
The playlist macros set the music list twice, once before the story screen and again in prestart, but the order of tracks is different. This means that the track order at the titlescreen and in the lobby is now the same as the track order in a scenario using the default playlist, which previously was not the case. Similarly, the track order in the editor is now the same as the track order in a scenario using the full playlist. Whether that actually matters? I have no idea. I doubt it. In any case, as of this commit, there are no schema validation errors at the title screen, when entering the MP Create screen, or in the map editor.
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL.md for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: