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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2005 Philippe Plantier <ayin@anathas.org>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef MULTIPLAYER_HPP_INCLUDED
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#define MULTIPLAYER_HPP_INCLUDED
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#include "multiplayer_ui.hpp"
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class config;
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class display;
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struct game_data;
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namespace mp {
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/*
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* This is the main entry points of multiplayer mode.
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*/
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/** Starts a multiplayer game in server mode, or in single-user mode.
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*
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* @param disp The global display
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* @param game_config The global, top-level WML configuration for the game
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* @param data The global game data (unit types, etc)
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* @param default_controller The default controller type
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* @param is_server Whether to open a port to the outside, or not.
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*/
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void start_server(display& disp, const config& game_config, game_data& data,
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mp::controller default_controller, bool is_server);
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/** Starts a multiplayer game in client mode.
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*
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* @param disp The global display
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* @param game_config The global, top-level WML configuration for the game
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* @param data The global game data (unit types, etc)
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* @param host The host to connect to.
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*/
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void start_client(display& disp, const config& game_config, game_data& data,
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const std::string host);
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}
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#endif
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