
boost::locale::generator::add_messages_domain() interprets the slash specially, interpreting everything after it as an encoding name. It's not clear to me why providing a textdomain with an erroneous name like this causes Boost.Locale to throw a boost::locale::conv exception (invalid_charset_error, apparently) when handling t_strings bound to completely different textdomain, but if we can avoid the issue altogether then that's good enough. Made the legacy implementation skip and warn about these names too even if bindtextdomain(3) says nothing about slashes having a meaning.
About
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.
Some portions of the source code can be used under different license terms, whenever stated as such in the source.
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: