
The intent behind this is that, if there most likely wouldn't be enough time left to complete the unit tests anyway, then just fail the job after compiling so the cache can be updated. Otherwise, if the unit tests were run and the job timed out, then the cache would not be uploaded at all and the next time the job ran it would be from scratch again. (cherry-picked from commit 5d970e40cd43a23a8d1b8198e962f198fc9282b0)
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL.md for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: