Eric S. Raymond 75428cae81 Elyssa's special units go away.
The only effects on gameplay will be that (a) Arch Mage Elyssa has the
new archmage HP of 54 rather than the old 57.  and (b) her portait
doesn't switch to the silver one if she advances to Silver Mage.

The former is arguably a bug fix.  The latter will get fixed when Sapient
writes the extension for events bound to single-unit declarations.  In the
meantime, we're dumping a bunch of cruft and bloat.
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The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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