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upstream/wesnoth
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mirror of https://github.com/wesnoth/wesnoth synced 2025-05-10 17:16:24 +00:00
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wesnoth/data
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Charles Dang ae663df1f0 End Credits: use no-blur version of box_display panel
There's *massive* performance loss with the blurred version. This is most likely due to surface
blur being reevaluated every draw cycle, causing massive slowdowns.
2016-10-03 04:56:58 +11:00
..
ai
High XP attack CA: do not try to attack petrified enemies
2016-10-02 09:13:54 -07:00
campaigns
Fixed broken start event
2016-09-29 11:22:34 +03:00
core
Update credits listing
2016-09-29 11:21:05 -04:00
gui
End Credits: use no-blur version of box_display panel
2016-10-03 04:56:58 +11:00
hardwired
…
languages
…
lua
Update message.lua
2016-10-01 14:28:50 -05:00
multiplayer
finish moving cavegen (cave_map_generator.cpp) to lua.
2016-09-17 20:52:49 +02:00
shaders
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test
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themes
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tools
wmlindent: Indent concatenated strings
2016-09-15 18:04:37 +02:00
_main.cfg
Moved eras files back to multiplayer/ since its movement caused errors in replays pre-move
2016-09-11 10:23:53 +11:00
advanced_preferences.cfg
Changed Color Cursors default to Yes, to match the program behavior
2016-09-01 05:38:23 +11:00
COPYING.txt
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cores.cfg
Tweaks to the title screen, mainly for 800x600
2016-08-25 04:36:50 -04:00
english.cfg
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game_config.cfg
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lan_server.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
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scenario-test.cfg
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schema-gui.cfg
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schema.cfg
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tips.cfg
tips: add tip to recall units instead of recruiting them if costs > 20
2016-09-22 16:12:04 +02:00
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