gfgtdf 782f9ca98a add attacker and defender variables in ability formulas
Now formulas like "add=(attacker.level - defender.level)"
are possible in weapon specials that allow the author to compute
the abilities value based on the opponent. The main reason why i
choose for attacker/defender instead of self/opponent was thats
is easier to implement. (but using the self/student variable is
also possible to get a 'opponent' variable shoudl that be needed)
Also it is less ambiguous than 'self/opponent' in the case of
weapon specials that come from leadership-like abilities.
2020-05-03 18:25:42 +02:00
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2020-04-14 10:53:37 +03:00
2020-03-16 00:29:57 +01:00
2020-04-05 21:53:29 +03:00
2020-02-29 04:55:51 -08:00
2020-04-06 00:24:38 -04:00
2020-03-10 08:56:28 +11:00
2019-12-27 14:07:24 -05:00
2020-03-24 14:44:13 -05:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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