韦诺之战
Go to file
2010-01-09 00:56:34 +00:00
attic
cmake
config
data New version of sad.ogg (Sad music) by Tyler Johnson 2010-01-09 00:56:34 +00:00
doc pot-update (reference update only, no string changes/additions) 2009-12-27 11:38:52 +00:00
fonts
graphincludes/project
icons updated Lithuanian translation 2009-12-08 22:45:33 +00:00
images Added the Shavian version of the BfW logo. 2009-12-30 06:30:42 +00:00
m4 Updated Boost detection a bit. 2009-12-14 06:41:22 +00:00
misc/fortunes Cookie time. 2009-12-18 15:03:22 +00:00
packaging
po hebrew translation update 2010-01-07 17:36:46 +00:00
projectfiles VC9 projectfile update 2010-01-04 01:00:53 +01:00
resources Added file that tells the reader which font is used in logo.xcf. 2009-12-30 07:07:21 +00:00
scons
sounds
src Fixed split of halo description. 2010-01-07 20:52:01 +00:00
utils Previous substitution wasn't quite general enough, and fix a finger error. 2010-01-01 17:09:06 +00:00
website Political cover. 2009-12-09 03:46:38 +00:00
.gitignore
ABOUT-NLS
autogen.sh
changelog New version of sad.ogg (Sad music) by Tyler Johnson 2010-01-09 00:56:34 +00:00
CMakeLists.txt
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac post release version bump to 1.7.11+svn 2009-12-27 15:17:21 +00:00
COPYING
copyright
Doxyfile
INSTALL Add some warnings about the problems with SDL 1.2.14. 2009-11-20 18:34:11 +00:00
l10n-spec Added the Shavian version of the BfW logo. 2009-12-30 06:30:42 +00:00
l10n-track Added the Shavian version of the BfW logo. 2009-12-30 06:30:42 +00:00
Makefile.am
players_changelog Changelog entries for 2010-01-03T21:08:34Z!shadowm@wesnoth.org (bug #14926) 2010-01-04 00:24:08 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README
RELEASE_NOTES long forgotten purge of old release notes... 2010-01-07 12:29:03 +00:00
SConstruct Removed dummy locales from scons. 2009-10-31 22:02:43 +00:00
setup.iss
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>