Mark de Wever 81c5216c1d Rewrote tokenizer::skip_comment()...
...which broke translations since 2008-02-08T12:03:57Z!paniemin@cc.hut.fi.

Not sure whether it's faster as the original implementation and might
need some (UN)LIKEY optimization still. This algorithm is based on the
work in 2008-02-08T12:03:57Z!paniemin@cc.hut.fi.

If this still causes problems only tokenizer::skip_comment() needs to be 
reverted to 2008-02-08T10:44:43Z!lari.nieminen@iki.fi. Suokko please review and profile this later.
2008-02-08 19:58:22 +00:00
2008-02-07 16:23:00 +00:00
2008-02-08 19:58:22 +00:00
2008-02-08 13:20:40 +00:00
2008-01-27 11:59:04 +00:00
2008-01-26 20:51:42 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%