mirror of
https://github.com/wesnoth/wesnoth
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166 lines
3.4 KiB
INI
166 lines
3.4 KiB
INI
#textdomain wesnoth
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# This special transition is used in castle-to-forest, castle-to-mountains,
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# castle-to-anything graphics. It uses a background image for the forest tile
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# (generally, dirt), then the castle is drawn (by castle macros, with
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# precedence 16), then the precedence-32-macros generate the image that are
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# laid over the castle walls. Those are only on northern sides, and are named
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# (name)-nw-n-ne, (name)-nw-n, etc, according to the directions on which there
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# are castle tiles.
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#
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# Example:
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# {CASTLE_TRANSITION CK f dirt forest-special}
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#define CASTLE_TRANSITION CASTLE FOREST FOREGROUND
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# Background tiles of the castle transition
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# Actual castle transition tiles
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[terrain_graphics]
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map="
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, 2
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2, 2
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, 1"
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-nw-n-ne
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, .
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2, 2
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, 1"
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-nw-ne
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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2, .
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, 1"
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-nw-n
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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., 2
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, 1"
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-n-ne
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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., .
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, 1"
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-n
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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., 1
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, ."
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-nw
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[/image]
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[/tile]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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1, .
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, ."
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[tile]
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pos=2
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type={CASTLE}
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[/tile]
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[tile]
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pos=1
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type={FOREST}
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set_flag=overlay
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no_flag=overlay
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[image]
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base=36,36
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name={FOREGROUND}-ne
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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