wesnoth/add_source_file
Steve Cotton 866d1a7a6e Use argparse for add_source_file
Treat an argument of "--help" as a request to print help, instead of a filename
to add to the source lists.

Treat the arguments "src/foo.cpp" "src/foo.hpp" as two filenames, instead of
adding src/foo.cpp to target src/foo.hpp. The old command line

    ./add_source_file a b c

becomes

    ./add_source_file a --target b --target c

When saying that pbxproj is required, suggest optionally using a venv instead
of installing systemwide.
2024-01-26 12:03:05 +00:00

253 lines
8.1 KiB
Python
Executable File

#!/usr/bin/env python3
# encoding: utf-8
# known issues:
# xcode - if a file already exists in 'wesnoth' target, then it incorrectly thinks it also exists in the 'tests' target even though the tests build will fail
"""
Add files to the specified build targets, supporting
CMake, SCons, Xcode and the Code::Blocks projects.
Valid build targets are:
* "wesnoth" - the main game (default if no target is specified)
* "wesnothd" - the wesnoth server
* "campaignd"
* "lua"
* "tests" - boost unit tests
The files will be added to:
* the lists used by CMake and SCons in "source_lists"
* the Xcode project
* The Code::Blocks project
This only supports files inside the "src" directory.
"""
import argparse
import sys
import inspect
import pathlib
try:
import pbxproj
except:
print('\n'.join((
'This script requires the "pbxproj" module.',
'Install it using "pip install pbxproj"',
'optionally setting up a python3-venv first.',
)))
exit(1)
#=========#
# Globals #
#=========#
# Either the executable directory or the current working directory
# should be the wesnoth root directory
rootdir = pathlib.Path(inspect.getsourcefile(lambda:0))
if not rootdir.joinpath("projectfiles").exists():
rootdir = pathlib.Path()
if not rootdir.joinpath("projectfiles").exists():
raise Exception("Could not find project file directory")
# the names of the targets in the Xcode project
xcode_target_translations = {
"wesnoth": ["The Battle for Wesnoth", "unit_tests"],
"wesnothd": ["wesnothd"],
"campaignd": ["campaignd"],
"lua": ["liblua"],
"tests": ["unit_tests"],
}
# the names of the targets in source_lists
source_list_target_translations = {
"wesnoth": "wesnoth",
"wesnothd": "wesnothd",
"campaignd": "campaignd",
"lua": "lua",
"tests": "boost_unit_tests",
}
# the names of the targets in Code::Blocks
code_blocks_target_translations = {
"wesnoth": "wesnoth",
"wesnothd": "wesnothd",
"campaignd": "campaignd",
"lua": "liblua",
"tests": "tests",
}
#=======#
# XCode #
#=======#
def add_to_xcode(filename, targets):
"""Add the given file to the specified targets.
"""
projectfile = rootdir.joinpath(
"projectfiles",
"Xcode",
"The Battle for Wesnoth.xcodeproj",
"project.pbxproj",
)
project = pbxproj.XcodeProject.load(projectfile)
translated_targets = [item for t in targets for item in xcode_target_translations[t]]
translated_targets = list(set(translated_targets))
print(" xcode targets:", translated_targets)
for tname in translated_targets:
if not project.get_target_by_name(tname):
raise Exception(
f"Could not find target '{tname}' in Xcode project file")
# groups are organized by directory structure under "src"
src_groups = project.get_groups_by_name("src")
if len(src_groups) != 1:
raise Exception("problem finding 'src' group in xcode project")
src_group = src_groups[0]
parent_group = src_group
for d in filename.parts[:-1]:
found_groups = project.get_groups_by_name(d, parent=parent_group)
if len(found_groups) != 1:
groupname = parent_group.get_name()
raise Exception(f"problem finding '{d}' group in '{groupname}'")
parent_group = found_groups[0]
# if the group already has an entry with the same filename, loudly skip.
# note: this doesn't allow adding to targets one at a time.
# a new file should be added to all targets at once...
# or maybe targets could be checked somehow,
# or maybe the file could simply be completely removed and readded.
if project.get_files_by_name(filename.name, parent=parent_group):
print(" '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
return
# force is True here because otherwise a duplicate filename in
# a different place will block addition of the new file.
# the rest is just to match existing project file structure.
project.add_file(filename.name,
force=True,
tree="<group>",
parent=parent_group,
target_name=translated_targets,
)
# that's done, save the file
project.save()
return
#==============#
# source_lists #
#==============#
def add_to_source_list(filename, source_list):
source_list_file = rootdir.joinpath("source_lists", source_list)
sl_lines = open(source_list_file).readlines()
file_line = filename.as_posix() + '\n'
# we only need source files in the source_lists, not header files
if filename.suffix != ".cpp":
return
# if the target already has an entry with the same filename, loudly skip
if file_line in sl_lines:
print(f" '{filename}' already found in '{source_list}', skipping")
return
sl_lines.append(file_line)
sl_lines.sort()
open(source_list_file, 'w').writelines(sl_lines)
def add_to_source_lists(filename, targets):
translated_targets = [source_list_target_translations[t] for t in targets]
print(" source_list targets:", translated_targets)
for t in translated_targets:
add_to_source_list(filename, t)
#==============#
# Code::Blocks #
#==============#
def add_to_code_blocks_target(filename, target):
cbp_file = rootdir.joinpath(
"projectfiles",
"CodeBlocks",
f"{target}.cbp",
)
cbp_lines = open(cbp_file).readlines()
filename_for_cbp = pathlib.PurePath(
"..", "..", "src", filename
).as_posix()
elem = f"\t\t<Unit filename=\"{filename_for_cbp}\" />\n"
# if the target already has an entry with the same filename, loudly skip
if elem in cbp_lines:
print(f" '{filename}' already found in '{target}.cbp', skipping")
return
# find an appropriate line to add before/after
index = 0
for line in cbp_lines:
if line.startswith("\t\t<Unit "):
if elem < line:
break
elif line.startswith("\t\t<Extensions>"):
# we must be the last entry, as this comes after the Unit section
break
index += 1
cbp_lines.insert(index, elem)
open(cbp_file, 'w').writelines(cbp_lines)
def add_to_code_blocks(filename, targets):
translated_targets = [code_blocks_target_translations[t] for t in targets]
print(" code::blocks targets:", translated_targets)
for t in translated_targets:
add_to_code_blocks_target(filename, t)
# if there's also an .hpp file, add that too
hpp = filename.with_suffix(".hpp")
if rootdir.joinpath("src", hpp).exists():
add_to_code_blocks_target(hpp, t)
#======#
# main #
#======#
if __name__ == "__main__":
ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
# a file argument is mandatory
ap.add_argument("filename", action="store", nargs="+",
help="the .cpp and .hpp files to add")
ap.add_argument("--target", action="store", nargs=1,
default=["wesnoth"],
help="which build targets to add the file to")
# By default, recognise --help too
options = ap.parse_args()
# Bail out if someone uses the old syntax of "add_source_file src/foo.cpp campaignd"
if len(options.filename) == 2 and not options.filename[1].count('.'):
print("The usage has changed, targets now need to be given using --target name")
exit(1)
for filename in options.filename:
filename = pathlib.PurePath(filename)
# this only works on files in "src/".
# if it started with "src/", remove it.
parts = filename.parts
if parts[0] == "src":
filename = pathlib.PurePath(*parts[1:])
# note: this does not currently check whether or not the file exists,
# and does not currently work with file paths relative to elsewhere.
# it could be made to do that.
print(f"adding '{filename}' to targets: {options.target}")
add_to_xcode(filename, options.target)
add_to_source_lists(filename, options.target)
add_to_code_blocks(filename, options.target)