Ali El Gariani 7615ede817 Add a new automatic WML-define "TINY" when using tiny-gui.
The main use will be to help to move/add some hard-coded values to
game_config (where we can't use the c++ #ifdef USE_TINY_GUI).

I also hope that it will allow some finer tuning about images which
looks bad/useless in tiny_gui.

I also boosted the limit of number of WML define from 4 to 5 (which
seems used only for the cache's name)

But the maximum was hit only when using MEDIUM+NORMAL+APPLE+PYTHON+TINY
2007-06-10 15:50:28 +00:00
2007-05-10 07:19:49 +00:00
2007-05-23 15:37:20 +00:00
2007-06-10 12:53:44 +00:00
2007-05-16 14:36:40 +00:00
2007-06-09 17:29:40 +00:00
2007-05-26 09:21:18 +00:00
2007-06-02 06:46:01 +00:00
2007-04-25 06:49:56 +00:00
2007-04-25 06:49:56 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

See ISSUES for an overview of some of the bugs we are aware of.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%