Lari Nieminen e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00

149 lines
3.7 KiB
INI

#textdomain wesnoth-units
[unit]
id=Dwarvish Lord
name= _ "Dwarvish Lord"
race=dwarf
image="units/dwarves/lord.png"
profile="portraits/Tristan_Millner/dwarven-fighter.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=79
movement_type=dwarvishfoot
movement=4
experience=150
level=3
alignment=neutral
advanceto=null
{AMLA_DEFAULT}
undead_variation=dwarf
cost=54
usage=fighter
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/lord-defend.png" "units/dwarves/lord.png" {SOUND_LIST:DWARF_HIT} }
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
[attack]
name=battle axe
description=_"battle axe"
type=blade
range=melee
icon=attacks/battleaxe.png
damage=15
number=3
[/attack]
[attack]
name=hammer
description=_"hammer"
type=impact
range=melee
damage=19
number=2
[/attack]
[attack]
name=hatchet
description=_"hatchet"
type=blade
range=ranged
damage=10
number=2
[/attack]
[attack_anim]
[attack_filter]
name=hatchet
[/attack_filter]
{MISSILE_FRAME_HATCHET}
[if]
hits=yes
[frame]
begin=-250
end=-100
image="units/dwarves/lord-defend.png"
sound=hatchet.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-250
end=-100
image="units/dwarves/lord-defend.png"
sound=hatchet-miss.wav
[/frame]
[/else]
[frame]
begin=-100
end=0
image="units/dwarves/lord-ranged.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=hammer
[/attack_filter]
[frame]
begin=-250
end=-100
image="units/dwarves/lord.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/dwarves/lord-attack-mace.png"
sound=mace.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=50
image="units/dwarves/lord-attack-mace.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=50
end=150
image="units/dwarves/lord.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=battle axe
[/attack_filter]
[frame]
begin=-250
end=-100
image="units/dwarves/lord.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=50
image="units/dwarves/lord-attack.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=50
image="units/dwarves/lord-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=50
end=150
image="units/dwarves/lord.png"
[/frame]
[/attack_anim]
[/unit]