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https://github.com/wesnoth/wesnoth
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68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2006 by Dominic Bolin <dominic.bolin@exong.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef UNIT_ABILITIES_HPP_INCLUDED
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#define UNIT_ABILITIES_HPP_INCLUDED
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#include "map.hpp"
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class unit_ability_list;
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namespace unit_abilities
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{
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enum value_modifier {NOT_USED,SET,ADD,MUL};
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struct individual_effect
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{
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individual_effect() : type(NOT_USED), value(0), ability(NULL),
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loc(gamemap::location::null_location) {};
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individual_effect(value_modifier t,int val,config* abil,const gamemap::location& l);
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void set(value_modifier t,int val,config* abil,const gamemap::location& l);
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value_modifier type;
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int value;
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config* ability;
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gamemap::location loc;
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};
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typedef std::vector<individual_effect> effect_list;
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class effect
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{
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public:
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effect(const unit_ability_list& list, int def, bool backstab);
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int get_composite_value() const
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{ return composite_value_; }
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effect_list::const_iterator begin() const
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{ return effect_list_.begin(); }
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effect_list::const_iterator end() const
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{ return effect_list_.end(); }
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private:
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effect_list effect_list_;
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int composite_value_;
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};
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}
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#endif
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