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Add a new label type for the window title. Use the new window title label in the addon connect dialog.
161 lines
2.4 KiB
INI
161 lines
2.4 KiB
INI
###
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### Contains the macros for the new widget library, not sorted yet.
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###
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#
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#
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##### Default settings
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#
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#
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# normal colour "221, 221, 221, 255"
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# label colour "107, 140, 255, 255"
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#define FONT_COLOUR_ENABLED
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"221, 221, 221, 255"
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#enddef
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#define FONT_COLOUR_DISABLED
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"128, 128, 128, 0"
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#enddef
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#
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#
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#### settings per resolution
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#
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#
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# Definition of the upper border of tiny-gui
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#define RESOLUTION_TINY
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window_width = 640
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window_height = 480
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#enddef
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#define FONT_SIZE_TINY__SMALL
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9
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#enddef
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#define FONT_SIZE_TINY__NORMAL
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10
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#enddef
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#define FONT_SIZE_TINY__BIG
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11
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#enddef
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# Definition of the upper border of small-gui
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#define RESOLUTION_SMALL
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window_width = 800
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window_height = 480
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#enddef
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# Definition of the upper border of the normal gui
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#define RESOLUTION_NORMAL
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window_width = 1024
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window_height = 768
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#enddef
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#define FONT_SIZE_NORMAL__SMALL
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12
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#enddef
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#define FONT_SIZE_NORMAL__NORMAL
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14
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#enddef
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# font used for the titles
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#define FONT_SIZE_NORMAL__TITLE
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18
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#enddef
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#define FONT_STYLE_NORMAL__TITLE
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"bold"
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#enddef
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#define FONT_COLOUR_TITLE
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"188, 176, 136, 255"
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#enddef
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#define FONT_SIZE_NORMAL__BIG
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18
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#enddef
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# Definition of the upper border of the big gui
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#define RESOLUTION_BIG
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window_width = 1680
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window_height = 1050
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#enddef
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# for guis bigger as big fall back to the default of 0 0
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#
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#
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# Other helper macros
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#
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#
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#define OUTER_RECT COLOUR_1 COLOUR_2
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[line]
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x1 = 0
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y1 = 0
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x2 = "(width - 1)"
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y2 = 0
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colour = {COLOUR_1}
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thickness = 1
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[/line]
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[line]
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x1 = "(width - 1)"
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y1 = 0
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x2 = "(width - 1)"
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y2 = "(height - 1)"
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colour = {COLOUR_1}
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thickness = 1
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[/line]
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[line]
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x1 = "(width - 1)"
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y1 = "(height - 1)"
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x2 = 0
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y2 = "(height - 1)"
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colour = {COLOUR_2}
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thickness = 1
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[/line]
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[line]
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x1 = 0
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y1 = "(height - 1)"
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x2 = 0
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y2 = 0
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colour = {COLOUR_2}
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thickness = 1
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[/line]
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#enddef
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# Make sure that if the text is to wide we don't get a negative
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# number of huge positive number.
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#define TEXT_H_CENTRE
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"(if(text_width <= width, (width - text_width ) / 2, 0))"
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#enddef
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# Make sure that if the text is to wide we don't get a negative
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# number of huge positive number.
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#define TEXT_V_CENTRE
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"(if(text_height <= height, (height - text_height) / 2, 0))"
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#enddef
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#define TEXT_DEFAULT_NORMAL
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[text]
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x = {TEXT_H_CENTRE}
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y = {TEXT_V_CENTRE}
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w = "(text_width)"
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h = "(text_height)"
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font_size = {FONT_SIZE_NORMAL__NORMAL}
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colour = {FONT_COLOUR_ENABLED}
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text = "(text)"
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[/text]
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#enddef
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