wesnoth/data/units/Sea_Orc.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

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INI

[unit]
id=Sea Orc
name= _ "Sea Orc"
race=orc
image="sea-orc.png"
image_defensive="sea-orc-defend.png"
hitpoints=31
movement_type=swimmer
movement=5
experience=1
level=1
alignment=chaotic
advanceto=null
cost=20
usage=fighter
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
get_hit_sound=orc-small-hit.wav
[attack]
name=sword
type=blade
range=short
damage=5
number=3
[frame]
begin=-100
end=100
image="sea-orc-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]