mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-26 21:29:31 +00:00
119 lines
2.0 KiB
INI
119 lines
2.0 KiB
INI
#textdomain wesnoth
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# title screen and no_gui mode do not need terrain_graphics
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#ifdef TITLE_SCREEN
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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#ifdef NO_GUI
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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{english.cfg}
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{themes/}
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{core/}
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[multiplayer_side]
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id=Custom
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name= _"Custom"
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image="units/unknown-unit.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[/multiplayer_side]
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#ifdef MULTIPLAYER
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{multiplayer/}
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#ifdef MP_TEST
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{test/multiplayer/}
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#endif
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#else
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{era_blank.cfg}
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#endif
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{campaigns/}
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[ais]
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[default_config]
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{ai/utils/default_config.cfg}
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[/default_config]
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{ai/ais/}
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#ifdef DEBUG_MODE
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{ai/dev/}
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#endif
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[/ais]
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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#endif
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#ifdef TEST
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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{scenario-poisoning.cfg}
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{scenario-leaders.cfg}
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{scenario-movethrough.cfg}
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{ai/scenarios/scenario-AI_Arena_small.cfg}
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{ai/scenarios/scenario-test_move_to_targets.cfg}
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{ai/scenarios/scenario-lua-ai.cfg}
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{ai/scenarios/scenario-no_engine.cfg}
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{ai/micro_ais/scenarios/}
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#define DONT_RELOAD_CORE
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#enddef
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{test/}
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#endif
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-help"
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[/textdomain]
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[textdomain]
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name="wesnoth-ai"
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[/textdomain]
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[textdomain]
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name="wesnoth-units"
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[/textdomain]
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[textdomain]
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name="wesnoth-multiplayer"
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[/textdomain]
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# required to wire it in rather early, won't work in the ifdef for the tutorial
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[textdomain]
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name="wesnoth-tutorial"
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[/textdomain]
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# does not work when wired in only in the multiplayer file, do not ask me why...
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[textdomain]
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name="wesnoth-anl"
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[/textdomain]
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#ifndef NO_TERRAIN_GFX
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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#endif
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[binary_path]
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path=data/core
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[/binary_path]
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{advanced_preferences.cfg}
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{game_config.cfg}
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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#ifdef TUTORIAL
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{campaigns/tutorial}
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#endif
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