wesnoth/data/lua/helper.lua
Celtic Minstrel 71ae14e851 Some minor improvements to Lua error messages
- Fix some missing whitespace in Lua log/error messages and add colons
- helper.lua: Improve error messages for config manipulators

It should now give the location of the misused helper call as the error
location, rather than the location where error was called within helper.lua
2017-05-06 17:47:17 -04:00

521 lines
13 KiB
Lua

--! #textdomain wesnoth
local helper = {}
local wml_actions = wesnoth.wml_actions
--! Returns an iterator over all the sides matching a given filter that can be used in a for-in loop.
function helper.get_sides(cfg)
local function f(s)
local i = s.i
while i < #wesnoth.sides do
i = i + 1
if wesnoth.match_side(i, cfg) then
s.i = i
return wesnoth.sides[i], i
end
end
end
return f, { i = 0 }
end
--! Interrupts the current execution and displays a chat message that looks like a WML error.
function helper.wml_error(m)
error("~wml:" .. m, 0)
end
--! Returns an iterator over teams that can be used in a for-in loop.
function helper.all_teams()
local function f(s)
local i = s.i
local team = wesnoth.sides[i]
s.i = i + 1
return team
end
return f, { i = 1 }
end
local function ensure_config(cfg)
if type(cfg) == 'table' then
return true
end
if type(cfg) == 'userdata' then
if getmetatable(cfg) == 'wml object' then return true end
error("Expected a table or wml object but got " .. getmetatable(cfg), 3)
else
error("Expected a table or wml object but got " .. type(cfg), 3)
end
return false
end
--! Returns the first subtag of @a cfg with the given @a name.
--! If @a id is not nil, the "id" attribute of the subtag has to match too.
--! The function also returns the index of the subtag in the array.
function helper.get_child(cfg, name, id)
ensure_config(cfg)
for i,v in ipairs(cfg) do
if v[1] == name then
local w = v[2]
if not id or w.id == id then return w, i end
end
end
end
--! Returns the nth subtag of @a cfg with the given @a name.
--! (Indices start at 1, as always with Lua.)
--! The function also returns the index of the subtag in the array.
function helper.get_nth_child(cfg, name, n)
ensure_config(cfg)
for i,v in ipairs(cfg) do
if v[1] == name then
n = n - 1
if n == 0 then return v[2], i end
end
end
end
--! Returns the number of subtags of @a with the given @a name.
function helper.child_count(cfg, name)
ensure_config(cfg)
local n = 0
for i,v in ipairs(cfg) do
if v[1] == name then
n = n + 1
end
end
return n
end
--! Returns an iterator over all the subtags of @a cfg with the given @a name.
function helper.child_range(cfg, tag)
ensure_config(cfg)
local iter, state, i = ipairs(cfg)
local function f(s)
local c
repeat
i,c = iter(s,i)
if not c then return end
until c[1] == tag
return c[2]
end
return f, state
end
--! Returns an array from the subtags of @a cfg with the given @a name
function helper.child_array(cfg, tag)
ensure_config(cfg)
local result = {}
for val in helper.child_range(cfg, tag) do
table.insert(result, val)
end
return result
end
--! Modifies all the units satisfying the given @a filter.
--! @param vars key/value pairs that need changing.
--! @note Usable only during WML actions.
function helper.modify_unit(filter, vars)
wml_actions.store_unit({
[1] = { "filter", filter },
variable = "LUA_modify_unit",
kill = true
})
for i = 0, wesnoth.get_variable("LUA_modify_unit.length") - 1 do
local u = string.format("LUA_modify_unit[%d]", i)
for k, v in pairs(vars) do
wesnoth.set_variable(u .. '.' .. k, v)
end
wml_actions.unstore_unit({
variable = u,
find_vacant = false
})
end
wesnoth.set_variable("LUA_modify_unit")
end
--! Fakes the move of a unit satisfying the given @a filter to position @a x, @a y.
--! @note Usable only during WML actions.
function helper.move_unit_fake(filter, to_x, to_y)
wml_actions.store_unit({
[1] = { "filter", filter },
variable = "LUA_move_unit",
kill = false
})
local from_x = wesnoth.get_variable("LUA_move_unit.x")
local from_y = wesnoth.get_variable("LUA_move_unit.y")
wml_actions.scroll_to({ x=from_x, y=from_y })
if to_x < from_x then
wesnoth.set_variable("LUA_move_unit.facing", "sw")
elseif to_x > from_x then
wesnoth.set_variable("LUA_move_unit.facing", "se")
end
wesnoth.set_variable("LUA_move_unit.x", to_x)
wesnoth.set_variable("LUA_move_unit.y", to_y)
wml_actions.kill({
x = from_x,
y = from_y,
animate = false,
fire_event = false
})
wml_actions.move_unit_fake({
type = "$LUA_move_unit.type",
gender = "$LUA_move_unit.gender",
variation = "$LUA_move_unit.variation",
side = "$LUA_move_unit.side",
x = from_x .. ',' .. to_x,
y = from_y .. ',' .. to_y
})
wml_actions.unstore_unit({ variable="LUA_move_unit", find_vacant=true })
wml_actions.redraw({})
wesnoth.set_variable("LUA_move_unit")
end
local variable_mt = {
__metatable = "WML variable proxy"
}
local function get_variable_proxy(k)
local v = wesnoth.get_variable(k, true)
if type(v) == "table" then
v = setmetatable({ __varname = k }, variable_mt)
end
return v
end
local function set_variable_proxy(k, v)
if getmetatable(v) == variable_mt then
v = wesnoth.get_variable(v.__varname)
end
wesnoth.set_variable(k, v)
end
function variable_mt.__index(t, k)
local i = tonumber(k)
if i then
k = t.__varname .. '[' .. i .. ']'
else
k = t.__varname .. '.' .. k
end
return get_variable_proxy(k)
end
function variable_mt.__newindex(t, k, v)
local i = tonumber(k)
if i then
k = t.__varname .. '[' .. i .. ']'
else
k = t.__varname .. '.' .. k
end
set_variable_proxy(k, v)
end
local root_variable_mt = {
__metatable = "WML variables",
__index = function(t, k) return get_variable_proxy(k) end,
__newindex = function(t, k, v)
if type(v) == "function" then
-- User-friendliness when _G is overloaded early.
-- FIXME: It should be disabled outside the "preload" event.
rawset(t, k, v)
else
set_variable_proxy(k, v)
end
end
}
--! Sets the metatable of @a t so that it can be used to access WML variables.
--! @return @a t.
--! @code
--! helper.set_wml_var_metatable(_G)
--! my_persistent_variable = 42
--! @endcode
function helper.set_wml_var_metatable(t)
return setmetatable(t, root_variable_mt)
end
local fire_action_mt = {
__metatable = "WML actions",
__index = function(t, n)
return function(cfg) wesnoth.fire(n, cfg) end
end
}
--! Sets the metatable of @a t so that it can be used to fire WML actions.
--! @return @a t.
--! @code
--! W = helper.set_wml_action_metatable {}
--! W.message { speaker = "narrator", message = "?" }
--! @endcode
function helper.set_wml_action_metatable(t)
return setmetatable(t, fire_action_mt)
end
local create_tag_mt = {
__metatable = "WML tag builder",
__index = function(t, n)
return function(cfg) return { n, cfg } end
end
}
--! Sets the metatable of @a t so that it can be used to create subtags with less brackets.
--! @return @a t.
--! @code
--! T = helper.set_wml_tag_metatable {}
--! W.event { name = "new turn", T.message { speaker = "narrator", message = "?" } }
--! @endcode
function helper.set_wml_tag_metatable(t)
return setmetatable(t, create_tag_mt)
end
--! Fetches all the WML container variables with name @a var.
--! @returns a table containing all the variables (starting at index 1).
function helper.get_variable_array(var)
local result = {}
for i = 1, wesnoth.get_variable(var .. ".length") do
result[i] = wesnoth.get_variable(string.format("%s[%d]", var, i - 1))
end
return result
end
--! Puts all the elements of table @a t inside a WML container with name @a var.
function helper.set_variable_array(var, t)
wesnoth.set_variable(var)
for i, v in ipairs(t) do
wesnoth.set_variable(string.format("%s[%d]", var, i - 1), v)
end
end
--! Creates proxies for all the WML container variables with name @a var.
--! This is similar to helper.get_variable_array, except that the elements
--! can be used for writing too.
--! @returns a table containing all the variable proxies (starting at index 1).
function helper.get_variable_proxy_array(var)
local result = {}
for i = 1, wesnoth.get_variable(var .. ".length") do
result[i] = get_variable_proxy(string.format("%s[%d]", var, i - 1))
end
return result
end
--! Displays a WML message box with attributes from table @attr and options
--! from table @options.
--! @return the index of the selected option.
--! @code
--! local result = helper.get_user_choice({ speaker = "narrator" },
--! { "Choice 1", "Choice 2" })
--! @endcode
function helper.get_user_choice(attr, options)
local result = 0
function wesnoth.__user_choice_helper(i)
result = i
end
local msg = {}
for k,v in pairs(attr) do
msg[k] = attr[k]
end
for k,v in ipairs(options) do
table.insert(msg, { "option", { message = v,
{ "command", { { "lua", {
code = string.format("wesnoth.__user_choice_helper(%d)", k)
}}}}}})
end
wml_actions.message(msg)
wesnoth.__user_choice_helper = nil
return result
end
local function is_even(v) return v % 2 == 0 end
--! Returns the distance between two tiles given by their WML coordinates.
function helper.distance_between(x1, y1, x2, y2)
local hdist = math.abs(x1 - x2)
local vdist = math.abs(y1 - y2)
if (y1 < y2 and not is_even(x1) and is_even(x2)) or
(y2 < y1 and not is_even(x2) and is_even(x1))
then vdist = vdist + 1 end
return math.max(hdist, vdist + math.floor(hdist / 2))
end
local adjacent_offset = {
[false] = { {0,-1}, {1,-1}, {1,0}, {0,1}, {-1,0}, {-1,-1} },
[true] = { {0,-1}, {1,0}, {1,1}, {0,1}, {-1,1}, {-1,0} }
}
--! Returns an iterator over adjacent locations that can be used in a for-in loop.
function helper.adjacent_tiles(x, y, with_borders)
local x1,y1,x2,y2,b = 1,1,wesnoth.get_map_size()
if with_borders then
x1 = x1 - b
y1 = y1 - b
x2 = x2 + b
y2 = y2 + b
end
local offset = adjacent_offset[is_even(x)]
local i = 1
return function()
while i <= 6 do
local o = offset[i]
i = i + 1
local u, v = o[1] + x, o[2] + y
if u >= x1 and u <= x2 and v >= y1 and v <= y2 then
return u, v
end
end
return nil
end
end
function helper.literal(cfg)
if type(cfg) == "userdata" then
return cfg.__literal
else
return cfg or {}
end
end
function helper.parsed(cfg)
if type(cfg) == "userdata" then
return cfg.__parsed
else
return cfg or {}
end
end
function helper.shallow_literal(cfg)
if type(cfg) == "userdata" then
return cfg.__shallow_literal
else
return cfg or {}
end
end
function helper.shallow_parsed(cfg)
if type(cfg) == "userdata" then
return cfg.__shallow_parsed
else
return cfg or {}
end
end
function helper.rand (possible_values, random_func)
random_func = random_func or wesnoth.random
assert(type(possible_values) == "table" or type(possible_values) == "string", string.format("helper.rand expects a string or table as parameter, got %s instead", type(possible_values)))
local items = {}
local num_choices = 0
if type(possible_values) == "string" then
-- split on commas
for word in possible_values:gmatch("[^,]+") do
-- does the word contain two dots? If yes, that's a range
local dots_start, dots_end = word:find("%.%.")
if dots_start then
-- split on the dots if so and cast as numbers
local low = tonumber(word:sub(1, dots_start-1))
local high = tonumber(word:sub(dots_end+1))
-- perhaps someone passed a string as part of the range, intercept the issue
if not (low and high) then
wesnoth.message("Malformed range: " .. possible_values)
table.insert(items, word)
num_choices = num_choices + 1
else
if low > high then
-- low is greater than high, swap them
low, high = high, low
end
-- if both ends represent the same number, then just use that number
if low == high then
table.insert(items, low)
num_choices = num_choices + 1
else
-- insert a table representing the range
table.insert(items, {low, high})
-- how many items does the range contain? Increase difference by 1 because we include both ends
num_choices = num_choices + (high - low) + 1
end
end
else
-- handle as a string
table.insert(items, word)
num_choices = num_choices + 1
end
end
else
num_choices = #possible_values
items = possible_values
-- We need to parse ranges separately anyway
for i, val in ipairs(possible_values) do
if type(val) == "table" then
assert(#val == 2 and type(val[1]) == "number" and type(val[2]) == "number", "Malformed range for helper.rand")
if val[1] > val[2] then
val = {val[2], val[1]}
end
num_choices = num_choices + (val[2] - val[1])
end
end
end
local idx = random_func(1, num_choices)
for i, item in ipairs(items) do
if type(item) == "table" then -- that's a range
local elems = item[2] - item[1] + 1 -- amount of elements in the range, both ends included
if elems >= idx then
return item[1] + elems - idx
else
idx = idx - elems
end
else -- that's a single element
idx = idx - 1
if idx == 0 then
return item
end
end
end
return nil
end
function helper.deprecate(msg, f)
return function(...)
if msg then
wesnoth.message("warning", msg)
-- trigger the message only once
msg = nil
end
return f(...)
end
end
function helper.round( number )
-- code converted from util.hpp, round_portable function
-- round half away from zero method
if number >= 0 then
number = math.floor( number + 0.5 )
else
number = math.ceil ( number - 0.5 )
end
return number
end
function helper.shuffle( t, random_func)
random_func = random_func or wesnoth.random
-- since tables are passed by reference, this is an in-place shuffle
-- it uses the Fisher-Yates algorithm, also known as Knuth shuffle
assert( type( t ) == "table", string.format( "helper.shuffle expects a table as parameter, got %s instead", type( t ) ) )
local length = #t
for index = length, 2, -1 do
local random = random_func( 1, index )
t[index], t[random] = t[random], t[index]
end
end
return helper