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the khalifate are not stable enough so far to be in 1.10, they need a lot more playtesting, rebalancing as well as adding d escriptions because of this they can't be allowed in at the time of the string and feature freeze since adjustments would basically be impossible then "someone" will have to move the khalifate into an addon so that development of them can be continued this way this commit includes: * removal of unit definition files * removal of unit images * removal of faction definition * removal of era definition (khalifate+default era) * removal of movement types what was not removed: * definition of the unit names what someone else has to edit: * khalifate still appear in tools/emacs_mode/wesnoth-wml-data.el but I have no idea how to handle that file... TODO: * add the removal to the (players_)changelog and the release notes
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The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . To be notified of new releases, subscribe to this rss feed: http://feed43.com/wesnoth.xml It does list all news from the Wesnoth frontpage, so you will also have some additional notifications, but at least you should be aware of all releases. Wesnoth User and Developer Forums (with over 390,000 posts from more than 16,000 registered members) can be found at http://forums.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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