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韦诺之战
86eb697cd9
...to generate _info.cfg Through addon_info::write() we can get rid of the previous, annoying variable interpolation hack and generalize more logic. Instead of using the parser.cpp write() function on a file stream, we use a string stream whose contents are inserted into the add-on archive before unpacking, as usual. |
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attic | ||
cmake | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
misc/fortunes | ||
packaging | ||
po | ||
projectfiles | ||
resources | ||
scons | ||
sounds | ||
src | ||
utils | ||
website | ||
.gitignore | ||
changelog | ||
CMakeLists.txt | ||
config.h.cmake | ||
COPYING | ||
copyright | ||
Doxyfile | ||
INSTALL | ||
l10n-spec | ||
l10n-track | ||
NaCl-LICENSE | ||
players_changelog | ||
py-compile | ||
README | ||
RELEASE_NOTES | ||
SConstruct | ||
wesnoth.kdevelop |
The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A (translated) description of how to play the game can be found in doc/manual/manual.*.html . To be notified of new releases, subscribe to this rss feed: http://feed43.com/wesnoth.xml It does list all news from the Wesnoth frontpage, so you will also have some additional notifications, but at least you should be aware of all releases. Wesnoth User and Developer Forums (with over 390,000 posts from more than 16,000 registered members) can be found at http://forums.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>