wesnoth/data/_main.cfg
Benoît Timbert 6059f9d0ca apply patch #812 from Shadow master:
Adds an option to set the default gender of leader in Multiplayer mode.
This gender will be used for leaders whose unit that have both genders.

For the moment this option is very basic.

Misc improvements planned later:

- add a third "random" choice, which imho should be the default

- allow gender selection direction in the leader choice GUI, with 4
 options : "male", "female", "random" or "default". "Default" should
 use the above option.
2007-09-28 21:34:32 +00:00

179 lines
3.7 KiB
INI

#textdomain wesnoth
{themes/}
{core/}
#The editor needs the multiplayer included since the random maps are defined there
{multiplayer/}
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
#else
{campaigns/}
{scenario-test.cfg}
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-units"
[/textdomain]
[textdomain]
name="wesnoth-multiplayer"
[/textdomain]
# required to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
#endif
[binary_path]
path=data/core
[/binary_path]
[advanced_preference]
field=mp_female_leaders
name=_"Female leaders on MP (if available)"
type=boolean
default=no
[/advanced_preference]
[advanced_preference]
field=compress_saves
name=_"Binary Saves"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_combat
name=_"Show Combat"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=animate_map
name=_"Animate Map"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name=_"Mouse Scrolling"
type=boolean
default=yes
[/advanced_preference]
[game_config]
[server]
name=_"Official Wesnoth Server"
address=server.wesnoth.org:15000
[/server]
[server]
name=_"Alternate Wesnoth Server"
address=games.tuxfamily.org:15000
[/server]
base_income=2
village_income=1
poison_amount=8
rest_heal_amount=2
recall_cost=20
kill_experience=8
title="maps/wesnoth.png"
logo="misc/logo.png"
icon="wesnoth-icon.png"
title_music="main_menu_new.ogg"
anonymous_music="main_menu_new.ogg"
victory_music="victory.ogg"
defeat_music="defeat.ogg"
#ifdef TINY
buttons_x=760
buttons_y=330
buttons_padding=4
logo_x=160
logo_y=40
tip_x=100
tip_y=500
tip_width=495
tip_padding=4
#else
buttons_x=760
buttons_y=330
buttons_padding=20
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
#endif
lobby_refresh=2000
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
#ifdef TINY
energy_image="misc/bar-energy-tinygui.png"
#else
energy_image="misc/bar-energy.png"
#endif
moved_ball_image="misc/ball-moved.png"
unmoved_ball_image="misc/ball-unmoved.png"
partmoved_ball_image="misc/ball-partmoved.png"
enemy_ball_image="misc/ball-enemy.png"
ally_ball_image="misc/ball-ally.png"
flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
flag_icon_image="flags/flag-icon.png"
flag_rgb=flag_green
defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00"
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_prefix="footsteps/foot-normal,footsteps/foot-slow"
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png
terrain_mask_image="terrain/alphamask.png"
grid_image="terrain/grid.png"
unreachable_image="terrain/darken.png"
void_image="terrain/void.png"
fog_image="terrain/fog.png"
observer_image="misc/eye.png"
tod_bright_image="misc/tod-bright.png"
download_campaign_image=""
level_image="misc/icon-advance.png"
ellipsis_image="misc/icon-ellipsis.png"
tome_title=_"-- The Tome of Wesnoth"
{core/team-colors.cfg}
[/game_config]
[textdomain]
name="wesnoth-lib"
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
#endif