wesnoth/data/test/maps
Steve Cotton 84b1a778ae Backstab unit tests: check that backstab works in a free-for-all
The units on the outsides of a backstab don't have to be allied
to each other, they just have to be enemies of the victim. That's
hardcoded into the AI via attack.cpp's backstab_check() function,
hence a unit test to check that WEAPON_SPECIAL_BACKSTAB activates
in that situation.

Add a new map with 4 sides all on separate castles. This is a
variation of the generic 2p unit test map, extended in the south
with a horizontal reflection of existing map.

Add a MAP_FILE argument to COMMON_KEEP_A_B_C_D_UNIT_TEST,
because it's the same setup except for the map file.
2024-01-26 14:35:07 +00:00
..
2p_single_castle.map Unit tests for [drains], [poison] and [slow], with apply_to=opponent 2022-04-19 15:27:49 +02:00
4p_separate_castles.map Backstab unit tests: check that backstab works in a free-for-all 2024-01-26 14:35:07 +00:00
4p_single_castle.map
generic_unit_test.map
move_skip_sighted.map
pathfind_1.cfg
sighted_events.map
simple_find_path.map
test_grunt_tod_damage.map
test_hills_square.mask
test_movetype.map