wesnoth/po/wesnoth-tsg/he.po
Nils Kneuper 809249a5e8 trunk pot-update
fixed problem with one '<' too much in the french version of the
manpages (breaks creation of manpages)
2008-04-20 11:24:51 +00:00

3490 lines
119 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-20 12:42+0200\n"
"PO-Revision-Date: 2005-11-25 21:29+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid ""
"A young Knight, Deoran, is dispatched to take command of the South Guard... "
"Note: This campaign is designed as an introduction to Wesnoth. The "
"'Civilian' difficulty level is aimed at first-time players.\n"
"\n"
"(Novice level, 9 or 10 scenarios depending on the branch you take.)"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Soldier"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Easy)"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Normal)"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Civilian"
msgstr ""
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Recruit"
msgstr "גיוס"
#. [campaign]
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Beginner)"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:27
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:33
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:47
msgid "Artwork and Graphics Design"
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:5
msgid "Born to the Banner"
msgstr ""
#. [side]: type=Horseman Commander
#. [side]: type=Dismounted Commander 1
#. [side]
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:26
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:26
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:63
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:31
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:30
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:28
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:33
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:28
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:29
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:40
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:39
msgid "Deoran"
msgstr ""
#. [side]: type=Horseman Commander
#. [side]: type=Troll Hero
#. [side]
#. [side]: type=Lieutenant
#. [side]: type=Dismounted Commander 1
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:30
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:30
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:141
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:179
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:67
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:137
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:35
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:34
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:32
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:37
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:32
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:34
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:44
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:42
msgid "South Guard"
msgstr ""
#. [side]: type=Bandit
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:53
msgid "Urza Mathin"
msgstr ""
#. [side]: type=Outlaw
#. [side]: type=Rogue
#. [side]: type=Bandit
#. [side]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:104
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:60
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:69
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:57
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:65
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:99
msgid "Bandits"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:92
msgid "The River Fort"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:103
msgid "Investigate the river fort"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:350
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:529
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:583
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:41
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:167
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:257
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:548
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:611
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:233
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:107
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:272
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:280
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:201
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:249
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:332
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:801
msgid "Death of Deoran"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:236
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:362
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:541
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:595
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:53
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:179
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:273
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:564
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:627
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:219
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:294
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:111
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:280
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:288
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:209
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:257
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:344
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:817
msgid "Time runs out"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:144
msgid ""
"Deoran found himself put to the test early in his command. Loris, the "
"previous commander, had squandered his time in games and diversions and "
"bandits had overrun the land..."
msgstr ""
#. [unit]
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:158
msgid "Moreth"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:169
msgid ""
"You'll never take this village! I've seen your kind kill too many townsmen, "
"and I'll defend them to the death!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:175
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, 'my kind'?"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:180
msgid ""
"Sorry, sir! I thought you were one of the bandits who have been ransacking "
"the towns and killing the villagers. What are you doing here? Sir Gerrick "
"and I were the last of the South Guard..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:185
msgid ""
"I have been sent to take command of the South Guard and set things right. We "
"must arm the villagers and drive off the bandits before they can do any more "
"harm!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:190
msgid ""
"You should head to the river fort! Sir Gerrick will want to know that "
"reinforcements have arrived!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:199
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialogue just suggested) onto the hex that contains it."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:205
msgid ""
"Ha! This new commander is a mere boy. He will soon share the fate of that "
"swine Loris!"
msgstr ""
#. [unit]: type=South Guard Captain
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:227
msgid "Sir Gerrick"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:238
msgid ""
"My lord, it is good that King Haldric has sent you to our lands! Bandits "
"have overrun the whole countryside, and are killing and pillaging without "
"pity. You must raise the South Guard again and drive off the bandits!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:243
msgid ""
"No doubt I am needed here. Unfortunately I have seen only farm tools to arm "
"our men with. They are valorous, but cannot fight bandits with pitchforks!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:248
msgid ""
"I will open the citadel's armory. We have a supply of spears and bows, and "
"lacked only a leader to bring us to battle with them!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:255
msgid ""
"Sir Gerrick is an infantry commander. He is a strong warrior in his own "
"right, but when he is near less experienced troops, he makes their attack "
"better too!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:261
msgid ""
"Units that have a hero marker are vital to your campaign. If any of them "
"die, you will lose the scenario, so guard them carefully!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:268
msgid "Defeat Urza Mathin"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:224
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:171
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:261
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:552
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:615
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:215
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:290
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:276
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:205
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:253
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:336
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:805
msgid "Death of Sir Gerrick"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:289
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:312
msgid ""
"While you're in your camp, you can recruit more troops. Build up a small "
"force to use against the bandits that Urza Mathin recruits."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:318
msgid ""
"Bowmen have a strong ranged attack, and are very effective against units "
"that lack a ranged attack, like Thieves and Thugs. They also carry a sword "
"and can defend themselves against melee attacks."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:323
msgid ""
"Spearmen have a strong melee attack, and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:327
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:350
msgid ""
"Sir, bandits are most dangerous at night. Let us hold the north bank of the "
"river until dawn and press our attack in the morning!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:356
msgid ""
"All of your units are 'lawful'. This means that they receive a combat bonus "
"during the day, and a penalty at night. Urza Mathin's units are all "
"'chaotic', which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:376
msgid ""
"My lord! The dawn is breaking - now is the time for us to attack and drive "
"these bandits from our lands. To me men of the South Guard!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:382
msgid ""
"During the day your units will deal more damage, and Urza Mathin's less. The "
"more of his troops you can defeat during the day, the better!"
msgstr ""
#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:409
msgid "Myssh"
msgstr ""
#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:428
msgid "Ylla"
msgstr ""
#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:438
msgid ""
"Your people have been allies of our lord, King Typhon. We will help you "
"drive these bandits from your land if you allow us to live here in peace."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:443
msgid ""
"We welcome your aid in the fight against these criminals! The rivers of this "
"land are yours if you will aid us in our battles."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:450
msgid ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them "
"in rivers and swamps and they will fight well! Put them on dry land and "
"they're in trouble!"
msgstr ""
#. [unit]: type=Longbowman
#. [unit]: type=Peasant
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:475
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:511
msgid "Aleron"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:485
msgid "Who goes there! Come out of the house now!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:489
msgid ""
"Stay! It's me, Aleron! The villagers hid me from the bandits when the town "
"was overrun. They have kept me safe, though I was gravely wounded..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:493
msgid ""
"I am glad to find you alive Aleron, we feared the worst when you did not "
"return after the battle!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:497
msgid ""
"Let us punish these bandits for their crimes and murders! My wounds are "
"healed and I am ready for battle!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:501
msgid ""
"Aleron is a longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:521
msgid "Not more bandits... We have nothing left. Begone!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:525
msgid ""
"We are no bandits. The banner of the South Guard flies again! Help us drive "
"these criminals from your land."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:529
msgid "However I can, I will help you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:533
msgid ""
"Garrison the villages behind our lines and keep the enemy from slipping "
"around us at night."
msgstr ""
#. [unit]: type=Footpad
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:543
msgid "Glasar"
msgstr ""
#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:549
msgid "This village is ours to plunder! Begone or I will kill you all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:553
msgid ""
"Do you not see the banners flying in the wind? The South Guard fights again. "
"Flee while you can, or you will meet swift death on our spears!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:576
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:609
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him, because he has no ranged "
"attack. Surround him, and kill him!"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:627
msgid "My days of pillage and plunder are over! My brothers will avenge me..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:632
msgid ""
"He is dead! Congratulations, commander. We thought we would never see "
"reinforcements - Did Sir Loris send you from Westin?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:637
msgid ""
"No. I have been sent by King Haldric to take command of the South Guard. The "
"King has heard no news in weeks. How long have you and your men been shut up "
"in the citadel?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:642
msgid ""
"Almost two months. Sir Loris took one of our patrols along the Westin road "
"and never returned; and the next night, bandits struck and killed eight of "
"my men. We held the citadel, and held out vain hope for reinforcement from "
"Westin. We never thought we would see men sent from the King!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:648
msgid ""
"This is worse than even my darkest fears. We must ride to Westin at once, "
"and hope that Sir Loris is there and well! Come men! Ride for Westin!"
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:5
msgid "Proven By The Sword"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:18
msgid "Westin"
msgstr ""
#. [side]: type=Outlaw
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:62
msgid "Urza Nalmath"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:101
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:104
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:108
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:109
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:112
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:114
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:117
msgid "Criminal"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:180
msgid ""
"Look! There is smoke coming from Westin. That can only mean that bandits "
"have overrun the garrison and are sacking the city!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:184
msgid ""
"If too much time passes and they are unchecked, they will leave the city in "
"ruins and make a great slaughter of all who live therein. We must act "
"quickly."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:191
msgid ""
"What!? If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:197
msgid "Take the Citadel at Westin by the end of the ninth turn."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:236
msgid "At last the citadel is secured."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:240
msgid "Now Deoran, take your post of command at the Citadel of Westin."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:245
msgid "Bring Deoran to the Citadel of Westin."
msgstr ""
#. [unit]: type=White Mage
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:282
msgid "Minister Hylas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:295
msgid "More bandits?! They'll feel the deadly bite of my lance!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:299
msgid ""
"Peace! for I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldn't have held them off another day..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:303
msgid ""
"Indeed, our arrival was timely. But where is Sir Loris? Where is the "
"garrison of the city? I was sent by Haldric to relieve him and take command "
"of the South Guard, for the King has heard no news from Westin in two months."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:307
msgid ""
"Alas, Sir Loris will find no relief now. He is buried northwest of the city "
"where he fell. For weeks we warned him of the new power of these bandits. "
"And yet he would never lead his men against them until their strength had "
"waxed and ours waned."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:312
msgid ""
"It grieves me to learn of his death, foolish though he may have been! Now, "
"though, there are more pressing matters. Rise, men of Wesnoth! We must drive "
"these bandits from our city!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315
msgid "Ufes"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:316
msgid "Joran"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:317
msgid "Makees"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:318
msgid "Tyborg"
msgstr ""
#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:322
msgid ""
"We will do our best to hold the city - you lead your men across the river "
"and kill the bandit leader!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:328
msgid "Kill Urza Nalmath, the bandit leader."
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:228
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:354
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:533
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:587
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:45
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:175
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:265
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:556
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:619
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:284
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:340
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:809
msgid "Death of Minister Hylas"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:393
msgid ""
"They are almost to the great hall! Hurry, Deoran! You must reach the citadel "
"or all will be lost!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:399
msgid ""
"You must move Deoran here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:417
msgid "We're too late! They're burning the city..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:422
msgid ""
"Westin has fallen! This is a problem too great for me to handle - I must "
"return to Haldric and tell him of our loss..."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:446
msgid ""
"Now the Guard will feel the wrath of my new friends! It is time for the dead "
"to wage war! Rise, warriors!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:451
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:455
msgid ""
"He has made some pact with the undead. How could a mere brigand have gained "
"such great powers?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:459
msgid "However he has done this fell thing, we must defeat him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:466
msgid ""
"Not only will Minister Hylas's arcane attack melt undead bones, but he can "
"also heal wounded units near him."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:486
msgid "Leave nothing standing! Burn their villages down and kill them all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:490
msgid "We will avenge your brother's death!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:494
msgid "They are burning our villages! We must stop them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:533
msgid "My brother has died unavenged! What have we done!?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:538
msgid "Commander, how can a bandit have summoned undead?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:543
msgid ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:548
msgid "And did Sir Loris go to the elves?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:553
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. "
"Perhaps they know the origin of these dead warriors we now face."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:558
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes so dark as these. I shall go meet the elves and "
"see if they can be of any aid!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:563
msgid ""
"I will accompany you, my lord. I have studied the arts of holy magic and my "
"skill may be of some use against the dark ones."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:568
msgid ""
"Deoran sent a rider to request mounted reinforcements and set out at once "
"towards the Aethenwood..."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr ""
#. [side]: type=Rogue
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:57
msgid "Urza Fastik"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:122
msgid "Deoran and his men came to the eastern border of the Aethenwood..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:128
msgid ""
"Look, men! There is the forest of the Elves to the northwest. Let us hasten "
"across the river and the hills."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:133
msgid ""
"Be careful, Deoran. No man has set foot in the elvish woods for many a year. "
"We do not know how they will receive us. Sir Loris thought that it was some "
"trick of theirs trying to bring him into the woods..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:138
msgid ""
"But if we do not discover the source of these undead warriors, the whole "
"province shall surely be swallowed up by them, and then their bandit masters "
"will fare no better. We cannot allow it!"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:143
msgid ""
"I have lost two brothers to Deoran - I shall not allow him to reach the "
"accursed elves! Deoran will die before he reaches the western forest!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:163
msgid "Move Deoran to the elvish city in the northern woods"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:190
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr ""
#. [unit]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:200
msgid "Jarek"
msgstr ""
#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:213
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:219
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and hills. They can keep up with Deoran, so use them to "
"guard him!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:236
msgid ""
"What have we done?! Even our undead allies cannot stand against this "
"commander!"
msgstr ""
#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:246
msgid ""
"I hope that's the last of the bandits! How many more of these foul undead "
"must we fight?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:253
msgid ""
"If we are to check the advance of the dead, I must reach the home of the "
"elves!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:268
msgid "Linderion"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:269
msgid "Mithalwe"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270
msgid "Sidaurios"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:271
msgid "Eltenmir"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:272
msgid "Vardanos"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:273
msgid "Talchar"
msgstr ""
#. [unit]: type=Elvish Shyde, type=Elvish Druid
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:282
msgid "Ethiliel"
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296
msgid "Halt! Who has entered our citadel without leave?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:301
msgid "De..."
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306
msgid ""
"Speak carefully, for the penalty for trespass on our lands is death, and "
"your life is thus forfeit."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:312
msgid "Deora..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:317
msgid ""
"Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:322
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"in our land have summoned the dead to help them plunder our farms and "
"villages. They are coming across the river from the great forest to the "
"south of our lands, where no man has yet traveled."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:327
msgid ""
"The elves know of the great southern forest, and have walked its paths many "
"times. What would you do, Deoran?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:332
msgid ""
"I would lead my men south of the river to find the source of these beings of "
"darkness that we might destroy it. For surely, ere that be done, we cannot "
"stand against them for long."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:337
msgid ""
"Indeed you are brave to face such foes. But I fear that alone you will fail "
"and fall. One elf now lives who remembers the secrets of the undead that we "
"learned when Haldric I came to our land. His name is Mebrin, and he lives, "
"secluded in the hills, near here. I will take you to him."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:343
msgid "My thanks, lady."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:68
msgid "Mal A'kai"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer
#. [side]: type=Outlaw
#. [side]: type=Lich, type=Lich, type=Ancient Lich
#. [side]: type=Ancient Lich
#. [side]: type=Lich
#. [side]: type=Soulless
#. [side]
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:74
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:112
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:61
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:58
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:84
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:100
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:135
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:76
msgid "Undead"
msgstr ""
#. [side]: type=Outlaw
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:106
msgid "Jera Ilras"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:158
msgid ""
"We have followed you away from our homes and left them unguarded. Now, where "
"can we find this sage who knows the southern forest well?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:163
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to live when "
"they feel that it is time for them to allow others to lead our people. The "
"sage you speak of lives in a secluded village between the two lakes."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:170
msgid ""
"Why, my lady, are there humans camped to the south of us? Are they friends "
"of the elves? I had thought that no humans had set foot in this valley."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:176
msgid ""
"What!? Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:181
msgid ""
"Perhaps they are allied with the bandits who have been sacking our towns! "
"They have grown bold to attack the elves!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:186
msgid ""
"Destroy these intruders, and I will ask him to help you. He is ancient, and "
"he remembers well Haldric's betrayal of the elves, so if a human sets foot "
"in his village first, he almost certainly will have nothing to do with us!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:191
msgid "Sounds like a charming fellow..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:196
msgid ""
"Yet, as she says, he is our best hope to rid our lands of this new menace. "
"We do that which we must. Ethiliel, you make for Mebrin's village. We will "
"handle the intruders."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:201
msgid "Ha! You're too late. We've taken what we want from this valley."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:206
msgid "Now your blood and tears will join that of the elves!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:212
msgid "Cleanse the Vale of Tears"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:216
msgid "Move Ethiliel to Mebrin's village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:232
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:358
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:537
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:591
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:49
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:269
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:623
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:237
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:321
msgid "Death of Ethiliel"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:256
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:260
msgid ""
"We must clear out these undead if you are to reach Mebrin's village! What "
"should we do?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:265
msgid ""
"For now, I can slow them down. Where are the elves who used to live in this "
"valley? They should come to our aid!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:270
msgid ""
"You said this valley would be safe, and we find it filled with skeletal "
"foes! Cannot some of your elf friends help us in our struggle?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:283
msgid "I shall not join these accursed undead! Bury me deeply my friends..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:288
msgid "You shall not die in vain! My bodyguard will avenge you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:293
msgid "You have a bodyguard?!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:298
msgid "You have a bodyguard?!!"
msgstr ""
#. [unit]: type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:351
msgid "Elvish Bodyguard"
msgstr ""
#. [message]: speaker=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:374
msgid ""
"We stand ready, my lady, to protect you! We shall lead these men of Wesnoth "
"into the fray!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:386
msgid "For my lady I fall..."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:398
msgid "Finally, release! Thank you, my friends..."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:443
msgid ""
"You're too late! You'll never find our stronghold, and even if you did, what "
"can you do against the dead!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:448
msgid "You, at least, will trouble us no more!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:500
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr ""
#. [message]: speaker=narrator
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:505
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:516
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:365
msgid "..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:511
msgid "Mebrin! Where are you?!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:522
msgid ""
"His home is empty... There are footprints leading away to the south... What "
"can have happened here?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:527
msgid "Maybe whoever summoned these undead knows where he is?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:532
msgid ""
"There is no blood here, yet no Mebrin. Someone must have kidnapped him. But "
"the undead would have slain him and made him one of them. Who then can have "
"taken him?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:537
msgid "Maybe the bandits who have been summoning the undead took him?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:543
msgid ""
"We must follow these footprints into the woods! Whoever took our greatest "
"sage must pay! Nothing will stop the vengeance of the elves!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:548
msgid ""
"Well, vengeance or no, if you will lead us into the forest, we will follow "
"you and battle the undead!"
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr ""
#. [side]: type=Outlaw
#. [unit]: type=Outlaw
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:62
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:463
msgid "Urza Afalas"
msgstr ""
#. [side]: type=Soulless
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:97
msgid "Gruth"
msgstr ""
#. [side]: type=Lich
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:130
msgid "Mal M'brin"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:201
msgid ""
"The heat in this forest is oppressive, and this fog cannot be natural. I "
"wonder what evil lurks nearby?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:206
msgid ""
"I fear the fog emanates from some powerful lord of the undead. We may be "
"overmatched..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:211
msgid ""
"This is quite a change from fighting bandits in the farmland near Westin!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:216
msgid ""
"I have brought many of my people along to aid us. My soldiers and shamans "
"will now fight at your command."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:222
msgid ""
"Elvish Fighters are at home in the thick forests. They have both a sword and "
"a bow and are deadly with both. They are quick and can hold their own "
"against just about anything."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:227
msgid ""
"Elvish Shamans are no match for most enemies in single combat. They do, "
"however, heal units next to them every turn. Use them to bolster your "
"weakening lines and heal wounded soldiers."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:232
msgid "Why did we stop and make camp here?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:237
msgid ""
"The great river is before us. No elf, still living, has crossed it. If the "
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:242
msgid ""
"I fear no forests. Let us find this river and whatever enemies lie beyond."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:247
msgid "Very well. We will seek the river and probe its secrets."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:253
msgid "Investigate the areas to the south of the Black River"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:289
msgid "The master of the undead is defeated!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:294
msgid "No... I fear there is still much evil present. "
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:299
msgid ""
"Surely the undead infestation cannot be dispatched so easily. We have merely "
"destroyed a servant of a far darker master."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:352
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:367
msgid "Thank heaven! You're alive!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:372
msgid ""
"Save your thanks! We are here to root out all the evil from these woods, and "
"that means you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:377
msgid ""
"Draw your swords and say your prayers! You cannot stand against us! You will "
"pay for your crimes!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:382
msgid ""
"But have you not seen the undead in these forests? I know you have seen them "
"under the control of the many bandit leaders before..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:387
msgid "What of them?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:392
msgid ""
"A year ago we ventured into the land of the elves in secret, and we captured "
"a great sage. We forced him to teach us the secrets of this forest and of "
"the undead."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:397
msgid ""
"You imprisoned Mebrin!? For that you must surely pay. Speak swiftly so that "
"we may end this parlay and dispatch you quickly! We will have vengeance!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:402
msgid ""
"Hear me out! He taught us to summon the dead to fight for us. We were weak "
"and foolish and soon summoned undead that we could not control. Mebrin too "
"fell sway to the influence of the undead, and now he leads them. For a time "
"he served us, but now he has gone mad and is attacking us as well!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:408
msgid "Lies! Mebrin would never fight for the undead, much less lead them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:413
msgid "But what do you want us to do about it? You are criminals!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:418
msgid ""
"Join us in the fight! Together we can drive off these cruel undead and "
"restore peace to the land."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:423
msgid ""
"My lord, they could be valuable allies, and the undead are a greater threat "
"to our lands. Justice can wait until we are all safely in Westin."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:429
msgid ""
"But think of the destruction they wrought on your borders! You cannot ally "
"yourselves with these evil men! Vengeance!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:434
msgid "Hmm...I have to consider this..."
msgstr ""
#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:436
msgid "Very well. All men must unite against the undead."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:498
msgid ""
"We will now fight alongside you, come my thugs and footpads, rally to me!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:504
msgid ""
"You are no better than these criminals! We shall see if you can find your "
"own way out of the forest! Come, my people, let us return to our lands. We "
"were foolish to ever have any dealings with these humans. Do not set foot in "
"our land ever again, Deoran, for you have brought us nothing but grief."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:516
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:521
msgid "Do not fear, I can lead you out when the time is right."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:544
msgid "Find the source of the undead and destroy it"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:560
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:813
msgid "Death of Urza Afalas"
msgstr ""
#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:572
msgid ""
"Your crimes are too great. You will fall with the rest of the foul undead!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:586
msgid "Then this parlay is over! You may have sounded the doom of all of us!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:592
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:603
msgid "Find the source of the undead and destroy it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:607
msgid "Defeat the last of the bandit leaders."
msgstr ""
#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:652
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:831
msgid "Now I pay for my crimes. But how many others will also suffer for them?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:661
msgid "Fools! That lich will be the death of us all! You have sealed our doom!"
msgstr ""
#. [unit]: type=Sea Serpent
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:680
msgid "Beast of the Lake"
msgstr ""
#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:686
msgid "Graar!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:711
msgid ""
"Well! That was easier than I thought it'd be. Looks like the undead aren't "
"so tough after all!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:716
msgid ""
"Indeed. The dark king has fallen. Now that the elves have abandoned us, our "
"lives depend on Urza Afalas. Will you lead us from this accursed forest?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:720
msgid ""
"What choice do I have? My life is in as much danger as yours. I will lead "
"you and your men back to the lands of Wesnoth if you will grant me pardon."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:724
msgid ""
"I cannot promise clemency, as that decision must be made by the council at "
"Westin, but I will plead your case."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:728
msgid "More than that I cannot ask."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:739
msgid "We have beaten them both, criminals and undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:744
msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall has "
"already been upon us for some time."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:748
msgid ""
"Do not be so hasty; great mages are no mere tricksters to be defeated so "
"easily. I fear that there are tunnels and catacombs buried beneath his "
"fortress and that we have merely defeated a spectre. If we wish to cleanse "
"the land of his evil, we must enter the darkness and root him out from "
"within."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:753
msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:757
msgid ""
"Someone must take news back to Wesnoth of this new evil that lurks near our "
"borders. Who knows how many more of these undead are hiding in the forest."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:761
msgid ""
"Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will "
"permit it."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:765
msgid "Indeed I do. My kinsfolk will protect you and your message!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:769
msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:5
msgid "Tidings, Good and Ill"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:56
msgid "Enemies"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:61
msgid "Ssesseth"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:62
msgid "Zasz"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:63
msgid "Zerix"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:65
msgid "Scorpion"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:66
msgid "Kramak"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:68
msgid "Issorai"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:69
msgid "Zarr"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:72
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:78
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:85
msgid "Abdur"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:73
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:79
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:87
msgid "Queen Xeila"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:77
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:84
msgid "Ssanur"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:80
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:88
msgid "Lesssh"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:86
msgid "Kallen"
msgstr ""
#. [unit]: type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:174
msgid "Eliomir"
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:192
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of our veterans to go with you "
"as well, and any ones you leave behind will still have time to catch up with "
"Ethiliel and Deoran."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:205
msgid ""
"With the bandits and undead vanquished behind us, what foes can there be "
"ahead? Let us hope this is a speedy journey, for the spectre of winter looms."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:211
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:282
msgid "Move Sir Gerrick to the north end of the woods"
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:242
msgid ""
"Hss... Here are the humans who have made a pact with the cursed mermen! "
"Hss..."
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:246
msgid "We have stumbled into a den of nagas!"
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:250
msgid "Hss... We will kill them all, my brood. Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:254
msgid ""
"We must clear this road for Deoran and Ethiliel! We must destroy the naga "
"lair!"
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:260
msgid "Hss... elves! Are they friends or enemies? Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:264
msgid "We are weary travelers, seeking our homes. If you but let us pass..."
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:268
msgid ""
"Hss... And humans! Humans drained our swamps and made them fields for farms, "
"and now they have found my winter nest. The Land-Walkers must die! Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:272
msgid ""
"She won't listen. If we leave these nagas here, they will ambush Deoran and "
"Ethiliel! We must destroy them!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:286
msgid "Defeat the Queen Xeila"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:319
msgid ""
"There are a group of naga occupying this area... they don't look very "
"friendly."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:324
msgid ""
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
"Perhaps their leader can be reasoned with."
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:339
msgid "Hss... Who will watch over my brood now? Hss..."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:353
msgid "Ho! Me see elves. Elves tasty? Me take elves to eat."
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:357
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:361
msgid "Oh. Me only want tasty food. Go away."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:369
msgid "Wait! Me not believe you. Me eat you!"
msgstr ""
#. [message]: speaker=Ogre
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:380
msgid "Bad food! It hurt me. Arrrrggghhhh!!"
msgstr ""
#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:392
msgid ""
"Travelers in this desolate land! I seek that dark Sage who is rumored to "
"dwell in these lands. Surely you have come from him?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:396
msgid ""
"Indeed! I just left my comrades, who were preparing to kill the vile "
"Necromancer."
msgstr ""
#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:400
msgid "Unworthy fools! I'll kill you for this sacrilege!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:421
msgid ""
"These naga are still in control of the road. We must clear the way for "
"Deoran and Ethiliel!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:434
msgid ""
"I will hasten back to Kerlath Province now and seek the advice of the "
"Council of Westin..."
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:438
msgid ""
"We too will return to our councils. We have much to tell them... Much indeed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:442
msgid ""
"While the council debated the best course of action, Deoran and Ethiliel "
"prepared to enter the caves under Mebrin's fortress..."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:101
msgid "Elves"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:121
msgid "Fssth"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:124
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:128
msgid "Wizzi"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:497
msgid ""
"We have to go even further west. There are elves living to the north, and I "
"don't think they'll receive us too kindly!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:498
msgid "Come on! Hurry!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:499
msgid "Keep moving!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500
msgid "We're almost there!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:501
msgid "Just a little further!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:699
msgid "You humans have kidnaped Mebrin the Sage. You will pay for your crimes."
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:703
msgid ""
"Your sage Mebrin is the criminal. He practices necromancy and has turned "
"himself into a lich. By the laws of Wesnoth, the punishment for his crimes "
"is death!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:708
msgid ""
"It is you who is a criminal and who is in a company of criminals. We will "
"not let you kill Mebrin!"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:712
msgid ""
"I was a fool to waste my words on you. Prepare to meet your beloved Mebrin - "
"or should I say Mal M'brin - in hell, elves !"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:725
msgid "Get them!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:743
msgid ""
"Deoran and Urza Afalas led their men quickly from the ruins of Mal M'brin's "
"fortress..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:749
msgid "Will this forest ever end? How can we know what path to take?!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753
msgid ""
"You have to follow me! There are many false paths in these woods. Some are "
"dead ends, others are even worse!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:757
msgid "Can we trust him? His people are murderers and thieves!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:761
msgid ""
"Do we have any choice? Our food is running out, and it will be winter soon..."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:782
msgid ""
"This way! The only ford is a bit west of here, and the path to the north "
"will lead you into trouble!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:787
msgid ""
"I think we should head north. The road leads north, and the ford is north. "
"Why does he want us to head west?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791
msgid ""
"Beware! I sense that there are undead monsters who have escaped Mal M'brin's "
"control running around in that area."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:797
msgid "Make your way to the north edge of the woods"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:901
msgid "Hurry! There are bandits in these woods!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:905
msgid "Why should that worry us?! Aren't you their leader?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:909
msgid "We're bandits, after all. Not all of them are loyal to me."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:923
msgid "The river is just ahead!"
msgstr ""
#. [message]: type=Trapper
#. [message]: type=Poacher
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:950
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:954
msgid "The elves payed us well to kill you."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:958
msgid "You bastards!"
msgstr ""
#. [message]: type=Thief
#. [message]: type=Rogue
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:962
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:966
msgid "You would have done the same to us if you were in our place!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:970
msgid "I probably would have..."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:983
msgid ""
"From here you can see the banks of the river! Across it we will find the sun "
"again, and an end to these cursed trees!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:996
msgid "Jesa"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:999
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1004
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1009
msgid "Plinth"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1003
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1008
msgid "Urien"
msgstr ""
#. [message]: speaker=Plinth
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1014
msgid "We cannot allow you bandits and criminals to pass through our lands!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1018
msgid "But we have slain the undead - we wish only to return to our homes!"
msgstr ""
#. [message]: speaker=Plinth
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1022
msgid "Nevertheless, we will have vengeance for Mebrin!!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1036
msgid "Thank heaven we have escaped that awful forest!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1040
msgid "Indeed, Afalas, you've earned my trust today."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1044
msgid "I can only hope for mercy when I return to Westin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1049
msgid "But there was a dark cloud looming behind Deoran and his men..."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:5
msgid "Into The Depths"
msgstr ""
#. [side]: type=Lich, type=Lich, type=Ancient Lich
#. [side]: type=Ancient Lich
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:57
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:53
msgid "Mal M'Brin"
msgstr ""
#. [side]: type=Soulless
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:97
msgid "Groth"
msgstr ""
#. [side]: type=Soulless
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:100
msgid "Unead"
msgstr ""
#. [side]: type=Troll Hero
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:138
msgid "Grek"
msgstr ""
#. [unit]: type=Eyestalk
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:220
msgid "Eye Guardian"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:253
msgid ""
"My mount will not help me in these rocky paths - I will leave him here at "
"the entrance and proceed on foot."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:257
msgid "That is wise. Speed is less valuable in caves than toughness."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:263
msgid ""
"Cavalrymen and Dragoons will be less useful in the caves than soldiers who "
"fight on foot."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:268
msgid "Also, soldiers with the -quick- trait will be useful in the dark."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:340
msgid ""
"Proceed slowly, who knows what evils inhabited these parts before Mebrin was "
"turned! We cannot be too careful."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:346
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:521
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:575
msgid "Find the source of the undead under the citadel"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:381
msgid ""
"What horrid creature may that be? I've seen many wicked things in my life, "
"but never one such as that."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:386
msgid ""
"It must be a guardian of some kind set here by Mebrin. We elves have heard "
"stories of these creatures but I wouldn't have expected to come across "
"one... the least of all here. Let us proceed with caution."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:399
msgid ""
"Ha! Humans and elves! What are you doing in our caves, and why shouldn't we "
"grind your bones and gnaw on your flesh?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:404
msgid "We mean no trespass. We are hunting the undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:409
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we won't "
"kill you, but why should we help you?"
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:470
msgid ""
"Gold is good. We can trade gold for weapons and fire. We will help you "
"defeat the undead now."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:474
msgid ""
"What aid can you offer us? We are not well suited to fighting in the caves."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:478
msgid ""
"We already planned to kill the undead ourselves... First we kill dwarves "
"though! Now we have dwarvish thunder fire and many trolls ready for "
"fighting. They come too and help you smash them undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:482
msgid ""
"Go here and light the thunder fire and it will blast a backdoor into the "
"lich's lair!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:493
msgid "What should we offer them for their help?"
msgstr ""
#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:495
msgid ""
"We will give you $troll_help_cost gold pieces if you help us defeat the "
"undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:515
msgid ""
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
"help, you must come to me when you have the gold."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:525
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:579
msgid ""
"Meet with and pay the troll leader $troll_help_cost gold to receive their "
"help"
msgstr ""
#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:553
msgid "We will offer you freedom and a place in our lands."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:557
msgid "Ha! Who wants stupid human lands!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:561
msgid "Then you will not aid us in our quest to destroy the undead menace?"
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:565
msgid ""
"Bah! We destroy the undead when we want. Maybe wait for a few years first. "
"If you want troll help, you come see me and give proper payment!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:569
msgid ""
"These creatures are much too simpleminded to be of any help to us but at "
"least they will not attack us outright. We will have to face Mebrin alone."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:636
msgid "Ha, you can afford troll help this time?"
msgstr ""
#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:645
msgid "Here's $troll_help_cost for your help against the undead."
msgstr ""
#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:653
msgid "No, sorry."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:683
msgid "I'm lighting it!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:717
msgid "I've broken through!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:733
msgid "Mebrin! My teacher of old! Can that truly be you?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:738
msgid "Eth..Ethiliel? You are here?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:743
msgid ""
"How did you come to be here, you of all people, shut away from the trees and "
"the light of the sun?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:748
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:753
msgid "What is this? Elves bear steel swords."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:758
msgid ""
"They are but warriors. All elves feel the shadow of iron, and to those who "
"walk our higher paths it is a bane, interfering with our magic. But this "
"touches on mysteries that are not for men to know, human. I bind you never "
"to speak of it."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:763
msgid ""
"Humans! Betrayers! Tree-killers! They are a blight on the world! I shall "
"bring my new servants north to the lands we so foolishly granted to men in "
"ages past, and destroy them all!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:768
msgid ""
"Your servants! Your servants are abominations worse than any human. They "
"stink of the grave. This cannot be the sage Mebrin that I knew and revered "
"speaking. He would never have allied himself with the dead against the "
"living!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:773
msgid ""
"I am called Mal M'Brin now, Ethiliel, best student of mine. It is time for a "
"new lesson. I was such as you, full of doubt and weakness, but now I have "
"passed over and become more than you know. There is infinity in death; I "
"have touched the void at the heart of all things. You, too, can partake of "
"its boundless power."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:778
msgid ""
"Join me! Stand by my side! We shall rise and sweep the humans from the green "
"world. Their corpses will serve us; their bones will dance for our pleasure."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:783
msgid ""
"And when we were done, what would we have become? Unlife. Hungering shadows, "
"devouring all we once cherished."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:789
msgid ""
"No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:795
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and your works if it's the last thing I "
"do!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:799
msgid ""
"You, destroy me? Fool human. You will die, and the elves you have seduced "
"with you. And you shall serve me beyond death, forever."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:811
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die...."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr ""
#. [side]: type=Lich
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:81
msgid "Mal Tera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:128
msgid "Sgt. Finde"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:129
msgid "Maelvas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:130
msgid "Orome"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:131
msgid "Mitche"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:135
msgid "Lt. Illan"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:136
msgid "Rheban"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:137
msgid "Jul"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:141
msgid "Lt. Meris"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:142
msgid "Findlas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:143
msgid "Chumet"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:144
msgid "Neras"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:145
msgid "Eera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:149
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:150
msgid "Death Guard"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:169
msgid ""
"We have escaped the great forest, but look! The undead are chasing us - we "
"must not have rooted them all out of the wood."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:173
msgid ""
"My lord, you must hasten back to Westin to prepare a defense against them. I "
"will command the defense of the border forts."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:177
msgid ""
"I too will make my stand here - I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:181
msgid ""
"Minister Hylas, ride with me to Westin - you must summon the Council of "
"Westin while I prepare the city's defenses. We shall return as soon as we "
"can in force and relieve you."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:185
msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:192
msgid ""
"Your name will be sounded in the roll of heroes, and you will be avenged. "
"Thank you, my friend."
msgstr ""
#. [message]: speaker=Lt. Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:210
msgid ""
"We are yours to command, Sir Gerrick. Our men are not the great warriors "
"that you and Deoran are, but we will hold our lines staunchly, until the "
"bitter end."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:216
msgid "Hold the line: Keep Sir Gerrick alive as long as possible"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:223
msgid ""
"There is no way to win this scenario, and no way to lose. Hold off the "
"undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. "
"Every turn that passes strengthens the defenses of Westin."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:255
msgid "Now I will never see my home again... Hold back the undead, Gerrick!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:267
msgid ""
"I only hope we have bought Deoran enough time to secure Westin for the "
"onslaught!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:271
msgid ""
"We will crush Westin as we have crushed you! No one shall stand between us "
"and our home."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:4
msgid "Return To Kerlath"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:37
msgid "Move Deoran into Kerlath Province"
msgstr ""
#. [side]: type=Outlaw
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:93
msgid "Tharzo Kalain"
msgstr ""
#. [side]: type=Lieutenant
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:131
msgid "Plynry"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:221
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:222
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:223
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:224
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:225
msgid "Border Guard"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:239
msgid ""
"Tharzo! That meddler who killed the Urza brothers approaches from the south. "
"His men and horses look worn out."
msgstr ""
#. [message]: speaker=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:244
msgid ""
"The dark gods have put revenge in our laps. Destroy them all before they "
"reach the border fort!"
msgstr ""
#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:259
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:264
msgid "It is I, Deoran, commander of the South Guard, and my men."
msgstr ""
#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:269
msgid ""
"Deoran? You had been thought lost long since. But I see by your men's gear "
"and drill that they are of the South Guard indeed. Pass.."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:274
msgid "We, and our elvish allies, have won a great battle against a lich."
msgstr ""
#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:279
msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr ""
#. [side]: type=Ancient Lich
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51
msgid "Mal Feras"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:147
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:149
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:164
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:165
msgid "Provincial Guard"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:148
msgid "Lt. Nilaf"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:196
msgid ""
"Look! The undead army has broken through Sir Gerrick's lines! Alas, he is "
"lost!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:201
msgid ""
"Since I was a boy, Gerrick was my leader, and there was no one braver. Today "
"we shall defend our homes, and avenge him!"
msgstr ""
#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:212
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard!"
msgstr ""
#. [message]: speaker=Lt. Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:216
msgid "Indeed, Lord, we are ready to defend our homes!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:228
msgid "I have summoned the great Council of Westin!"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:230
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:254
msgid "Minister Mefel"
msgstr ""
#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:233
msgid ""
"Hylas, I have made all possible haste, but my Council bretheren are not as "
"swift as I. I fear that they will not arrive in time!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:237
msgid ""
"Minister Mefel, we are cheered by your presence. I trust that you and "
"Minister Hylas will help us send these dark forces back to the abyss that "
"spawned them!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:252
msgid ""
"And I have summoned the great Council of Westin! They will battle with all "
"their might!"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:255
msgid "Minister Romand"
msgstr ""
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:256
msgid "Minister Alanafel"
msgstr ""
#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:259
msgid ""
"Hylas, we have heard your summons, and we shall send these dark foes back to "
"the abyss that spawned them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:263
msgid "Your aid will be most welcome."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:270
msgid ""
"We have rallied all the forces that we will be able to! Let us not make Sir "
"Gerrick's sacrifice a vain one. For Wesnoth!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:276
msgid "Crush the undead"
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5
msgid "Vengeance"
msgstr ""
#. [side]: type=Dismounted Commander 1
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:49
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:50
msgid "Westin Guard"
msgstr ""
#. [side]: type=Elvish Marshal
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:61
msgid "Ithelden"
msgstr ""
#. [side]: type=Elvish Marshal
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:64
msgid "Enraged Elves"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:113
msgid ""
"Commander! I took your message to the council, and your deeds have pleased "
"them. Are the undead finally gone from our lands?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:117
msgid ""
"The undead are gone! Perhaps now there will be peace for a time in Westin. "
"You have our thanks Lady Ethiliel."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:121
msgid ""
"Though the undead are vanquished, they have brought us much sorrow. Deoran, "
"your people have restored their honor. Let us part in peace."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:125
msgid ""
"Indeed. Neither the bandits nor the undead will trouble us for some time. We "
"will tend our wounds and you yours."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:129
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139
msgid "Help!"
msgstr ""
#. [unit]: type=Peasant
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:151
msgid "Poor Farmer"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:158
msgid "You must pay for killing Mebrin!"
msgstr ""
#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:162
msgid "I am just a farmer! What did I do?!"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:166
msgid ""
"What did you do?! Your people kidnapped and murdered our greatest leader! "
"And now you will pay!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:187
msgid "He just killed that innocent farmer! We must stop him!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:191
msgid ""
"Stop, Ithelden! I have traveled with these humans, and they are not the ones "
"who harmed Mebrin. They are our allies!"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:195
msgid ""
"You too, Ethiliel? All these menfolk are the same! They fell trees to till "
"the earth; now they have felled our leader! We cannot brook such deeds! You "
"will die with them!"
msgstr ""
#. [event]
#. [unit]: type=$unit_type
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:212
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:213
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:214
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:215
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:216
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:217
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:218
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:272
msgid "Disciple of Mebrin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:229
msgid "Keep the enraged elves from sacking Westin"
msgstr ""
#. [message]: speaker=Disciple of Mebrin
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:285
msgid "For every one of us you strike down, more will rise!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:296
msgid ""
"We won't be able to hold them off for long. I should go reason with them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:300
msgid ""
"Are you sure that the elves will greet you any more kindly than they have "
"met us? After all, you did lead us into the forests..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:304
msgid "Perhaps not, but it is your only hope. I must reach Ithelden!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:307
msgid "Ithelden's base"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:313
msgid "Send Ethiliel to the Great Tree and parlay with Ithelden"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:334
msgid ""
"Ithelden's elves have killed Ethiliel! Now we have no chance to come to an "
"agreement with them. A war with the Elves is imminent."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:338
msgid ""
"We are far away from Weldyn. We'll surely all be killed long before any "
"reinforcements arrive."
msgstr ""
#. [scenario]
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:4
msgid "Infantry Commander"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:29
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:33
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:32
msgid "glaive"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:42
msgid "shield"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:4
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:80
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:202
msgid "Dismounted Commander"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:24
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:100
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:223
msgid "Deoran was still a dangerous commander, even without his horse."
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:31
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:28
msgid "spear"
msgstr "חנית"
#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:33
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:104
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:227
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:31
msgid "lance"
msgstr "רומח"
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:44
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:115
#: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:238
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:42
#, fuzzy
msgid "mace"
msgstr "רומח"
#. [unit_type]: race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
msgid "Eyestalk"
msgstr ""
#. [unit_type]: race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25
msgid ""
"Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32
msgid "smash"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:86
msgid "gaze"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:27
msgid ""
"Leaders of the border guards, mounted commanders are trained not only to "
"ride and fight, but to lead. They command the garrisons that keep peace in "
"the provinces of Wesnoth."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Lieutenant"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:28
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:27
msgid ""
"Scarcely 17 or 18 years old, the sons of knights and lords were given mounts "
"and swords and told to become leaders of men. Those whose mettle was strong "
"enough for the task became the commanders of the armies of Wesnoth."
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr ""
#. [unit_type]: race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:29
msgid ""
"Being the most able leaders of the border guards, Mounted Generals are "
"trained not only to ride and fight, but to lead. They command the garrisons "
"that keep peace in the provinces of Wesnoth."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:27
msgid "Taste cold steel!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:38
msgid "I have lost all helping the humans... Now they will surely perish!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:52
msgid "I have given my all for my kingdom! Avenge me, Deoran!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:67
msgid "Now I will never see Westin free again..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:81
msgid "Far from home I fall - but not in vain! Guard our people, Deoran!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a ranged "
"attack, and are vulnerable to your archers. Deoran's lance will also strike "
"fear into their hearts! Like all of the bandit units, they are much more "
"dangerous at night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
msgid ""
"Thieves are more subtle than thugs. They try to surround your units and stab "
"them in the back. Make sure that thieves never have an opportunity to attack "
"when they have an ally directly behind the unit they are attacking - they'll "
"do double damage! Like thugs, thieves are vulnerable to the ranged attacks "
"of your archers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a melee attack and a ranged attack. Neither of their attacks is very strong, "
"however, and your spearmen will make quick work of them during the day."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylas's arcane attack is deadly "
"against them. Like the rest of the bandits, they are more dangerous at night!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
msgid ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak - any of your units is more than a match for "
"them. They are only dangerous in packs..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:20
msgid ""
"During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I "
"had driven off the orcs in the north. The eastern forts were quiet and "
"almost deserted. The elves in the western forest kept to their own affairs. "
"In the prosperous south men built new towns and farms."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:25
msgid ""
"For eight years the South Guard had defended the farms and homes surrounding "
"the city of Westin, the capital of Wesnoth's frontier province of Kerlath in "
"the furthermost south. The fiercest foe they had faced was the occasional "
"bandit. The orcs were far to the north. In the Aethenwood to the west "
"dreamed the elves, not foes of humankind but keeping aloof from men. Only "
"scattered few outlaws lived in the wildlands south of Kerlath, a bastion of "
"the ancient heart forest of the Great Continent so dense and gloomy that "
"even elves forbore from dwelling there."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:29
msgid ""
"Then, in the spring of the ninth year the reports from the South Guard, "
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
"send someone to investigate."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:33
msgid ""
"King Haldric summoned a young, undistinguished but promising cavalry officer "
"named Deoran. Deoran was the son of Haldiel, who had fought with distinction "
"alongside Konrad I in the wars against the orcs. The King had a mission for "
"Haldiel's son."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:37
msgid ""
"King Haldric knighted young Deoran, and when he rose tasked him to ride to "
"Westin, to demand an accounting from Sir Loris, the commander of the South "
"Guard..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:58
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:63
msgid ""
"Deoran decided to take action and wipe out the bandits. He gathered the men "
"of Sir Gerrick's command and whatever peasants were of strong body and "
"fighting age. With this small force he rode in haste to Westin, capital of "
"the province."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:67
msgid ""
"Deoran and his men approached the old city, and they saw that their fears "
"were well founded..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:88
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. Shadows "
"soon covered their paths day and night, and a thick fog filled the air."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:94
msgid ""
"For many weeks they marched down nameless paths that no man had trod before. "
"From time to time they saw ghostly images of elven villages and halls in the "
"deep woods, but as they advanced, even those became scarce."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:99
msgid ""
"Finally Ethiliel told the men to halt and pitch camp - they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:108
msgid ""
"After Mal M'Brin's defeat, Deoran's troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"winter."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:114
msgid ""
"Forage and game were scarce in the gloomy woods. The men's spirits were "
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
"of trudging northward took its toll."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:123
msgid ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:129
msgid ""
"Finally they arrived at the southern border of Wesnoth and the forts that "
"guarded it. The undead were close on their heels..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:138
msgid ""
"Finally the sun broke the horizon and its rays breathed new life into the "
"weary defenders of Westin. A great cry echoed through the valley as the men "
"of the South Guard pressed their elven foes back from the walls. Suddenly "
"the field was covered in a great fog..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, 'Stop! Enough blood has "
"been spilled before the walls of this city! The injury you menfolk have done "
"to the elves is great, but your service also was worthy.'"
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:147
msgid ""
"These are the terms of the peace between us: any man found in the forest or "
"hills that belong to the elves will taste death. No more will the elves send "
"ambassadors or councilors to Westin, and no more will men wander the green "
"woods."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:151
msgid ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from King Haldric."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:155
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the storm..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:165
msgid ""
"With bitter spears and grim expression, the men of Wesnoth launched the last "
"assault on the undead. As they cut through lifeless flesh and shattered "
"chill bones a ray of sunlight pierced the clouds. The winds died and the men "
"were filled with new life. A great cry they let out as they stormed the "
"encampment of Mal M'brin himself, and threw down the mighty wizard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:171
msgid ""
"Exhausted, Deoran dropped his lance to the ground. The men around him slowly "
"lifted their helmets from their brows. The moans of the wounded overshadowed "
"the rustling of the north wind in the distance. The undead were gone."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:176
msgid ""
"For days the healers of Westin worked feverishly to save as many of the "
"valiant soldiers as they were able. Many mounds, though, were raised as "
"homes for the fallen in the fields north of the city, and to the roll of "
"fallen heroes many names were added."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:181
msgid ""
"The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an "
"expedition to the southern border posts, and there he found Sir Gerrick's "
"sword and shield. Those he placed atop Gerrick's mound, and they were a "
"symbol of loyalty and valor to all the people of Westin."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:185
msgid ""
"Gerrick's name was added at the top of the roll of fallen heroes, and read "
"aloud at the beginning of every great council. The memory of his desperate "
"last stand at the border posts passed into song, and was not forgotten for "
"many generations."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:190
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:195
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the onslaught..."
msgstr ""
#~ msgid "intelligent"
#~ msgstr "חכמה"
#~ msgid "quick"
#~ msgstr "מהירה"
#~ msgid "strong"
#~ msgstr "חזקה"
#~ msgid "resilient"
#~ msgstr "עמידה"
#~ msgid "loyal"
#~ msgstr "נאמנה"
#~ msgid "dummy"
#~ msgstr "בובת אימון"
#~ msgid "pierce"
#~ msgstr "חודר"
#~ msgid "blade"
#~ msgstr "להב"
#~ msgid "impact"
#~ msgstr "מכה"