Chris Beck 851519cd07 enable linger mode to unit test macros ASSERT, RETURN
I initially had linger mode off in the endlevel tags of these
macros, to make sure they didn't block the end of noninteractive
scenarios.

But it turns out its better to have it on. It doesn't block the
tests when they run noninteractively, and it means that if a test
fails, you can boot it up with --showgui, and then run :inspect
from linger mode to see what happened. If you don't have linger
mode, then even with --showgui the failed test closes out too
quickly.
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The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/
Description
韦诺之战
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