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https://github.com/wesnoth/wesnoth
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- get_terrain and set_terrain replaced with direct indexing operations - get_map_size mostly replaced with either the iterator or an on_board call. Only a few cases really needed to know the size of the map for some other purpose. - shroud and fog operations, village owner, time areas, and location filters - get_terrain_info replaced with terrain_types table - Map generation functions create_map and create_filter
How it works
dialog "set" actions:
- client (local only)
- unit.advances_to
- wml.variables
recruit, post advance events:
- get from wml.variables, set
- get from local client, publicly set