mirror of
https://github.com/wesnoth/wesnoth
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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Copyright (C) 2007 - 2018 by Mark de Wever <koraq@xs4all.nl>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* @file
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* General settings and defaults for scenarios.
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*/
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#include "lexical_cast.hpp"
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#include "map_settings.hpp"
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#include "serialization/string_utils.hpp"
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#include "utils/general.hpp"
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namespace settings {
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int get_turns(const std::string& value)
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{
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// Special case, -1 is also allowed, which means unlimited turns
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int val = lexical_cast_default<int>(value);
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if(val == -1) {
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return turns_max;
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}
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return utils::clamp<int>(lexical_cast_default<int>(value, turns_default), turns_min, turns_max);
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}
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int get_village_gold(const std::string& value, const game_classification* classification)
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{
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return utils::clamp<int>(lexical_cast_default<int>(value, ((classification && !classification->is_normal_mp_game()) ? 1 : 2)), 1, 5);
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}
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int get_village_support(const std::string& value)
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{
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return utils::clamp<int>(lexical_cast_default<int>(value, 1), 0, 4);
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}
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int get_xp_modifier(const std::string& value)
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{
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return utils::clamp<int>(lexical_cast_default<int>(value, 70), 30, 200);
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}
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} // end namespace settings
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