mirror of
https://github.com/wesnoth/wesnoth
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145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
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Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "global.hpp"
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#include "config.hpp"
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#include "game_config.hpp"
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#include "wesconfig.h"
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#include "serialization/string_utils.hpp"
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#include <cstdlib>
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namespace game_config
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{
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int base_income = 2;
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int village_income = 1;
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int heal_amount = 4;
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int healer_heals_per_turn = 8;
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int cure_amount = 8;
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int curer_heals_per_turn = 18;
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int rest_heal_amount= 2;
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int recall_cost = 20;
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int kill_experience = 8;
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int leadership_bonus = 25;
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const std::string version = VERSION;
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bool debug = false, editor = false, ignore_replay_errors = false;
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std::string game_icon = "wesnoth-icon.png", game_title, game_logo, title_music;
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int title_logo_x = 0, title_logo_y = 0, title_buttons_x = 0, title_buttons_y = 0, title_buttons_padding = 0,
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title_tip_x = 0, title_tip_y = 0, title_tip_width = 0, title_tip_padding = 0;
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std::string missile_n_image, missile_ne_image;
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std::string terrain_mask_image = "terrain/alphamask.png";
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std::string map_image = "maps/wesnoth.png";
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std::string rightside_image = "misc/rightside.png";
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std::string rightside_image_bot = "misc/rightside-bottom.png";
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std::string moved_energy_image = "misc/bar-energy-moved.png";
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std::string unmoved_energy_image = "misc/bar-energy-unmoved.png";
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std::string partmoved_energy_image = "misc/bar-energy-partmoved.png";
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std::string enemy_energy_image = "misc/bar-energy-enemy.png";
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std::string ally_energy_image = "misc/bar-energy-ally.png";
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std::string flag_image = "terrain/flag-team%d-1.png:150,terrain/flag-team%d-2.png:150";
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std::string dot_image = "misc/dot.png";
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std::string cross_image = "misc/cross.png";
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std::vector<std::string> foot_left_nw, foot_left_n, foot_right_nw, foot_right_n;
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std::string observer_image;
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std::string unchecked_menu_image = "buttons/checkbox.png";
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std::string checked_menu_image = "buttons/checkbox-pressed.png";
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std::string download_campaign_image;
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namespace sounds {
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const std::string turn_bell = "bell.wav",
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receive_message = "receive.wav",
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user_arrive = "arrive.wav",
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user_leave = "leave.wav";
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}
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#ifdef WESNOTH_PATH
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std::string path = WESNOTH_PATH;
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#else
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std::string path = "";
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#endif
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void load_config(const config* cfg)
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{
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if(cfg == NULL)
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return;
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const config& v = *cfg;
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base_income = atoi(v["base_income"].c_str());
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village_income = atoi(v["village_income"].c_str());
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heal_amount = atoi(v["heal_amount"].c_str());
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healer_heals_per_turn = atoi(v["healer_heals_per_turn"].c_str());
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cure_amount = atoi(v["cure_amount"].c_str());
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curer_heals_per_turn = atoi(v["curer_heals_per_turn"].c_str());
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rest_heal_amount = atoi(v["rest_heal_amount"].c_str());
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recall_cost = atoi(v["recall_cost"].c_str());
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kill_experience = atoi(v["kill_experience"].c_str());
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game_icon = v["icon"];
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game_title = v["title"];
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game_logo = v["logo"];
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title_music = v["title_music"];
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title_logo_x = atoi(v["logo_x"].c_str());
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title_logo_y = atoi(v["logo_y"].c_str());
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title_buttons_x = atoi(v["buttons_x"].c_str());
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title_buttons_y = atoi(v["buttons_y"].c_str());
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title_buttons_padding = atoi(v["buttons_padding"].c_str());
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title_tip_x = atoi(v["tip_x"].c_str());
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title_tip_y = atoi(v["tip_y"].c_str());
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title_tip_width = atoi(v["tip_width"].c_str());
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title_tip_padding = atoi(v["tip_padding"].c_str());
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map_image = v["map_image"];
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rightside_image = v["sidebar_image"];
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rightside_image_bot = v["sidebar_image_bottom"];
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moved_energy_image = v["moved_energy_image"];
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unmoved_energy_image = v["unmoved_energy_image"];
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partmoved_energy_image = v["partmoved_energy_image"];
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enemy_energy_image = v["enemy_energy_image"];
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ally_energy_image = v["ally_energy_image"];
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flag_image = v["flag_image"];
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cross_image = v["cross_image"];
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dot_image = v["dot_image"];
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foot_left_nw = utils::split(v["footprint_left_nw"]);
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foot_left_n = utils::split(v["footprint_left_n"]);
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foot_right_nw = utils::split(v["footprint_right_nw"]);
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foot_right_n = utils::split(v["footprint_right_n"]);
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missile_n_image = v["missile_n_image"];
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missile_ne_image = v["missile_ne_image"];
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terrain_mask_image = v["terrain_mask_image"];
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observer_image = v["observer_image"];
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download_campaign_image = v["download_campaign_image"];
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}
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}
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