@R3-@R4}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_RESTRICTED6_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
2, 2
, 1
2, 2
, 2"
[tile]
pos=2
type={ADJACENT1}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
has_flag={FLAG}-connect-[n,ne,se,s,sw,nw]
set_flag={FLAG},{FLAG}-connected-[n,ne,se,s,sw,nw]
[/tile]
probability={PROB}
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -n-ne-se-s-sw-nw}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_EMERGENCY_PLFB TERRAIN PROB LAYER FLAG BUILDER R0 R3 IMAGESTEM
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG},{FLAG}-connected-[{R0},{R3}]
[/tile]
probability={PROB}
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM}@V -{R0}-{R3}}
center=90,144
layer={LAYER}
variations=";2;3"
[/image]
[/terrain_graphics]
#enddef
#define TRACK_COMPLETE SE_NW_VALUE N_S_VALUE NE_SW_VALUE FLAG IMAGESTEM
{TRACK_RESTRICTED6_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_RESTRICTED5_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_RESTRICTED4_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_RESTRICTED3_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_RESTRICTED2_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_RESTRICTED_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
{TRACK_SINGLE_PLFB ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * * 100 -80 {FLAG} IMAGE_SINGLE {IMAGESTEM}}
#emergency catch all (mainly for missing images)
{TRACK_EMERGENCY_PLFB {SE_NW_VALUE} 100 -80 {FLAG} IMAGE_SINGLE se nw {IMAGESTEM}}
{TRACK_EMERGENCY_PLFB {N_S_VALUE} 100 -80 {FLAG} IMAGE_SINGLE n s {IMAGESTEM}}
{TRACK_EMERGENCY_PLFB {NE_SW_VALUE} 100 -80 {FLAG} IMAGE_SINGLE ne sw {IMAGESTEM}}
#enddef
#define TRACK_TEST_FLAG TERRAIN FLAG
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TERRAIN}
has_flag={FLAG}-@R0
[image]
name={BUILD_IMAGE IMAGE_SINGLE test/test -@R0}
layer=40
[/image]
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
###########################################
####### TRANSITIONS ###################
###########################################
#define TRACK_BORDER_RESTRICTED_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
* , *
, 1
* , *
, *"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-connected-@R0
set_flag={FLAG}-@R0
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag={FLAG}-connected-@R3
[/tile]
[image]
layer={LAYER}
center=90,144
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM}@V -@R0}
variations=";2;3"
[/image]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef