wesnoth/data/animation-utils.cfg
2006-12-23 13:36:52 +00:00

312 lines
7.1 KiB
INI

#define DEFENSE_ANIM FRAME BASEFRAME HITSOUND
[defend]
start_time=-126
[frame]
duration=1
image={BASEFRAME}
[/frame]
[frame]
duration=100
image={FRAME}
[/frame]
[if]
hits=hit
[frame]
duration=150
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
duration=150
image={FRAME}
[/frame]
[/else]
[frame]
duration=1
image={BASEFRAME}
[/frame]
[/defend]
#enddef
#define DEFENSE_ANIM_FILTERED FRAME BASEFRAME HITSOUND FILTER
[defend]
start_time=-126
{FILTER}
[frame]
duration=1
image={BASEFRAME}
[/frame]
[frame]
duration=100
image={FRAME}
[/frame]
[if]
hits=hit
[frame]
duration=150
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
duration=150
image={FRAME}
[/frame]
[/else]
[frame]
duration=1
image={BASEFRAME}
[/frame]
[/defend]
#enddef
#define DEFENSE_ANIM_RANGE FRAME BASEFRAME HITSOUND RANGE
[defend]
start_time=-126
[attack_filter]
range={RANGE}
[/attack_filter]
[frame]
duration=1
image={BASEFRAME}
[/frame]
[frame]
duration=100
image={FRAME}
[/frame]
[if]
hits=hit
[frame]
duration=150
image={FRAME}
sound={HITSOUND}
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
duration=150
image={FRAME}
[/frame]
[/else]
[frame]
duration=1
image={BASEFRAME}
[/frame]
[/defend]
#enddef
#define MISSILE_FRAME_WAIL
[if]
direction=n,ne,nw
[missile_frame]
begin=-300
end=-230
image="projectiles/wailprojectile-n-1.png"
image_diagonal="projectiles/wailprojectile-ne-1.png"
[/missile_frame]
[missile_frame]
begin=-230
end=-160
image="projectiles/wailprojectile-n-2.png"
image_diagonal="projectiles/wailprojectile-ne-2.png"
[/missile_frame]
[missile_frame]
begin=-160
end=0
image="projectiles/wailprojectile-n-3.png"
image_diagonal="projectiles/wailprojectile-ne-3.png"
[/missile_frame]
[missile_frame]
begin=0
end=40
image="projectiles/wailprojectile-n-4.png"
image_diagonal="projectiles/wailprojectile-ne-4.png"
[/missile_frame]
[missile_frame]
begin=40
end=80
image="projectiles/wailprojectile-n-5.png"
image_diagonal="projectiles/wailprojectile-ne-5.png"
[/missile_frame]
[missile_frame]
begin=80
end=120
image="projectiles/wailprojectile-n-6.png"
image_diagonal="projectiles/wailprojectile-ne-6.png"
[/missile_frame]
[/if]
[else]
direction=s,se,sw
### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which are not only flipped vertically, but also have their angle corrected for the sw direction.
[missile_frame]
begin=-300
end=-230
image="projectiles/wailprojectile-s-1.png"
image_diagonal="projectiles/wailprojectile-se-1.png"
[/missile_frame]
[missile_frame]
begin=-230
end=-160
image="projectiles/wailprojectile-s-2.png"
image_diagonal="projectiles/wailprojectile-se-2.png"
[/missile_frame]
[missile_frame]
begin=-160
end=0
image="projectiles/wailprojectile-s-3.png"
image_diagonal="projectiles/wailprojectile-se-3.png"
[/missile_frame]
[missile_frame]
begin=0
end=40
image="projectiles/wailprojectile-s-4.png"
image_diagonal="projectiles/wailprojectile-se-4.png"
[/missile_frame]
[missile_frame]
begin=40
end=80
image="projectiles/wailprojectile-s-5.png"
image_diagonal="projectiles/wailprojectile-se-5.png"
[/missile_frame]
[missile_frame]
begin=80
end=120
image="projectiles/wailprojectile-s-6.png"
image_diagonal="projectiles/wailprojectile-se-6.png"
[/missile_frame]
[/else]
#enddef
#define MISSILE_FRAME_FIRE_BREATH N_OFFSET S_OFFSET N_DIAGONAL_OFFSET S_DIAGONAL_OFFSET
[if]
direction=n
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
halo_x,halo_y={N_OFFSET}
[/missile_frame]
[/if]
[else]
direction=s
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
halo_x,halo_y={S_OFFSET}
[/missile_frame]
[/else]
[else]
direction=ne,nw
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
halo_x,halo_y={N_DIAGONAL_OFFSET}
[/missile_frame]
[/else]
[else]
direction=se,sw
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
halo_x,halo_y={S_DIAGONAL_OFFSET}
[/missile_frame]
[/else]
#enddef
#define MISSILE_FRAME_FAERIE_FIRE
[missile_frame]
begin=-500
end=-350
image="projectiles/icemissile-n-1.png"
image_diagonal="projectiles/icemissile-ne-1.png"
halo=halo/elven/ice-halo1.png:100,halo/elven/ice-halo2.png:100,halo/elven/ice-halo3.png:25
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=-350
end=-200
image="projectiles/icemissile-n-2.png"
image_diagonal="projectiles/icemissile-ne-2.png"
halo=halo/elven/ice-halo3.png:75,halo/elven/ice-halo4.png:75
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=-200
end=-50
image="projectiles/icemissile-n-3.png"
image_diagonal="projectiles/icemissile-ne-3.png"
halo=halo/elven/ice-halo5.png:100,halo/elven/ice-halo1.png:100,halo/elven/ice-halo2.png:50
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=-50
end=0
image="projectiles/icemissile-n-4.png"
image_diagonal="projectiles/icemissile-ne-4.png"
halo=halo/elven/ice-halo6.png
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=25
end=75
image="projectiles/icemissile-n-5.png"
image_diagonal="projectiles/icemissile-ne-5.png"
halo=halo/elven/ice-halo7.png
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=75
end=125
image="projectiles/icemissile-n-6.png"
image_diagonal="projectiles/icemissile-ne-6.png"
halo=halo/elven/ice-halo8.png
halo_x,halo_y=0,0
[/missile_frame]
[missile_frame]
begin=125
end=175
image="projectiles/icemissile-n-7.png"
image_diagonal="projectiles/icemissile-ne-7.png"
halo=halo/elven/ice-halo9.png
halo_x,halo_y=0,0
[/missile_frame]
#enddef
#define MISSILE_FRAME_FIREBALL
[missile_frame]
begin=-220
end=-100
image="projectiles/fireball-n-2.png"
image_diagonal="projectiles/fireball-nw-2.png"
[/missile_frame]
[missile_frame]
begin=-100
end=25
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[missile_frame]
begin=25
end=80
image="projectiles/fireball-n-2.png"
image_diagonal="projectiles/fireball-nw-2.png"
[/missile_frame]
#enddef