Iurii Chernyi 87e3854d08 Fixed bug #18057: AI leaders should now attack when they should.
The problem applied to AI leaders with two attacks, one of them ranged
and another melee, such as Orc Warlord, vs melee-strong ranged-weak
opponents (and reverse, ranged-strong melee-weak leaders vs
ranged-strong melee-weak opponens). AI selected the weapon using
default aggression, so it selected a weapon most damaging to both
combatans, vs a 'safe' weapon. but then, when it rated the attack
using leader_aggression, which is lower (default is 0.4), it thought
that the attack is too risky to take. now AI takes proper aggression
into account, so it'll take 'safe' attacks if possible. Thanks a good
testcase.
2011-08-11 01:43:38 +00:00
2011-08-10 09:45:14 +00:00
2011-07-09 08:26:43 +00:00
2011-08-10 17:57:13 +00:00
2011-08-10 23:00:14 +00:00
2011-08-10 21:54:24 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in 
doc/manual/manual.*.html .

To be notified of new releases, subscribe to this rss feed:
    http://feed43.com/wesnoth.xml
It does list all news from the Wesnoth frontpage, so you will also have some
additional notifications, but at least you should be aware of all releases.

Wesnoth User and Developer Forums (with over 390,000 posts from more
than 16,000 registered members) can be found at
    http://forums.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%