mirror of
https://github.com/wesnoth/wesnoth
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82 lines
2.5 KiB
INI
82 lines
2.5 KiB
INI
#textdomain wesnoth
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# These are clutter, scheduled to be removed.
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# ! in comments is used for generating HTML documentation, ignore it otherwise.
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#wmllint: markcheck off
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#define DEPRECATE MACRO_NAME VERSION_NAME
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# Tag macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
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[deprecated_message]
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message="Macro '" + {MACRO_NAME} + "' is scheduled for removal in Wesnoth " + {VERSION_NAME} + "."
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[/deprecated_message]
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#enddef
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#wmllint: markcheck on
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#define EARLY_FINISH_BONUS_CAPTION
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# Deprecated; use the below EARLY_FINISH_BONUS_FOOTNOTE instead
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_"<small>(early finish bonus)</small>"#enddef
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#define EARLY_FINISH_BONUS_NOTE
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_"Early finish bonus."#enddef
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#define NO_EARLY_FINISH_BONUS_NOTE
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_"No early finish bonus."#enddef
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#define NO_GOLD_CARRYOVER_NOTE
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_"No gold carried over to the next scenario."#enddef
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#define NEW_GOLD_CARRYOVER_NOTE_100
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_"
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100% of finishing gold carried over to the next scenario."#enddef
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#define NEW_GOLD_CARRYOVER_NOTE_40
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_"
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40% of finishing gold carried over to the next scenario."#enddef
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#define NEW_GOLD_CARRYOVER_NOTE_20
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_"
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20% of finishing gold carried over to the next scenario."#enddef
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#define MISSILE_FRAME_FIREBALL
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# Deprecated; use MISSILE_FRAME_FIREBALL_XY X_OFFSET Y_OFFSET instead
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{MISSILE_FRAME_FIREBALL_XY 0 0}
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#enddef
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#define MESSAGE SPEAKER_ID IMAGE CAPTION_TEXT MESSAGE_TEXT
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# Displays a text message spoken by SPEAKER_ID.
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# Speaker can be any of: narrator, unit and second_unit
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# For example, let's have the narrator, which looks like a faery
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# express some feelings on the undead:
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#! {MESSAGE narrator "units/elves-wood/shyde.png" _ "Faery" _ "Aarr! Them be undeadies! Loooks at them.."}
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[message]
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speaker={SPEAKER_ID}
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message={MESSAGE_TEXT}
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image={IMAGE}
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caption={CAPTION_TEXT}
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[/message]
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#enddef
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#define STORY_PART_SPEECH BACKGROUND_IMAGE SPEAKER_VALUE SPEECH_VALUE
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[part]
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story={CAPTION {SPEAKER_VALUE}} + {SPEECH_VALUE}
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[background_layer]
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image={BACKGROUND_IMAGE}
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scale=no
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[/background_layer]
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[/part]
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#enddef
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#define LOYAL_UNDEAD_UNIT SIDE TYPE X Y
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# Create a unit with the Undead and Loyal traits.
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[unit]
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type={TYPE}
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side={SIDE}
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x={X}
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y={Y}
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[modifications]
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{TRAIT_UNDEAD}
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{TRAIT_LOYAL}
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[/modifications]
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overlays="misc/loyal-icon.png"
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[/unit]
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#enddef |