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289 lines
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HTML
289 lines
10 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/>
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<link href="styles/intl.css" type="text/css" title="Default" rel="stylesheet"/>
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<link rel="shortcut icon" type="image/png"
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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.10</title>
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</head>
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<body>
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<div id='global'>
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<div id='header'>
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<div id='logo'>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/></a>
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</div>
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</div>
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<div id='nav'>
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</div>
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<div id='main'>
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<div id='content'>
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<h1>Battle for Wesnoth 1.10 Release Notes</h1>
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<p><em>January 2012</em>. It is once again time for that thrill you’ve all been
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waiting for: the beginning of a new stable series. <em>The Battle for
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Wesnoth</em> team is proud to release version 1.10 of <em>The Battle for
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Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>free</a> and <a
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href='http://www.opensource.org/'>open-source</a> turn-based strategy game
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with a fantasy theme and role-playing elements. The game is available for
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Microsoft Windows, Mac OS X, and various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What’s New in Wesnoth 1.10</a>
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<ul>
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<li>
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<a href='#players'>For Players</a>
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<ul>
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<li><a href='#general'>General</a></li>
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<li><a href='#campaigns'>Campaigns</a></li>
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<li><a href='#multiplayer'>Multiplayer</a></li>
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</ul>
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</li>
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<li><a href='#campdev'>For Content Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What’s New in Wesnoth 1.10</h2>
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<!--TODO: Screenshots that show off more of the new terrains...-->
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<h3 id='players'>For Players</h3>
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<p>To help you quickly identify slowed units, they are now tinted light
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blue. Various improvements were made to the sidebar to make it more
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appealing and to make its elements easier to grasp.</p>
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<p>Thanks to the Google Summer of Code projects from 2010 and 2011, there is a
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new <cite>Whiteboard</cite> system, which can help you make plans by
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allowing you to visualize recruitment, movements, attacks, and so forth. It
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can even let you visualize shared plans with your allies in multiplayer
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games.</p>
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<h4 id='general'>General</h4>
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<p>Various units, such as the saurians, have got new standing animations. These
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along with the new animated water help breathe life into the previously
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near-motionless battlefield.</p>
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<div class='thumb tright'>
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<div><a href='images/start-5-full.jpg'><img src='images/start-5.png' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<div class='thumb tright'>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>Many portraits were added and updated, thus getting us closer to meeting our
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goals for completeness and having high-quality art throughout the game.</p>
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<p>Lots of new terrains have also been added, thus allowing the possibility of
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much more interesting maps for players to enjoy.</p>
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<p>The lighting system can now illuminate specific areas differently to better
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show local time of the day effects and, for example, keep caves dark during
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the day.</p>
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<p>Substantial improvements have been made in regards to UI design, typography,
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and consistency.</p>
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<p>Various UI improvements have also been made. For example, you can now have
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Wesnoth use the twelve-hour clock format thanks to a new advanced
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preference. Another fine example is now being able to remove multiple
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add-ons at once using checkboxes.</p>
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<p>The 1.10 series features a completely redone version of the old
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<em>Northerners</em> track as well as a new track: <em>Battle Epic</em>.</p>
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<p>Also, two new translations were started: Irish and Old English.</p>
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<h4 id='campaigns'>Campaigns</h4>
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<p>The campaign <em>Dead Water</em> is now in mainline. In it, you play a young
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merman who is the heir to his kingdom’s throne; your task is to repel an
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undead invasion. <em>Dead Water</em> spent some time being polished in the
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<a href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev project</a>
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to prepare for mainline inclusion, just like <em>Delfador’s Memoirs</em>
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from the 1.8 series.</p>
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<p>Most of the existing campaigns have received both minor and major updates
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and improvements. For example, <em>A Tale of Two Brothers</em>’ storyline
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was significantly improved, and several of <em>Legend of Wesmere</em>’s
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scenarios were reworked to include more dynamic gameplay and improved
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mechanics.</p>
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<h4 id='multiplayer'>Multiplayer</h4>
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<p>Several new multiplayer maps have been introduced: Æthermaw, Arcanclave
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Citadel, Thousand Stings Garrison, and Volcano. Numerous updates and
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balancing tweaks were made to other maps — including making use of the
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new terrains.</p>
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<h3 id='campdev'>For Content Developers</h3>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>The 1.10 series brings many new features for content developers, such as the
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new <a href="http://wiki.wesnoth.org/PersistenceWML">persistent
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variables</a> feature, which allows add-on authors to save data to players’
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hard disks for use by other content or in future playthroughs.</p>
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<p>The game’s Lua capabilities have been strengthened considerably, thus
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allowing content developers to do much more then they could with it during
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the 1.8 series. In fact, one of our Google Summer of Code projects was
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focused on improving the AI-related Lua capabilities.</p>
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<p>Thanks to revisions in the code that handles <a
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href="http://wiki.wesnoth.org/LanguageWML">[language]</a>, custom range and
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attack type strings can now be translated.</p>
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<p>The terrain palette has been vastly expanded with the addition of new basic
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terrains as well as new structures and embellishments, thus allowing map
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makers to create more vibrant maps.</p>
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<p>Thanks to a Google Summer of Code project that took place during 2010 and
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2011, we now have a <a href="http://eclipse.wesnoth.org">Wesnoth Eclipse
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plugin</a>, which provides a fullblown IDE for WML in Eclipse thus providing
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features such as syntax highlighting, tag folding, auto-completion, and
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more. It even has frontends for maintenance tools such as wmllint and
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wmlindent as well as the ability to start the game or map editor and have it
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go right to the desired scenario or map.</p>
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<p>A new batch of item icons—drawn in the same style as the attack
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icons—have been included for the benefit of content creators;
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depictions of items such as potions, robes, armour, and jewellery are
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included.</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p><em>The Battle for Wesnoth</em> is made available under the <a
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href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public
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License</a> (GPL). The source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a>, where you can also find
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instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems, including
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Microsoft Windows, Mac OS X, and GNU/Linux.</p>
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<!--
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TODO: add the correct links once the files are available
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-->
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<ul>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10.tar.bz2/download'>Source
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code</a> </strong>
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</li>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe/download'>Wesnoth
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for Microsoft Windows</a> </strong>
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</li>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg/download'>Wesnoth
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for Mac OS X</a> </strong>
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</li>
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</ul>
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<p>You can get up-to-date information on downloads at the <a
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href='http://wiki.wesnoth.org/Download'>downloads page</a>. There you can
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also find packages and instructions for other platforms once they are
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available.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li><a
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href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog'>Full
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Changelog</a> (English, very long)</li>
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<li><a
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href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/doc/manual/manual.en.html'>User’s
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Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Official Website</a> (English)</li>
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<!--
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The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
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They have been restored, but won't add them in anymore...
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-->
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<!-- <li>
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<a href='http://www.wesnoth.org/start/1.0'>
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Wesnoth 1.0 Release Notes</a></li> -->
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<!-- <li>
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<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
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<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.6'>Wesnoth 1.6 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.8'>Wesnoth 1.8 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS--><li><a href='index.de.html'>Deutsch</a></li><li><a href='index.en.html'>English [US]</a></li><li><a href='index.en_GB.html'>English [GB]</a></li><li><a href='index.es.html'>Español</a></li><li><a href='index.fr.html'>Français</a></li><li><a href='index.gl.html'>Galego</a></li><li><a href='index.ko.html'>한국어</a></li><li><a href='index.zh_CN.html'>中文</a></li>
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<!--LANGS-->
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</ul>
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</div>
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</div>
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<!-- content -->
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<div class="visualClear"></div>
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</div>
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<!-- main -->
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</div>
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<!-- global -->
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</body>
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</html>
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