mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-18 03:30:07 +00:00
905 lines
27 KiB
INI
905 lines
27 KiB
INI
#textdomain wesnoth
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# wmlscope: set export=no
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# some information about how theming works (especially the coordinates
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# defined with rect=):
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# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
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[theme]
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name=UnitBox
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#define DEFAULT_FONT_NORMAL
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14 #enddef
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#define DEFAULT_FONT_SMALL
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12 #enddef
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#define DEFAULT_FONT_TINY
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10 #enddef
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#define DEFAULT_FONT_REALLYTINY
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9 #enddef
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{themes/macros.cfg}
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[resolution]
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id=1024x768
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width=1024
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height=768
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[screen]
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# this is only useful as a ref for other rects
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id=screen
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rect="0,0,1024,768"
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[/screen]
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[panel]
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id=top-panel
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image=themes/editor/classic/menubar.png
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ref=screen
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rect="=,=,=,+27"
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xanchor=top
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yanchor=fixed
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[/panel]
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[main_map]
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id=main-map
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rect="=,+0,+843,768"
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xanchor=left
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yanchor=top
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[/main_map]
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/background.png"
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# this image is processed by the terrain matching code so should be
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# in the terrains directory and should ommit the 'terrain/' prefix
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# and the '.png' suffix
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tile_image = "off-map/alpha.png"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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# odd means the corner is on a tile with an odd x value,
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# the tile is the ingame tile not the odd in C++
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corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
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corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
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corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
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corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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# rightside panel
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[panel]
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id=sidebar-panel
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ref=screen
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rect="843,0,1024,768"
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image=themes/editor/classic/sidebar.png
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#rect="+0,=+0,1024,768"
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xanchor=right
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yanchor=top
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[/panel]
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# [panel]
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# id=middle-right-panel
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# image=themes/rightside-bg.png
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# rect="=,+0,=,+421"
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# xanchor=right
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# yanchor=top
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# [/panel]
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# [panel]
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# id=bottom-right-panel
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# image=themes/rightside-bottom.png
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# rect="=,+0,=,768"
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# xanchor=right
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# yanchor=bottom
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# [/panel]
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[menu]
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id=menu-main
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title= _ "Menu"
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image=button_menu/menu_button_copper_H20
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items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,stopnetwork,startnetwork,quit
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ref=top-panel
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rect="=+3,=+1,+100,=-4"
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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id=actions-menu
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title= _ "Actions"
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image=button_menu/menu_button_copper_H20
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items=undo,redo,wbexecuteallactions,wbexecuteaction,wbdeleteaction,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,wbtoggle,delayshroud,updateshroud,endturn
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rect="+2,=,+100,="
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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is_context_menu=true
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items=wml,undo,redo,wbexecuteaction,wbdeleteaction,wbbumpupaction,wbbumpdownaction,wbsupposedead,describeunit,renameunit,createunit,changeside,killunit,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,wbtoggle,delayshroud,updateshroud,cycle,endturn
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[/menu]
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[panel]
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id=minimap-panel
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image=themes/classic/minimap.png
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#ref=screen
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#ref=top-panel
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rect="843,=+30,+181,+190"
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xanchor=right
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yanchor=fixed
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[/panel]
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# [panel]
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# id=middle-right-panel
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# image=themes/rightside-bg.png
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# rect="=,+0,=,+421"
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# xanchor=right
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# yanchor=top
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# [/panel]
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[mini_map]
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id=mini-map
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#ref=top-right-panel
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rect="=+51,=+9,=-14,+158"
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xanchor=right
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yanchor=fixed
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[/mini_map]
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[action]
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id=zoom_default_button_editor
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items=zoomdefault
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type=checkbox
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image=button_square/button_square_30
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auto_tooltip=yes
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rect="=-33,=-1,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=zoom_in_button_editor
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items=zoomin
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type=turbo
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image=button_square/button_square_30
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auto_tooltip=yes
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rect="=,+2,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=zoom_out_button_editor
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items=zoomout
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type=turbo
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image=button_square/button_square_30
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auto_tooltip=yes
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rect="=,+2,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=minimap_color_coding
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items=minimap-color-coding
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type=checkbox
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image=button_square/button_square_30
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tooltip_name_prepend=yes
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rect="=,+2,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=flip_map_button_editor
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type=checkbox
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image=button_square/button_square_30
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items=editor-map-flip
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tooltip= _ "Not implemented yet."
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tooltip_name_prepend=yes
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rect="=,+2,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[slider]
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image=buttons/sliders/slider_arrow_gold
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id=map-zoom-slider
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black_line=yes
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ref=mini-map
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rect="=,+1,+117,+18"
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xanchor=right
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yanchor=fixed
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[/slider]
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[panel]
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id=endturn-panel
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image=themes/game/classic/endturn.png
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ref=minimap-panel
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#ref=top-panel
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rect="843,+3,+181,+75"
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xanchor=right
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yanchor=fixed
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[/panel]
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[action]
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id=endturn1
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image=button_square/button_square_30
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ref=endturn-panel
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items=cycle
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rect="=+17,=+32,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=endturn2
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image=button_square/button_square_30
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items=cycleback
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rect="+0,=,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=endturn3
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image=button_square/button_square_30
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items=holdposition
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rect="+0,=,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=endturn4
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image=button_square/button_square_30
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items=endunitturn
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rect="+0,=,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[action]
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id=endturn5
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image=button_square/button_square_30
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items=endunitturn
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rect="+0,=,+30,+30"
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xanchor=right
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yanchor=fixed
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[/action]
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[panel]
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id=unitinfo-top-panel
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image=themes/game/classic/unitinfo_top.png
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ref=endturn-panel
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rect="843,+3,+181,+170"
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xanchor=right
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yanchor=fixed
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[/panel]
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[panel]
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id=unitinfo-panel
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image=themes/game/classic/unitinfo.png
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ref=unitinfo-top-panel
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rect="843,+0,+181,+250"
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xanchor=right
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yanchor=top
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[/panel]
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[panel]
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id=unitinfo-panel-bottom
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image=themes/game/classic/unitinfo_bottom.png
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ref=unitinfo-panel
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rect="843,+0,+181,+13"
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xanchor=right
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yanchor=bottom
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[/panel]
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# [mini_map]
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# id=mini-map
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# ref=top-right-panel
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# rect="=+10,=+7,=-7,+143"
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# xanchor=right
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# yanchor=fixed
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# [/mini_map]
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[action]
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id=button-endturn
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image=large-button
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title= _ "End Turn"
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title2= _ "End Scenario"
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items=endturn
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ref=sidebar-panel
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rect="=+37,-30,+80,+20"
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xanchor=right
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yanchor=bottom
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[/action]
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[panel]
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id=turn-panel
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image=themes/status-bg.png
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ref=actions-menu
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rect="+5,=+1,+80,+19"
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=gold-panel
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image=themes/status-bg.png
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rect="+5,=,+76,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=villages-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=units-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=upkeep-panel
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image=themes/status-bg.png
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rect="+5,=,+90,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=income-panel
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image=themes/status-bg.png
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rect="+5,=,+85,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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{COUNTDOWN_THEME}
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# HP/XP/MP/lvl
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[label]
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id=label-hp
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font_size={DEFAULT_FONT_TINY}
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text= _ "HP"
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ref=unitinfo-top-panel
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#ref=unit_box-panel
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rect="=+80,=+169,+54,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=label-xp
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font_size={DEFAULT_FONT_TINY}
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text= _ "XP"
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# FIXME: should be ref=unit-hp
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rect="=,+4,=,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=label-mp
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font_size={DEFAULT_FONT_TINY}
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text= _ "MP"
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# FIXME: should be ref=unit-hp
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rect="=,+4,=,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=gold-icon
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icon=themes/gold.png
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text= _ "gold"
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ref=gold-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=villages-icon
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icon=themes/villages.png
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text= _ "villages"
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ref=villages-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=units-icon
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icon=themes/units.png
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text= _ "units"
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ref=units-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=upkeep-icon
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icon=themes/upkeep.png
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text= _ "upkeep"
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ref=upkeep-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=income-icon
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icon=themes/income.png
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text= _ "income"
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ref=income-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[status]
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# the time of day image
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[unit_box]
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id=image-tod
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ref=unitinfo-top-panel
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rect="=+16,=+14,+154,+94"
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xanchor=right
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yanchor=fixed
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[/unit_box]
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[terrain_info]
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id=status-terrain
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ref=unitinfo-top-panel
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rect="=+20,-42,+70,+16"
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xanchor=right
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yanchor=fixed
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[/terrain_info]
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#put the side playing indicator next to the turn indicator
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[side_playing]
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id=icon-sideplaying
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ref=turn-panel
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rect="=+3,=+2,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/side_playing]
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# the game status
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[turn]
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id=turn
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font_size={DEFAULT_FONT_SMALL}
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/turn]
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[gold]
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id=gold
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font_size={DEFAULT_FONT_SMALL}
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ref=gold-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/gold]
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[villages]
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id=villages
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font_size={DEFAULT_FONT_SMALL}
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ref=villages-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/villages]
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[num_units]
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id=num-units
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font_size={DEFAULT_FONT_SMALL}
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ref=units-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/num_units]
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[upkeep]
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id=status-upkeep
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font_size={DEFAULT_FONT_SMALL}
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ref=upkeep-icon
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rect="+4,=,+50,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/upkeep]
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[income]
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id=status-income
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font_size={DEFAULT_FONT_SMALL}
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ref=income-icon
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rect="+4,=,+60,+16"
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xanchor=fixed
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yanchor=fixed
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prefix="" #wmllint: ignore
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prefix_literal=""
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[/income]
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{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
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# This panel encloses the location information displays and the
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# observer icon. This separate container is used so that we can
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# make the terrain name display stretch to fill all available space
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# so that the long strings don't get cut off as easily.
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[panel]
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id=terrain-panel
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rect="+0,=,1024,="
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xanchor=left
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yanchor=fixed
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[/panel]
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# The size of these rectangles only accommodates hex coordinates
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# up to 99. If either is over that maximum the movement cost will
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# be pushed off the right end.
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[position]
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id=status-position
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+15,=,+95,="
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xanchor=fixed
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yanchor=fixed
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[/position]
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[terrain]
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id=status-terrain
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+115,=,=-24,="
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xanchor=left
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yanchor=fixed
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[/terrain]
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[observers]
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id=observers
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
rect="+4,=,+16,+16"
|
|
xanchor=right
|
|
yanchor=fixed
|
|
[/observers]
|
|
|
|
#unit stats here
|
|
# [unit_image]
|
|
# id=unit-image
|
|
# ref=top-right-panel
|
|
# rect="=+9,=+215,+72,+72"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_image]
|
|
# [unit_name]
|
|
# id=unit-description
|
|
# font_size={DEFAULT_FONT_NORMAL}
|
|
# ref=label-xp
|
|
# rect="=+9,=+45,+180,+18"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_name]
|
|
# [unit_type]
|
|
# id=unit-type
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_type]
|
|
# [unit_race]
|
|
# id=unit-race
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# prefix= " "
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_race]
|
|
# [unit_level]
|
|
# id=unit-level
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# prefix= _ "statuspanel^level"
|
|
# prefix_literal=" "
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_level]
|
|
# [unit_alignment]
|
|
# id=unit-alignment
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_alignment]
|
|
# [unit_traits]
|
|
# id=unit-traits
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_traits]
|
|
# [unit_abilities]
|
|
# id=unit-abilities
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_abilities]
|
|
[unit_moves]
|
|
id=unit-moves
|
|
ref=label-mp
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
rect="=-60,=+0,=+2,+16"
|
|
#prefix= _ "statuspanel^moves"
|
|
#prefix_literal=": "
|
|
xanchor=right
|
|
yanchor=fixed
|
|
[/unit_moves]
|
|
# [unit_defense]
|
|
# id=unit-defense
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=,+0,=,+16"
|
|
# prefix= _ "statuspanel^terrain def."
|
|
# prefix_literal=": "
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_defense]
|
|
[unit_vision]
|
|
id=unit-vision
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
rect="=,+0,=+2,+16"
|
|
#prefix= _ "statuspanel^vision"
|
|
#prefix_literal=": "
|
|
xanchor=right
|
|
yanchor=fixed
|
|
[/unit_vision]
|
|
[unit_hp]
|
|
id=unit-hp
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
ref=label-hp
|
|
rect="=-60,=+0,+54,+14"
|
|
#prefix=hp
|
|
#prefix_literal=" "
|
|
xanchor=right
|
|
yanchor=fixed
|
|
[/unit_hp]
|
|
[unit_xp]
|
|
id=unit-xp
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
ref=label-xp
|
|
rect="=-60,=+0,+54,+14"
|
|
#prefix=xp
|
|
#prefix_literal=" "
|
|
xanchor=right
|
|
yanchor=fixed
|
|
[/unit_xp]
|
|
#current position not usable, overlays with the status indication (like slow)
|
|
#please find a better place (yes, I know that this is barely possible...)
|
|
# [unit_side]
|
|
# id=unit-side
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# ref=unit-xp
|
|
# rect="=,+0,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_side]
|
|
[unit_weapons]
|
|
id=unit-weapons
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
ref=unit-vision
|
|
rect="=+0,+0,=,730"
|
|
xanchor=right
|
|
yanchor=top
|
|
[/unit_weapons]
|
|
# [unit_status]
|
|
# id=unit-status
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# ref=unit-xp
|
|
# rect="=+1,+3,=,+16"
|
|
# xanchor=right
|
|
# yanchor=fixed
|
|
# [/unit_status]
|
|
[/status]
|
|
|
|
{REPLAY_THEME {DEFAULT_FONT_SMALL}}
|
|
[/resolution]
|
|
|
|
# [partialresolution]
|
|
# id=1024x600
|
|
# inherits=1024x768
|
|
# width=1024
|
|
# height=600
|
|
|
|
# # use right pane with a 40px smaller minimap
|
|
# [change]
|
|
# id=top-right-panel
|
|
# image=themes/rightside-small.png
|
|
# rect="+0,=+0,1024,+244"
|
|
# [/change]
|
|
# # increase size in middle panel since minimap is 40px smaller
|
|
# # give it additional 10px and move the end-turn button down
|
|
# [change]
|
|
# id=middle-right-panel
|
|
# rect="=,+0,=,+471"
|
|
# [/change]
|
|
# # reduce vertical size of minimap by 40px
|
|
# [change]
|
|
# id=mini-map
|
|
# rect="=+10,=+7,=-7,+103"
|
|
# [/change]
|
|
# # shift tod image up by 40px rel to 768px
|
|
# [change]
|
|
# id=image-tod
|
|
# rect="=+10,=+119,=-7,+39"
|
|
# [/change]
|
|
# # fixing this one fixes HP/XP/unit status
|
|
# [change]
|
|
# id=label-hp
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# rect="=+84,=+169,+54,+12"
|
|
# [/change]
|
|
# # shift unit image up by 40px rel to 768px
|
|
# [change]
|
|
# id=unit-image
|
|
# rect="=+9,=+175,+72,+72"
|
|
# [/change]
|
|
# [change]
|
|
# id=button-endturn
|
|
# image=button
|
|
# rect="=+17,=+3,+80,+20"
|
|
# [/change]
|
|
# # adjust allowed heigth for displaying weapon stuff
|
|
# [change]
|
|
# id=unit-weapons
|
|
# ref=unit-defense
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=+0,+0,=,738"
|
|
# [/change]
|
|
# [/partialresolution]
|
|
|
|
# [partialresolution]
|
|
# id=800x600
|
|
# inherits=1024x600
|
|
# width=800
|
|
# height=600
|
|
|
|
# # fix top pane at 800x600
|
|
# [change]
|
|
# id=turn-panel
|
|
# rect="+5,=+1,+80,+19"
|
|
# [/change]
|
|
# [change]
|
|
# id=gold-panel
|
|
# rect="+5,=,+66,="
|
|
# [/change]
|
|
# [change]
|
|
# id=villages-panel
|
|
# rect="+5,=,+61,="
|
|
# [/change]
|
|
# [change]
|
|
# id=units-panel
|
|
# rect="+5,=,+55,="
|
|
# [/change]
|
|
# [change]
|
|
# id=upkeep-panel
|
|
# rect="+5,=,+80,="
|
|
# [/change]
|
|
# [change]
|
|
# id=income-panel
|
|
# rect="+5,=,+55,="
|
|
# [/change]
|
|
# [change]
|
|
# id=turn
|
|
# rect="+4,=,+55,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=gold
|
|
# rect="+4,=,+45,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=villages
|
|
# rect="+4,=,+45,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=num-units
|
|
# rect="+4,=,+45,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=status-upkeep
|
|
# rect="+4,=,+40,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=status-income
|
|
# rect="+4,=,+50,+16"
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [change]
|
|
# id=timeout-panel
|
|
# rect="+5,=,+75,="
|
|
# [/change]
|
|
# [change]
|
|
# id=report_timeout
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# rect="+0,=,+55,+20"
|
|
# [/change]
|
|
# [change]
|
|
# id=status-position
|
|
# rect="=+5,=,+80,="
|
|
# font_size={DEFAULT_FONT_TINY}
|
|
# [/change]
|
|
# [/partialresolution]
|
|
|
|
# [partialresolution]
|
|
# id=800x480
|
|
# inherits=800x600
|
|
# width=800
|
|
# height=480
|
|
# [remove]
|
|
# id=unit-race
|
|
# [/remove]
|
|
# # use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
|
|
# [change]
|
|
# id=unit-description
|
|
# font_size={DEFAULT_FONT_SMALL}
|
|
# rect="=+9,=+3,=-2,+16"
|
|
# [/change]
|
|
# [change]
|
|
# id=unit-type
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=,+0,=,+11"
|
|
# [/change]
|
|
# # placing the unit level right of the alignment
|
|
# # doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
|
|
# # this does not happen with this order
|
|
# [change]
|
|
# id=unit-level
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=+72,+0,=,+11"
|
|
# [/change]
|
|
# [change]
|
|
# id=unit-alignment
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=-72,=,=,+11"
|
|
# [/change]
|
|
# [change]
|
|
# id=unit-traits
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=,+0,=,+11"
|
|
# [/change]
|
|
# [change]
|
|
# id=unit-abilities
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=,+0,=,+11"
|
|
# [/change]
|
|
# [change]
|
|
# id=unit-moves
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# rect="=,+0,=,+11"
|
|
# [/change]
|
|
# [remove]
|
|
# id=unit-defense
|
|
# [/remove]
|
|
# [change]
|
|
# id=unit-weapons
|
|
# ref=unit-moves
|
|
# font_size={DEFAULT_FONT_REALLYTINY}
|
|
# [/change]
|
|
# [/partialresolution]
|
|
[/theme]
|
|
|
|
#undef DEFAULT_FONT_NORMAL
|
|
#undef DEFAULT_FONT_SMALL
|
|
#undef DEFAULT_FONT_TINY
|
|
#undef DEFAULT_FONT_REALLYTINY
|