wesnoth/po/wesnoth-tb/id.po
Nils Kneuper 809249a5e8 trunk pot-update
fixed problem with one '<' too much in the french version of the
manpages (breaks creation of manpages)
2008-04-20 11:24:51 +00:00

945 lines
29 KiB
Plaintext

msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-20 12:42+0200\n"
"PO-Revision-Date: 2007-02-23 20:24+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale of Two Brothers"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:24
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:33
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Miscellaneous"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
msgid "Rooting Out A Mage"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:51
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:55
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:196
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:638
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:761
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:78
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:325
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:490
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:60
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:210
msgid "Death of Arne"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:59
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:200
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:642
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:765
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:82
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:329
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:494
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:68
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:218
msgid "Turns run out"
msgstr ""
#. [side]: type=Knight
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:74
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:58
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:105
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:90
msgid "Arne"
msgstr ""
#. [unit]: type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:84
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:697
msgid "Bjarn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:96
msgid "Alwyn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:107
msgid "Brent"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:118
msgid "Cadell"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:129
msgid "Dannen"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:140
msgid "Efran"
msgstr ""
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:151
msgid "Fargus"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:165
msgid "Erik"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:177
msgid "Heine"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:189
msgid "Magnus"
msgstr ""
#. [side]: type=Knight
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:201
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:66
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:112
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:97
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:138
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
msgid "Mordak"
msgstr ""
#. [side]: type=Dark Sorcerer
#. [side]
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:228
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:97
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:138
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:126
msgid "Enemies"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:247
msgid ""
"In a remote part of Wesnoth, people lived their lives working hard and "
"caring for each other, but not knowing much about the world outside. But "
"there came a day when their peaceful world was shattered, as an evil mage "
"came to the region, spreading havoc and despair."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:252
msgid ""
"Bjarn, the local mage of the village, was the man who saw best how to deal "
"with this threat. He asked the help of his brother Arne, leader of a "
"mercenary band of horsemen, and outfitted several of the villagers with gear "
"from the armory."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:256
msgid "'ello there, Bjarn. So, what's the big fuss?"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:260
msgid ""
"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
"our countryside. I've already called the village to arms and now it's up to "
"you to lead them. You'll find him about two days' ride north of here."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:264
msgid "Very well. We will go there and slay this source of evil. Charge, men!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:268
msgid ""
"I will attempt to sneak through the forest. If I can slay the evil one while "
"he is off his guard, the battle will be over in one stroke!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:279
msgid ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:287
msgid ""
"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
"sorcerer ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:302
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:306
msgid "Good work, men. Now, where is Bjarn?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:310
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:314
msgid "Nothing more to be had from him."
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:318
msgid ""
"Sir, he's been kidnapped! I just saw some men running off with him. They "
"looked like friends of this one."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:322
msgid "Damn! I suppose we have to go after him, then."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:335
msgid ""
"Ha, so you thought to send a mage around and stab me in the back? Well, I "
"have news for you. We've kidnapped him!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:339
msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:354
msgid "I hear these creatures are near immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:366
msgid "That wasn't so hard!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:377
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:507
msgid "All is lost now that I am dead..."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
msgid "The Chase"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:74
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:134
msgid "Elves"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:224
msgid ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:229
msgid "Sounds of a scuffle were heard from the forest."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:233
msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:237
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:241
msgid "We're chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:245
msgid ""
"Those men had some great arguments persuading me to not allow you to enter "
"this forest. Any further, and you will die."
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:249
msgid "A glorious combat at last, against mounted enemies!"
msgstr ""
#. [unit]: type=Dark Adept
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:264
msgid "Muff Toras"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:312
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:316
msgid "Curses! I hope the reinforcements get here so I can escape soon."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:321
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:339
msgid "Come on, men, let's catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:350
msgid ""
"Hah! You got me alright, but what does that help? No harm telling you now, I "
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
"up to be a decoy."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:354
msgid ""
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
"life."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:360
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:366
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:371
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:375
msgid "Thank you. Leave him, men, we ride east."
msgstr ""
#. [unit]: type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:387
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:399
msgid ""
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
"better than smashing those foul skeletons and their ilk. Though I came too "
"late to help in this fight, I would like to aid you in your forthcoming "
"endeavors."
msgstr ""
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:403
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:407
msgid "I am the one to decide."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:421
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:425
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:442
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:462
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:466
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:477
msgid ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a lord of their "
"armies."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:481
msgid ""
"Hurry, we have to track them down. Maybe we can still get them. They have to "
"be in the north!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:486
msgid "Hurry to the north and stop the kidnappers"
msgstr ""
#. [terrain]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:16
msgid "Guarded Castle"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:79
msgid "Rotharik"
msgstr ""
#. [unit]: type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:392
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:400
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:408
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:417
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:508
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:516
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:524
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:533
msgid "Guard"
msgstr ""
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:144
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:153
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:161
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:170
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:178
msgid "Castle Guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:192
msgid "Rescue Bjarn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:295
msgid ""
"Arne arrived at the castle and was immediately challenged by some guards."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:299
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:304
msgid "The password is"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:306
msgid "$first_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:312
msgid "$first_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:318
msgid "$first_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:324
msgid "$first_password_4|!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:340
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:358
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:372
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:376
msgid ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:425
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:541
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:429
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:545
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:433
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:549
msgid "Um, you're supposed to give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:437
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:553
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:439
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:555
msgid "$second_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:445
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:561
msgid "$second_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:451
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:567
msgid "$second_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:457
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:573
msgid "$second_password_4|!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:472
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:588
msgid "Thanks! Irritating little formality, isn't it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:485
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:601
msgid "That's the wrong password! These aren't our relief! Get them!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:491
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:607
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:620
msgid "Nooo! This is the end..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:624
msgid "There's a key in his robes."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:628
msgid ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:634
msgid "Move Arne to the cell with his brother to free him"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:664
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:677
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:724
msgid "I found Bjarn. He is in this cell."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:734
msgid "Good to see you, Arne. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:740
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:746
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magical "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:757
msgid "Kill the dark sorcerer to get the cellkey"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:798
msgid "Thank you for saving me. I had almost given up hope you would free me."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:802
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:806
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:831
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:261
msgid "Everything is lost now that I am dead..."
msgstr ""
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:842
msgid "You are too late! Your brother is already dead! Muhahahaha..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:846
msgid "Argh!!!"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:56
msgid "Find out what is happening in the village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:64
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:214
msgid "Death of Bjarn"
msgstr ""
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
msgid "Tairach"
msgstr ""
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:132
msgid "Councillor Hoban"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:162
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:166
msgid ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:170
msgid "I think your village is protected well, though."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:174
msgid ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:185
msgid "I am glad to see you back again."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:189
msgid "So am I. But what is happening to our village?"
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:193
msgid ""
"In the time you have been away a looting band of orcs took over this region. "
"There was noone here to stop them."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:197
msgid ""
"The orcish warlord wants to enslave us. We will not be able to hold out for "
"long."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:201
msgid ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:206
msgid "Slay the Orcish Warlord to free the village"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:228
msgid "Finally the orc is killed. Now you can go back to your village."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:232
msgid ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:236
msgid ""
"I have to leave you now. My men and I are needed by others, too. But should "
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
"can, little brother."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:247
msgid "It is over, I am vanquished."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:272
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:276
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""