韦诺之战
Go to file
Ali El Gariani 73eec9bacf Move hardcoded definition of the footpath-teleport images in [game-config]
Still think about allow ability to change it, but I prefer cache the
footpath before adding to much things to the real-time drawing part.

And it's also good to have a default images (works for any
discontinuous path) It will maybe be used if terrain teleport is added
one day.
2007-12-23 15:47:32 +00:00
config
data
doc
fonts
graphincludes/project
icons
images
m4
misc/fortunes
po
resources
sounds
src
utils
.gitignore
ABOUT-NLS
autogen.sh
campaign_server.dsp
changelog
config.h.dummy
configure.ac
COPYING
copyright
Doxyfile
editor.dev
INSTALL
Makefile.am
map_editor.dsp
players_changelog
py-compile
README
RELEASE_NOTES
server.dev
server.dsp
setup.iss
wesnoth.dev
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>