ln-zookeeper 6f9a6271a0 Fixed several forest<->mountain layering glitches
This did necessitate changing the base coordinates in a way which does introduce a few undesirable cases of forests overlapping walls to their sw/se, but to me they seem less irritating than the problems with mountains.
2016-01-30 16:32:14 +02:00

345 lines
6.4 KiB
INI

#textdomain wesnoth
#Macro for 4-Hex mountains
#define MOUNTAINS_2x2 TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., *, .
, *, *
*, 1, *
, 1, 1
*, 1, *
, *, *
., *, .
, ., ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,107
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAINS_2x4_NW_SE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., *, ., .
, *, *, .
*, 1, *, .
, 1, 1, *
*, 1, 1, *
, *, 1, 1
., *, 1, *
, ., *, *"
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,73
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _4}
base=252,108
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _5}
base=306,144
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAINS_2x4_SW_NE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., ., *, .
, ., *, *
., *, 1, *
, *, 1, 1
*, 1, 1, *
, 1, 1, *
*, 1, *, .
, *, *, ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,144
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,108
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,73
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _4}
base=252,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _5}
base=306,107
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAINS_1x3_NW_SE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., ., ., .
, *, ., .
*, *, ., .
, 1, *, .
*, 1, *, .
, *, 1, *
., *, *, .
, ., *, ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,144
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAINS_1x3_SW_NE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., ., ., .
, ., *, .
., *, *, .
, *, 1, *
*, 1, *, .
, 1, *, .
*, *, ., .
, ., ., ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,144
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,107
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAIN_SINGLE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} ()}
base=90,107
center=90,144
variations=";2;3;4;5;6"
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define MOUNTAIN_SINGLE_RANDOM TERRAIN FLAG IMAGESTEM
{MOUNTAIN_SINGLE ({TERRAIN}) 100 {FLAG} {IMAGESTEM}@V}
#enddef
#
# Macros for mountain peaks
#
#define PEAKS_LARGE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., .
, *
*, *
, 1
2, 2
, 2"
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[tile]
pos=2
type={TERRAIN}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} ()}
layer=2
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define PEAKS_1x2_SW_NE TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., .
, *, *
*, 1
, 1, 2
*, 2
, 2, *"
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[tile]
pos=2
type={TERRAIN}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
layer=1
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
layer=2
[/image]
probability={PROB}
[/terrain_graphics]
#enddef
#define VOLCANO_2x2 TERRAIN ADJACENT PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., *, .
, *, *
*, 1, *
, 2, 2
*, 2, *
, *, *
., *, .
, ., ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=90,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=144,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=198,107
[/image]
probability={PROB}
[/terrain_graphics]
#enddef