mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-25 17:29:50 +00:00
3992 lines
168 KiB
Plaintext
3992 lines
168 KiB
Plaintext
This is meant to be a concise list of player-visible changes (very minor
|
|
changes may be omitted). For a complete list of changes, see the main
|
|
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
|
|
|
|
Version 1.13.6+dev:
|
|
* AI:
|
|
* Fix a performance regression in complex combat situations such as the
|
|
"Oath of Allegiance" UMC campaign.
|
|
|
|
* Campaigns:
|
|
* Heir to the Throne:
|
|
* Fixed bug allowing the wrong person to receive the Sceptre of Fire.
|
|
* Fixed inconsistencies in Li'sar's sprites and animations when she has the
|
|
scepter.
|
|
* Under the Burning Suns:
|
|
* Fixed difficulty levels with the original units not working.
|
|
* Various balancing changes, bug fixes and improvements to the new units;
|
|
see full changelog for more details.
|
|
|
|
* Graphics:
|
|
* Improved terrain graphics: lava, volcano.
|
|
* Fixed glitches between various mountain tiles (introduced in 1.13.3).
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, Czech, German, Portuguese (Brazil),
|
|
Scottish Gaelic.
|
|
|
|
* Multiplayer:
|
|
* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
|
|
2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
|
|
2p Tombs of Kesorak, 4p Bath of Glory, 4p Geothermal.
|
|
* Updated maps: Fallenstar Lake.
|
|
|
|
* User Interface:
|
|
* List boxes now keep the selected item visible when you change the sorting
|
|
option.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed severe lag/freeze on slow PCs (bug #25356)
|
|
|
|
|
|
Version 1.13.6:
|
|
* AI:
|
|
* Added new high_xp_attack candidate action to default AI. This CA performs
|
|
attacks on enemy units so close to leveling that the default AI's combat CA
|
|
would not attack them.
|
|
* Significantly improve move times for AI sides with many guardians
|
|
* A variety of bug fixes for incorrect or failing AI behavior
|
|
|
|
* Campaigns:
|
|
* Eastern Invasion:
|
|
* Tweaked the balance of Scenario 2.
|
|
* Delfador's Memoirs:
|
|
* S9: Resolved inability to end level even when Delfador has the Staff (bug
|
|
#24951)
|
|
* Heir to the Throne:
|
|
* Entire campaign: Major cleanup for bugs and logic errors.
|
|
* S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear
|
|
in any.
|
|
* S06 ('The Siege of Elensefar'): The thieves are more logical when joining
|
|
Konrad.
|
|
* S07 ('Crossroads'): The number of ambushes reduces for each enemy leader
|
|
killed in S01 ('The Elves Besieged').
|
|
* S08 ('The Princess of Wesnoth'): Reworked the map and added new AI
|
|
behavior.
|
|
* S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took
|
|
to complete S12 ('Northern Winter').
|
|
* S20b ('Underground Channels'): New sub-quest added: Help the Wose.
|
|
* S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear
|
|
to assist Konrad.
|
|
* Under the Burning Suns:
|
|
* Redesign of all desert elf units (currently optional, selectable through
|
|
the difficulty menu).
|
|
|
|
* Graphics:
|
|
* New sprite for Tentacle of the Deep.
|
|
* Tweaked colors for all time schedules.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Finnish, Polish, Russian.
|
|
|
|
* Music and sound effects:
|
|
* Added a preference to pause the music when the game loses focus.
|
|
* Now the music fades out between scenarios.
|
|
|
|
* Performance:
|
|
* When a heuristic determines that it's probably faster, the game predicts
|
|
battle outcome by simulating a few thousand fights instead of calculating
|
|
exact probabilities. This method is inexact, but in very complex battles
|
|
(extremely high HP, drain, slow, berserk, etc.) it's significantly faster
|
|
than the default damage calculation method.
|
|
* Improved UI responsiveness.
|
|
|
|
* Units:
|
|
* Changed the sound for the melee attack of the
|
|
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed a stray ; character appearing pre-entered in the command console.
|
|
* Show correct number of attacks in case of swarm weapon special (bug #24978)
|
|
* Fixed bug that icons of buttons under the minimap disappeared when the
|
|
player opened and closed a menu.
|
|
* Add tip to, if possible, recall units that cost more than 20 gold
|
|
(recruitment costs), instead of recruiting them
|
|
|
|
|
|
Version 1.13.5:
|
|
* Campaigns:
|
|
* Heir to the Throne:
|
|
* New sprites for Li'sar.
|
|
* S10: Clarify objectives and change egg image on capture.
|
|
* S19c: Removed the undead and the swamps.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, Galician, German, Italian, Japanese,
|
|
Polish, Portuguese, RACV, Russian, Scottish Gaelic, Spanish.
|
|
|
|
* User interface:
|
|
* Fixed Mage of Light halo appearing in the top-left corner of the screen
|
|
while the mage is moving (bug #23712).
|
|
* Fixed Observers icon appearing behind other top bar items in MP games on
|
|
horizontal UI resolutions < 1024 (bug #24455).
|
|
* Fixed ToD schedule progress indicator appearing behind other top bar items
|
|
on vertical UI resolutions < 600.
|
|
* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
|
|
loggers activated in the gui print just like loggers activated in the
|
|
command line (i.e. messages appear in the console)
|
|
* Increased the font size for text in buttons.
|
|
* Changed unit help topics to use smaller images on smaller monitors.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Allow changing keybindings for scrolling the map.
|
|
* Fixed bug #24696 (Nightstalk ability not working)
|
|
|
|
* Multiplayer
|
|
* Added "Registered users only" checkbox to multiplayer configuration dialog which
|
|
when checked, only allows registered users to join the game
|
|
|
|
Version 1.13.4:
|
|
* Language and i18n:
|
|
* Updated translations: British English, Russian.
|
|
|
|
* Graphics:
|
|
* Improved or new terrain graphics: Mine Walls (replaces Hewn Cave Walls).
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fix non-deterministic crashes in the Attack Unit dialog (regression
|
|
introduced in 1.13.3).
|
|
|
|
|
|
Version 1.13.3:
|
|
* SDL 2 is now used by default when building. This fixes the following bugs,
|
|
among others:
|
|
* Color cursors cause slow mouse movement at menus (bug #18112).
|
|
* Cursor not mapping correctly on Retina display when in windowed mode
|
|
(bug #20332).
|
|
* UI graphics garbled on Apple OS X 10.11 El Capitan (bug #23918).
|
|
|
|
* Graphics:
|
|
* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
|
|
Adobe Village.
|
|
* Added option to scale all text up by up to 4x.
|
|
* Added option for toggling off water animations to Preferences -> Display.
|
|
|
|
* Language and i18n:
|
|
* New translation: Asturian
|
|
* Updated translations: British English, Galician, Russian, Swedish.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fix the new log code on Windows to actually use Unicode-aware functions
|
|
in a couple of places so Wesnoth does not quit on startup when trying to
|
|
relocate the log file to a path with Unicode characters (bug #22897,
|
|
definitely fixed this time).
|
|
* Decreased high memory consumption caused by the animated water.
|
|
|
|
|
|
Version 1.13.2:
|
|
* Campaigns:
|
|
* Delfador's Memoirs:
|
|
* Added defeat condition for death of the last undead veteran in
|
|
'Showdown in the Northern Swamp' (bug #23668)
|
|
* Under the Burning Suns:
|
|
* Gave Garak a new ability called Teaching (at the start of every turn,
|
|
his experience points are transferred to adjacent units on the same side)
|
|
|
|
* Graphics:
|
|
* New animated water.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, French, Galician, Hungarian,
|
|
Italian, Japanese, Latvian, Polish, RACV, Scottish Gaelic, Slovak, Spanish.
|
|
* Fixed crashes during start-up on Windows resulting from add-ons containing
|
|
erroneous textdomain declarations (bug #23839).
|
|
|
|
* Music and sound effects:
|
|
* Updated music track "Frantic", new one by Stephen Rozanc.
|
|
* New sounds: dwarf hit and die, ink, mud fist and glob.
|
|
|
|
* User interface:
|
|
* Added a version dialog button to the title screen, replacing the Paths
|
|
option previously found in Preferences -> General.
|
|
* Added an interface to hide labels placed by certain players or belonging
|
|
to certain categories (such as village names).
|
|
* By default, labels placed by ignored players are hidden. You can override
|
|
this using the above interface.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Made Documents\My Games\WesnothX.Y the default user config+data dir on
|
|
Windows to replace the broken <current working dir>\userdata default that
|
|
has never been acceptable practice. Portable installs are now required to
|
|
explicitly use . or .. (e.g. `--config-dir .\userdata`) to force the
|
|
user config+data dir path to be relative to the current working dir (see
|
|
also bug #23753).
|
|
* Fixed OOS on random maps, where clients placed sides in different castles.
|
|
* Fixed possibility of corrupting saved games in certain instances,
|
|
eg if an add-on tries to set an invalid variable
|
|
* Enhanced tab completion in text boxes for friends and for easier whispers
|
|
answer (bug #9742)
|
|
* Fixed Cancel Orders not working when loading MP game (bug #22133)
|
|
* Fixed load game hot-key not working in the main menu (bug #23215)
|
|
* Added user's leave notification for ingame players
|
|
* Fixed broken Oasis terrain help entry (bug #23023)
|
|
* Fixed cases of wrong unit type used in planning moves (bug #20299)
|
|
* Avoid crash when planning moves on planned recruits (bug #18637)
|
|
|
|
|
|
Version 1.13.1:
|
|
* Security fixes:
|
|
* Disallowed inclusion of .pbl files from WML, independent of extension
|
|
case (CVE-2015-5069, CVE-2015-5070, bug #23504).
|
|
|
|
* Campaigns:
|
|
* Dead Water:
|
|
* The Stun effect now expires at the stunned unit's side turn end
|
|
* Under the Burning Suns:
|
|
* The Stun effect now expires at the stunned unit's side turn end
|
|
|
|
* Editor:
|
|
* Fixed memory corruption bug in the Side Setup dialog.
|
|
|
|
* Graphics:
|
|
* New generic portraits for the Walking Corpse and Soulless
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Galician, Scottish Gaelic, Russian.
|
|
|
|
* Multiplayer:
|
|
* A New Land:
|
|
* Removed the ability to select individual factions when using map
|
|
settings as this breaks player recruit lists (bug #23593).
|
|
* Removed the Silver Mage from the available leaders for the Rebels faction
|
|
in Age of Heroes.
|
|
* Fixed "Accept whispers from friends only" not working with the default
|
|
lobby UI, and added a warning every 5 minutes for individual rejected
|
|
senders.
|
|
* MP campaigns now behave more like single-player campaigns.
|
|
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
|
|
#23462).
|
|
|
|
* Units:
|
|
* Fixed the Shuja not having the default AMLA.
|
|
|
|
* User interface:
|
|
* Fixed minimap buttons appearing without contents or in the wrong state
|
|
during WML start events until they are interacted with or control is given
|
|
to the player for the first time or some other unspecified thing happens.
|
|
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
|
|
color glitches resulting from incorrect applications of subpixel hinting
|
|
(bug #20337).
|
|
* Fixed unit bars, ellipses, and orbs disappearing for individual units in
|
|
replay mode when using Skip Animations/Quick Replays if they moved without
|
|
attacking or otherwise switching to a new animation.
|
|
* Chat Log dialog now starts on the last log page when there are multiple
|
|
pages.
|
|
* Started showing on which difficulty levels a campaign was completed.
|
|
* Modifications for single-player campaigns are now selectable directly in
|
|
the single-player Campaigns menu.
|
|
* The game now automatically detects whether to show the game setup screen
|
|
in single-player mode.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed a segfault in [move_units_fake].
|
|
* Fixed unbound memory read in the MP map selection screen that could lead
|
|
to a segmentation fault or other abnormal behavior (bug #23606).
|
|
* Made silence.ogg larger to work around a crash involving the multiplayer
|
|
lobby with music and sound enabled (bug #23633, bug #23599) with libvorbis
|
|
builds affected by Debian bug #782831.
|
|
* Moved [role] tag to Lua (fix for bug #23630)
|
|
* Removed some config reloads, especially when leaving games or entering
|
|
the single-player Campaigns menu.
|
|
|
|
|
|
Version 1.13.0:
|
|
* Security fixes:
|
|
* Fixed arbitrary file read from WML/Lua API (CVE-2015-0844, bug #23440).
|
|
|
|
* Add-ons client:
|
|
* The Update All button is now displayed on all Add-on Manager views instead
|
|
of just the Upgradable filter view, and enabled only when there is at
|
|
least one add-on that may be upgraded.
|
|
|
|
* Campaigns:
|
|
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
|
|
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
|
|
Wesmere.
|
|
* Descent into Darkness:
|
|
* Fixed various issues with player and enemy gold and income in
|
|
'Descent into Darkness'.
|
|
* Fixed Darken Volk's ellipse in scenarios 'A Small Favor part 3' and
|
|
'Alone at Last'.
|
|
* Fixed Darken Volk being completely passive in 'Alone at Last'.
|
|
* 'Return to Parthyn' now has variable content depending on whether
|
|
necromancy was used in 'Saving Parthyn'.
|
|
* Eastern Invasion:
|
|
* In 'Captured', stolen gold won't be mentioned if the player had no
|
|
carryover gold.
|
|
* Updated maps for scenario 14, 16 and 17b.
|
|
* New animation for Ravanal's shadow wave.
|
|
* Added the Skeleton Rider line.
|
|
* New map for 'Mal-Ravanal's Capital', as well as updated
|
|
maps for scenario 2 and 4b.
|
|
* Tweaked and rebalanced all scenarios up to 'Two Paths'.
|
|
* Heir to the Throne:
|
|
* Tweaked and expanded music playlists for all scenarios.
|
|
* Hide unit variations that should not be listed in the help browser.
|
|
* Liberty:
|
|
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
|
|
* Tweaked resistances for the Skeleton Rider line.
|
|
* Northern Rebirth:
|
|
* Fixed Sister Thera and Father Morvin respawning into the recall list if
|
|
the other is on the north or west map edges.
|
|
* Sister Threa and Father Morvin will no longer speak dialog on their death
|
|
after 'The Pursuit'.
|
|
* The maps for 'Infested Caves', 'Clearing the Mines', and 'The Pursuit'
|
|
have been completely redone.
|
|
* All scenarios up to 'Old Friend' have been significantly tweaked and
|
|
rebalanced.
|
|
* Son of the Black Eye:
|
|
* S2: adjusted starting villages; scenario now ends if Kapou'e is already
|
|
on the signpost when the messenger comes back
|
|
* S3: make objectives consistent between before and after trolls appear
|
|
* S6: remove AI controller. It doesn't work with sides without a leader
|
|
* Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
|
|
* Made allied leaders less likely to get themselves killed.
|
|
* Minor changes to objectives and messages in scenarios 7, 8 and 14
|
|
* The Hammer of Thursagan:
|
|
* Fixed missing objective in 'The Court of Karrag'.
|
|
* Rebalanced scenarios 'Invaders', 'Mages and Drakes' and 'Fear'.
|
|
* Fixed some messages not being shown in custom events in 'The Underlevels'
|
|
* 'The Court of Karrag' and 'Epilogue' feature a new map.
|
|
* The Rise of Wesnoth:
|
|
* Hide unit variations that should not be listed in the help browser.
|
|
* Tutorial:
|
|
* Rewritten with an eye to being less constricting and more informative.
|
|
* Under the Burning Suns:
|
|
* Fixed recruited Desert Archers being always male.
|
|
* Fixed malformed rand range errors during AI turns on medium difficulty
|
|
in 'A Stirring in the Night'.
|
|
* Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and
|
|
Star unit types
|
|
* Fixed bug #22800: Cloaked Figure appears in strange location.
|
|
* Fixed bug #22799: No allies killed by enemy reinforcements.
|
|
* Fixed bug #22790: Various problems with dehydration.
|
|
* Hide unit variations that should not be listed in the help browser.
|
|
|
|
* Graphics:
|
|
* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
|
|
* Align unit overlays to the sprite rather than the occupied hex.
|
|
* New beach waves terrain animation.
|
|
|
|
* Help browser:
|
|
* Several sections have been rewritten or had their layout improved
|
|
* Added Defense Cap column to the Terrain Modifiers table in unit help pages
|
|
for units with a defense cap on at least one terrain type, which also now
|
|
include a note to this effect in their special notes.
|
|
* Autogenerated Time of Day Schedule section
|
|
* Unit types that do not include any visible (hide_help=no) variations no
|
|
longer generate topic sections.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
|
|
French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish,
|
|
Portuguese, Russian, Scottish Gaelic, Slovak, Spanish, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* Fixed the Set Password option during game creation not having an effect
|
|
due to a misplaced WML attribute in the client's command for the server
|
|
(bug #23015).
|
|
* Added "no mirror" and "no ally mirror" options to the MP configure screen.
|
|
* Missing content for games hosted in the mp server may now be retrieved
|
|
automatically by clicking on these games in the mp lobby.
|
|
|
|
* Music:
|
|
* Change main menu track to Journey's End.
|
|
|
|
* Replays:
|
|
* Added a button that allows playing a single move in replay mode.
|
|
|
|
* Units:
|
|
* Increased the experience requirement for the Rami from 32 to 39.
|
|
* Increased the experience requirement for the Saree from 56 to 64.
|
|
* Add 'elemental' trait to Mudcrawler line.
|
|
* Assigned capitalized translatable names to Walking Corpse and Soulless
|
|
variations (bug #22902).
|
|
|
|
* User interface:
|
|
* Added a context menu option for command mode.
|
|
* Added a Classic theme which restores the 1.10 UI.
|
|
* Made orb and minimap colors configurable in Preferences.
|
|
* Added a button to copy the in-game Chat Log dialog contents to clipboard.
|
|
* Fixed most of the minimap buttons and the End Turn button appearing
|
|
without contents or in the wrong state during WML start events until they
|
|
are interacted with or control is given to the player for the first time.
|
|
* Added a new subdialog in Preferences to clean or purge the WML cache.
|
|
* OS X: Fixed mouse tracking issue for retina displays.
|
|
* Added a new "Alerts" configuration screen under Preferences > Multiplayer,
|
|
refactored all of the mp alerts / desktop notifications for customizability
|
|
* Added support for hyperlinks. In particular, in chat / addon descriptions.
|
|
* Added a "Disable automatic moves" preference to disable automatic movements
|
|
at the beginning of a turn.
|
|
|
|
* WML engine:
|
|
* Added support for a shuffle key in the [music] music to allow selecting
|
|
between random and non-random music play (bug #19653)
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Dropped support for AmigaOS, BeOS, and OS/2.
|
|
* Fixed halos glitching through locations that become shrouded after the
|
|
halo is rendered for the first time.
|
|
* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
|
|
* Fix bug #3856: The turn dialog used in hotseat MP play now applies
|
|
a blindfold for the duration of the dialog.
|
|
* Use a dropdown menu for both "skip replay" and "enter blindfold".
|
|
This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
|
|
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
|
|
performance on retina devices.
|
|
* Corrected behavior of "game is ready" bell. (this fixes #21910)
|
|
* Deliver desktop notifications in tandem with "game is ready" bell and
|
|
also the "game has begun" bell.
|
|
* The replay viewer now proceeds through sides with empty controllers when
|
|
using the "play_side" button, thus matching the behavior of the rest of
|
|
wesnoth. Bug fix #21025.
|
|
* Fix bug stopping drag+drop for unit movements
|
|
* Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
|
|
* Fix unit move continuation if enemy discovered (#21372)
|
|
* Support for total conversions, so called "cores".
|
|
* Partial moves now able to be continued properly in whiteboard (#22231)
|
|
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
|
|
the default lobby.
|
|
* Fix bug wherein dbus notifications did not have a wesnoth icon
|
|
* Fix bug wherein chat history synopses weren't working right in the dbus
|
|
notifications
|
|
* Default to classic minimap unit/village color coding (colored by side).
|
|
* Default to classic minimap terrain representation (satellite view).
|
|
* Added trait list with links to the help page for units
|
|
* In the help page for a units, if a unit has "terrain defense caps" (like
|
|
cavalry on forests), a "Defense Capped" column is added to the terrain
|
|
modifiers table, showing which terrains have a cap in place. A link to an
|
|
explanation of this behavior elsewhere in the help is given.
|
|
* When using the terrain description feature with a mixed terrain type, the
|
|
game will autogenerate a formatted explanation of its best/worst
|
|
movement/defense properties.
|
|
* Autogenerate help pages for all eras and factions.
|
|
* Help pages for a faction autogenerates a list of races and alignments that
|
|
appear in that faction.
|
|
* Make nice help descriptions for the default factions (using content from
|
|
the wiki).
|
|
* Fix bug wherein hotkeys for changing tips in titlescreen aren't working.
|
|
|
|
|
|
Version 1.11.11:
|
|
* Campaigns:
|
|
* Eastern Invasion:
|
|
* Updated maps for scenario 8, 11, 12, 14, 16 and 17a.
|
|
* Under the Burning Suns:
|
|
* Fixed broken unit type appearing in The Final Confrontation.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: German, Italian, Slovak.
|
|
|
|
* User interface:
|
|
* Non-team labels no longer remove team labels that were present in the
|
|
same hex.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Units can no longer be moved in linger mode (bug #21450).
|
|
* Labels are now removed when shroud/fog is removed, rather than waiting
|
|
for a new turn (bug #21434).
|
|
* Percent signs show when describing traits that increase damage or attacks
|
|
by a percentage (bug #21577).
|
|
|
|
|
|
Version 1.11.10:
|
|
* Campaigns:
|
|
* Eastern Invasion:
|
|
* New world map.
|
|
* Rewrote scenario 'Training the Ogres' and renamed it to
|
|
'Capturing the Ogres'.
|
|
* Rewrote scenario 'Captured'.
|
|
* Heir to the Throne:
|
|
* Fixed Delfador clobbering whichever unit happens to be standing on
|
|
31,11 at the end of The Bay of Pearls, causing it to disappear
|
|
forever.
|
|
* S15 (The Lost General): fix bug of sighted events firing too early
|
|
* Legend of Wesmere:
|
|
* Fixed missing journey map background in story screens.
|
|
* Son of the Black Eye:
|
|
* Rebalancing of the campaign is now complete
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Scottish Gaelic
|
|
|
|
* Multiplayer:
|
|
* Fix for bug #21405, in a series of features:
|
|
* The abort option presented to the host when a player disconnects
|
|
from a networked game is now a "save and abort" option.
|
|
* New Idle controller status: Sides may now be set in an "idle" state
|
|
by the host when a player disconnects from a network game. This does
|
|
not give any player control or vision. To proceed with the game, the
|
|
host must reassign the side's controller using :control, :droid, or
|
|
:give_control as usual. (give_control existed but was not documented)
|
|
Related to this, there are new commands :controller which query the
|
|
controller status, and :idle which toggles the idle status.
|
|
* New "Blindfold Replays" option: Observers may check a box in the
|
|
lobby so that if they join a game, they will be "blindfolded" and see
|
|
only a black screen until they are given control of a side.
|
|
|
|
* Units:
|
|
* New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.
|
|
|
|
* User interface:
|
|
* New UI for displaying errors detected during the core and add-on WML
|
|
loading process (parser and preprocessor errors), including the
|
|
ability to copy the report to clipboard.
|
|
* New UI for displaying the notification that a screenshot or map
|
|
screenshot was successfully saved to disk, including options to open it
|
|
in an external application, copy the path to clipboard, or browse the
|
|
screenshots folder.
|
|
* Force grayscale antialiasing for text rendered using Cairo/Pango (e.g. by
|
|
GUI2) on Windows to work around ClearType-induced glitches (bug #21648).
|
|
* Added descriptions to the options in Preferences -> Display -> Themes.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Users now get a warning if they start a multiplayer scenario through the
|
|
title screen load button, as this may cause eras and modifications not
|
|
to work correctly in subsequent scenarios of an mp campaign.
|
|
|
|
|
|
Version 1.11.9:
|
|
* AI:
|
|
* Default AI: Gold saving is turned off by default again.
|
|
|
|
* Campaigns:
|
|
* Heir to the Throne:
|
|
* Gave Li'sar a new ability "initiative" (grants adjacent allies first
|
|
strike in melee).
|
|
* Son of the Black Eye:
|
|
* Rebalancing of the campaign continues and is done for Scenarios 1 (End
|
|
of Peace) through 8 (Giving Some Back).
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Dutch, Portuguese, Scottish Gaelic.
|
|
|
|
* Units:
|
|
* Decreased the strikes of the Dwarvish Lord's hatchet attack from 2 to 1.
|
|
* Fixed subtle magenta TC for the Giant Mudcrawler sprites not being
|
|
enabled in-game.
|
|
|
|
* User interface:
|
|
* Corrected most of the issues left with the new default theme.
|
|
* Reintroduced the alignment, race and side being shown in the sidebar.
|
|
* Adjusted the theme to the size and shape of the new minimap frame images.
|
|
* Certain changes to the used text colors, sizes and alignment.
|
|
* Restored the old controll scheme as the default
|
|
* Fixed hidden variations of unit types (hide_help=yes) being listed in the
|
|
help browser when they shouldn't.
|
|
* Truncate long Advanced Preferences entries with ellipses to avoid
|
|
situations where the listbox is wider than the Preferences dialog frame.
|
|
* Team color is now applied on the Unknown unit icon in the game Status
|
|
Table regardless of whether the side's leader unit supports team color.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed possible invalid memory access issue in the MP sides configuration
|
|
code causing crashes for some users (bug #21449).
|
|
* Fixed broken image references in the Gameplay -> Time of Day help topic.
|
|
|
|
|
|
Version 1.11.8:
|
|
* Add-ons client:
|
|
* Introduced new add-on type "SP/MP Campaign".
|
|
* Redesigned Add-ons Description dialog, including support for displaying
|
|
add-on feedback page URLs.
|
|
|
|
* Campaigns:
|
|
* Dead Water:
|
|
* New world map.
|
|
* Delfador's Memoirs:
|
|
* Updated sprite and animations for the Wose Shaman.
|
|
* Eastern Invasion:
|
|
* Made Dacyn use teal TC and Mal-Ravanal blue TC, to make them fit the
|
|
portraits more.
|
|
* Updated maps for scenario 1-7.
|
|
* Heir To The Throne:
|
|
* Increased Li'sar's lvl3 hitpoints from 52 to 62.
|
|
* Implemented the portrait variations for Delfador and Asheviere.
|
|
* Changed Kaylan's portrait and gave him teal team coloring.
|
|
* Changed the flaming sword so it's now a 25% increase to damage, instead
|
|
of changing the damage to 15-4.
|
|
* Added a new mechanic to Sceptre of Fire. By standing still for a turn,
|
|
Delfador can now tell the player the shortest path to the Sceptre.
|
|
* Fixed Konrad's level 1's attack animation giving an 'image not found'
|
|
error.
|
|
* Liberty:
|
|
* New world map.
|
|
* The Rise of Wesnoth:
|
|
* New world maps.
|
|
* Redesigned scenario 'A New Land'.
|
|
* Son of the Black Eye:
|
|
* Rebalancing of the campaign continues and is mostly done for Scenarios 1
|
|
(End of Peace) through 8 (Silent Forest).
|
|
* Updated sprites and animations for the Orcish Shamans.
|
|
|
|
* Graphics:
|
|
* New and updated animations for the Loyalist Horseman.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Catalan, Chinese (Traditional), Dutch, Galician,
|
|
Japanese, Latin.
|
|
|
|
* Multiplayer:
|
|
* Unit names and genders are now synced in MP games.
|
|
* New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now
|
|
available.
|
|
|
|
* Replays:
|
|
* Replays include the prestart and start events again.
|
|
* Unit names and genders are now synced between games and replays.
|
|
* Play/stop buttons are disabled again at the end of a replay.
|
|
* The 'reset replay' button works correctly and does not cause OOS
|
|
errors any more.
|
|
|
|
* User interface:
|
|
* Removed the possibility to undo unit recruits because it caused oos.
|
|
* Added a party full bell to the MP game configuration screen, played once
|
|
all human player slots have been taken.
|
|
* Change layout for advertized games in the MP lobby and add map icon.
|
|
* The "Compressed saves" and "Compress savegames using bzip2" options in
|
|
Preferences -> Advanced have been replaced by a single option,
|
|
"Compressed saved games", that lets the user pick between gzip (default),
|
|
bzip2, and no compression. Users who previously enabled bzip2 compression
|
|
will need to do so again.
|
|
* Added possibility to hide eras menu for campaigns in MP Create.
|
|
* Introduced side's name in MP Connect.
|
|
* Middle click scrolling is now based on distance from initial click instead
|
|
of the centre of the screen.
|
|
* Make sliders able to be scrolled with the mouse wheel
|
|
* Allow advanced preference booleans and mp modifications to be toggled
|
|
via double click
|
|
|
|
|
|
Version 1.11.7:
|
|
* Add-ons client:
|
|
* Add-ons downloaded with clients from this version onwards are shown
|
|
in the Remove Add-ons with their original titles from the add-ons
|
|
server now, instead of artificially generating titles by replacing
|
|
underscores from file names.
|
|
* Fixed color key disparities between the Add-ons Manager dialog and the
|
|
add-on Description dialog.
|
|
* It is now possible to choose the neutral/fallback add-on sorting in
|
|
the Add-ons Manager dialog used when no columns have been sorted by
|
|
the user.
|
|
* Report errors caused by faulty local .pbl files properly instead of
|
|
presenting them as network errors.
|
|
* Fixed regression from 1.11.0 resulting in memory leaks and/or
|
|
crash-to-desktop situations when failing to connect to an add-ons
|
|
server.
|
|
|
|
* AI:
|
|
* The AI uses now a new recruitment engine. Some scenarios may be
|
|
not balanced yet.
|
|
* It is possible to choose a stronger AI in multiplayer games
|
|
('Strong AI (RCA)'). For now it affects the recruitment CA only.
|
|
|
|
* Campaigns:
|
|
* Heir to the Throne:
|
|
* Gave Moremirmu a matching holy sword attack icon (bug #21248).
|
|
* Liberty:
|
|
* Gave the Death Squire the submerge ability.
|
|
* Increased the Death Squire's blade resistance from 10% to 40%,
|
|
pierce resistance from 30% to 60% and lowered its impact resistance
|
|
from -10% to -20%.
|
|
* Greatly decreased the Death Squire's HP from 66 to 44.
|
|
* Son of the Black Eye:
|
|
* We are currently in the process of rebalancing the campaign, making it
|
|
more difficult in accordance with its status as an expert level campaign.
|
|
Play testing and feedback by others would be extremely helpful.
|
|
Rebalancing has so far only been done for Scenarios 1 to 3.
|
|
* A number of other changes and fixes have also been made. See the complete
|
|
changelog for details.
|
|
* Under the Burning Suns
|
|
* Fixed several bugs with missing/incorrect dialog.
|
|
* Azkotep now correctly possesses Garak if only his champion is killed.
|
|
|
|
* Engine:
|
|
* CampaignWML support for multiplayer. Game will reload a config during
|
|
the creation of multiplayer game and possibly, after a player joins a game.
|
|
* Sides in a multiplayer campaign can be configured after each scenario.
|
|
|
|
* Graphics:
|
|
* Full animations for the dwarven thunderer line.
|
|
* New standing animation for the Dwarvish Berserker.
|
|
* New north-facing standing and attack animations for the Loyalist Spearman.
|
|
* New ranged attack animations for the Dark Adept line.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, German, Greek, Indonesian, Italian,
|
|
Korean, Lithuanian, Portuguese, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* Legend of Wesmere campaign is available to play in multiplayer.
|
|
|
|
* Unit changes and balancing:
|
|
* Gave the Death Knight the submerge ability.
|
|
* Increased the Death Knight's blade resistance from 10% to 40%,
|
|
pierce resistance from 30% to 60% and lowered its impact resistance
|
|
from -10% to -20%.
|
|
* Lowered the Death Knight's HP from 66 to 63.
|
|
* Lowered the Chocobone's hills defense from 50% to 40%,
|
|
mountain defense from 60% to 50%, fungus defense from 60% to 40%,
|
|
forest defense from 50% to 30%, and village defense from 60% to 40%.
|
|
* Increased the Chocobone's melee damage from 9-2 to 11-2.
|
|
* Increased the Chocobone's blade resistance from 10% to 20%.
|
|
|
|
* User Interface:
|
|
* Players can now assign hotkeys to wml menu items in the preferences menu.
|
|
* Revamped multiplayer "Create" screen and separated part of it to a new
|
|
"Configure" screen.
|
|
* MP lobby shows the campaign's name along the scenario's name
|
|
(CampaignWML only).
|
|
* Fixed potential misbehavior (including invalid memory access) from the
|
|
tray notifications code on Windows.
|
|
* New Game Paths dialog displaying filesystem locations used by the game
|
|
to read or write data, accessed from Preferences -> General.
|
|
* In-game Chat Log dialog now supports text search on timestamps, nicks,
|
|
and messages.
|
|
|
|
|
|
Version 1.11.6:
|
|
* Add-ons client:
|
|
* The Description popup displays the selected add-on's dependencies now,
|
|
using color-keyed statuses.
|
|
|
|
* Campaigns:
|
|
* An Orcish Incursion:
|
|
* New world map.
|
|
* Descent Into Darkness:
|
|
* New world map.
|
|
* The South Guard:
|
|
* Fixed double "lich found" event in Choice in the Fog.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Galician, Japanese, Lithuanian, Russian, Scottish
|
|
Gaelic.
|
|
|
|
* Units:
|
|
* Added description for the Wose race.
|
|
|
|
* User interface:
|
|
* Unit ellipses are now automatically updated if a unit gains or loses its
|
|
ZoC.
|
|
|
|
|
|
Version 1.11.5:
|
|
* Campaigns:
|
|
* Heir to the Throne:
|
|
* Updated Li'sar's movetype and resistances to match her armor.
|
|
* Legend of Wesmere:
|
|
* Scenario 05: Elvish Horse Archers can now carry the treasure.
|
|
* Scenario 09: the player's loyal units stay in the recall list, instead of
|
|
being stored and then unstored in scenario 14.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: French, Galician, Latin, Lithuanian, Old English,
|
|
Portuguese, Portuguese (Brazil).
|
|
|
|
* User interface:
|
|
* Added notification support for Windows.
|
|
* Made it so that the "Back to Turn X" and "Back to Start" menu items work
|
|
with .bz2 saves.
|
|
* Removed Dfool and Experimental themes.
|
|
|
|
|
|
Version 1.11.4:
|
|
* AI:
|
|
* Reverted new Lua AI persistent storage mechanism for external CAs that
|
|
would crash Wesnoth under certain circumstances in 1.11.3. This will be
|
|
re-committed in an upcoming release.
|
|
|
|
|
|
Version 1.11.3:
|
|
* Campaigns:
|
|
* Descend into Darkness:
|
|
* Fix the surviving orc leader starting poisoned after scenario 5.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Traditional), Indonesian, Italian, Polish,
|
|
Portuguese, Russian, Vietnamese.
|
|
|
|
* User interface:
|
|
* Fixed a bug in the cursor positioning in some text entries (bug #17220).
|
|
* Change Difficulty checkbox in Load Game dialog gets disabled if change
|
|
in difficulty of a loading game won't take effect (bug #20381).
|
|
* Dialog (wml_message) is shifted by the
|
|
distance between the left edge of the screen and the game map (bug #20592).
|
|
* Overhaul of the editor's gui
|
|
|
|
* WML engine:
|
|
* fix negative gold carried over (bug #20676)
|
|
|
|
|
|
Version 1.11.2:
|
|
* Add-ons client:
|
|
* Add a button to the Filter Options dialog to toggle all currently
|
|
displayed add-on categories at once.
|
|
|
|
* AI:
|
|
* Experimental Multiplayer AI
|
|
* Improve recruitment, notably first turn choices and units with poison.
|
|
* Improve selection of units for village stealing.
|
|
* Remove dependency on AI-demos add-on.
|
|
* Fix bug when playing on maps with a turn limit.
|
|
* Fix bug handling regeneration.
|
|
* Minor improvements in switching between castles.
|
|
* Add healer support micro AI to improve healer use.
|
|
* Retreat badly injured units more effectively.
|
|
* New [micro_ai] tag, 18 different Micro AIs, and 14 test scenarios
|
|
* This includes AIs for 7 different animal behaviors, bottleneck defense,
|
|
2 different guardians and a coward, healer support, lurkers,
|
|
messenger escort, patrol, protect and move a unit, and 2 alternative
|
|
recruiting strategies.
|
|
* Documentation at http://wiki.wesnoth.org/Micro_AIs
|
|
|
|
* Campaigns:
|
|
* New world maps for Heir to the Throne, The South Guard, Sceptre of Fire and
|
|
Son of the Black Eye.
|
|
* Sceptre of Fire:
|
|
* Allow game to continue after completing scenario (reported in forums).
|
|
* Son of the Black Eye:
|
|
* Prevent infinite loop if fewer than two transport ships (bug #20389).
|
|
|
|
* Graphics:
|
|
* New title screen background.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, Chinese (Traditional), Dutch,
|
|
Estonian, French, Galician, German, Italian, Japanese, Latin, Lithuanian,
|
|
Portuguese, Portuguese (Brazil), Slovak, Vietnamese.
|
|
|
|
* Multiplayer
|
|
* Fixed some issues with Dark Forecast skipping spawns and failing to end.
|
|
|
|
* User interface:
|
|
* Allow copying the selection in the old (default) lobby using
|
|
Ctrl+C/Command+C.
|
|
* Color coded the resistance table in the hp display's tooltip.
|
|
* Tooltip for the movement points display shows the movement costs.
|
|
* Updating the shroud after delaying shroud updates is done gradually instead
|
|
of instantly.
|
|
* Fixed viewport centering issues with the Next Unit action, and some WML
|
|
actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793).
|
|
* Removed the "move unit to hexfield" feature.
|
|
|
|
* WML Engine:
|
|
* When a map is replaced the number of owned villages for a side is updated
|
|
properly.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* The undo stack is preserved across a save-reload.
|
|
* Fixed the present in-game command line autocompletion feature so it
|
|
actually works without using :debug.
|
|
* Make drakes fly on volcano tiles (bug #20485).
|
|
|
|
|
|
Version 1.11.1:
|
|
* AI:
|
|
* New AI: Experimental AI
|
|
* Improved recruitment, castle and village management over current default AI.
|
|
|
|
* Campaigns:
|
|
* Dead Water:
|
|
* Stunned units are now marked with a status icon.
|
|
* Delfador's Memoirs
|
|
* Add dummy side to cutscene to avoid crash at end of story part
|
|
(bug #20208).
|
|
* Eastern Invasion:
|
|
* New set of portraits.
|
|
* Legend of Wesmere
|
|
* Scenario 02: Replaced the moveto events for checking the
|
|
dwarvish borders with enter_hex events.
|
|
* Scenario 08: Add dummy side to cutscene to avoid crash at end of story
|
|
part (bug #20208).
|
|
* Under the Burning Suns:
|
|
* Keep a spawned unit from disappearing on reload in scenario 6b.
|
|
* Stunned units are now marked with a status icon.
|
|
|
|
* Language and i18n:
|
|
* New translation: Scottish Gaelic.
|
|
* Updated translations: British English, Chinese (Traditional), Croatian,
|
|
French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Polish,
|
|
Portuguese (Brazil), Russian, Slovak, Ukrainian.
|
|
|
|
* Multiplayer
|
|
* New add-on type: modifications.
|
|
* GUI2 configuration options for eras, scenarios and modifications.
|
|
* Dependency system for eras, scenarios and modifications.
|
|
* Silver Mage no longer allowed as a leader in Age of Heroes.
|
|
|
|
* Terrain:
|
|
* New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
|
|
Rainforest (^Ftr) terrains.
|
|
|
|
* User interface:
|
|
* Healing animations are now played when poison is cured.
|
|
* Moving units to a selected hex field
|
|
* Units in reach of a hex field are highlighted during selection.
|
|
* Highlighting and labeling the selected hex field with the amount of in
|
|
range units.
|
|
* Left click on a controlled one triggers the move.
|
|
* Preferences
|
|
* "Hotkey Settings" dialog redisigned.
|
|
* Features a tab for each hotkey scope.
|
|
* Truncates hotkey descriptions to keep the dialog functional,
|
|
but shows their full description as help tooltips.
|
|
* Allows reasigning hotkeys
|
|
* Cancel button to discard any changes
|
|
* Assigning of more than one hotkey per action possible
|
|
* Support for assigning mouse buttons to actions
|
|
* The recruit and recall commands are restored when right-clicking on a
|
|
leader, but with new semantics -- only that leader's recruits/recalls will
|
|
be presented as options.
|
|
* The statistics window can now show per-scenario statistics.
|
|
* The sidebar now includes specials when reporting a weapon's damage.
|
|
* The sidebar now includes all specials when reporting a weapon's number of
|
|
attacks (not just swarm).
|
|
* Active/inactive highlighting for abilities and weapon specials in the
|
|
sidebar.
|
|
* The "repeat recruit" command now refers to the last recruit by the current
|
|
side, rather than the last recruit by the current game client.
|
|
* Refinements to undo stack management, sometimes allowing moves to be undone
|
|
after "update shroud now" (if those moves did not affect fog/shroud).
|
|
|
|
* Whiteboard
|
|
* Don't end turn if executing all actions in another way than using the
|
|
"end turn" button/hotkey. (bug #19901)
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fix invalid memory access crash resulting from deleting all saved games
|
|
in the Load Game dialog.
|
|
* Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924).
|
|
* Fix OOS when observe scenario 2 in a multiplayer campaign (bug #20217).
|
|
|
|
|
|
Version 1.11.0:
|
|
* Add-ons client:
|
|
* The Update Add-ons dialog has been replaced with an alternate view mode
|
|
for the main Add-ons Manager.
|
|
* The Add-ons Manager now allows filtering add-ons by installation status
|
|
(all, installed, not installed, upgradable).
|
|
* Add-ons in the Add-ons Manager are initially sorted by title instead of
|
|
the order they were originally uploaded to the server.
|
|
* Add-ons with broken/unavailable dependencies are reported to the user.
|
|
* The add-on dependencies prompt reports all recursively-resolved
|
|
dependencies, not just the direct dependencies.
|
|
* Add-on installation, upgradability, and publish status is reported as a
|
|
footnote for every list entry, plus a field in the Description dialog.
|
|
* The Add-ons Manager filter textbox is preserved during the same
|
|
connection (i.e. while installing multiple add-ons).
|
|
|
|
* Campaigns:
|
|
* Added a note to all final scenarios, stating which one is the last
|
|
scenario.
|
|
* A Tale of Two Brothers:
|
|
* Fix bug #19949: Turns left counter initially incorrect when objectives
|
|
change and turn limit is extended.
|
|
* The Chase: fixed some missing messages if no unit with role=speaker is
|
|
present.
|
|
* Descent into Darkness:
|
|
* Fix most possible cases for Darken Volk becoming "stuck"
|
|
in 09_A_Small_Favor3.
|
|
* Eastern Invasion:
|
|
* Revisions to dialogue and part of the story.
|
|
* Heir to the Throne:
|
|
* Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
|
|
when capturing them in The Elves Besieged
|
|
* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
|
|
* Legend of Wesmere:
|
|
* Fix bug #19577 - some terrain was not snow covered.
|
|
* Sceptre of Fire:
|
|
* Keep recall list at end of scenario 7
|
|
* Son of the Black Eye:
|
|
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
|
|
Civil War.
|
|
* Fixed bug #19684: Kapou'e says a different message if he kills the first
|
|
Elf in Silent Forest
|
|
* Silent Forest: the messages that appear upon killing the first Elf can be
|
|
translated differently depending on the Elf's gender
|
|
* The Hammer of Thursagan:
|
|
* Karrag now gets enough gold to actually recruit when met.
|
|
* The South Guard:
|
|
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
|
|
is seen, and if the player allies with the Elves, then both Urza Afalas
|
|
and Mal M'Brin must be defeated
|
|
* Tutorial:
|
|
* Applied patch #3203: Allow to end the scenario via the right-click menu.
|
|
* Fixed bug #19316: Narrator messages are now translated.
|
|
* Replacd $unit.type by $unit.language_name to make a string completely
|
|
translateable.
|
|
* Fixed bug #19367: Incomplete i18n in wesnoth-tutorial.
|
|
* Under the Burning Suns:
|
|
* Made it so that Kaleh gets the default AMLA after he's been fully
|
|
upgraded.
|
|
* Fix appearance of flood on wooden boards.
|
|
* Made it so that all units are rehydrated quietly upon victory in scenario
|
|
two.
|
|
* The Human Commander unit now uses the smallfoot movetype instead of
|
|
woodland.
|
|
* Display dehydration status in the sidebar.
|
|
* Ensure player always has positive gold leaving the cave in Out of the
|
|
Frying Pan.
|
|
* New and much improved AI for human messenger in "Out of the Frying Pan".
|
|
* Taking all items is now optional.
|
|
* Finding the map in scenario 3 is now useful.
|
|
* Healers now prevent dehydration instead of removing it, so they no longer
|
|
heal dehydrated units.
|
|
* New art for Dark Assassin.
|
|
|
|
* Editor:
|
|
* New gui theme, fixes the editor being broken on low resolutions.
|
|
* Smaller font for displaying the terrain information.
|
|
* Less space between the map coordinates and the terrain information
|
|
(no need to display defense value)
|
|
* More width sidebar
|
|
* Features one more editing tool per row.
|
|
* Additional brush
|
|
* Button for default zoom switching.
|
|
* Space for a second row of editing tools.
|
|
* Terrain group selection from a menu, saving a lot of space.
|
|
|
|
* Help menu:
|
|
* Added a new Add-ons section explaining add-on usage basics.
|
|
* Added more elaborate descriptions for the Units, Abilities and Weapon
|
|
Specials sections, with the intent of reducing confusion when they are
|
|
initially empty (feature request #13914).
|
|
|
|
* Language and i18n:
|
|
* New translation: Ukrainian.
|
|
* Updated translations: British English, Chinese (Simplified),
|
|
Chinese (Traditional), Dutch, Estonian, Finnish, French, Galician,
|
|
German, Greek, Hungarian, Indonesian, Irish, Italian, Japanese, Korean,
|
|
Latin, Lithuanian, Norwegian, Old English, Polish, Portuguese (Brazil),
|
|
Russian, Slovak, Spanish.
|
|
|
|
* Multiplayer:
|
|
* A New Land:
|
|
* Made it so that the "Elvish Shaman" option in the elvish unit selection
|
|
menu gets translated. Fixes bug #19677.
|
|
* Fix an accidental terrain type change in Isar's Cross.
|
|
* Fix attacker side being human in 6p_Team_Survival.
|
|
* Canceling the sides setup screen when hosting a MP game now brings the
|
|
host back to the game configuration screen first instead of returning
|
|
immediately to the lobby or (for hotseat) titlescreen (bug #7130).
|
|
|
|
* Terrain:
|
|
* New tropical forest images.
|
|
* New palm forest terrain.
|
|
* Deprecated flowers (Ggf) and Volcano (Qv) terrains removed.
|
|
Use Gg^Efm and Mv respectively.
|
|
* Fix bridge/rail transitions to each other.
|
|
* New stone, hanging, and wooden chasm bridges.
|
|
|
|
* User interface:
|
|
* Restored leader unit image in Load Game dialog (bug #18683)
|
|
* Added a "Back to Start" option to the game menu to load the current
|
|
scenario's start save if it is available (feature/bug #18027).
|
|
* Added tooltips to Load Game dialog (feature/bug #18249).
|
|
* Added a Reset All button to Hotkey Settings dialog in preferences
|
|
(feature/bug #3797)
|
|
* Map editor now displays invisible overlay terrains on main map.
|
|
* Re-fogging does not occur in the middle of the player's turn.
|
|
* Fixed provided saved game filenames being ignored when requesting to
|
|
save a MP game due to a network or OOS error (bug #19562).
|
|
* Clicking a unit does not reveal adjacent hidden units (bug #19381).
|
|
* Trying to initiate movement (or an attack) before previous movement is
|
|
finished no longer unselects the current unit (bug #19734). (The new
|
|
movement command is still deliberately ignored.)
|
|
* The recruit and recall commands no longer appear in the context menu
|
|
for shrouded or (visibly) occupied hexes.
|
|
* Fixed bug #19844: Block recruiting into shrouded hexes.
|
|
* Fixed bug #19783: Disable commands while WML menu items are executing.
|
|
* Fixed bug #19533: Both damage tooltips now take into account local factors.
|
|
|
|
* Whiteboard:
|
|
* Fixed bug #19369: Using planning mode can cause losing ability to move my
|
|
units
|
|
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
|
|
* Fixed bug #19581: Leader can still move after a planned recall.
|
|
* Shortened all context menu items.
|
|
* Fixed bug #19619: In local games, units keep ghosted appearance during
|
|
opponent's turn.
|
|
* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
|
|
* Fixed bug #19618: Problems with ending turn with impossible moves.
|
|
* Fixed bug #19615: Can see part of opponents' planned moves in local
|
|
multiplayer game.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
|
|
platforms using XDG layout (no compiled-in preferences path override).
|
|
* Fixed bug #19503 : "maximum auto saves" setting now works correctly.
|
|
* Units can now have a new value ("vision") which is used for sight range
|
|
instead of movement.
|
|
* Vision range can have its own costs now.
|
|
* Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)
|
|
|
|
|
|
Version 1.10.0:
|
|
* Campaigns:
|
|
* Legend of Wesmere:
|
|
* Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
|
|
player after the arrival of Kalenz.
|
|
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
|
|
Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian,
|
|
Old English, Polish, Serbian, Slovak, Spanish.
|
|
|
|
* Multiplayer:
|
|
* Allow tab completion of player names in commands (bug #19284).
|
|
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
|
|
has a faction not in the default era, a standard set of units (aimed at
|
|
Khalifate) is used now.
|
|
* Fixed bug #19083: allow attack to happen normally without causing OOS if
|
|
turn time runs out in attack selection dialog.
|
|
|
|
* Whiteboard:
|
|
* Fixed bug #18635: Percentage not displayed for units selected at their
|
|
future position.
|
|
* Fixed bug #19142: attacks can be simulated between units (for which this
|
|
shouldn't be possible).
|
|
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
|
|
* Fixed bug #19222: After 'delete planned action', the unit is almost
|
|
invisible.
|
|
* Fixed turn not finishing when moves were planned for future turns.
|
|
|
|
|
|
Version 1.9.14:
|
|
* AI:
|
|
* Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select
|
|
attacks.
|
|
|
|
* Campaigns:
|
|
* Sceptre of Fire:
|
|
* New set of portraits.
|
|
|
|
* Language and i18n:
|
|
* Changed font used for CJK languages to DroidSans.
|
|
* Updated translations: British English, Chinese (Simplified), Czech, Dutch,
|
|
Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian,
|
|
Slovak, Spanish.
|
|
|
|
|
|
Version 1.9.13:
|
|
* Language and i18n:
|
|
* Updated translations: British English, Czech, Dutch, French, Galician,
|
|
German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish,
|
|
Russian, Serbian.
|
|
|
|
* Multiplayer:
|
|
* Fix user interface set to side 1 when entering linger mode
|
|
(bug #15847).
|
|
* Fixes showing of larger portraits on smaller screens
|
|
(bugs #17961 and #18686).
|
|
|
|
* Unit changes and balancing:
|
|
* Changed the Lancer's and the Deathblade's AMLA requirements to conform to
|
|
the current AMLA standards.
|
|
|
|
* User interface:
|
|
* Fixed bug #19118: Default theme: coordinates overlap with the clock status
|
|
panel on small horizontal resolutions. Also fixed for the widescreeen
|
|
theme.
|
|
* Made it so that "AM"/"PM" show up in the default and widescreen themes
|
|
on the lowest supported resolutions.
|
|
|
|
* Whiteboard:
|
|
* Display turn numbers on multi-turn planned moves.
|
|
* Fix attacks not finishing but still being transmitted over the network when
|
|
executing all actions.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Forward ported a new version of multiplayer chat log history dialog.
|
|
* Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial.
|
|
* Added NativeClient port.
|
|
* Optimized screen update (zooming, ToD change) and framerate.
|
|
|
|
|
|
Version 1.9.12:
|
|
* Language and i18n:
|
|
* Updated translations: British English, Czech, French, German, Hungarian,
|
|
Indonesian, Italian, Latin, Latvian, Old English, Russian, Slovak.
|
|
|
|
* Multiplayer:
|
|
* Fixed missed side init if controller changes at side progression
|
|
(bug #16299).
|
|
* Fixed user interface not updated if controller changes (bug #19056).
|
|
|
|
* Whiteboard:
|
|
* Fix invalid actions not being detected until another action is created
|
|
* Erase invalid actions when you try to execute them
|
|
* Remove Suppose Dead action (until we can find a better UI for it)
|
|
* Fix bug #18774: Recalling with the whiteboard enabled causes crash
|
|
* Fix bug #19061: Crash on starting most campaign scenarios
|
|
* Fix getting "not enough gold" message when executing planned recruits/recalls
|
|
* Re-enabled multi-turn moves
|
|
* Various tweaks to visuals
|
|
|
|
|
|
Version 1.9.11:
|
|
* Language and i18n:
|
|
* Updated translations: British English, Dutch, French, Finnish, Galician,
|
|
Indonesian, Italian, Korean, Latvian, Lithuanian, Old English.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed disappearing UI buttons after changing windowed/fullscreen mode
|
|
or display resolution in Preferences during a game.
|
|
|
|
|
|
Version 1.9.10:
|
|
* Campaigns:
|
|
* Descent into Darkness:
|
|
* A Small Favor, part 1: used 24 hour ToD.
|
|
* Son of the Black Eye:
|
|
* To the Harbor of Tirigaz: used 24 hour ToD.
|
|
* Under the Burning Suns
|
|
* Subterranean Struggle: no longer possible to win by allowing allies to
|
|
die.
|
|
* Across the Harsh Sands: the Black Hand oasis is no longer possible to
|
|
enter without triggering the bandits.
|
|
|
|
* Graphics:
|
|
* New Animations:
|
|
* Goblin spearman run SE.
|
|
* Merman fighter attack SE.
|
|
* Terrain:
|
|
* Tall encampment keep can now be placed next to the tent encampment keep.
|
|
* Forest/hill terrain combinations no longer appear black on the minimap
|
|
* Default team color always applied last; fixes bug #18817
|
|
* Removal of Khalifate unit images.
|
|
|
|
* Language and i18n:
|
|
* Made it so that all of the Hangul Syllables block is covered by the
|
|
font-loading code.
|
|
* Updated translations: British English, Czech, Dutch, Finnish, Galician,
|
|
Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
|
|
Old English, Portuguese (Brazil), Russian, Slovak, Swedish.
|
|
|
|
* Multiplayer:
|
|
* New map: Aethermaw.
|
|
* Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison.
|
|
|
|
* Terrain:
|
|
* Oasis may be placed on any terrain, aliased to base.
|
|
* New rotting variant for wooden bridge.
|
|
|
|
* Unit changes and Balancing
|
|
* All mounted units now have forest defense capped at 30%. This reduces their
|
|
defense on forested hills from 40% to 30%
|
|
* Forests now give best defense and worst movement on all terrain,
|
|
not just hills - fixes bug #18216.
|
|
* The XP required for an AMLA is now 50*level (and 25 for level 0) instead of
|
|
always 150.
|
|
* Increased the HP of the Great Mage from 55 to 60.
|
|
* Increased the ranged attack of the Footpad from 4-2 to 5-2.
|
|
* Removal of the Khalifate units, faction and era.
|
|
|
|
* User interface:
|
|
* Removed waypoints UI feature ('w' key) since the whiteboard provides
|
|
similar functionality.
|
|
* Added option in advanced preferences that allows the twelve-hour clock
|
|
format to be used.
|
|
* Reenabled "delay shroud updates".
|
|
* Slowed units are now tinted to be recognizable at a glance.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Reintroduced the "Liminal" alignment. Liminal units fight best during
|
|
twilight.
|
|
* Fix gold carryover if loading a save created in linger mode (bug #16111).
|
|
|
|
|
|
Version 1.9.9:
|
|
* Campaigns:
|
|
* Under the Burning Suns:
|
|
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
|
|
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain.
|
|
|
|
* Graphics:
|
|
* Terrains:
|
|
* Added Gray Coastal Reef and Tropical Coastal Reef.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, Estonian, French, Galician, Greek,
|
|
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
|
|
Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* A New Land:
|
|
* Fixed 'agriculture' not getting translated sometimes and research
|
|
for agriculture not getting counted if the research order wasn't
|
|
changed. (bug #16477)
|
|
* Options to share knowledge with those who have learned everything about
|
|
whatever are no longer shown. (bug #14822)
|
|
|
|
* Music and sound effects:
|
|
* New track "Battle Epic" by Doug Kaufman.
|
|
|
|
* Unit changes and balancing:
|
|
* Decreased cost of Giant Rat from 13 to 6.
|
|
* Various changes to the defense, movement and resistances of the Giant Rat.
|
|
* Increased the XP requirements of the Arif from 40 to 47.
|
|
* Increased the cost of the Falcon from 10 to 12.
|
|
* Decreased the beak and claw attack of the Falcon by one each to 2-3 and
|
|
5-1.
|
|
* Decreased the HP of the Falcon from 19 to 18.
|
|
* Increased the XP requirements of the Falcon from 20 to 24.
|
|
* Increased the XP requirements of the Hakim from 33 to 39.
|
|
* Decreased the HP of the Jundi from 36 to 32.
|
|
* Increased the XP requirements of the Jundi from 35 to 44.
|
|
* Increased the cost of the Khaiyal from 20 to 21.
|
|
* Decreased the blade resistance of the Khaiyal from 30% to 20%.
|
|
* Decreased the pierce resistance of the Khaiyal from 0% to -10%.
|
|
* Decreased the impact resistance of the Khaiyal from 10% to 0%.
|
|
* Increased the melee attack of the Mighwar from 7-5 to 8-5.
|
|
* Decreased the HP of the Mighwar from 57 to 53.
|
|
* Increased the melee attack of the Monawish from 6-4 to 7-4.
|
|
* Decreased the HP of the Monawish from 45 to 41.
|
|
* Decreased the HP of the Naffat from 32 to 28.
|
|
* Increased the XP requirements of the Naffat from 38 to 44.
|
|
* Increased the cost of the Naffat from 17 to 19.
|
|
* Decreased the melee attack of the Qatif-al-nar to 10-2.
|
|
* Decreased the ranged attack of the Qatif-al-nar to 8-3.
|
|
* Increased the XP requirements of the Rasikh from 40 to 150.
|
|
* Decreased the melee attack of the Tineen to 10-3.
|
|
* Decreased the impact resistance of the Falcon line from 0% to -10%.
|
|
* The Falcon line now gets 2 traits, one normal trait and the feral trait.
|
|
* The Naffat line is no longer able to get the strong trait.
|
|
* Converted units with khalifatelightfoot to khalifatefoot movetype:
|
|
* Increased the fire resistance from -10% to 0% (Hakim only).
|
|
* Increased the impact resistance from -20% to -10%.
|
|
* Increased the village defense from 50% to 60%.
|
|
* Removed the khalifatelightfoot movetype.
|
|
* Changes to khalifatefoot movetype:
|
|
* Increased the frozen defense from 20% to 30%.
|
|
* Changes to khalifatearmoredfoot movetype:
|
|
* Increased the shallow water and swamp mp from 2 to 3.
|
|
* Decreased the mushroom grove defense from 50% to 40%.
|
|
* Changes to the khalifatehorse movetype:
|
|
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
|
|
4 in all cases.
|
|
* Increased the forest mp cost from 2 to 3.
|
|
* Decreased the frozen mp cost from 4 to 2.
|
|
* Decreased the swamp defense from 30% to 20%.
|
|
* Decreased the cave defense from 40% to 20%.
|
|
* Decreased the mushroom grove defense from 40% to 20%.
|
|
* Increased the frozen defense from 10% to 30%.
|
|
* Increased the impact resistance from -10% to 0%.
|
|
* Changes to the khalifatearmoredhorse movetype:
|
|
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
|
|
4 in all cases.
|
|
* Increased the reef mp cost from 2 to 3.
|
|
* Decreased the frozen mp cost from 4 to 2.
|
|
* Decreased the cave defense from 40% to 20%.
|
|
* Decreased the mushroom grove defense from 40% to 20%.
|
|
* Increased the frozen defense from 10% to 30%.
|
|
* Increased the swamp defense from 10% to 20%.
|
|
* Decreased the hill defense from 60% to 50%.
|
|
|
|
* User interface:
|
|
* Whiteboard planning system:
|
|
* Added support for planning multi-turn moves.
|
|
* Added the option to hide allies' plans during a network game.
|
|
* Made action numbers colored according to team color.
|
|
* Made plan execution halt upon discovering hidden units.
|
|
|
|
|
|
Version 1.9.8:
|
|
* Language and i18n:
|
|
* Updated translations: British English, Estonian, Indonesian, Irish,
|
|
Latin, Old English, Russian, Vietnamese.
|
|
|
|
* User interface:
|
|
* Moved Animate Map option from Advanced Preferences to Display.
|
|
* Moved Reverse Time Graphics option to Advanced Preferences.
|
|
* Moved Scroll Tracking of Unit Actions display option to Advanced
|
|
Preferences, renamed to Follow Unit Actions.
|
|
* Moved Unit Standing Animations option from Advanced Preferences to
|
|
Display.
|
|
* Sort the Recruit menu by localized unit type names.
|
|
* Support for gamepads/joysticks.
|
|
* Whiteboard planning system:
|
|
* Added a new planned action type: "Suppose dead".
|
|
* Changed behavior of invalid actions (no longer immediately discarded).
|
|
* Disabled undo while planning mode is active.
|
|
* Made whiteboard plans visible to allied network players.
|
|
|
|
* Miscellaneous and bugfixes:
|
|
* Fixed bug #18117, saved games with Qatif-al-nar became corrupted.
|
|
* Fixed bug #18120, where Khalifate units were not getting the default AMLA.
|
|
|
|
|
|
Version 1.9.7:
|
|
* Graphics:
|
|
* Terrains:
|
|
* Modified Deep Water tiles for greater contrast with Shallow
|
|
* New Dead Great Tree
|
|
* Portraits:
|
|
* Drake Warden
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Afrikaans, British English, Chinese (Traditional),
|
|
Galician, German, Greek, Indonesian, Irish, Japanese, Korean, Latin,
|
|
Lithuanian, Old English, Portuguese (Brazil), Serbian, Spanish, Swedish,
|
|
Vietnamese.
|
|
|
|
* Miscellaneous and bugfixes:
|
|
* Support for leader specific recruit lists.
|
|
|
|
|
|
Version 1.9.6:
|
|
* Graphics:
|
|
* Portraits:
|
|
* Added portrait for Khalifate Hakim.
|
|
* Terrains:
|
|
* New Igloo village
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Afrikaans, British English, Dutch, French, Galician,
|
|
German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
|
|
Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* New era: the default+Khalifate era adds a new faction for multiplayer play.
|
|
* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
|
|
* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
|
|
Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
|
|
|
|
* Unit changes and balancing:
|
|
* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
|
|
* Decreased the HP of the Cavalryman from 38 to 34.
|
|
* Decreased the HP of the Dragoon from 53 to 49.
|
|
* Decreased the HP of the Cavalier from 68 to 64.
|
|
* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
|
|
|
|
* User interface:
|
|
* Patch #2625: added a GUI interface to changing control in multiplayer
|
|
games. The command to access it is currently :give_control
|
|
|
|
|
|
Version 1.9.5:
|
|
* Graphics:
|
|
* Portraits:
|
|
* New portrait for Drake Enforcer/Thrasher.
|
|
* Terrains:
|
|
* Moved the ruined desert castle to core.
|
|
* New and improved swamp villages.
|
|
* New and improved tropical villages.
|
|
* New ruined desert keep.
|
|
* New stones and sand drifts embellishment.
|
|
* New tall encampment keep.
|
|
* New water lilies embellishment.
|
|
* Other:
|
|
* New elf-style flag.
|
|
|
|
* Language and i18n:
|
|
* New translation: Old English.
|
|
* Updated translations: British English, Chinese (Simplified),
|
|
Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German,
|
|
Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* Don't show team labels to observers.
|
|
* Renamed /adminmsg command to /report to better reflect its use.
|
|
|
|
* User interface:
|
|
* Add 1.25, 1.75 and 3.0 animation speed factors to display preferences.
|
|
* Fixed the problem with black lines in the minimap.
|
|
|
|
* Miscellaneous and bugfixes:
|
|
* Fixed replay OOS issue triggered by time-of-day areas in scenarios.
|
|
* Removed support for TinyGUI: Devices with a resolution below 800x480 are
|
|
not supported anymore.
|
|
* The minimum screen resolution is now 800x480 instead of 800x600.
|
|
|
|
|
|
Version 1.9.4:
|
|
* Campaigns:
|
|
* Delfadors Memoirs:
|
|
* Fixed bug #17273: Made difficulty selection conform to the style of all
|
|
other mainline campaigns.
|
|
* Descent into Darkness:
|
|
* New set of portraits.
|
|
* Eastern Invasion:
|
|
* Fixed bug #15950: Made 11_Captured remove units from recall list,
|
|
preventing units being 'healed' upon load.
|
|
|
|
* Graphics:
|
|
* Terrain: added transitions for the wood floor
|
|
|
|
* Language and i18n:
|
|
* New translation: Irish.
|
|
* Updated translations: Dutch, Finnish, Galician, German, Hebrew, Japanese,
|
|
Korean, Lithuanian, Russian, Slovak, Vietnamese.
|
|
|
|
* User interface:
|
|
* New add-ons description dialog with further details, including bundled
|
|
translations.
|
|
* Increase text area dimensions on story screens and improve space use on
|
|
smallgui configurations.
|
|
|
|
|
|
Version 1.9.3:
|
|
* Campaigns:
|
|
* Descent into Darkness:
|
|
* Allow Darken Volk to open gates in A Small Favor part 3.
|
|
* The Rise of Wesnoth:
|
|
* New portraits for Jevyan, Typhon and Rithrandil.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Dutch, Finnish, German, Italian, Japanese, Korean,
|
|
Portuguese (Brazil), Spanish, Vietnamese.
|
|
|
|
* Graphics:
|
|
* Terrain:
|
|
* Fixed display of UMC castles (which were being overdrawn by regular human
|
|
castles).
|
|
* Added ruined cottage and ruined hill village.
|
|
* Added a fence embellishment terrain.
|
|
|
|
|
|
Version 1.9.2:
|
|
* Campaigns:
|
|
* Descent into Darkness:
|
|
* Made 'Alone at Last' easier.
|
|
* Legend of Wesmere:
|
|
* Map updates.
|
|
* Implemented gold carryover between the multiplayer chapters.
|
|
* Added extra keeps to keep up with the growing number of leaders.
|
|
* Heir to the Throne:
|
|
* Fixed a bug causing Warven in 'Cliffs of Thoria' not able to move through
|
|
mountains.
|
|
* Liberty:
|
|
* New set of portraits.
|
|
* Changed Relnan's character to a woman.
|
|
* New (unanimated) sprites for the Rogue Mage unit line.
|
|
* Various balancing changes to the Rogue Mage unit line.
|
|
* Northern Rebirth:
|
|
* Make it possible to choose whether a unit should pick up the
|
|
Rod of Justice or not.
|
|
* The Rise of Wesnoth:
|
|
* New set of portraits, except for Jevyan and Rithrandil.
|
|
* Gave Jevyan's familiar a custom unit type.
|
|
* Sceptre of Fire:
|
|
* Thursagan can now advance to Dwarvish Arcanister.
|
|
* New (unanimated) sprites for the Dwarvish Miner.
|
|
* Son of the Black Eye:
|
|
* Changes to the objectives and gameplay of 'Clash of Armies'.
|
|
* The South Guard:
|
|
* New portrait for Mal M'Brin.
|
|
|
|
* Graphics:
|
|
* Terrain:
|
|
* Any Castle or Keep except Dwarvish can now be combined without large gaps
|
|
or extra walls.
|
|
* New graphics for wooden bridges.
|
|
* Added variant of chasm bridge for over water.
|
|
* New transitions from all Hills and Mountains to Water.
|
|
* A new desaturated color of ocean and shallow water.
|
|
* Much improved lava transitions.
|
|
* New Waterfall automatically placed between chasm and water or swamp.
|
|
* Added Ruined Human City terrain.
|
|
* Animations:
|
|
* Standing anims: Fencer, Spearman, Dwarf Guard.
|
|
* Idle anims: 2 for the Spearman.
|
|
* Fixed drakes flying or not flying over all the correct terrains.
|
|
* Portraits: Drake Blademaster, Hurricane Drake, Drake Flameheart, alternate
|
|
Swordsman.
|
|
* Units: New base frame and animations for Mudcrawler.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Traditional), Czech, Dutch, Galician,
|
|
German, Indonesian, Italian, Japanese, Korean, Lithuanian,
|
|
Portuguese (Brazil), Russian, Shavian, Slovak, Slovenian, Vietnamese.
|
|
|
|
* Unit changes and balancing:
|
|
* Decreased the physical resistances of the Dwarvish Scout and Dwarvish
|
|
Pathfinder to 10% and those of the Dwarvish Explorer to 20%.
|
|
* Decreased the village defense of Chocobone from 60% to 40%.
|
|
* Fixed villages on snow and sand hills providing worst instead of best
|
|
movement.
|
|
|
|
* User interface:
|
|
* Improved the layout of the title screen and fixed several bugs in it.
|
|
* Whiteboard planning system:
|
|
* Fixed a crash when creating a planned move when playing Wesnoth on
|
|
Windows.
|
|
* New "Execute all actions" command bound to CTRL+y.
|
|
|
|
|
|
Version 1.9.1:
|
|
* Campaigns:
|
|
* A Tale of Two Brothers:
|
|
* New portraits for Arne and Bjarn.
|
|
* Dead Water:
|
|
* Fixed the last scenario not working due to an 'unknown scenario' error.
|
|
* Descent into Darkness:
|
|
* Fixed the 'A Small Favor' scenarios being unbeatable.
|
|
* Eastern Invasion:
|
|
* Increased Owaec's hitpoints and attack stats, and added a new weapon
|
|
special to his morningstar on levels 2 and 3.
|
|
* Legend of Wesmere:
|
|
* Splitted the multiplayer port into five chapters with 3 difficult levels each.
|
|
* (Beta) Chapter one, a two player campaign, ends after scenario 3.
|
|
* (Beta) Chapter two, a three player campaign, ends after scenario 7.
|
|
* (Alpha) Chapter three, a four player campaign, ends after scenario 13.
|
|
* (Alpha) Chapter four, a four player campaign, ends after scenario 17.
|
|
* (Alpha) Chapter five, a two player campaign, ends with the single player version.
|
|
* There is no savefile compatibility between saves from an older version
|
|
of Wesnoth.
|
|
* Scenarios
|
|
* Scenario one's objectives changed.
|
|
* Completed a rewrite of scenario 5, changing the objectives, ai and
|
|
game mechanism slightly.
|
|
* Scenario 7
|
|
* Shortened by letting the orcs flee if their numbers went too low.
|
|
* The player can choose between two different starting positions for
|
|
Olurf.
|
|
* Rebalanced Scenario 14.
|
|
* Miscellaneous and bug fixes:
|
|
* Renamed some of the locations at the Kalian to fit with the map
|
|
changes.
|
|
* Fixed scenario number 5 where the gold carrier's overlay was not
|
|
removed.
|
|
* Fixed the bug with the army split up before scenario number 9.
|
|
* Map and coding updates regarding the new terrain types and graphics.
|
|
* Added keeps to every scenario to match the number of leaders
|
|
(singleplayer) or sides (multiplayer).
|
|
* Removed the obselete Haldric the second portrait.
|
|
* The Rise of Wesnoth:
|
|
* Made surprise enemy spawns appear in a less immediately dangerous way in
|
|
'The Midlands', 'The Swamp of Esten', 'Peoples in Decline',
|
|
'A Rough Landing', 'The Vanguard', 'Return of the Fleet' and
|
|
'Rise of Wesnoth'.
|
|
* Clarified the early finish bonus conditions in 'Fallen Lich Point' and
|
|
'Sewer of Southbay'.
|
|
* Allowed Merman Hunters to be recruited alongside Merman Fighters.
|
|
* The South Guard:
|
|
* Fixed a bug causing a freeze at the beginning of 'The Long March'.
|
|
|
|
* Graphics:
|
|
* New animations: Merman Hunter ranged animation and defence, Warrior se
|
|
attack and defence, Drake Flare and Flameheart leadership.
|
|
* New portraits: Inferno Drake, Mermaid Initiate alternate, Goblin spearman
|
|
alternate
|
|
* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
|
|
* Improved Terrain: Desert Mountains, all 3 Dirts, all 3 cobbled roads.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
|
|
German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian,
|
|
Slovak, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* Updated maps: 4p Hamlets.
|
|
* Updated most of the maps taking advantage of the new terrains.
|
|
|
|
* Unit changes and balancing:
|
|
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
|
|
* Decreased the XP requirement of the Mage from 60 to 54.
|
|
* Decreased the XP requirement of the White Mage from 150 to 136.
|
|
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
|
|
* Added the Ghast unit from DiD to core with new base frame and animations.
|
|
* All bats are now given a 'feral' trait which caps their defense on villages
|
|
to 40% and also making them receive only one random trait.
|
|
* All villages except for water and swamp villages are now aliased to both
|
|
village and the terrain they're placed on, giving best movement and defense
|
|
of both.
|
|
|
|
* User interface:
|
|
* Use red/green color for damage in sidebar when modified by bonus/malus.
|
|
* Damage type tooltip now also shows damage after resistance calculation.
|
|
* Placing a waypoint on a capturable village will now make the unit pause
|
|
there to capture it (FR#16603).
|
|
|
|
* Miscellaneous:
|
|
* Removed: statistics upload code.
|
|
* Optimize cache creation and loading.
|
|
* Various framerate optimizations.
|
|
|
|
|
|
Version 1.9.0:
|
|
* Campaigns:
|
|
* An Orcish Incursion:
|
|
* Made 'Valley of Trolls' easier on the easiest difficulties.
|
|
* Dead Water:
|
|
* New campaign added to mainline (Intermediate level, 13 scenarios).
|
|
* Descent into Darkness:
|
|
* 'A Small Favor' (part 1) now gives an early finish bonus.
|
|
* Dela is no longer invulnerable in 'Alone at Last' but cannot be safely
|
|
assassinated.
|
|
* Eastern Invasion:
|
|
* New (unanimated) sprites for Owaec.
|
|
* Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'.
|
|
* Heir to the Throne:
|
|
* Made 'Cliffs of Thoria' much easier.
|
|
* Liberty:
|
|
* Increased the difficulty of 'Unlawful Orders', 'The Grey Woods' and 'The
|
|
Hunters' and 'Glory'.
|
|
* Northern Rebirth:
|
|
* In Showdown, you recover full gold only if Sisal survived the previous
|
|
scenario.
|
|
* Sceptre of Fire:
|
|
* Fixed bug #16406: Fixed broken AI in first scenario.
|
|
* The South Guard:
|
|
* A new set of story art by Scavenger.
|
|
* In 'Vengeance', the final objective is now revealed at the beginning of
|
|
the scenario.
|
|
* New images for the Infantry Lieutenant and Commander by Rhyging5
|
|
* Scenarios in Eastern Invasion, Liberty, Northern Rebirth, Son of the
|
|
Black-Eye and The Rise of Wesnoth which feature computer-controlled allies
|
|
now allow you to affect their behavior via the right-click menu.
|
|
|
|
* Graphics:
|
|
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
|
|
tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
|
|
etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
|
|
wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
|
|
hewn cave wall, earthy cave floor, earthy cave wall,
|
|
and earthy hewn cave wall.
|
|
* Improved Terrains: animated water and swamp, grass, savanna, desert road, cobbled
|
|
road, human city village, overgrown path, and chasm.
|
|
* New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
|
|
alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
|
|
Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,
|
|
Loyalist Swordsman alternate, Drake Fighter, Burner.
|
|
* New Animations: Drake Flare and Flameheart (leading animation still
|
|
missing), Dwarf Lord ranged attack, Dwarf Guard melee attack, Dwarf
|
|
Pathfinder idle, Ruffian attack and defend, Spearman s and se attack.
|
|
* New base frame and animations for Armageddon Drake.
|
|
* Two new flag styles.
|
|
* Animate terrain in editor
|
|
|
|
* Language and i18n:
|
|
* Updated translations: British English, Catalan, Chinese (Simplified),
|
|
Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, Galician,
|
|
German, Hungarian, Indonesian, Italian, Japanese, Latin, Latvian,
|
|
Lithuanian, Polish, Russian, Serbian, Spanish, Slovak, Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* Updated map: Ruins of Terra-Dwelve.
|
|
* Fixed bug #15865: missing WML Child error.
|
|
* Added the winner of the first Wesnoth map competition, the 2 player map
|
|
"Elensefar Courtyard" by krotop.
|
|
|
|
* Music and sound effects:
|
|
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
|
|
* New sounds for wolves and wolf riders.
|
|
* New track "Silvan Sanctuary" by Mattias Westlund
|
|
|
|
* Units:
|
|
* Giant Rat moved from DiD to core.
|
|
|
|
* User interface:
|
|
* Added dialog for installation of add-on dependencies
|
|
* Show join and observe buttons per row in the lobby.
|
|
* Fixed bug #15716: Lobby crash when refreshing with filtered out games.
|
|
* Fixed bug #14730: Tab completion not working in the new lobby.
|
|
* Damage in sidebar now also take account of time of day and leadership.
|
|
* Tooltips of sidebar show more infos.
|
|
* Clicking on some elements of sidebar now open the related help page.
|
|
* Display weapon stats in recruit/recall dialog the same way as in sidebar.
|
|
* Remember recall list sorting order.
|
|
* New mouseover image instead of simply highlighting the hex
|
|
* Allow checking out terrain defense for units when it's not your turn.
|
|
* Tab completion for :commands and units search function
|
|
* Improved objectives dialogs and made them display more information of turn
|
|
limits and gold carryover in mainline campaigns.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* All villages except water and swamp villages can now be placed on any base
|
|
terrain.
|
|
* Introduced a new allignement called "Liminal". Those units fight best during the twilight times of day.
|
|
|
|
|
|
Version 1.8.0:
|
|
* Campaigns:
|
|
* Descent into Darkness:
|
|
* Added new Giant Rat base frame and animations.
|
|
* Legend of Wesmere:
|
|
* Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
|
|
* Fixed bug #15679: Scenario 17: leader of side 2 is missing.
|
|
* Fixed bug #15680: Scenario 18: wrong recruitment options.
|
|
* Under the Burning Suns:
|
|
* Scenario 2: speed up AI turn.
|
|
|
|
* Graphics:
|
|
* New Cave Spider and Cuttle Fish graphics.
|
|
|
|
* Language and i18n:
|
|
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
|
|
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
|
|
Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
|
|
|
|
* Multiplayer:
|
|
* Updated maps: Cynsaun Battlefield.
|
|
|
|
* Music and sound effects:
|
|
* Fixed bug #15668: The lobby will play a random music playlist, configured
|
|
by [lobby_music], instead of looping the main menu song.
|
|
* Fixed bug #15669: The titlescreen will play a random music playlist,
|
|
configured by [titlescreen_music], instead of looping the main menu song.
|
|
The first song played will still always be the main_menu theme.
|
|
|
|
* Miscellaneous and bug fixes:
|
|
* Fixed bug #13882: Map which is invalid aborts map selection.
|
|
* Fixed bug #15545: Recall list gone after loading savegame created in
|
|
linger mode.
|
|
* Fixed bug #15598: Can't move units after reloading game.
|
|
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
|
|
starting gold.
|
|
|
|
|
|
Version 1.7.15-1.8rc1:
|
|
* AI:
|
|
* Set RCA AI to be the default AI for single-player campaigns.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Chinese (Traditional), Czech, German, Hungarian,
|
|
Japanese, Serbian.
|
|
|
|
* Multiplayer:
|
|
* Fix bug #15541: fix OOS on [unit] tag generating different
|
|
traits because of usage of local RNG instead of MP RNG.
|
|
* Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
|
|
unit advancement not properly synced across the network.
|
|
|
|
* Music and sound effects:
|
|
* Added new music track, "Weight of Revenge" by Doug Kaufman
|
|
|
|
* User interface:
|
|
* Avoid the scrollbar on the entire MP lobby when possible.
|
|
|
|
|
|
Version 1.7.14-1.8beta7:
|
|
* Language and i18n:
|
|
* Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
|
|
Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.
|
|
|
|
* Multiplayer:
|
|
* Fixed A New Land not working when there are empty sides.
|
|
|
|
* User interface:
|
|
* The empty spots in the game list in the lobby are gone.
|
|
* Fix redraw glitches in the MP lobby
|
|
|
|
* Miscellaneous and bugfixes:
|
|
* Fix WML-generated units and MP leaders receiving only the Neutral
|
|
alignment.
|
|
|
|
|
|
Version 1.7.13-1.8beta6:
|
|
* Campaigns:
|
|
* Fixed a bug in several scenarios causing some enemy units to disappear when
|
|
loading a save.
|
|
|
|
* Graphics:
|
|
* Add and wire two new Drake attack icons.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Czech, Finnish, French, German, Hungarian, Italian,
|
|
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian.
|
|
|
|
* Multiplayer:
|
|
* An early test version of the multiplayer port of "Legend of Wesmere"
|
|
is available when starting wesnoth with the commandline argument "--debug".
|
|
|
|
* User interface:
|
|
* Fold several player groups by default in the lobby.
|
|
|
|
|
|
Version 1.7.12-1.8beta5:
|
|
* Campaigns:
|
|
* Fixed a bug in several scenarios causing some enemy units to disappear when
|
|
loading a save.
|
|
|
|
* Graphics:
|
|
* Improved the background for the new dialogs.
|
|
* Improved the speed of the MP lobby.
|
|
|
|
* Language and i18n:
|
|
* Updated translations: Czech, Finnish, French, German, Hebrew, Italian,
|
|
Latin, Russian, Shavian, Slovak, Spanish.
|
|
|
|
* Multiplayer:
|
|
* Dummy sides no longer get a turn, e.g. the status in Caves of the Basilisk
|
|
|
|
* Music and sound effects:
|
|
* New version of sad.ogg (Sad music) by Tyler Johnson.
|
|
|
|
* Miscellaneous:
|
|
* Fix errors in tutorial when the player unexpectedly kills certain
|
|
enemy units, in tutorial scenario 2.
|
|
* Orcs can no longer play twice every turn in tutorial scenario 2.
|
|
|
|
|
|
Version 1.7.11-1.8beta4:
|
|
* Language and translations:
|
|
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
|
|
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish.
|
|
|
|
* User interface:
|
|
* Scrollbar buttons now keep scrolling when kept pressed down.
|
|
|
|
* Graphics:
|
|
* Mainline now consistently uses the loyalty overlay from Dead Water.
|
|
* Portraits for the Four Oracles in DM.
|
|
|
|
|
|
Version 1.7.10-1.8beta3:
|
|
* Campaigns:
|
|
* Under the Burning Suns:
|
|
* Fix locations of some items in "In the domain of the dwarves".
|
|
* Graphics:
|
|
* Added attack icon for Drake Ram attack, and for UtBS's Giant Ant.
|
|
|
|
* Language and translations:
|
|
* Updated translations: French, German, Hungarian, Italian, Latvian,
|
|
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
|
|
|
|
* User interface:
|
|
* Ctrl-f for fullscreen works again in the MP lobby.
|
|
* Don't reserve space for scrollbars in message dialogs.
|
|
* Resizing the MP lobby no longer crashes randomly
|
|
|
|
* Units
|
|
* Change Drake Flare and Flameheart weapon names to match new weapons.
|
|
* Decreased the speed of the dwarvish scout line by one.
|
|
* Reduced the movecosts over frozen terrain for the dwarvish scout line.
|
|
|
|
|
|
Version 1.7.9-1.8beta2:
|
|
* Campaigns:
|
|
* The Rise of Wesnoth:
|
|
* Removed the Undead trait from several custom bat units.
|
|
|
|
* Graphics:
|
|
* New animations for the Chocobone.
|
|
* Change which Orc Grunt portrait appears is the default.
|
|
* New portrait for Orc Warrior
|
|
* New portrait for Hamel (tHoT)
|
|
|
|
* Language and translations:
|
|
* Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
|
|
Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
|
|
|
|
* Multiplayer:
|
|
* Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
|
|
Badlands, Sablestone Delta.
|
|
|
|
* User interface:
|
|
* Increasing the size of the MP lobby works properly.
|
|
* Fix waypoints ignored for multi-turns moves.
|
|
* Toggle waypoint now works for each one, not just the last.
|
|
* Reclick on the selected unit now clear all waypoints.
|
|
|
|
|
|
Version 1.7.8-beta1:
|
|
* Campaigns:
|
|
* Under the Burning Suns:
|
|
* Do not allow player units to get pass the Dwarf Ghost
|
|
without completing the side quest in Tunnels of the Trolls.
|
|
|
|
* Graphics:
|
|
* New base frames for Drake Flare, Flameheart.
|
|
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts).
|
|
|
|
* Language and translations:
|
|
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
|
|
Latin, Lithuanian, Portuguese (Brazil), Russian.
|
|
|
|
* User interface:
|
|
* Fixed storyscreen buttons occasionally disappearing.
|
|
* Improved display order of unit healing. (patch #1343)
|
|
* Switched to the new MP lobby.
|
|
|
|
* Miscellaneous
|
|
* Add recruitment anims for the Sky and Hurricane Drakes.
|
|
|
|
|
|
Version 1.7.7:
|
|
* AI:
|
|
* Fix a serious enough bug in ai targeting. The bug caused the AI, in
|
|
certain situations, to make weird shuffle-doing-nothing moves and not seek
|
|
enemies or their villages.
|
|
|
|
* Language and translations:
|
|
* New translations: Shavian.
|
|
* Updated translations: Czech, Dutch, Estonian, Finnish, German, Hungarian,
|
|
Lithuanian, Russian, Serbian, Slovak, Spanish.
|
|
|
|
* Multiplayer:
|
|
* Updated map: The Manzivan Traps
|
|
|
|
* Units:
|
|
* Removed Elder Wose and Shock Trooper from random_leader of the default era.
|
|
* Removed Ancient Wose and Iron Mauler from random_leader of the AoH era.
|
|
* New animation WML and macros for the Drakes.
|
|
* Increased the XP required to advance for the Orcish Assassin from 30 to 34.
|
|
* Changed the cold resistance of the naga line from -20% to 0%.
|
|
|
|
* User interface:
|
|
* Add-ons descriptions are displayed according to filtering in
|
|
the download list.
|
|
* In recall dialog, use different color and brightness for XP and level.
|
|
|
|
* Miscellaneous and bugfixes:
|
|
* Fixed broken ambush/invisibility at first turn.
|
|
|
|
|
|
Version 1.7.6:
|
|
* AI:
|
|
* In some campaigns, such as in Legend of Wesmere, allied AI sides can now
|
|
recall their veterans from earlier scenarios.
|
|
* AI will now recruit somewhat more intelligently.
|
|
* In some campaigns, such as in Legend of Wesmere, allied AI sides can now
|
|
be given hints about where their leader should relocate.
|
|
|
|
* Graphics:
|
|
* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt,
|
|
Spectre, Shadow
|
|
* When a unit reach a new level, a floating label indicates it.
|
|
|
|
* Language and translations:
|
|
* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
|
|
Italian, Lithuanian, Russian, Serbian, Spanish.
|
|
* New translations: Vietnamese.
|
|
|
|
* Multiplayer:
|
|
* New map: 4p Ruins of Terra-Dwelve.
|
|
|
|
* Units:
|
|
* Made units with the 'healthy' trait always rest heal but take normal
|
|
damage from poison.
|
|
* Changed the Drake Glider's movetype to give 40% defense almost everywhere.
|
|
* Gave the Fire Dragon 100% fire resistance.
|
|
* Updated the descriptions for the Drake Fighter, Glider and Burner lines.
|
|
|
|
* User interface:
|
|
* Automatically try to resolve blocked multi-turn moves.
|
|
* Better visually differentiate name, type and race in sidebar.
|
|
* Add colorized terrain defense info in sidebar.
|
|
* In attack dialog, split damages and chance to hit and color the later.
|
|
* Disable the Remove and Update add-ons buttons when there are no add-ons
|
|
installed.
|
|
* Add a Description button to the add-ons download dialog
|
|
* For move+attack mouse click, now show the attack dialog before the move.
|
|
* In sidebar, add current bonus/malus info from alignement.
|
|
|
|
|
|
Version 1.7.5:
|
|
* Graphics:
|
|
* New base frame and animations for the Drake Blademaster.
|
|
|
|
* Language and translations:
|
|
* Updated translations: Chinese (Traditional), Lithuanian, Serbian.
|
|
|
|
* Units:
|
|
* Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
|
|
a possible crash when advancing to the Inferno Drake).
|
|
|
|
|
|
Version 1.7.4:
|
|
* AI:
|
|
* Fixed crashes and infinite loops on AI turn.
|
|
|
|
* Campaigns
|
|
* Legend of Wesmere
|
|
* Scenario 3 was completely redesigned.
|
|
* Fixed wrong or unclear scenario objectives.
|
|
* Scenario 16: Reduced the number of wolf riders.
|
|
|
|
* Graphics:
|
|
* New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga
|
|
Warrior/Myrmidon, Grand Knight, Merman Hunter.
|
|
* Updates to Peasant, Spearman and Swordsman portraits.
|
|
* New melee animation for Thunderguard, Dragonguard.
|
|
* New base frame and animations for Inferno Drake, Fire Drake.
|
|
|
|
* Music and sound
|
|
* Added "Journey's End" from Mattias Westlund.
|
|
* Added "Over the Northern Mountains" from Mattias Westlund.
|
|
* Added Horn signal sound effects.
|
|
|
|
* Language and translations:
|
|
* Updated translations: Chinese (Traditional), German, Lithuanian, Russian,
|
|
Serbian.
|
|
|
|
* Units
|
|
* New weapon names for a number of drake attacks to account for changes to
|
|
the sprites.
|
|
|
|
* User interface:
|
|
* Removed the hotkey to enable/disable mouse scrolling
|
|
|
|
|
|
Version 1.7.3:
|
|
* Campaigns:
|
|
* Two Brothers
|
|
* Replaced campaign specific portraits with mainline portraits.
|
|
* Under the Burning Suns
|
|
* Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC.
|
|
* Legend of Wesmere
|
|
* Story only scenarios now display the speaker's name in the title.
|
|
* Ambient sound effects.
|
|
* Redone the campaign's objectives.
|
|
* Added the "Dwarvish Scout" to the player's recruit list.
|
|
* Scenario 19 now requires the player to destroy Saurgrath.
|
|
* Scenario 14 redesigned.
|
|
* Scenario 23 implemented Santi's plan to let half the army defect.
|
|
* Map updates (mostly new alias terrains added).
|
|
* Replaced the campaign image with a transparent one (Thanks to Kitty).
|
|
|
|
* Graphics:
|
|
* New portrait for the Duelist, Mermaid Enchantress/Siren,
|
|
Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake
|
|
Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton,
|
|
Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit,
|
|
alternate Goblin Rouser, Revenant, Naga Fighter, Troll.
|
|
* New unit graphics and animations for the Troll Hero, Drake Glider, Sky
|
|
Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.
|
|
|
|
* Language and translations:
|
|
* Updated translations: Czech, Dutch, Estonian, French, German, Hungarian,
|
|
Lithuanian, Polish, Slovak.
|
|
* Updated Drake Clasher, Arbiter and Slasher descriptions.
|
|
|
|
* Multiplayer:
|
|
* Random numbers are generated on the Wesnoth server during MP combats,
|
|
making 1.7.3 require a supporting wesnothd version and unable to play
|
|
a game with earlier versions.
|
|
|
|
* Music and sound effects:
|
|
* Mainline music playlists work again.
|
|
|
|
* Unit balancing:
|
|
* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to
|
|
random_leader of the default era.
|
|
* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to
|
|
random_leader of the AoH era.
|
|
|
|
* Unit renames:
|
|
* Drake Gladiator -> Drake Thrasher
|
|
* Drake Slasher -> Drake Arbiter
|
|
|
|
|
|
Version 1.7.2:
|
|
* Campaigns
|
|
* Son of the Black Eye
|
|
* Changed Orcish Shaman movetype from smallfoot to orcishfoot.
|
|
|
|
* Graphics
|
|
* New portrait for male and female Footpad, male and female Outlaw,
|
|
Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf
|
|
Explorer, Dwarf Scout, Cavalryman, Skeleton.
|
|
* New unit graphics and animations for the Dwarvish Scout, Pathfinder,
|
|
and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
|
|
Italian, Lithuanian, Polish, Russian, Serbian, Slovak.
|
|
|
|
* Terrains
|
|
* New terrain: drake village.
|
|
|
|
* User interface
|
|
* Completed campaigns are decorated with a laurel icon.
|
|
* Fixed bug #13831: Bug with team labels.
|
|
* Fixed bug #13626: Bug about no option to turn on/off save delete
|
|
confimation.
|
|
|
|
|
|
Version 1.7.1:
|
|
* Campaigns
|
|
* Delfador's Memoirs: new portrait for Lionel.
|
|
* The Hammer of Thursagan: new portraits for Angarthing, Ratheln.
|
|
|
|
* Graphics
|
|
* New portrait for Knight, Ghost.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese (Traditional), Czech, Finnish, French,
|
|
German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,
|
|
Serbian, Turkish.
|
|
|
|
* Units:
|
|
* Most Dwarvish sides can now recruit a Scout unit with better mobility
|
|
than the line fighter but lighter armor and less effective weapons.
|
|
|
|
* User interface
|
|
* Improved the layout to take less space in certain cases.
|
|
* Increase the lineheight in the new dialogs.
|
|
* The campaign dialog is redesigned.
|
|
* A click on a slider now properly sets the position.
|
|
* Added a hotkey to toggle team ellipses (ctrl+e by default).
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Fixed a crash in some storyscreens.
|
|
|
|
|
|
Version 1.7.0:
|
|
* Campaigns
|
|
* Delfador's Memoirs: new campaign added to mainline (Novice level,
|
|
24 scenarios).
|
|
* Eastern Invasion
|
|
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
|
|
* Heir to the Throne
|
|
* Made snow fall gradually every turn in 'Northern Winter'.
|
|
* Enforce a 7-hex starting castle to prevent units from appearing inside
|
|
a wall in 'The Scepter of Fire' (bug #13377).
|
|
* Made the number of enemies to defeat depend on the difficulty in
|
|
'Test of the Clan'.
|
|
* The Rise of Wesnoth
|
|
* In TROW, the Lady Jessica is now the Lady Jessene. This was the last
|
|
major character in mainline (and probably the last named unit of any
|
|
kind) to have an earth-human name.
|
|
* Under the Burning Suns
|
|
* Kaleh advancement:
|
|
* Gave the Hero variation more HP.
|
|
* Reduced XP requirements for the Captain variation.
|
|
* Disabled the sword2 (and thus armor) AMLA for the Captain variation.
|
|
* Enabled the bolas AMLA for all variations.
|
|
* Added the camouflage AMLA back.
|
|
|
|
* Graphics
|
|
* New portrait for Dwarf Fighter (alternative), Goblin Spearman, Huntsman,
|
|
Ogre/Young Ogre, Orc Grunt, Ranger, Trapper.
|
|
|
|
* Language and translations
|
|
* The term 'stoned' has been replaced with 'petrified'; also the
|
|
related verb.
|
|
* New translations: Icelandic.
|
|
* Updated translations: British English, Catalan, Chinese (Simplified),
|
|
Chinese (Traditional), Czech, Dutch, German, Finnish, French, Hebrew,
|
|
Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian,
|
|
Serbian, Slovak, Swedish, Turkish.
|
|
|
|
* Multiplayer
|
|
* Implemented automatic saving of game replays.
|
|
* Implemented the adminmsg command to allow players to send messages to
|
|
currently available admins. (FR #9218)
|
|
* Fixed bug #7547: Add possibility to unban/unmute in a multiplayer game
|
|
|
|
* Terrains
|
|
* New terrains: orcish fort and orcish village.
|
|
|
|
* Units
|
|
* Added the Water Serpent.
|
|
* The Dwarvish Scout line from UtBS is now mainline; THOT uses it.
|
|
|
|
* User interface
|
|
* Fix missing faction column when waiting that the host start the game.
|
|
* Making the game return to the add-on install dialog just before
|
|
installing one, and with its entry selected.
|
|
* Improved the sorting of the XP and traits columns in the unit list dialog
|
|
(part of bug #13360).
|
|
* Fixed the MP password textbox handling of special characters.
|
|
* Add a "Factions" section in help. Only show current era's informations.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Fixed missing unit graphics when loading a start-of-scenario savegame.
|
|
* The add-ons directory, <preferences>/data/campaigns, has been renamed
|
|
and it is now <preferences>/data/add-ons.
|
|
|
|
|
|
Version 1.6:
|
|
* Graphics:
|
|
* New or updated unit graphics for the Mermaid Priestess and Enchantress
|
|
unit lines.
|
|
|
|
* Language and translations
|
|
* Updated translations: Finnish, French, German, Lithuanian, Polish,
|
|
Portuguese (Brazil), Russian, Slovak, Spanish.
|
|
|
|
* User interface:
|
|
* Grey game titles out when we're missing the era.
|
|
|
|
|
|
Version 1.5.14:
|
|
* Campaigns:
|
|
* Descent into Darkness:
|
|
* Increased the experience requirement for the Ancient Lich from 150 to
|
|
250.
|
|
* Under the Burning Suns:
|
|
* Simplified Kaleh's AMLAs to have consistent requirements and effects.
|
|
|
|
* Graphics:
|
|
* New portraits for the male and female Assassin, Gryphon Rider, Longbowman,
|
|
Master Bowman, Dwarf Runemaster.
|
|
|
|
* Language and translations
|
|
* Updated translations: Catalan, Chinese (Simplified), Czech, Dutch,
|
|
Finnish, German, Hebrew, Hungarian, Lithuanian, Norwegian, Polish,
|
|
Russian, Slovak.
|
|
* Changed the font used for all Asian translations to the latest release of
|
|
wqy-zenhei.
|
|
|
|
* Music and sound effects
|
|
* Added the new music track "Siege of Laurelmor" by Doug Kaufman.
|
|
|
|
* User interface
|
|
* Downloaded add-ons do now appear directly after download in the campaigns
|
|
list. It is not required anymore to restart the game. (bug #13123)
|
|
|
|
|
|
Version 1.5.13:
|
|
* Graphics:
|
|
* New portrait for the Woodsman, Bowman, male Thief
|
|
* Language and translations
|
|
* Updated translations: Chinese (Simplified), Czech, French, Finnish,
|
|
Hungarian, Polish, Russian, Slovak, Turkish.
|
|
|
|
|
|
Version 1.5.12:
|
|
* Graphics
|
|
* New portrait for the female Thief.
|
|
* New tiles for summer and fall deciduous and mixed forests.
|
|
* Deciduous and mixed forests now used in several campaigns (not all, yet).
|
|
* New tiles for dirt.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese (Simplified), Czech, French, German,
|
|
Italian, Polish, Portuguese (Brazil), Spanish, Turkish.
|
|
|
|
* Multiplayer
|
|
* Updated maps: Howling Ghost Badlands, Sullas Ruins, Isar's Cross.
|
|
|
|
* User interface
|
|
* Listbox columns have the same width again.
|
|
* Now clear fog/shroud before an attack when doing a move+attack action.
|
|
* Changed the widgets in the in game message dialog.
|
|
* The multiplayer dialog shows tooltips again.
|
|
* The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB.
|
|
|
|
|
|
Version 1.5.11:
|
|
* Graphics
|
|
* New or updated unit grahpics: Merman Fighter line, Merman Hunter line.
|
|
* New idle animations: Heavy Infantryman.
|
|
* New portrait for the Javelineer, Gryphon, Elvish Sylph.
|
|
|
|
* Language and translations
|
|
* updated translations: Czech, French, German, Hebrew, Lithuanian, Polish,
|
|
Russian, Spanish.
|
|
|
|
* User interface
|
|
* Fixed a termination which could happen if you clicked twice on a button
|
|
in the MP password dialog.
|
|
* Fixed glitches with long [option] lists.
|
|
* Added UI sounds to the new widgets.
|
|
|
|
|
|
Version 1.5.10:
|
|
* Campaigns
|
|
* The South Guard
|
|
* Made 'Into the Depths' a bit easier.
|
|
* Under the Burning Suns
|
|
* Fixed a crash due to double-advancement of dehydrated units
|
|
in scenario 2.
|
|
* Kaleh's AMLAs have effect again past leveling to L2.
|
|
* Made all human-controlled major characters unrenamable.
|
|
|
|
* Graphics
|
|
* New portraits: Halberdier, Dwarf Ulfserker line.
|
|
* New or updated unit graphics: Elvish Enchantress, Orcish Slayer,
|
|
Naga Fighter, Naga Myrmidon.
|
|
* New idle animations: Dwarvish Thunderer, Naga Fighter.
|
|
* Rewrote the rendering engine which should fix the drawing order.
|
|
* New graphical variations for the water villages.
|
|
|
|
* Language and translations
|
|
* New translations: Marathi.
|
|
* Updated translations: British English, Dutch, French, German, Hungarian,
|
|
Italian, Russian, Slovenian, Spanish, Swedish.
|
|
|
|
* Multiplayer
|
|
* Updated maps: Clash, Cynsaun Battlefield, Den of Onis, Silverhead
|
|
Crossing, Howling Ghost Badlands, The Wilderlands, Forest of Fear.
|
|
|
|
* Terrains
|
|
* Enabled mixed deciduous-pine forest terrains.
|
|
* Forested hills variations now available for the deciduous and mixed
|
|
forests.
|
|
|
|
* User interface
|
|
* Removed the gamma correction option.
|
|
* Fixed the problem that some dialogs terminated Wesnoth.
|
|
|
|
|
|
Version 1.5.9:
|
|
* Campaigns
|
|
* The South Guard
|
|
* Made 'Tides of War' a bit easier.
|
|
* Sceptre of Fire
|
|
* Fix the player's keep disappearing in 'Gathering Materials'.
|
|
* New graphics for the Dwarvish Miner.
|
|
* Under the Burning Suns:
|
|
* New base frames for the Desert Sentinel and Prowler.
|
|
|
|
* Graphics
|
|
* New portrait for Dwarf Thunderer, Dwarf Dragonguard, Human Pikeman, Dwarf
|
|
Fighter, Dwarf Lord, Dwarf Guard, Mermaid Initiate, Dwarf Sentinel.
|
|
* Removed the black background from some remaining old portraits.
|
|
|
|
* Language and translations
|
|
* updated translations: Catalan, Chinese (Traditional), Czech, Dutch,
|
|
French, German, Hungarian, Italian, Polish, Slovak, Spanish, Valencian.
|
|
|
|
* Multiplayer
|
|
* Made "fog of war" and "random start time" default to on.
|
|
* Fixed the Default Era quick leaders not getting the -5% HP reduction.
|
|
* Made leaders with 4 MP receive the quick trait also in Age of Heroes.
|
|
|
|
* Terrains
|
|
* New summer, fall and winter deciduous forest terrains.
|
|
|
|
* User interface
|
|
* Disable the "Network Player" option when playing a non-networked MP
|
|
game.
|
|
* All ingame message dialogs now use the new dialogs.
|
|
|
|
|
|
Version 1.5.8:
|
|
* Campaigns
|
|
* An Orcish Incursion
|
|
* Converted to the new gold carryover system.
|
|
* Eastern Invasion
|
|
* Fixed victory not triggering correctly in 'The Crossing'.
|
|
* Fixed missing time of day schedules in several scenarios.
|
|
* Fixed various problems in 'Northern Outpost'.
|
|
* The Hammer of Thursagan
|
|
* Converted to the new gold carryover system.
|
|
* The Rise of Wesnoth
|
|
* Renamed "Lord Dionli" to "Lady Dionli".
|
|
* Son of the Black Eye
|
|
* Made scenarios 'Silent Forest' and 'Shan Taum the Smug' harder.
|
|
* Legend of Wesmere
|
|
* Fixed the bug with savegames in scenario 3.
|
|
|
|
* Graphics
|
|
* New portraits for Royal Guard, Heavy Infantry, Iron Mauler, Sergeant,
|
|
Lieutenant, General, Grand Marshal with 1 alternate, Saurian Augur line,
|
|
Saurian Skirmisher line, Troll Whelp, Death Knight.
|
|
|
|
* Language and translations
|
|
* Fixed translation of 'A New Land' not being shown.
|
|
* Translations of user-made content work again when available.
|
|
* updated translations: Chinese (Simplified), Czech, Danish, German,
|
|
Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish.
|
|
|
|
* Multiplayer user interface
|
|
* Added a gui front-end to various commands, brought up by double clicking
|
|
a player name, replacing the old whisper dialog.
|
|
* Automatically select the game the selected player is in.
|
|
* Added an option to save the password to the preferences
|
|
|
|
* User interface
|
|
* Fixed a glitch where a new dialog didn't show up after an old dialog.
|
|
* Fixed several glitches in with the listboxes and new portrait dialog.
|
|
* Pressing escape in a new dialog, behaves like in the old dialogs again.
|
|
* Spacebar closes the dialogs without a scrollbar again.
|
|
* The new portrait dialogs can now show the old images as well and also the
|
|
right hand side images.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Fixed a crash when more than one add-on is being updated.
|
|
|
|
|
|
Version 1.5.7:
|
|
* Campaigns
|
|
* Eastern Invasion
|
|
* Converted to the new gold carryover system.
|
|
* Gave the undead flag to relevant sides.
|
|
* Fixed Dacyn and Owaec not being loyal.
|
|
* In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now
|
|
they're placed on the map in cages with guards next to them, and the
|
|
player must kill the guard to release the prisoner.
|
|
|
|
* Heir to the Throne:
|
|
* Added an idle animation for L2 Princess.
|
|
* Fixed the dwarves attacking the player in 'The Lost General'.
|
|
* In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen
|
|
units if both enemy leaders are defeated, and only Mermen Fighters if
|
|
only one of them is.
|
|
* Fixed not being able to recruit mermen in 'Isle of the Damned'.
|
|
|
|
* Liberty
|
|
* Converted to the new gold carryover system.
|
|
|
|
* The Rise of Wesnoth:
|
|
* Changed Familiar's portrait to match his new unit type.
|
|
* Fixed many funny inconsistencies related to Familiar's unit
|
|
type.
|
|
* Fixed broken death events.
|
|
* Lady Outlaw does not lose her experience on 'Return to Oldwood'.
|
|
* Restored missing leading animations for Noble Commander and
|
|
Noble Lord, and gave leading animations to Wesfolk Outcast
|
|
line.
|
|
|
|
* Sceptre of Fire
|
|
* In 'Searching for the Runecrafter', the turn limit is now increased when
|
|
finding Thursagan.
|
|
* In 'Gathering Materials', all enemy sides now fight each other.
|
|
|
|
* The South Guard
|
|
* Made 'Into the Depths' a bit easier on the easiest difficulties.
|
|
|
|
* Two Brothers
|
|
* Converted to the new gold carryover system.
|
|
|
|
* Under the Burning Suns:
|
|
* Converted to the new gold carryover system.
|
|
* Made Elyssa Loyal and Quick instead of Quick and Intelligent.
|
|
* Added updated Desert Hunter sprites.
|
|
|
|
* Legend of Wesmere
|
|
* Marked the guards in scenario 05 to be killed.
|
|
* Many Bug fixes(recruiting, village ownership)
|
|
* Made Olurf's side persistent.
|
|
* New 400*400 pixel sized portrait images.
|
|
* All portraits are now displayed without scaleing.
|
|
* Updated music playlists.
|
|
* Flipped the Ka'lian map horizontaly.
|
|
* Updated overview map to LoW's time.
|
|
* Redone journey that is displayed on the overview map.
|
|
|
|
* Editor2
|
|
* The map editor is automatically started if the binary file used
|
|
to start Wesnoth contains "editor" somewhere in its name (useful
|
|
for symlinks).
|
|
|
|
* Graphics
|
|
* New attack icons: spiked mace.
|
|
* New or updated unit graphics: Gryphon Rider, Gryphon Master,
|
|
Revenant, Naga Warrior.
|
|
* New tile variations for Oasis.
|
|
* New portraits for Peasant, Swordsman, Spearman.
|
|
* The game now shows an transparent image in the new dialog when available.
|
|
* Properly update animated halos.
|
|
|
|
* Language and translations
|
|
* updated translations: Chinese /Simplified), Czech, Danish, Dutch, Finnish,
|
|
French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Slovak,
|
|
Spanish, Turkish.
|
|
|
|
* Unit changes and balancing
|
|
* Decreased the range attack of the Drake Flare from 7-4 to 6-4.
|
|
* Decreased the range attack of the Drake Flamehart from 9-4 to 8-4.
|
|
* Increased the cost of the Goblin Spearman from 8 to 9.
|
|
* Decreased the cost of the Sergeant from 20 to 19.
|
|
* Decreased the HP of the Sergeant from 36 to 32.
|
|
* Decreased the HP of the Lieutenant from 48 to 40.
|
|
* Decreased the melee attack of the Lieutenant from 9-3 to 8-3.
|
|
* Decreased the HP of the General from 58 to 50.
|
|
* Decreased the HP of the Grand Marshal from 68 to 60.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Compressed start-of-scenario saved games are recognized again.
|
|
* Fixed single-player campaign scenario replays.
|
|
* Fixed random memory corruption/assertion failure/massive memory leak
|
|
due to story screens.
|
|
* The reset-to-beginning replay control button does not cause
|
|
a crash anymore.
|
|
|
|
|
|
Version 1.5.6:
|
|
* Campaigns
|
|
* An Orcish Incursion
|
|
* Has a new map, and a journey track.
|
|
* Descent Into Darkness:
|
|
* Now has a journey track. The Orc War map has been cosmetically modified.
|
|
* Added a set of story art.
|
|
* Eastern Invasion
|
|
* Now has a journey track. Geographical continuity has been improved.
|
|
* In 'Weldyn Besieged', the positions of the liches are now randomized and
|
|
their names hidden until you attack them (patch #1109).
|
|
* The Hammer of Thursagan
|
|
* Now has a journey track. Geographical continuity has been improved.
|
|
* Heir to the Throne
|
|
* The journey track has been adjusted so "Test of the Clans" takes
|
|
place in the Horse Plains, not the Estmark Hills.
|
|
* Galdrad is now an Elvish Champion and might survive a few turns longer.
|
|
* Legend of Wesmere
|
|
* Newly added to mainline: Intermediate level, 17 playable scenarios.
|
|
* A Tale of Two Brothers
|
|
* Now has a journey track. Geographical continuity has been improved.
|
|
* Scepter Of Fire
|
|
* Has a revised journey track. Geographical continuity has been improved.
|
|
* Son of the Black Eye:
|
|
* There is a new, full color Far North map.
|
|
* In 'Clash of Armies', fixed all the merman spawns not working correctly
|
|
and limited the number of simultaneous enemy gryphon recruits on the
|
|
easiest difficulty.
|
|
* The South Guard
|
|
* Rewrote 'The Long March'.
|
|
* Made each turn past turn 9 that passes in 'Pebbles in the Flood' give
|
|
you some concrete benefit in 'Tides of War'. Also, the Council of Westin
|
|
now always appears, but the exact turn depends on the length of
|
|
Gerrick's defense.
|
|
* Under the Burnings Suns:
|
|
* All known bugs (e.g. in Keratur's appearances and related to Kaleh's
|
|
AMLAs) have been fixed.
|
|
* Garak now gets into a duel of champions in "A Stirring In The Night".
|
|
* The Quenoth elf graphics have been refreshed; most of their sprites
|
|
now match the size of other 2.0 sprites and have been team-colored.
|
|
* Only the new gold carryover system is now available in Descent Into
|
|
Darkness, Heir to the Throne, Scepter of Fire, Son of the Black Eye and
|
|
The South Guard.
|
|
|
|
* Editor2
|
|
* changed the base-terrain key modifier to shift from alt.
|
|
* Added basic mask applying feature.
|
|
* Added basic mask creation ("diff") feature.
|
|
* New multiple document interface, allows more than one map to be open at the
|
|
same time. Experimental, can be turned off in the editor settings dialog.
|
|
|
|
* Graphics
|
|
* New or updated unit frames: Troll Shaman, Naga Fighter.
|
|
* New animations: Deathblade idle, Orcish Assassin idle, Mage magic missile,
|
|
Silver Mage magic missile and teleport.
|
|
|
|
* Language and translations
|
|
* updated translations: Catalan, Czech, Danish, Dutch, Finnish, Galician,
|
|
German, Hungarian, Italian, Lithuanian, Racv, Slovak, Spanish, Turkish
|
|
* new translations: Valencian (the previous non-standard translation has
|
|
been renamed to RACV).
|
|
|
|
* Multiplayer
|
|
* New multiplayer map: 4p Underworld.
|
|
* Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
|
|
Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
|
|
Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.
|
|
|
|
* Unit changes and balancing
|
|
* Added the Dread Bat as the level 2 advancement for Blood Bats.
|
|
* Gave the Goblin Pillager the same bite attack as the Wolf Rider.
|
|
* Updated movement and defense values on the reef terrain for many units.
|
|
* Added the 'fearless' trait to the Heavy Infantryman line.
|
|
|
|
* User interface
|
|
* The map now scrolls earlier when the mouse reaches the border of Wesnoth.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* There is a new revision of the main Wesnoth map with more placenames
|
|
on it.
|
|
* The excessive AI cautiousness that afflicted 1.5.5 has been fixed.
|
|
Also, the algorithms for leader movement are significantly better.
|
|
|
|
|
|
Version 1.5.5:
|
|
* Campaigns
|
|
* A new experimental gold carryover system is now supported in Heir to the
|
|
Throne, Sceptre of Fire and Descent into Darkness: the choice appears in
|
|
the difficulty level menu when starting the campaign.
|
|
|
|
* Son of the Black Eye
|
|
* New portraits for Al'Brock, Flar'Tar and Howgarth.
|
|
|
|
* Two Brothers
|
|
* Rewrite to include story screens by Stefan.
|
|
* Improved scenario texts and dialogs.
|
|
|
|
* Editor2
|
|
* Allow changing the display time of day from a preset list or to custom
|
|
values via sliders, available in the new editor settings dialog.
|
|
* Removed map flipping feature. Added clipboard flipping instead, which
|
|
works much more reliably.
|
|
* Added --load support for -e command line option. Loads the map file
|
|
with the given filename.
|
|
|
|
* Map editor
|
|
* Removed wesnoth-editor. Use editor2.
|
|
|
|
* Language and translations
|
|
* updated translations: Czech, Finnish, French, Galician, German, Hungarian,
|
|
Lithuanian, Polish, Slovak, Turkish, Valencian.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island,
|
|
The Freelands, Castle Hopping Isle.
|
|
* In default era, all leaders with 4 MP now receive the quick trait.
|
|
|
|
* Unit changes and balancing
|
|
* Made units with the healthy trait take a quarter less damage from poison.
|
|
* Increased the 'smallfly' movement cost over fungus from 1 to 2.
|
|
* Changed the race of the Wolf Rider line from goblin to wolf.
|
|
* Added the traits weak, slow and dim and made the goblin race use them.
|
|
* Made the goblin race get 1 random trait instead of 2.
|
|
* Increased the movement of the Goblin Spearman line from 4 to 5.
|
|
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
|
|
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
|
|
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
|
|
|
|
* AI
|
|
* Made default AI to play better in multiplayer maps.
|
|
|
|
* User interface
|
|
* Allowed the /friend, /ignore and /remove commands to use
|
|
lists (FR #7492) and wildcards.
|
|
* Added a feature to draw hex coordinates and/or terrain code on every hex.
|
|
Available in-game via :sc and :tc commands, and in editor2's menu.
|
|
* Make sure the attack indicator is never obscured by the terrain.
|
|
|
|
|
|
Version 1.5.4:
|
|
* Editor2
|
|
* Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r
|
|
or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active
|
|
in the "paste" mode.
|
|
* A drag operation only creates one undo action instead of many.
|
|
Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
|
|
on Mac) to get the old behaviour, when you want to only undo a part
|
|
of a paint-drag or select-drag. After the actions are split this way
|
|
they are never combined again.
|
|
* More visible selection.
|
|
* Different map generators can be used in map -> generate map (FR #3950)
|
|
|
|
* Language and translations
|
|
* updated translations: Chinese (Traditional), Czech, French, Galician,
|
|
German, Hungarian, Italian, Lithuanian, Polish.
|
|
|
|
* Music and sound effects:
|
|
* Added a new music track "The Dangerous Symphony" by Gianmarco Leone.
|
|
|
|
* Unit changes and balancing
|
|
* Made units with the healthy trait take half the damage from poison.
|
|
* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
|
|
* Added the marksman special to the ranged attack of the Orcish Assassin
|
|
line.
|
|
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
|
|
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
|
|
* Increased the cost of the Walking Corpse from 7 to 8.
|
|
* Increased the cost of the Soulless from 11 to 13.
|
|
|
|
* User interface:
|
|
* Parts of the new widget library are deemed stable enough for testing and
|
|
have been started to replace the old code.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* New --nomusic commandline option to disable music for the session.
|
|
* Fixed OOS bug when giving control and having move in undo stack.
|
|
|
|
* Campaigns
|
|
* The Hammer Of Thursagan
|
|
* 'Mages and Drakes' and 'Fear' have been retuned and are now
|
|
somewhat more challenging.
|
|
* 'The Underlevels' has some fixes to the timing of when bad-guy
|
|
sides get activated. This should make the last battle more of
|
|
a climax.
|
|
|
|
|
|
Version 1.5.3:
|
|
* Campaigns
|
|
* Descent into Darkness
|
|
* New graphics for Apprentice Necromancer and Dark Mage.
|
|
* Changed how the ice breakage works in 'Beginning of the Revenge'.
|
|
* New indoor maps for 'A Small Favor' parts 2 and 3.
|
|
* Changed how the beginning of the scenario 'Descent into Darkness' works.
|
|
* Many minor fixes and tweaks to various scenarios.
|
|
* Sceptre of Fire
|
|
* Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
|
|
end when it was supposed to.
|
|
* Fixed a bug that allowed one to finish 'The Dragon' by defeating both
|
|
enemy leaders.
|
|
* Son of the Black Eye
|
|
* New portraits for Inarix, Jetto and the old orcish shaman.
|
|
* Fixed the shamans not getting removed from the recall list when they
|
|
should.
|
|
* Reworked the scenarios 'Civil War' and 'Coward'.
|
|
|
|
* Editor2
|
|
* Editor2 is a replacement for the old editor. It is launched from
|
|
within the game: "Editor" button in the title screen or command
|
|
line "-e" or "--editor" option. The interface is largely unchanged.
|
|
* The game must be compiled with editor2 support for this to work. See
|
|
RELEASE_NOTES for details.
|
|
* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
|
|
* You can continue to use the old editor by launching wesnoth_editor
|
|
like you did so far. New features, however, are much more likely to
|
|
appear in editor2.
|
|
|
|
* Language and translations
|
|
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
|
|
German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake,
|
|
Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of
|
|
the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon,
|
|
4p Morituri, The Wilderlands, Waterloo Sunset
|
|
* Removed the "Great War" era.
|
|
|
|
* Music and sound effects
|
|
* Special music is played on player victory/defeat.
|
|
|
|
|
|
Version 1.5.2:
|
|
* Campaigns
|
|
* Son of the Black Eye
|
|
* New set of portrait art.
|
|
* In 'Black Flag', there's now several galleons transporting enemies to
|
|
the beach, and no watch towers.
|
|
* In 'Saving Inarix', you can now more precisely control when you destroy
|
|
the bridge.
|
|
* Many assorted small tweaks to most scenarios.
|
|
* When leading the Great Horde, all units now require 1 less upkeep.
|
|
|
|
* Language and translations
|
|
* new translation: Latvian.
|
|
* updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
|
|
Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
|
|
Slovak.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the ranged attack of the Bowman from 6-3 to 7-3.
|
|
* Decreased the melee attack of the Bowman from 6-2 to 4-2.
|
|
* Decreased the cost of the Bowman from 15 to 14.
|
|
* Increased the cold resistance of the Fencer line from 0% to 10%.
|
|
* Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
|
|
|
|
* User interface
|
|
* In multiplayer lobby, all unit's images are now team colored.
|
|
* Add a column for traits in the recall dialog.
|
|
* Add a filter textbox in the recall dialog.
|
|
* The pathfinding now always prefer straight path and is also more
|
|
stable between little mouse's moves.
|
|
* Add-on publish/delete options have now special icons and colors.
|
|
* new debug command ":choose_level" or ":cl" to directly go to a scenario.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* In debug-mode, Missing images are now replaced by a "men-at-work" sign and
|
|
in help broken hyperlinks are shown in red.
|
|
* Fix an old pathfinding bug causing a inconsistency between the path used
|
|
and the one showed to others players. Also valid in replay.
|
|
* Fix missing last publish/remove add-on option
|
|
|
|
|
|
Version 1.5.1:
|
|
* Campaigns
|
|
* Heir to the Throne
|
|
* Allowed Kalenz to take the flaming sword.
|
|
* The Rise of Wesnoth
|
|
* Fixed the Wesfolk Outcast line's distract ability not working.
|
|
* Increased the gold you get from not letting Lady Outlaw join you in the
|
|
second scenario.
|
|
* An Orcish Incursion
|
|
* new storyline and dialogues to scenario 1
|
|
* new storyline and dialogues to scenario 2
|
|
* made the AI do mixed recruits in scenario 2
|
|
* new storyline and dialogues to scenario 3
|
|
* added a form of gold bonus to scenario 3
|
|
* new storyline to scenario 4
|
|
|
|
* Graphics
|
|
* New portraits: Red Mages, Dark Adepts, White Mages
|
|
|
|
* Language and translations
|
|
* new translations: Arabic, Friulian, Macedonian
|
|
* updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
|
|
French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
|
|
Slovak, Spanish, Turkish.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Den of Onis, Sablestone Delta, The Freelands.
|
|
* Raised the default per-turn MP timer bonus to 60 seconds.
|
|
|
|
* Unit changes and balancing
|
|
* Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
|
|
* Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
|
|
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
|
|
|
|
* Game engine
|
|
* Added the possibility to see add-on types in the downloads dialog
|
|
if the authors provide such information
|
|
* Poison no longer prevents Resting
|
|
|
|
* User interface
|
|
* Titlescreen is now randomly loaded.
|
|
* Add a filter text box for the "Add-ons" and "Create Unit" dialogs
|
|
* Add a hotkey "Custom Command" and a command "custom <command>" to assign
|
|
a command to this hotkey.
|
|
* Add a command "alias <name>[=<command>]". To set or show shorter alias to
|
|
a command.
|
|
* Added back "Host Network Game" feature to multiplayer menu.
|
|
|
|
* Terrains
|
|
* Removed duplicate terrain type in unit help
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Fixed load-games dialog not displaying correct campaign info for
|
|
non-compressed saves.
|
|
|
|
|
|
Version 1.5.0:
|
|
* Graphics
|
|
* Terrains can be rendered in front of units again.
|
|
|
|
* Language and translations
|
|
* new translation: Croatian.
|
|
* updated translations: Chinese, Chinese (Traditional), Czech, Danish,
|
|
Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
|
|
Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
|
|
Turkish, Valencian.
|
|
|
|
* Map editor
|
|
* Fixed not working "Update transition" and make "Delay transition update"
|
|
directly trigger an update when toggled off.
|
|
|
|
* Multiplayer
|
|
* Added maps: Howling Ghost Badlands.
|
|
* Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
|
|
The Freelands, The Manzivan Traps.
|
|
* Removed maps: Amohsad Caldera.
|
|
* Removed the "Wesbowl" scenario.
|
|
* Added the "A New Land" scenario by Bob_the_Mighty
|
|
|
|
* Unit changes and balancing
|
|
* Decreased the cost of the Giant Scorpion from 32 to 22.
|
|
* Increased the HP of the Drake Flare from 54 to 55.
|
|
|
|
* User interface
|
|
* Smarter pathfinding: if same MP cost, prefer terrains with better defense
|
|
and empty hexes (less frequent multi-turn moves blocked by a friend).
|
|
* New full map screenshot feature (no default hotkey).
|
|
* Screenshots show a pop-up with the url and size of the file created.
|
|
* When trying to define an already used hotkey, now tell where it's used.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Fixed shroud not directly cleared in minimap after a move+attack action.
|
|
|
|
|
|
Version 1.4:
|
|
* Language and translations
|
|
* Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
|
|
Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
|
|
Russian, Serbian, Spanish, Swedish, Turkish, Valencian
|
|
|
|
* Multiplayer
|
|
* Revised maps: Cynsaun Battlefield.
|
|
* The random map generator now tries harder to get the wanted number of
|
|
players and shows no map if it fails.
|
|
* When generating a random map two teams could get the same starting
|
|
position, this has been fixed.
|
|
|
|
* Sound and music
|
|
* New music track, "Nunc Dimittis" by Jeremy Nicoll.
|
|
* New music track, "The City Falls" by Doug Kaufman.
|
|
* New music track, "Knalgan Theme" by Ryan Reilly.
|
|
* New music track, "The King is Dead" by Mattias Westlund.
|
|
* Updated music track, "Traveling Minstrels" by Mattias Westlund.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Some addons failed to load, this has been fixed.
|
|
* Fixed UI sound toggle crash on windows.
|
|
* Some filenames with international characters could be truncated wrongly,
|
|
this has been fixed.
|
|
|
|
Version 1.3.19:
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
|
|
Italian, Lithuanian, Polish, Turkish.
|
|
|
|
* Map Editor:
|
|
* Activate border transitions in the editor using more translucent images
|
|
than used ingame.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Idle, standing and selection animations are not accelerated anymore.
|
|
|
|
|
|
Version 1.3.18:
|
|
* Language and translations
|
|
* Updated translations: German, Italian.
|
|
|
|
Version 1.3.17:
|
|
* Campaigns
|
|
* Liberty
|
|
* Made the guards in Hide and Seek behave more intelligently.
|
|
* The South Guard
|
|
* Completely redesigned the internal workings of 6b The Long March.
|
|
|
|
* Language and translations
|
|
* Updated translations: Catalan, Chinese, Esperanto, French, German,
|
|
Italian, Japanese, Slovak, Spanish, Valencian.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
|
|
Crossing.
|
|
* With "quick replay" checked the game no longer scrolls to each leader.
|
|
|
|
* Tutorial
|
|
* Decorated the map of scenario 2 with some new elven terrain.
|
|
|
|
* User Interface
|
|
* Fixed many glitches with tinygui.
|
|
* Fixed displaying units with many attacks in resolutions smaller than
|
|
1000x620.
|
|
* Added the option to use a resolution of 800x480 when using
|
|
--enable-small-gui at configure time. This is especially usefull for
|
|
devices like the eeePC or other handheld devices.
|
|
* Improved editor theme so that it works as intended in 800x600.
|
|
* Increase available space for the terrain list in the map editor by
|
|
rearanging items.
|
|
* Various tunings about the transparency of hp/xp bars.
|
|
|
|
Version 1.3.16:
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
|
|
Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish.
|
|
* Replaced the font used for the chinese translation (gkai00mp.ttf) with a
|
|
subset of WQY (just the gb2312 part is included) as requested by the
|
|
chinese maintainer.
|
|
|
|
* Map editor
|
|
* The editor handles errors with the old unsupported map format more
|
|
graceful.
|
|
|
|
* Multiplayer
|
|
* Revised maps: The Freelands.
|
|
* Reloaded games are displayed in yellow (instead of green) in the game
|
|
list as they are also a kind of already running games.
|
|
* When loading a savegame don't offer to take the non-player sides.
|
|
|
|
* Unit changes and balancing
|
|
* Decreased the village defense of Bats from 60% to 40%.
|
|
* Decreased the forest defense of the Ranger from 70% to 60%.
|
|
* Decreased the forest movement cost of the Ranger from 2 to 1.
|
|
* Decreased the shallow water, mountain, swamp and snow movement cost of
|
|
the Ranger from 3 to 2.
|
|
|
|
* User interface
|
|
* During dialogs the speaker is shown in the sidebar and highlighted.
|
|
* Show unit standing animations and idle animations are now separate options
|
|
* Removed broken "Host network game" option from multiplayer menu
|
|
* HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70)
|
|
* New red footprints images for move cost > 3
|
|
|
|
* Graphics
|
|
* New terrains: stone bridge over chasm and lava
|
|
|
|
Version 1.3.15:
|
|
* Language and translations
|
|
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
|
|
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Cynsaun Battlefield.
|
|
|
|
* User interface
|
|
* Made ESC clear hotkey when changing hotkeys.
|
|
* Made quick replay skip messages.
|
|
* Linger mode overlay is also drawn over fog and shroud.
|
|
* Units are deselected before they move.
|
|
* The next move can be prepared before the current attack/move
|
|
animation finishes (bug #7132).
|
|
* If a move is interrupted, footsteps are drawn again.
|
|
* Added a more graceful handling of maps without a header.
|
|
|
|
Version 1.3.14:
|
|
* Campaigns
|
|
* Under the Burning Suns
|
|
* Completely rewritten 'Stirring in the Night'
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Danish, Finnish, French, German, Italian,
|
|
Lithuanian, Slovak.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Den of Onis, Weldyn Channel.
|
|
* MP campaign gold carry over works properly now.
|
|
* MP campaign start of scenario saves can be loaded again.
|
|
* If a MP side has no colour defined fall back to the default side colour.
|
|
|
|
* User interface
|
|
* The apple key works as shortcut modifier again.
|
|
* Made "Show lobby joins of friends only" the default preference.
|
|
* New menu option added to save replays manually.
|
|
* Opening the action menu in linger mode no longer crashes the game.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the XP requirement of the Vampire Bat from 14 to 22.
|
|
* Decreased the HP of the Vampire Bat from 17 to 16.
|
|
|
|
* Sound and music
|
|
* The timer bell in MP starts when there are 20 seconds left and fades in
|
|
gradually for 10 seconds.
|
|
* Fixed OOS on unit advancement if WML had battle/die events.
|
|
* Fixed timer bell not always playing.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* The "max-saves" slider is now used as a slider to determin the maximum
|
|
number of auto-saves to keep. The default value is 10, so the 11th oldest
|
|
and all older auto-saves will be deleted.
|
|
|
|
Version 1.3.13:
|
|
* Campaigns
|
|
* A Tale of Two Brothers:
|
|
* What the correct passwords for 'Guarded Castle' are is now randomized in
|
|
the previous scenario.
|
|
* Liberty
|
|
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
|
|
randomly placed guards.
|
|
* The South Guard
|
|
* Now the player has to kill the fake M'Brin in 'Choice in the Fog'
|
|
instead of just attacking once.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Finnish, French, German,
|
|
Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
|
|
Valencian.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Hamlets
|
|
* Recruitment OOS is fatal now.
|
|
* The next scenario now properly loads the recall list.
|
|
|
|
* Sound and music
|
|
* New or improved sounds: ogre hit and die, multiplayer chat.
|
|
|
|
* Unit changes and balancing
|
|
* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
|
|
multiplayer.
|
|
* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
|
|
healing to full.
|
|
* The standard AMLA XP limit upped from 100 to 150.
|
|
* Replaced the fullheal AMLA of the Necrophage with a feeding ability,
|
|
giving it +1 max HP for every living enemy killed.
|
|
|
|
* User interface
|
|
* Display the race in the unit preview panel.
|
|
* Allow to use team labels also for 1-player-teams (bug #9747).
|
|
* Show 'back to round xxx' also in 800 x 600 resolution.
|
|
* The "1 turn to reach" of the movement hint is now used only for
|
|
multi-turns move, instead icons show ZoC and village capture ending the
|
|
move.
|
|
* Turn to reach numbers also works when bigger than 9 and without
|
|
parentheses
|
|
* Display an icon into the movement hint where the unit can be invisible and
|
|
the sidebar icon is now about the current status of the unit.
|
|
* Middle mouse button now do a progressive scrolling when kept pressed,
|
|
speed and direction depend of the the position of the mouse relatively to
|
|
the center of the view.
|
|
* In help, sections are now opened by clicking on the book icon or
|
|
double-clicking on its title.
|
|
* Each section has now an associated page with general info and links to its
|
|
topics.
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Replaced the 'Binary Saves' option with 'Compressed Saves' and now
|
|
writes gzip files.
|
|
* Fixed an undo related bug causing OOS in multiplayer.
|
|
* Load the recall list with a start of scenario save.
|
|
|
|
Version 1.3.12:
|
|
* campaigns
|
|
* The Rise of Wesnoth
|
|
* 'A New Land' can now be won by waiting till turns run out.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Finnish, French, Italian, Polish,
|
|
Swedish.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
|
|
Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
|
|
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
|
|
Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
|
|
Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
|
|
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
|
|
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the HP of the White Mage from 32 to 35.
|
|
* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
|
|
* Increased the melee attack of the White Mage from 6-1 to 6-2.
|
|
* Increased the HP of the Mage of Light from 42 to 47.
|
|
* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
|
|
* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
|
|
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
|
|
* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
|
|
* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
|
|
* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
|
|
* Increased the melee attack of the Lich from 5-3 to 8-3.
|
|
* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
|
|
* Increased the defense of the Bat line on all terrains from 50% to 60%.
|
|
|
|
* User interface
|
|
* Changed the default setting for the turn bell to on.
|
|
* The numbers keys also change the reachability in N turns for selected
|
|
enemy (works with simple mouseover too)
|
|
* Miscellaneous and bug fixes
|
|
* Optimization of the loading of units data.
|
|
|
|
Version 1.3.11:
|
|
* Campaigns
|
|
* Fix the recall list duplication bug.
|
|
* Eastern Invasion
|
|
* In 'The Drowned Plains', undead no longer spawn near you randomly but
|
|
instead they are placed on the map at the beginning of the scenario and
|
|
remain immobile and hidden until the player steps next to them.
|
|
* Sceptre of Fire
|
|
* In 'The Dragon', the player now gets a starting castle where to recruit
|
|
and recall normally.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
|
|
German, Polish, Portuguese (Brazil), Swedish.
|
|
|
|
* Multiplayer
|
|
* Fixed a crash when loading multiplayer games from save-files.
|
|
|
|
* Unit changes and balancing
|
|
* Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.
|
|
|
|
* User interface
|
|
* The attack dialog displays the range between weapon's info.
|
|
* The footsteps of a teleporting unit shows haloes on teleport points.
|
|
* Tips of the day have attributions, a "Previous" button and a fixed size.
|
|
* Savegames now have a prefix indicating the campaign they are from if
|
|
the campaign WML declared an abbrev= tag.
|
|
* When the game enters linger mode the map shows a visual hint.
|
|
|
|
Version 1.3.10:
|
|
* Campaigns
|
|
* Eastern Invasion
|
|
* Fixed Holy Amulet's description to read 'arcane' damage type
|
|
instead of 'holy'.
|
|
* Liberty
|
|
* In 'The Raid', the accompanying peasants are no longer loyal. Also, the
|
|
scenario now gives an early finish bonus.
|
|
* Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
|
|
of carryover gold.
|
|
* Northern Rebirth
|
|
* Disabled undead branch (unfinished, not ready for next release).
|
|
* Balancing polishing and bug fixing.
|
|
* Made auto-recalled units loyal.
|
|
* Sceptre of Fire
|
|
* 'Gathering Materials' now has more varied terrain, an early finish
|
|
bonus, and the gold and coal piles now behave better: each pile only
|
|
gives one load, miners carrying a load have an icon on them and when
|
|
dying they drop their load, so another miner can pick it up.
|
|
* In 'Outriding the Outriders', villages (except the first one) now give
|
|
you two units instead of one.
|
|
* Khrakrahs is no longer allied with the hostile elves and dwarves.
|
|
* Under the Burning Suns
|
|
* Cleaning-up of filenames and scenario id's - breaks compatibility
|
|
with older save games.
|
|
* Kaleh now uses an RPG-style custom advancement tree.
|
|
* New title image and some initial story images.
|
|
* Redesigned and less powerful Dust Devil unit.
|
|
* Made Elyssa move across sand with 1 MP.
|
|
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
|
|
easier to beat back on MEDIUM and HARD, and fixed the bug with
|
|
Holy Water (bug #10254).
|
|
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
|
|
|
|
* Language and translations
|
|
* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
|
|
German, Greek, Hungarian, Italian, Lithuanian, Polish,
|
|
Portuguese (Brazil), Russian, Spanish, Swedish, Valencian.
|
|
|
|
* Map editor
|
|
* Fixed a bug, when two dimensions of a map were modified, the editor
|
|
could crash.
|
|
* Fixed a bug when shifting the map, the starting positions weren't
|
|
updated correctly.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
|
|
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
|
|
* New multiplayer scenario added: Dark Forecast, a random survival
|
|
for up to two players.
|
|
* Added the possibility to choose the leader's gender for a multiplayer
|
|
side, both for the game host and the clients.
|
|
|
|
* Unit changes and balancing:
|
|
* Necromancer can now be female when advanced from Dark Sorceress.
|
|
* Increased the movement points over tundra (snow) and deep water
|
|
from 1 to 2 for all flying drakes.
|
|
* Added the 'fearless' trait to the Ghoul line.
|
|
|
|
* User interface
|
|
* Your own units, when selected, are now animated with a brief flash
|
|
and a sound.
|
|
* You can now also select enemy units and see their possible path,
|
|
terrain defense and turn to reach.
|
|
* Other various fixed inconsistencies about the unit seletion.
|
|
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
|
|
* On victory, all old saves for the scenario except the start one
|
|
are now deleted (rather than just autosaves as formerly). This
|
|
is done before replay saving, if that is enabled. The preference
|
|
name has changed from delete_autosaves to delete_saves.
|
|
* Double-click in dialog now triggers a "press button" sound.
|
|
* Fix the wrong "(1) turn to reach" on already captured village.
|
|
|
|
Version 1.3.9:
|
|
* Campaigns
|
|
* Descent into Darkness
|
|
* In 'Peaceful Valley', goblins may no longer spawn
|
|
when you recapture a village you had lost.
|
|
* Heir to the Throne
|
|
* New graphics for the Battle Princess.
|
|
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
|
|
ability: they are placed on the map at the beginning of the scenario and
|
|
remain immobile and hidden until the player steps next to them.
|
|
* Liberty
|
|
* New story images.
|
|
* Now uses a proper map of Wesnoth in story screens.
|
|
* Northern Rebirth
|
|
* Fixed bug where Father Marcus regenerates in the wrong place
|
|
in one of the death events.
|
|
* Rescaled Rakshas' portrait to the proper size.
|
|
* Balancing of opening event in 'Settling Disputes'
|
|
* Various minor bug-fixes.
|
|
* Extensive polishing, balancing and bug fixing in undead branch.
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'The Coward' where an enemy unit speaks
|
|
as if he is on your side.
|
|
* A bit of dialogue polishing in 'The Coward'.
|
|
* In 'The Siege of Barag Gor', Jetto now joins you
|
|
even if you don't release him during the scenario.
|
|
* An Orcish Incursion
|
|
* Campaign heavily revised and added to the distribution
|
|
|
|
* Graphics
|
|
* New animations: Rogue death, Orcish Leader line leadership.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Dutch, Finnish, French,
|
|
German, Italian, Lithuanian, Polish, Swedish.
|
|
|
|
* Map editor
|
|
* A right click in floodfill mode now performs a flood fill.
|
|
* A new village and castle icon has been made.
|
|
* New rotate function : copy&rotate selected area using mouse cursor
|
|
as center (or "center of mass" if the cursor is not on map).
|
|
* Optimization of the builder engine (which recalculate transitions
|
|
after a map change).
|
|
* Fix several bugs with the "delay transition update" option.
|
|
* Restore the random map generator.
|
|
|
|
* Multiplayer
|
|
* Renamed maps
|
|
* Blitz to Weldyn Channel
|
|
* Charge to The Freelands
|
|
* Meteor Lake to Fallenstar Lake
|
|
* Triple Blitz to Alirok Marsh
|
|
* Revised maps: Caves of the Basilisk, Weldyn Channel.
|
|
* Minimum number of turns reduced to 1.
|
|
* Fixed a crash if the client receives invalid utf-8.
|
|
* Display the era id for not installed eras in the lobby.
|
|
* Display the scenario id for unknown scenarios in the lobby.
|
|
|
|
* Unit changes and balancing
|
|
* Created undead variations for the 'bat' and 'gryphon' race.
|
|
|
|
* User interface:
|
|
* Preserve aspect ratio of the minimap.
|
|
* The "Create unit" dialog has now two columns (race and type)
|
|
|
|
* Miscellaneous and bug fixes
|
|
* Map label length is properly calculated and
|
|
has been reduced to 32 characters.
|
|
* Optimize the random map generator (especially for high village density)
|
|
|
|
Version 1.3.8:
|
|
* Campaigns
|
|
* Descent into Darkness
|
|
* Fixed a bug causing the growth ability of Ghast to not always work.
|
|
* Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
|
|
from opening up.
|
|
* Eastern Invasion
|
|
* New portrait for Konrad II.
|
|
* Liberty
|
|
* Fixed the undead transformations not working in 'Unlawful Orders'.
|
|
* Clarified the objectives in 'The Gray Woods'.
|
|
* Northern Rebirth
|
|
* Colored portraits for Sisal and Rakshas.
|
|
* Sceptre of Fire
|
|
* Fixed lava expansion in 'Caverns of Flame' not working.
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
|
|
* The South Guard
|
|
* Many small polishing tweaks and improvements in various places.
|
|
* Deoran now has a lvl 3 advancement, and no special AMLA options.
|
|
* New graphics for Sir Gerrick.
|
|
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
|
|
* Fixed all bugs with units sometimes not starting with max HP and
|
|
movement at the beginning of some scenarios.
|
|
* In 'Tidings Good And Ill', you can now recruit and recall the elf
|
|
escorts of your choosing instead of having them automatically picked
|
|
from those you had in the previous scenario.
|
|
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
|
|
* 'Into The Depths' has been completely rewritten.
|
|
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
|
|
and 'Vengeance' in the elf branch.
|
|
* Under the Burning Suns
|
|
* Fixed dialogue events in 'The Morning After'.
|
|
* All outlying tent villages can now spawn hiding elves, and there
|
|
are more of them in total now in 'The Morning After'.
|
|
* 'Across the Harsh Sands' - Dehydration was completely rewritten,
|
|
also the appearance of the Lost Souls.
|
|
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
|
|
and adjusted the appearance of the patrol.
|
|
* 'A Stirring in the Night' - village events work correctly now
|
|
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
|
|
|
|
* Graphics
|
|
* New graphics for Highwayman.
|
|
* Nicer image for the illuminates aura.
|
|
* New button and slider in preferences to switch unit idle animations
|
|
on and off and set their frequency.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
|
|
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
|
|
Swedish, Valencian.
|
|
* New translation: Serbian (Latin version).
|
|
|
|
* Multiplayer
|
|
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
|
|
Triple Blitz, Clash.
|
|
* Linger mode now allows chatting.
|
|
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
|
|
|
|
* Unit changes and balancing
|
|
* Gave the Fugitive the concealment ability. (village hiding)
|
|
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
|
|
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
|
|
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
|
|
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
|
|
* Changed the movement type of the Vampire Bat line from 'undeadfly'
|
|
to 'fly' (with adjustments).
|
|
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
|
|
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
|
|
* Added a magical ranged 12-2 arcane attack to the Necromancer.
|
|
* Added a magical ranged 9-3 arcane attack to the Lich.
|
|
* Added a magical ranged 9-5 arcane attack to the Ancient Lich.
|
|
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
|
|
* Increased the arcane resistance of the Ghost line from -30 to -10%.
|
|
|
|
* User interface
|
|
* OK in the status menu replaced with more informative "Scroll To".
|
|
* Add an "Animate Map" option in advanced preferences, to switch flag
|
|
and terrain animation off.
|
|
* Various improvements of the help system (race subsections,
|
|
list of units having an ability, loading speed...)
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Small optimizations of fog or shroud and delay between AI turns.
|
|
|
|
|
|
Version 1.3.7:
|
|
* Campaigns
|
|
* Son of the Black Eye
|
|
* Fixed bug in 'Saving Inarix' where no user_description
|
|
is generated for Inarix
|
|
* Northern Rebirth
|
|
* Colored portraits for Sister Theta and Ro'Arthian
|
|
* Fixed bug in Anita's death event where Tallin speaks instead of her.
|
|
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
|
|
* Balancing and text changes in 'Old Friend'
|
|
* Sceptre of Fire
|
|
* Fixed a crash in the final scenario.
|
|
* Under the Burning Suns
|
|
* Fixed invalid side bugs in 'Hunting Trolls'.
|
|
* Fixed an invalid terrain bug in 'A Long Night'.
|
|
* Fixed the dehydration in 'Across the Harsh Sands'.
|
|
* Graphics
|
|
* Improve footsteps : better beginning, angles and end, fix incorrect
|
|
left-right sequences and clean some images.
|
|
* Various small improvements of the rendering of fog and "black stripes".
|
|
* Remove the bars, orb and ellipse of dying animations.
|
|
|
|
* Editor
|
|
* The resize option can now use the current tiles to expand the map
|
|
instead of the background tile.
|
|
* When resizing the map, the origin can also be modified.
|
|
* Tiles can now have their image independant from the minimap image.
|
|
|
|
* Language and translations
|
|
* Updated translations: Danish, Finnish, French, German, Greek, Japanese,
|
|
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
|
|
Swedish.
|
|
|
|
* Multiplayer
|
|
* New map: Mokena Prairie.
|
|
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
|
|
Loris River.
|
|
* Fixed a OOS message when recruiting which happened if the players
|
|
use different languages.
|
|
* Show the (possibly bogus) gold per village and fog settings of games
|
|
with "Use map settings" on in a darker font. (patch #771 by uso)
|
|
* The random starting time of day setting is will now be remembered if
|
|
"Use map settings" is used.
|
|
* The "Soul Shooter" is now renamed to "Banebow".
|
|
* The players in the selected game in the server lobby are highlighted now.
|
|
* Observers can now chat as a "team" (without disturbing the players).
|
|
* When use 'map settings' is selected, map settings can no longer be
|
|
changed, if not defined in the map the general default is chosen.
|
|
* When cancelling the MP create the changed preferences are no longer
|
|
saved.
|
|
* When the MP create is accepted with 'use map settings' the map setting
|
|
parameters are no longer stored as the new preference.
|
|
* The recommended settings are added to all standard multiplayer maps
|
|
so that you get these values if you activate 'Use map settings'.
|
|
|
|
* Sounds and music
|
|
* New or improved sounds: bat hit.
|
|
|
|
* User interface
|
|
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
|
|
* Add an additional line below the minimap in the "Multiplayer->Create game"
|
|
screen that displays the size of the selected map. (patch #776 by uso)
|
|
* End-of-scenario no longer takes you immediately to the
|
|
next scenario or the lobby. Instead, you linger in browse mode --
|
|
menu commands for chat, saving games, etc. are available.
|
|
Clicking end-of-turn ends the linger and takes you out.
|
|
* The 'more' and 'help' button in the title screen now have a tooltip.
|
|
* Added a hotkey for clearing the chat messages.
|
|
* Fixed the black corners on some maps.
|
|
* There's a new "Game Settings" window which shows the basic game settings
|
|
(accessible through the "More" button in the "Status Table").
|
|
* The sidebar HP tooltip now show resistances of the current unit
|
|
* In help, the links to unencountered units now works but have a "(?)"
|
|
and point to an "Unknown Unit" page explaining why.
|
|
* The default zoom key now toggles between default and last used zoom.
|
|
The switch is also faster (cached).
|
|
* Various improvement of the attack direction indicator and
|
|
the "attack from the last highlighted hex" system.
|
|
* The unit list now colors the stats of units.
|
|
* In tiny-gui, now the movement hint also displays the terrain defense.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
|
|
* The assertion 'str.size() <= 4' no longer happens instead the terrain
|
|
is read as 'void' and an ingame message is shown.
|
|
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
|
|
* Fixed incorrect displayed reachable zone when moving next to an enemy
|
|
in special ZoC cases (skirmish or lvl0)
|
|
* Fixed a bug-cheat allowing super-ranged attack in some special cases.
|
|
|
|
|
|
Version 1.3.6:
|
|
* Language and translations
|
|
* Updated translations: Finnish, French, German.
|
|
|
|
* Multiplayer
|
|
* The random starting time of day setting is will now be remembered.
|
|
* Fixed a bug which could lead to the map in the lobby to become invisible.
|
|
* Fixed an OOS which happened when a unit was recruited.
|
|
* Fixed an OOS which was caused by different traits. This only happened
|
|
if the players use different languages. A related problem which causes
|
|
the names to differ and also cause OOS errors hasn't been fixed yet.
|
|
|
|
|
|
Version 1.3.5:
|
|
* Campaigns
|
|
* Northern Rebirth
|
|
* New scenario - Judgement.
|
|
* Balancing for scenarios: Infested Caves, To the Mines,
|
|
Clearing the Mines.
|
|
* Heir to the Throne
|
|
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
|
|
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
|
|
respectively
|
|
|
|
* Graphics
|
|
* New animations: elvish scout idle.
|
|
* Fixed bug #9398 (attacking units always drawn on top of defending units).
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, Finnish, French, Galician, German,
|
|
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.
|
|
|
|
* Map editor
|
|
* New checkbox for the "delay transition updates" option.
|
|
|
|
* Multiplayer
|
|
* Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
|
|
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
|
|
* Fix renames causing OOS when made after moves or recruits.
|
|
|
|
* Unit changes and balancing
|
|
* Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
|
|
* Decreased the HP reduction of the 'quick' trait from 10% to 5%.
|
|
* Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
|
|
* Added the 'quick' trait back to the Clasher line.
|
|
* Decreased the blade and impact resistance of saurians from 0% to -10%.
|
|
* Decreased the fire resistance of saurians from -10% to -20%.
|
|
* Increased the pierce resistance of saurians from 10% to 20%.
|
|
* Increased the HP of saurians by 4HP.
|
|
* Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
|
|
* Increased the melee attack of the Ruffian from 4-2 to 5-2.
|
|
|
|
* User interface
|
|
* Bug in delete_autosave preference fixed
|
|
(thank you to jimm for spotting this).
|
|
* The frequency of unit idle animations has been halved.
|
|
* Help now has an "advance from" entry for units.
|
|
* Added experimental new transition between map and background.
|
|
The scrolling speed penalty introduced in 1.3.4 is gone.
|
|
* Added colors to the statistics of units in help (Hajo's patch #764).
|
|
|
|
|
|
Version 1.3.4:
|
|
* Campaigns
|
|
* Two Brothers
|
|
* Modified guards events to delay the 2nd event
|
|
if the player ends in a fight in the first one.
|
|
* Added one row of terrain in the 3rd and 4th scenario
|
|
to make it look better with the new map border style.
|
|
* Heir to the Throne
|
|
* The maps of the following scenarios have been edited: "The Elves
|
|
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
|
|
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
|
|
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
|
|
a Sovereign and another one into a Slurbow for variety .
|
|
* In "The Lost General", fixed the bug that made the undead leader unable
|
|
to recruit.
|
|
* The Rise of Wesnoth
|
|
* The outlaws in the campaign (not elsewhere in the game)
|
|
can now level up to level 3.
|
|
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
|
|
* Eastern Invasion
|
|
* The difficulty of "Northern Outpost" has been reduced by making the
|
|
villages spawn less outlaws.
|
|
* Changed the way Owaec joins the protagonist in "Two Paths".
|
|
Now he keeps all the XP he might get in "Northern Outpost".
|
|
* Descent into Darkness
|
|
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
|
|
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
|
|
dialog in the same scenario have all been fixed.
|
|
|
|
* Graphics
|
|
* Changed how the edges of the map are drawn, making small maps display
|
|
better on large resolutions. Not fully completed, so it doesn't look
|
|
perfect yet.
|
|
* Added a blur effect to most ingame dialogs.
|
|
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
|
|
skeleton idle, general idle, master at armscrossbow & defend,
|
|
pikeman idle.
|
|
* Small improvements of footsteps: no time-of-the-day coloring
|
|
and better scaling.
|
|
|
|
* Language and translations
|
|
* Updated translations: Czech, Danish, French, German, Italian,
|
|
Japanese, Polish, Spanish, Swedish.
|
|
* New translations: Lithuanian.
|
|
|
|
* Map editor
|
|
* Minimum map size reduced to 1 hex.
|
|
* Fixed the random map generator.
|
|
|
|
* User interface
|
|
* Most popup windows are now buttonless with 'click anywhere to continue'
|
|
behavior; to indicate this, such windows are translucent.
|
|
* Maps smaller than the screen are now shown centered on the screen.
|
|
* The two annoying end-of-scenario popups asking whether to save a
|
|
replay and whether to delete autosaves have been replaced by user
|
|
preference bits (in the "General" panel).
|
|
* Allow to choose the direction to attack from if the unit can attack the
|
|
target from multiple directions; the last highlighted adjacent hex now
|
|
marks the direction to move to and attack from.
|
|
* The third annoying end-of-scenario prompt, asking if you want to save
|
|
an image of a new scenario immediately before entering it, is now only
|
|
presented if the game was built with TINY_GUI. Non-tiny systems do this
|
|
automatically without asking.
|
|
* Added a new experimental way of drawing map edges, this is under evaluation
|
|
but causes a rather severe performance penalty especially while scrolling.
|
|
This will be fixed once the decision of the final version has been made.
|
|
* The movement hint on the pointed hex displays terrain defense and
|
|
turns to reach better and in colors.
|
|
* The movement hint now display "(1)" turns to reach
|
|
when the unit has no moves left.
|
|
* Improve the behavior of the units list dialog.
|
|
* Right-click outside of a cancelable dialog closes it
|
|
(useful with the attack dialog).
|
|
* Allow to select an item in a context menu with right-clicking.
|
|
* Restore search of no-team-only map labels.
|
|
|
|
* Unit changes and balancing
|
|
* Units with the 'healthy' trait now rest even when they move (but
|
|
not attack/be attacked) instead of having a double resting bonus.
|
|
* Increased the HP of the Skeleton Archer from 30 to 31.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Fixed a lag in the path rendering when there is a lot of units (bug #9268).
|
|
* Fixed a bug causing instantaneous move of unit when using acceleration.
|
|
* Reduced memory usage for the default zoom level.
|
|
|
|
|
|
Version 1.3.3:
|
|
* Campaigns
|
|
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
|
|
Son of the Black Eye, Descent into Darkness.
|
|
* Under the Burning Suns
|
|
* Rewrite of the campaign started and in progress, which means
|
|
the campaign might be broken or unplayable in some parts.
|
|
|
|
* Graphics
|
|
* Fixed a graphical glitch with the leader crown and HP/XP bars.
|
|
* Fixed graphical glitches some terrains had in the topmost row of the map.
|
|
* Made the village flags taller, so they don't get hidden behind units
|
|
so easily.
|
|
|
|
* Sound and music
|
|
* New or revised sounds: troll hit & die.
|
|
* Added a sound when a unit becomes slowed.
|
|
* Made the poison sound be played also when a unit gets poisoned in combat.
|
|
|
|
* Language and translations
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
|
Italian,Polish, Spanish, Swedish.
|
|
* Fixed word wrapping in tooltips for Asian languages.
|
|
|
|
* User interface:
|
|
* Restore a lost feature: if accelerated mode is on, holding shift changes
|
|
to normal unaccelerated speed.
|
|
* Restored the hitpoint and experience bars to be visible during combat.
|
|
* Allow middle-click on a scrollbar to jump to the clicked position.
|
|
|
|
* Unit changes and balancing:
|
|
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
|
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
|
* Removed the 'fearless' trait from humans, orcs and mermen.
|
|
* Added the 'firstrike' weapon special to the pierce attack
|
|
of the Drake Clasher.
|
|
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
|
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
|
|
|
* Multiplayer:
|
|
* New maps: Xanthe Chaos, Auction-X.
|
|
* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
|
|
Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
|
|
Loris River, Crusaders Fields, The Manzivan Traps.
|
|
* The teams are now set correctly in Team Survival.
|
|
|
|
* Miscellaneous and bugfixes
|
|
* Savegames from Wesnoth 1.2.x are no longer compatible
|
|
and thus cannot be loaded.
|
|
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
|
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
|
revealed fogged or shrouded map areas.
|
|
|
|
Version 1.3.2:
|
|
* Campaigns
|
|
* Heir to the Throne
|
|
* In 'Home of the North Elves', Eonihar the rider will join you
|
|
permanently and all the other riders that find you will be
|
|
computer-controlled.
|
|
* Updated images for Delfador.
|
|
* Added defense and melee attack animations for the Dark Queen.
|
|
* Made the narrator talk about gryphons at the end of Northern Winter
|
|
only if the player has actually gotten the eggs.
|
|
* The Rise of Wesnoth
|
|
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
|
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
|
* The South Guard
|
|
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
|
* Changed the placement and duration of story images.
|
|
* Some graphical enhancements including a new portrait for Ethiliel.
|
|
* Fixed Ethiliel not showing up in 'Vengeance'.
|
|
* Tutorial
|
|
* Updated all unit images that are used in the tutorial
|
|
to fit the originals used in HttT.
|
|
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
|
* Made some bogus units, such as invisible helper units and duplicates
|
|
of the desert elves, not appear in the unit help anymore.
|
|
|
|
* Graphics
|
|
* Added the --max-fps command line switch.
|
|
* Improved the look of the main menu and tips of the day boxes
|
|
in the title screen.
|
|
* Added some more speed optimizations.
|
|
* Units and movement text are scaled properly when zooming,
|
|
also with tiny gui.
|
|
* Haloes in tiny gui are now scaled (before unscaled,
|
|
thus a factor 2 bigger as intended).
|
|
* Fixed some glitches when scrolling or zooming the map.
|
|
* Flying units are no longer buried in a castle.
|
|
* Fixed the position of some halos when a unit was in a keep or castle.
|
|
* Submerged units are no longer drowned when zooming.
|
|
* Fixed problems with colour cursor in fullscreen.
|
|
* Automatic scrolling now starts and stops smoothly.
|
|
|
|
* Sound
|
|
* New or revised sound effects: hatchet.
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* Experimental ambient sounds for when night falls and morning arrives.
|
|
|
|
* Units changes and balancing:
|
|
* Converted the cold resistance of the Elvish Sorceress line
|
|
to a holy resistance.
|
|
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
|
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
|
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
|
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
|
* Decreased the holy resistance of dwarves from 20% to 10%.
|
|
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
|
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
|
|
|
* User interface:
|
|
* Interface actions such as pressing a button, toggling a checkbox or
|
|
opening a menu (among others) will now emit small sounds.
|
|
* If deprecated WML is being encountered an error message will be shown,
|
|
this way creators of WML code can be easily informed about the problems.
|
|
* Made the total amount of visible villages be shown in the villages panel.
|
|
* The numeric pad Enter key should now behave exactly like Return.
|
|
* Enabled drag & drop to be used for moving units.
|
|
* Mousewheel now by default scrolls vertically,
|
|
and horizontally if alt is pressed.
|
|
* Added support for horizontal mousewheel.
|
|
|
|
* Language and translations
|
|
* Renamed the damage type holy to arcane.
|
|
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
|
|
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
|
|
Portuguese (Brazil), Spanish, Swedish.
|
|
* New translations: Indonesian
|
|
* Observers can again save a replay of the observed game.
|
|
|
|
* Map editor
|
|
* Added an option to delay the complete redraw of the map on command.
|
|
|
|
* Multiplayer:
|
|
* Maps
|
|
* Revised maps: Castle Hopping Isle
|
|
* The countdown timer is now coloured properly when
|
|
the remaining time is less than 2 minutes.
|
|
|
|
* Miscellaneous bugfixes
|
|
* Fixed a bug that caused the killing unit's death sound to play instead of
|
|
the death sound of the killed unit.
|
|
* Fixed a bug that prevented dead units from fading out at the end of their
|
|
death animation.
|
|
* The first turns starts with the proper time of day again.
|
|
* Fixed a bug that caused units to slide past their opponent on (melee)
|
|
finishing blows.
|
|
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
|
this would happen if the unit could win the fight with more than it's
|
|
maximum amount of HP.
|
|
* Fixed autosaves not getting deleted for last campaign scenario
|
|
and multiplayer.
|
|
* Fixed beginning-of-scenario saves containing scenario WML.
|
|
|
|
|
|
Version 1.3.1:
|
|
* Campaigns
|
|
* Eastern Invasion:
|
|
* Drowned Plains: the dragon now starts on grassland.
|
|
* The Crossing: fixed a bug which prevented the undead leader spawned
|
|
at turn 8 from having a keep.
|
|
* The Duel: the keep is now replaced by a castle tile
|
|
instead of grassland.
|
|
* Heir to the Throne
|
|
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
|
* Elven Council: the leaders are no longer standing in keeps,
|
|
but on normal castle tiles.
|
|
* Two Brothers
|
|
* Updated the portrait of Bjarn to match the new mage colors.
|
|
* Under the Burning Suns
|
|
* Some unit types don't appear multiple times in the unit help anymore.
|
|
|
|
* Graphics
|
|
* New unit graphics: the entire Mage line.
|
|
* Added a recruit animation for Skeleton.
|
|
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
|
|
Ancient and Elder Wose, Thief.
|
|
* Other new animations: improved Elvish Hero melee attack,
|
|
magic shield for Elvish Sorceress line.
|
|
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
|
|
elven staff, mace-and-chain.
|
|
* Fixed misaligned animations of gryphon units.
|
|
* Fixed some female versions of units using male images in some animations.
|
|
* Item graphic improvements including an animatable campfire.
|
|
* Added visible peaks to the impassable mountains.
|
|
* Improved the hex grid.
|
|
* Crown icons for heroes and expendable allied leaders.
|
|
* New terrains: farmland, Elvish castle, bridges crossing swamp and
|
|
deep water.
|
|
* Updated terrain: added peaks to the impassable mountains.
|
|
* Items with a halo have their halo hidden when under a shroud.
|
|
* Units with a hide ability now properly show where they're hidden
|
|
and the mouseover also gives the right indication.
|
|
|
|
* Sound
|
|
* New or revised sound effects: morning star, holy magic.
|
|
* Added an advanced sound tab to preferences, allowing one
|
|
to specify the values used for sample rate and buffer size.
|
|
|
|
* Language and translations
|
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
|
Slovak, Swedish.
|
|
* Fixed spelling mistakes in the default en_US language.
|
|
* Switched to mainly using single space.
|
|
|
|
* Map editor
|
|
* Maps can now be opened directly from a scenario file and saved back to it.
|
|
* Upon entering a new starting position the underlaying terrain
|
|
remains unchanged (starting positions no longer need to be keeps).
|
|
* When overwriting a starting position and undo that action
|
|
only the terrain was undone, not the starting position that's fixed.
|
|
* Flipping a map over the Y axis no longer resizes the map.
|
|
* Flipping a map over the X axis uses slightly different filler rules.
|
|
* Added the paste option to the edit menu.
|
|
* The terrains are now split in groups to the list of terrains per group
|
|
is a more friendly list.
|
|
* When not in drawing mode, the brush setting is ignored
|
|
and drawn with the size of one tile.
|
|
* Added the an alpha blended preview of the selected terrains
|
|
upon drawing.
|
|
|
|
* Multiplayer
|
|
* Maps
|
|
* New maps: The Manzivan Traps, 4p Hamlets.
|
|
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
|
* Added an option for choosing a random starting time of day.
|
|
* Lowered the multiplayer lobby lag.
|
|
* Wesbowl: the respawned units are fully healed again.
|
|
|
|
* Terrain system
|
|
* The entire underlaying system has been converted to a new system
|
|
(this might render some user-made content broken, read this forum thread
|
|
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
|
|
|
* Unit changes and balancing
|
|
* New traits: healthy (+3 HP, +4 rest healing),
|
|
fearless (ignore unfavourable time of day).
|
|
* Dark Adepts no longer get the 'strong' trait.
|
|
* Added the 'skirmisher' ability to the Shadow line.
|
|
* Increased the HP of the Longbowman from 45 to 51.
|
|
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
|
* Increased the HP of the Master Bowman from 58 to 67.
|
|
* decreased the HP of the Arch Mage from 57 to 54.
|
|
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
|
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
|
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
|
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
|
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
|
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
|
* Increased the HP of the Elvish Sylph from 58 to 60.
|
|
* Increased the XP requirement of the Guardsman from 42 to 47.
|
|
* Increased the HP of the Stalwart from 48 to 54.
|
|
* Increased the XP requirement of the Stalwart from 65 to 85.
|
|
* Increased the HP of the Sentinel from 56 to 68.
|
|
* Decreased the cost of the Mudcrawler from 9 to 5.
|
|
* Decreased the HP of the Shadow from 26 to 24.
|
|
* Increased the HP of the Goblin Rouser from 26 to 31.
|
|
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
|
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
|
* Fixed a bug which caused the slow effect being applied twice.
|
|
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
|
|
|
* User interface
|
|
* Users in the MP lobby can be marked as friends, and notifications received
|
|
when friends join the lobby.
|
|
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
|
your friends and ignores list.
|
|
* Many performance improvements making the game run faster now.
|
|
* Made some tooltips visible again.
|