wesnoth/data/sound-utils.cfg

60 lines
1.8 KiB
INI

# For some animations some units use a list of sounds, from which one is
# randomly picked every time, instead of a single sound. Here the most commonly
# used lists are wrapped inside macros.
#
# These are used in unit .cfg's for example like this:
#
# [animation]
# hits=no
#
# [frame]
# begin=-200
# end=0
# sound={SOUND_LIST:MISS}
# image="units/dwarves/warrior-attack.png"
# [/frame]
#define SOUND_LIST:MISS
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
#define SOUND_LIST:SWORD_SWISH
sword-1.ogg #enddef
#define SOUND_LIST:DRAKE_HIT
drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef
#define SOUND_LIST:DWARF_HIT
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef
#define SOUND_LIST:DWARF_DIE
dwarf-die-1.ogg,dwarf-die-2.ogg #enddef
#define SOUND_LIST:GOBLIN_HIT
goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg #enddef
#define SOUND_LIST:GOBLIN_DIE
goblin-die-1.ogg,goblin-die-2.ogg #enddef
#define SOUND_LIST:HUMAN_HIT
human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg #enddef
#define SOUND_LIST:HUMAN_FEMALE_HIT
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef
#define SOUND_LIST:HUMAN_DIE
human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef
#define SOUND_LIST:HUMAN_FEMALE_DIE
human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg #enddef
#define SOUND_LIST:NAGA_HIT
naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef
#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_STRONG_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef