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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Battle for Wesnoth User’s Manual</title><link rel="stylesheet" href="./styles/manual.css" type="text/css" /><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div xml:lang="zh_TW" class="book" title="Battle for Wesnoth User’s Manual" lang="zh_TW"><div class="titlepage"><div><div><h1 class="title"><a id="id265199"></a>Battle for Wesnoth User’s Manual</h1></div></div><hr /></div><div class="toc"><p><b>內容目錄</b></p><dl><dt><span class="preface"><a href="#_preface">序</a></span></dt><dt><span class="chapter"><a href="#_getting_started">1. 新手上路</a></span></dt><dd><dl><dt><span class="section"><a href="#_the_world">1.1. 世界</a></span></dt><dd><dl><dt><span class="section"><a href="#_the_creatures">1.1.1. 生物</a></span></dt></dl></dd><dt><span class="section"><a href="#_finding_your_way">1.2. 新手上路</a></span></dt><dt><span class="section"><a href="#_game_modes">1.3. 游戲模式</a></span></dt><dd><dl><dt><span class="section"><a href="#_campaigns">1.3.1. 戰役</a></span></dt><dt><span class="section"><a href="#scenarios">1.3.2. 任務</a></span></dt><dt><span class="section"><a href="#game_screen">1.3.3. 游戲畫面</a></span></dt><dt><span class="section"><a href="#_recruit_and_recall">1.3.4. 招募和徵招</a></span></dt><dt><span class="section"><a href="#_your_army">1.3.5. 您的部隊</a></span></dt><dt><span class="section"><a href="#_life_and_death_experience">1.3.6. 生與死-經驗值</a></span></dt><dt><span class="section"><a href="#_victory_and_defeat">1.3.7. 勝利和失敗</a></span></dt><dt><span class="section"><a href="#_gold">1.3.8. 金幣</a></span></dt><dt><span class="section"><a href="#_save_and_load">1.3.9. 儲存、讀取</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#_playing">2. 遊戲</a></span></dt><dd><dl><dt><span class="section"><a href="#_controls">2.1. 控制設定</a></span></dt><dt><span class="section"><a href="#_gold_2">2.2. 金幣</a></span></dt><dd><dl><dt><span class="section"><a href="#_recruiting_and_recalling">2.2.1. 招募與徵招</a></span></dt><dt><span class="section"><a href="#_upkeep">2.2.2. 支出</a></span></dt><dt><span class="section"><a href="#_income">2.2.3. 收入</a></span></dt></dl></dd><dt><span class="section"><a href="#_units">2.3. 士兵</a></span></dt><dd><dl><dt><span class="section"><a href="#_alignment">2.3.1. 陣營</a></span></dt><dt><span class="section"><a href="#traits">2.3.2. 性格特質</a></span></dt><dt><span class="section"><a href="#_unit_specialties">2.3.3. 士兵特長</a></span></dt><dt><span class="section"><a href="#_abilities">2.3.4. 技能</a></span></dt><dt><span class="section"><a href="#_experience">2.3.5. 經驗值</a></span></dt><dt><span class="section"><a href="#unit_recall">2.3.6. 徵招士兵</a></span></dt></dl></dd><dt><span class="section"><a href="#_moving">2.4. 移動</a></span></dt><dd><dl><dt><span class="section"><a href="#_zone_of_control">2.4.1. 控制區域</a></span></dt><dt><span class="section"><a href="#orbs">2.4.2. 行動圖示</a></span></dt><dt><span class="section"><a href="#_ellipses_team_colors_and_hero_icons">2.4.3. 光環,陣營顏色和英雄圖標</a></span></dt></dl></dd><dt><span class="section"><a href="#_fighting">2.5. 戰鬥</a></span></dt><dd><dl><dt><span class="section"><a href="#_attack_types">2.5.1. 攻擊方式</a></span></dt><dt><span class="section"><a href="#_resistance">2.5.2. 抗性</a></span></dt></dl></dd><dt><span class="section"><a href="#_healing">2.6. 治療</a></span></dt><dd><dl><dt><span class="section"><a href="#_regeneration">2.6.1. 癒合</a></span></dt><dt><span class="section"><a href="#_poison">2.6.2. 毒藥</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#_strategy_and_tips">3. 戰術和技巧</a></span></dt><dd><dl><dt><span class="section"><a href="#basic_strategy">3.1. 基本戰朮</a></span></dt><dd><dl><dt><span class="section"><a href="#_don_8217_t_waste_units">3.1.1. Don’t waste units</a></span></dt><dt><span class="section"><a href="#_out_of_the_enemy_8217_s_reach">3.1.2. Out of the enemy’s reach</a></span></dt><dt><span class="section"><a href="#zoc">3.1.3. 利用控制區域(ZOC)來防守</a></span></dt><dt><span class="section"><a href="#_maintain_a_defensive_line">3.1.4. 防守陣形</a></span></dt><dt><span class="section"><a href="#_rotate_your_troops">3.1.5. 後援部隊</a></span></dt><dt><span class="section"><a href="#_use_the_terrain">3.1.6. 利用地形</a></span></dt><dt><span class="section"><a href="#_attacking_and_choosing_your_targets">3.1.7. 選擇目標,攻擊</a></span></dt><dt><span class="section"><a href="#_time_of_day">3.1.8. 時段</a></span></dt><dt><span class="section"><a href="#_experience_2">3.1.9. 經驗值</a></span></dt></dl></dd><dt><span class="section"><a href="#_getting_the_most_fun_out_of_the_game">3.2. 遊戲的最大樂趣</a></span></dt><dd><dl><dt><span class="section"><a href="#_at_the_start_of_a_scenario">3.2.1. 開始戰役</a></span></dt><dt><span class="section"><a href="#_during_the_scenario">3.2.2. 戰役之中</a></span></dt><dt><span class="section"><a href="#_healing_2">3.2.3. 治療</a></span></dt><dt><span class="section"><a href="#_winning_a_scenario">3.2.4. 贏得戰役</a></span></dt><dt><span class="section"><a href="#_more_general_tips">3.2.5. 更多提示</a></span></dt></dl></dd></dl></dd></dl></div><div class="preface" title="序"><div class="titlepage"><div><div><h2 class="title"><a id="_preface"></a>序</h2></div></div></div><p>韋諾之戰是一個中古奇幻風格的回合制六角戰棋遊戲</p><p>建造一支強大的部隊,招募新兵培養成更強的戰士。在往後的游戲中,組成一支無堅不摧的部隊。培養不同職業的士兵,在各式不同的地形中與不同的對手進行戰鬥。</p><p>韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。</p><p>遊戲中有超過200種的士兵(步兵,騎兵,弓箭手和法師只是個開始),從小規模伏擊到大規模的正面衝突,有各種戰場。您甚至可以設計自己的士兵,任務,甚至整個戰役。您可以在多人對戰中和您的朋友或者是陌生人對戰。</p><p>Battle for Wesnoth is open-source software, and a thriving community of
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volunteers cooperates to improve the game. You can create your own custom
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units, write your own scenarios, and even script full-blown
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campaigns. User-maintained content is available from an add-on server, and
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the very best of it is incorporated into Battle for Wesnoth’s official
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releases.</p></div><div class="chapter" title="章 1. 新手上路"><div class="titlepage"><div><div><h2 class="title"><a id="_getting_started"></a>章 1. 新手上路</h2></div></div></div><div class="section" title="1.1. 世界"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_the_world"></a>1.1. 世界</h2></div></div></div><p>韋諾所在大陸已知的部分主要有3大塊:北方大陸,這個地方漸漸失去了秩序;韋諾王國和他目前的諸侯國艾倫索法;以及西南部亞瑟森林中的精靈。</p><p>韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰,在高山與龍族戰鬥,在亞瑟森林的綠洲與精靈一起作戰,在柯內革的大禮堂與矮人在一起戰鬥,在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰,可以用恐怖的不死族奪回黑暗之地的統治權,或率領半獸人部隊對抗企圖入侵的人類。</p><p>北方大陸位在大河以北。各種種族的獸人,矮人,野蠻人,精靈生存在這個區域。坐落在林丹爾森林的北面和東面,那裡的偉大王國北精靈有著自己神秘的傳說。</p><p>大地上零星分布著村莊。村莊可以治療您的士兵,也可以提供收入。通常您需要越過高山和河流,穿過森林、山丘和苔原,路過廣闊的草地。在這些地形上,不同的生物有不同的適應性。在熟悉的地域,他們較能發揮全力。</p><div class="section" title="1.1.1. 生物"><div class="titlepage"><div><div><h3 class="title"><a id="_the_creatures"></a>1.1.1. 生物</h3></div></div></div><p>在韋諾的世界居住著人類,精靈,矮人,半獸人,龍族,蜥蜴人,人魚,納迦,還有一些更隱密的、更令人驚訝的種族。在詛咒大陸遊蕩著幽靈。不同的種族適應不同的環境。人類主要居住在溫帶草原。半獸人和矮人居住在丘陵、山地和洞穴。在森林裡,精靈是至高無上的。在海洋河川,人魚和納迦一起共同支配。</p><p>For game purposes, the races group into factions; for example, orcs often
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cooperate with trolls, and elves or dwarves with humans. Some other factions
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reflect divisions within human society — loyalists
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vs. outlaws, for example. In most campaigns, you will control units drawn a
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single faction. But sometimes factions make alliances with others, so you
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may face more than one faction in a scenario.</p></div></div><div class="section" title="1.2. 新手上路"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_finding_your_way"></a>1.2. 新手上路</h2></div></div></div><p>圖為韋諾的背景畫面和主選單。主選單由右邊的一列選項組成,只能用滑鼠操作。快速上手,建議您:"語言"-設定語言;"教學模式"-進行教學。</p><p><span class="inlinemediaobject"><img src="images/main-menu-1.5.11.jpg" alt="Main Menu" /></span></p><div class="variablelist"><dl><dt><span class="term">
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教學模式
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</span></dt><dd>
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The tutorial is a real, but basic, game which teaches you some of the basic
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controls needed to play the game. Winning or losing is not important here,
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but learning what to do is. Click the Tutorial button to play. In the
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Tutorial you are in the role of the prince Konrad or the princess
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Li’sar, learning from the Elder Mage Delfador - pay attention or he
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might turn you into a newt.
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</dd><dt><span class="term">
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戰役
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</span></dt><dd>
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韋諾主要的遊戲方式就是戰役。戰役是由一系列任務組成的。選擇"戰役"後。Wesnoth會列出電腦上已經安裝的所有戰役(可以在網路上下載到更多戰役)。每個戰役都有難易度:容易,中等,困難。推薦選擇中等難度,因為這個難度有挑戰性並且不會太難。一旦開始遊戲,在中途將不能改變遊戲難易度。如果您在遊戲中遇到困難,關於<a class="link" href="#basic_strategy" title="3.1. 基本戰朮">基本戰術</a>的指南可能會有用。選擇難易度後,戰役的第一個任務就開始了。
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</dd><dt><span class="term">
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多人對戰
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</span></dt><dd>
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選擇這個選項開始一場遊戲。您可以選擇一個或者是多個對手,可以選擇加入官方伺服器也可以區網連線,可以和電腦對戰也可以和玩家對戰。選擇這個選項後會進入一個選單讓您選擇要如何進行遊戲。更多說明參考<a class="xref" href="#">???</a>。
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</dd><dt><span class="term">
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讀取
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</span></dt><dd>
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選擇這個選項讀取之前儲存的遊戲。遊戲會顯示一個儲存過的遊戲列表。選擇一個遊戲進度,選擇確定繼續,或者選擇取消返回主選單。如果您選擇的是一個遊戲錄影,可以選擇錄影(Replay)選項。系統會自動播放整段錄下來的影像。
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</dd><dt><span class="term">
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模組
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</span></dt><dd>
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選擇這個選項進入官方伺服器。伺服器上有許多由玩家制作的插件,其中有戰役,多人遊戲,多人遊戲地圖等。透過"删除模組"按鈕,您可以删掉原來下載的插件。
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</dd><dt><span class="term">
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地圖編輯器
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</span></dt><dd>
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選擇這個選項開啟地圖編輯器來創造您的場景或戰役。
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</dd><dt><span class="term">
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語言
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</span></dt><dd>
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選擇這個選項設定語言。第一次啟動韋諾的時候,會使用英語或者您的系统預設語言。一旦您改變了語言,下次就會用您選擇的語言開啟遊戲。
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</dd><dt><span class="term">
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偏好設定
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</span></dt><dd>
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選擇這個選項改變預設設定
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</dd><dt><span class="term">
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製作團隊
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</span></dt><dd>
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選擇這個選項查看韋諾之戰主要貢獻者名單。通常您能在 irc.freenode.org:6667 的#wesnoth 頻道找到名單。
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</dd><dt><span class="term">
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退出
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</span></dt><dd>
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選擇這個選項離開遊戲
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</dd><dt><span class="term">
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說明
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</span></dt><dd>
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選擇這個選項開啟遊戲內建的輔助說明。輔助說明提供遊戲裡面各種資訊和其他一些語遊戲相關的內容。大部分的資訊都會在這個手冊裡找到。
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</dd><dt><span class="term">
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下一個
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</span></dt><dd>
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選擇這個選項查看每日提示
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</dd><dt><span class="term">
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上一個
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</span></dt><dd>
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選擇這個選項查看每日提示
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</dd><dt><span class="term">
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回報
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</span></dt><dd>
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選擇這個選項(信封圖示)開啟一個視窗。您可以選擇開啟上傳,上傳的信息能幫助韋諾之戰調整遊戲的穩定性。這個選像預設是關閉的。同時所有上傳數據都是匿名的。
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</dd></dl></div></div><div class="section" title="1.3. 游戲模式"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_game_modes"></a>1.3. 游戲模式</h2></div></div></div><p>韋諾之戰有兩種基本玩法:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
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一系列任務組成的戰役,與電腦AI對戰。
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</li><li class="listitem">
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一個任務進行對戰,可以選擇電腦作為對手會是和其他玩家對戰。
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</li></ul></div><div class="section" title="1.3.1. 戰役"><div class="titlepage"><div><div><h3 class="title"><a id="_campaigns"></a>1.3.1. 戰役</h3></div></div></div><p>Campaigns are sequences of battles with a connecting storyline. Typical
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campaigns have about 10-20 scenarios. The main advantage with campaigns is
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||
that they allow you to develop your army. As you complete each scenario, the
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||
remaining units at the end are saved for you to use in the next scenario. If
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you choose not to use a unit at all during a scenario it is carried over to
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||
the next, so you don’t lose units you don’t use.</p><p>戰役是韋諾之戰的主要遊戲形式,可能也是最好玩的。我們建議新手通過戰役來學習這個遊戲的各方面技巧。</p></div><div class="section" title="1.3.2. 任務"><div class="titlepage"><div><div><h3 class="title"><a id="scenarios"></a>1.3.2. 任務</h3></div></div></div><p>一個任務遊戲時間30分鐘到2小時不等。這是最快的遊戲方式,不過您的士兵不會被保留下來,而且您不能使用戰役的某些士兵。任務可以選擇和電腦對戰或是透過網路和其他玩家對抗。要玩任務遊戲,選擇主選單上的"多人遊戲"按鈕。</p><p>In general multiplayer games are played against other players via the
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||
Internet (you can also run them on your LAN if you have one). All these
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||
games are co-ordinated through the Wesnoth multiplayer server. Multiplayer
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||
games can take anywhere from 1 hour to 10 hours, depending on how many
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players there are (and the size of the map). The average time is between 3
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to 7 hours. Games can be saved and loaded as many times as you like. So,
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it’s possible for some games to last 1 or 2 weeks, even though the
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play time is only a few hours. You cannot carry over units in multiplayer
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from one scenario to the next, so building up your army’s strength is
|
||
possible only within the scenario.</p><p>選擇“多人遊戲”選項可能會出現這幾個選項:</p><p><span class="inlinemediaobject"><img src="images/multiplayer-1.5.11.jpg" alt="Multiplayer dialog" /></span></p><div class="section" title="1.3.2.1. 登入"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>1.3.2.1. 登入</h4></div></div></div><p>這將是您多人伺服器的帳號。如果你有一個帳號在 <a class="ulink" href="http://www.wesnoth.org/forum" target="_top">韋諾論壇</a>,您可以使用相同的帳號和密碼登入官方伺服器。如果想要註冊目前這組帳號,密碼框會顯示出一個密碼。您不能使用未經註冊的帳號跟密碼。</p></div><div class="section" title="1.3.2.2. 加入官方伺服器"><div class="titlepage"><div><div><h4 class="title"><a id="_join_official_server"></a>1.3.2.2. 加入官方伺服器</h4></div></div></div><p>這個選項直接連接到官方伺服器。連接成功後進入遊戲大廳。您可以自己建一個新遊戲,也可以加入一個别人已經建好正等人加入的遊戲。</p></div><div class="section" title="1.3.2.3. 連接到伺服器"><div class="titlepage"><div><div><h4 class="title"><a id="_connect_to_server"></a>1.3.2.3. 連接到伺服器</h4></div></div></div><p>這個選項會開啟一個輸入主機地址的視窗。主機可以是一台已經建立遊戲的普通韋諾之戰客户端,也可以是一台專門的是伺服器。這個視窗上還有一個"查看列表"
|
||
按鈕,可以列出官方備用伺服器,當主伺服器臨時不能用時就可以用這些伺服器。</p><p>在這個頁面上有一份完整的官方伺服器和用戶伺服器的列表:<a class="ulink" href="http://wesnoth.org/wiki/MultiplayerServers" target="_top">多人遊戲伺服器</a>。</p><p>您也可以在任何伺服器加入其他玩家。所以,如果您建立了一個伺服器在您的區域網絡,只需輸入IP和連接埠(預設是:15000)。例如,如果您要連接到一個伺服器上的IP為
|
||
192.168.0.10,您需要輸入:192.168.0.10:15000</p></div><div class="section" title="1.3.2.4. 區域網路遊戲"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>1.3.2.4. 區域網路遊戲</h4></div></div></div><p>為了能夠玩多人遊戲而不使用網路服務器,您必須建立伺服器,它通常名為
|
||
<span class="emphasis"><em>wesnothd</em></span>。這個程序會自動在後台啟動時選擇此選項。一旦所有玩家離開服務器將會停止。其他玩家需要連接到您的使用TCP端口15000和你一起玩您的伺服器。如果您是在防火牆後面,您可能需要更改防火牆設置,以允許傳入的連接端口15000,並告訴您的防火牆,提出這樣的指令的連線承載遊戲。不建議您更改在公共伺服器或其他設備的防火牆。</p></div><div class="section" title="1.3.2.5. 單機遊戲"><div class="titlepage"><div><div><h4 class="title"><a id="_local_game"></a>1.3.2.5. 單機遊戲</h4></div></div></div><p>這個選項是在單機建立一個遊戲。您可以和朋友在一台電腦前對戰,大家輪流控制。遊戲時間和網路遊戲一樣。也可以和電腦AI對戰。通過和電腦對戰可以幫助您熟悉各種地圖和種族優(劣)勢。當然您可以既選擇AI又選擇其它玩家,這樣可以兩個人一起打電腦AI。</p></div></div><div class="section" title="1.3.3. 游戲畫面"><div class="titlepage"><div><div><h3 class="title"><a id="game_screen"></a>1.3.3. 游戲畫面</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/game-screen-1.5.7.jpg" alt="Game Screen" /></span></p><p>不管是玩戰役還是單一任務,基本的遊戲畫面都是一樣的。遊戲畫面中間是大地圖。大地圖上會把所有玩家動作都表現出來。大地圖周圍有各種遊戲裡面有用的資訊。下面會逐一介紹。</p><p><span class="inlinemediaobject"><img src="images/top_pane-1.5.7.jpg" alt="Top Panel" /></span></p><p>畫面從左到右依次是:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
|
||
主選單
|
||
</li><li class="listitem">
|
||
操作選單
|
||
</li><li class="listitem">
|
||
回合數(當前回合/最大回合)
|
||
</li><li class="listitem">
|
||
金錢
|
||
</li><li class="listitem">
|
||
村莊(您的村莊/總村莊數)
|
||
</li><li class="listitem">
|
||
士兵數
|
||
</li><li class="listitem">
|
||
支出
|
||
</li><li class="listitem">
|
||
收入
|
||
</li><li class="listitem">
|
||
目前時間或剩餘時間(限時多人遊戲中)
|
||
</li><li class="listitem">
|
||
目前位置(x坐標,y坐標)
|
||
</li><li class="listitem">
|
||
目前選擇單位為十六進位
|
||
</li><li class="listitem">
|
||
目前地形
|
||
</li></ol></div><p><span class="inlinemediaobject"><img src="images/right_pane-1.5.7.jpg" alt="Right Panel" /></span></p><p>右邊從上到下依次是:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
|
||
小地圖
|
||
</li><li class="listitem">
|
||
時間指示牌
|
||
</li><li class="listitem">
|
||
所選角色的資訊
|
||
</li><li class="listitem">
|
||
結束當前回合
|
||
</li></ol></div></div><div class="section" title="1.3.4. 招募和徵招"><div class="titlepage"><div><div><h3 class="title"><a id="_recruit_and_recall"></a>1.3.4. 招募和徵招</h3></div></div></div><p>在遊戲剛開始的時候您只擁有少量的士兵。其中之一是指揮官(有小皇冠標示)。開始時指揮官通常在城堡的一個特殊位置,稱為軍情處。當指揮官站在軍情處並且有足夠錢時,您就可以招募軍隊。戰役裡面如果有之前任務存活下來的老兵,也可以徵招。招募或徵招時,指揮官不僅可以站在自己的城堡上,也可以在您已經攻克的敵人城堡上。</p><p>The first thing you will probably want to do is recruit your first
|
||
unit. Press <code class="literal">Ctrl-R</code> (or right click on an empty castle hex
|
||
and select "Recruit") and you will be able to recruit a unit from a list of
|
||
all the units available to you. Each recruit is placed on an empty castle
|
||
hex. Once you have filled the castle, you cannot recruit any more until
|
||
units move off. Your opponent’s commander is similarly placed on its
|
||
castle keep and will begin by recruiting its troops — so
|
||
don’t dilly-dally looking at the scenery, there’s a battle to be
|
||
won.</p><p>每個任務勝利後,活下來的部隊自動保留下來。在下一關開始您可以徵招他們,操作與招募類似。徵招的部隊通常經驗值更多,因此大部分時候是更好的選擇。</p></div><div class="section" title="1.3.5. 您的部隊"><div class="titlepage"><div><div><h3 class="title"><a id="_your_army"></a>1.3.5. 您的部隊</h3></div></div></div><p>每個士兵因種族,等級而不同。根據防禦、地形和等級的不同,他們各有優缺點。詳細資訊參見士兵列表和移動類類型表</p></div><div class="section" title="1.3.6. 生與死-經驗值"><div class="titlepage"><div><div><h3 class="title"><a id="_life_and_death_experience"></a>1.3.6. 生與死-經驗值</h3></div></div></div><p>As your troops gain battle experience, they will learn more skills and
|
||
become stronger. They will also die in battle, so you’ll need to
|
||
recruit and recall more when that happens. But choose wisely, for each has
|
||
strengths and weaknesses a cunning opponent will quickly exploit.</p></div><div class="section" title="1.3.7. 勝利和失敗"><div class="titlepage"><div><div><h3 class="title"><a id="_victory_and_defeat"></a>1.3.7. 勝利和失敗</h3></div></div></div><p>注意每個任務開始前出現的目標視窗。通常您通過殺死敵人首領取得勝利,自己首領陣亡時則遊戲失敗。但是有些任務可能有其他目標-讓您的首領抵達指定地點、救人、解決一個謎題,或者與敵人對抗並堅守一定回合數。</p><p>當您贏得勝利時,地圖會顯示為灰色,<span class="emphasis"><em>結束回合</em></span>選項變成<span class="emphasis"><em>結束場景</em></span>。在選擇這個選項之前,您可以做一些其他的事,比如更改儲存選項,或者(多人遊戲時)和其他玩家交流。</p></div><div class="section" title="1.3.8. 金幣"><div class="titlepage"><div><div><h3 class="title"><a id="_gold"></a>1.3.8. 金幣</h3></div></div></div><p>Your army does not fight for free. It costs you gold to recruit units and
|
||
gold to maintain them. You start each scenario with gold carried over from
|
||
previous scenarios (although each scenario ensures you have at least a
|
||
minimum amount of gold to start if you didn’t carry over enough from
|
||
previous scenarios) and can gain more by meeting scenario objectives quickly
|
||
and, during a scenario, by controlling villages. Each village you control
|
||
will give you two gold pieces income per turn. When you first start a
|
||
scenario it is usually worthwhile to gain control of as many villages as you
|
||
can to ensure you have sufficient income to wage war. You can see your
|
||
current gold and current income at the top of the screen as described in the
|
||
section on the <a class="link" href="#game_screen" title="1.3.3. 游戲畫面">game screen</a>.</p></div><div class="section" title="1.3.9. 儲存、讀取"><div class="titlepage"><div><div><h3 class="title"><a id="_save_and_load"></a>1.3.9. 儲存、讀取</h3></div></div></div><p>每個任務開始時您都有機會儲存。如果您失敗了可以讀取重新再來。如果成功了,遊戲會提示您儲存並進入下一關。如果玩到一半有其它事情要做,可以先儲存,日後讀取繼續玩。但是要記住,一個好的韋諾之戰玩家永遠不需要在一個任務中途儲存。事實上,很多新手開始經常這樣做。</p></div></div></div><div class="chapter" title="章 2. 遊戲"><div class="titlepage"><div><div><h2 class="title"><a id="_playing"></a>章 2. 遊戲</h2></div></div></div><div class="section" title="2.1. 控制設定"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_controls"></a>2.1. 控制設定</h2></div></div></div><p>這是預設的按鍵設定,您可以依照需求在選單中調整。</p><div class="table"><a id="id311810"></a><p class="title"><b>表格 2.1. 控制和快捷鍵</b></p><div class="table-contents"><table summary="控制和快捷鍵" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /></colgroup><tbody><tr><td style="" align="left">
|
||
F1
|
||
</td><td style="" align="left">
|
||
韋諾之戰說明
|
||
</td></tr><tr><td style="" align="left">
|
||
方向鍵
|
||
</td><td style="" align="left">
|
||
移動視窗
|
||
</td></tr><tr><td style="" align="left">
|
||
左鍵點選
|
||
</td><td style="" align="left">
|
||
選擇士兵,移動士兵
|
||
</td></tr><tr><td style="" align="left">
|
||
右鍵點選
|
||
</td><td style="" align="left">
|
||
主選單,取消動作
|
||
</td></tr><tr><td style="" align="left">
|
||
滾輪點選
|
||
</td><td style="" align="left">
|
||
將所選位置居中顯示
|
||
</td></tr><tr><td style="" align="left">
|
||
Escape
|
||
</td><td style="" align="left">
|
||
退出遊戲,退出主選單,取消聊天
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-r
|
||
</td><td style="" align="left">
|
||
招募士兵
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-alt-r
|
||
</td><td style="" align="left">
|
||
重複上次招募
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-r
|
||
</td><td style="" align="left">
|
||
徵招士兵
|
||
</td></tr><tr><td style="" align="left">
|
||
u
|
||
</td><td style="" align="left">
|
||
撤銷上次移動(非決定性移動才能被撤銷)
|
||
</td></tr><tr><td style="" align="left">
|
||
r
|
||
</td><td style="" align="left">
|
||
重作移動
|
||
</td></tr><tr><td style="" align="left">
|
||
m
|
||
</td><td style="" align="left">
|
||
和另一位玩家聊天(多人遊戲中)
|
||
</td></tr><tr><td style="" align="left">
|
||
ctrl-m
|
||
</td><td style="" align="left">
|
||
和隊友聊天(多人遊戲中)
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-m
|
||
</td><td style="" align="left">
|
||
和所有人聊天(多人遊戲中)
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-c
|
||
</td><td style="" align="left">
|
||
查看聊天記錄
|
||
</td></tr><tr><td style="" align="left">
|
||
n
|
||
</td><td style="" align="left">
|
||
輪流選擇還可移動的士兵
|
||
</td></tr><tr><td style="" align="left">
|
||
N
|
||
</td><td style="" align="left">
|
||
輪流選擇還可移動的士兵(反向)
|
||
</td></tr><tr><td style="" align="left">
|
||
Space
|
||
</td><td style="" align="left">
|
||
結束當前士兵的回合,定位到下一個還可移動的士兵。
|
||
</td></tr><tr><td style="" align="left">
|
||
Shift-Space
|
||
</td><td style="" align="left">
|
||
命令目標士兵待命
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-Space
|
||
</td><td style="" align="left">
|
||
End this player’s turn
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-v
|
||
</td><td style="" align="left">
|
||
顯示敵方移動範圍(所有敵方下回合可以到的位置)
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-b
|
||
</td><td style="" align="left">
|
||
顯示假設没有您的士兵,敵方可能的移動範圍
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-j
|
||
</td><td style="" align="left">
|
||
顯示任務任務目標
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-f
|
||
</td><td style="" align="left">
|
||
切換全螢幕/視窗模式
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-a
|
||
</td><td style="" align="left">
|
||
開啟/關閉加速遊戲模式
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-g
|
||
</td><td style="" align="left">
|
||
開啟/關閉地圖網格顯示
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-c
|
||
</td><td style="" align="left">
|
||
清除螢幕上的標籤
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-s
|
||
</td><td style="" align="left">
|
||
儲存遊戲
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-o
|
||
</td><td style="" align="left">
|
||
載入遊戲
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-p
|
||
</td><td style="" align="left">
|
||
進入主選單
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-q
|
||
</td><td style="" align="left">
|
||
退出遊戲
|
||
</td></tr><tr><td style="" align="left">
|
||
/
|
||
</td><td style="" align="left">
|
||
查尋(查尋標籤或士兵名)
|
||
</td></tr><tr><td style="" align="left">
|
||
t
|
||
</td><td style="" align="left">
|
||
繼續被打斷的移動
|
||
</td></tr><tr><td style="" align="left">
|
||
+
|
||
</td><td style="" align="left">
|
||
放大
|
||
</td></tr><tr><td style="" align="left">
|
||
-
|
||
</td><td style="" align="left">
|
||
縮小
|
||
</td></tr><tr><td style="" align="left">
|
||
0
|
||
</td><td style="" align="left">
|
||
重置到原始大小
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-n
|
||
</td><td style="" align="left">
|
||
重新命名士兵
|
||
</td></tr><tr><td style="" align="left">
|
||
1-7
|
||
</td><td style="" align="left">
|
||
顯示在那個回合數中士兵可能移動的距離
|
||
</td></tr><tr><td style="" align="left">
|
||
l
|
||
</td><td style="" align="left">
|
||
切換到指揮官
|
||
</td></tr><tr><td style="" align="left">
|
||
d
|
||
</td><td style="" align="left">
|
||
目標士兵描述
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-g
|
||
</td><td style="" align="left">
|
||
開啟/關閉地圖網格顯示
|
||
</td></tr><tr><td style="" align="left">
|
||
S
|
||
</td><td style="" align="left">
|
||
刷新戰争迷霧
|
||
</td></tr><tr><td style="" align="left">
|
||
D
|
||
</td><td style="" align="left">
|
||
延遲戰争迷霧刷新
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-l
|
||
</td><td style="" align="left">
|
||
為地圖格子設立一個標籤
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-l
|
||
</td><td style="" align="left">
|
||
設置隊伍標籤
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-s
|
||
</td><td style="" align="left">
|
||
顯示狀態表
|
||
</td></tr><tr><td style="" align="left">
|
||
s
|
||
</td><td style="" align="left">
|
||
顯示统計
|
||
</td></tr><tr><td style="" align="left">
|
||
Alt-u
|
||
</td><td style="" align="left">
|
||
顯示士兵列表
|
||
</td></tr><tr><td style="" align="left">
|
||
Ctrl-alt-m
|
||
</td><td style="" align="left">
|
||
消音/取消消音
|
||
</td></tr><tr><td style="" align="left">
|
||
:
|
||
</td><td style="" align="left">
|
||
<a class="ulink" href="http://www.wesnoth.org/wiki/CommandMode" target="_top">指令</a>
|
||
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.2. 金幣"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_gold_2"></a>2.2. 金幣</h2></div></div></div><p>戰鬥開始前每一方都會獲得一定數量的金錢,以後每回合增加2金錢。每個您佔領的村莊提供額外1金錢。在戰役中,開始的金錢是上一關餘留金錢的80%
|
||
和預定的開始金錢最小值中較大的一個。預定起始金額的最小值會隨遊戲難度升高而減少。</p><div class="section" title="2.2.1. 招募與徵招"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. 招募與徵招</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/recruit-1.5.7.jpg" alt="Recruit dialog" /></span></p><p>金錢的主要作用是通過招募和徵招士兵組織軍隊。當指揮官在城堡的軍情處上,並且城堡中至少有一個空位時,可以招募或徵招士兵。</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
右鍵點選城堡的一個空位,選擇招募來招募顯示列表中的新士兵。招募花費的金錢取決於士兵職業,不過通常是10-20金幣。
|
||
</li><li class="listitem">
|
||
右鍵點選城堡的一個空位,選擇召回來召回上一任務存活的士兵。召回金額每士兵20金幣。查看<a class="link" href="#unit_recall" title="2.3.6. 徵招士兵">徵招士兵</a>獲取更多信息。
|
||
</li></ul></div></div><div class="section" title="2.2.2. 支出"><div class="titlepage"><div><div><h3 class="title"><a id="_upkeep"></a>2.2.2. 支出</h3></div></div></div><p>Each unit also has an upkeep cost. The upkeep cost is generally equal to the
|
||
level of the unit, unless the unit has the "Loyal" trait (<a class="link" href="#traits" title="2.3.2. 性格特質">see below</a>). Units that are not initially recruited -
|
||
i.e. the leader or those that join voluntarily - usually have the Loyal
|
||
trait. Upkeep is only paid if the total upkeep of a side’s units is
|
||
greater than the number of villages that side controls. Upkeep paid is the
|
||
difference between the number of villages and the upkeep cost.</p></div><div class="section" title="2.2.3. 收入"><div class="titlepage"><div><div><h3 class="title"><a id="_income"></a>2.2.3. 收入</h3></div></div></div><p>所以,決定每回合收入的公式是</p><pre class="literallayout">2 + villages - maximum(0, upkeep - villages)</pre><p>支出與您非“忠誠”士兵等級之和相等。</p><p>如果支出大於您擁有的村莊數+2 時,您的金錢就開始减少。如果相等,則既沒有收入,也没有支出。</p></div></div><div class="section" title="2.3. 士兵"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_units"></a>2.3. 士兵</h2></div></div></div><p>韋諾之戰擁有上百種士兵。他們是根據很豐富的统計資料來定義的。另外,每個士兵都會不同的性格,<a class="xref" href="#">???</a>會使得同一類型的士兵略有不同。戰役設計者也可以添加自己特有的士兵來增加玩家的選擇。</p><p>士兵的基本属性有生命值(HP),移動力,可以使用的武器和傷害數值。另外,士兵還可以有其它属性,例如属於哪個陣營和特殊技能,下面會詳細描述。</p><div class="section" title="2.3.1. 陣營"><div class="titlepage"><div><div><h3 class="title"><a id="_alignment"></a>2.3.1. 陣營</h3></div></div></div><p>每個士兵都属於一個陣營:守序、中立和混亂。陣營影響士兵在不同時間的表現。中立士兵不受時間影響。守序士兵在白天更具攻擊力,晚上攻擊力降低。混亂士兵與守序士兵相反。</p><p>“白天”和“晚上”這兩個詞由早上、下午、前半夜、後半夜來區分。具體時間由時間圖上太陽和月亮的位置標示。</p><p>下表顯示不同時段對守序士兵和混亂士兵攻擊力的影響:</p><div class="table"><a id="id312525"></a><p class="title"><b>表格 2.2. 時段和攻擊力</b></p><div class="table-contents"><table summary="時段和攻擊力" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
|
||
回合
|
||
</th><th style="" align="left">
|
||
圖像
|
||
</th><th style="" align="left">
|
||
時段
|
||
</th><th style="" align="left">
|
||
守序
|
||
</th><th style="" align="left">
|
||
混亂
|
||
</th></tr></thead><tbody><tr><td style="" align="left">
|
||
1
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-dawn.png" alt="images/schedule-dawn.png" /></span>
|
||
</td><td style="" align="left">
|
||
黎明
|
||
</td><td style="" align="left">
|
||
--
|
||
</td><td style="" align="left">
|
||
--
|
||
</td></tr><tr><td style="" align="left">
|
||
2
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-morning.png" alt="images/schedule-morning.png" /></span>
|
||
</td><td style="" align="left">
|
||
白天(早上)
|
||
</td><td style="" align="left">
|
||
+25%
|
||
</td><td style="" align="left">
|
||
-25%
|
||
</td></tr><tr><td style="" align="left">
|
||
3
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-afternoon.png" alt="images/schedule-afternoon.png" /></span>
|
||
</td><td style="" align="left">
|
||
白天(下午)
|
||
</td><td style="" align="left">
|
||
+25%
|
||
</td><td style="" align="left">
|
||
-25%
|
||
</td></tr><tr><td style="" align="left">
|
||
4
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-dusk.png" alt="images/schedule-dusk.png" /></span>
|
||
</td><td style="" align="left">
|
||
黃昏
|
||
</td><td style="" align="left">
|
||
--
|
||
</td><td style="" align="left">
|
||
--
|
||
</td></tr><tr><td style="" align="left">
|
||
5
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-firstwatch.png" alt="images/schedule-firstwatch.png" /></span>
|
||
</td><td style="" align="left">
|
||
晚上(前半夜)
|
||
</td><td style="" align="left">
|
||
-25%
|
||
</td><td style="" align="left">
|
||
+25%
|
||
</td></tr><tr><td style="" align="left">
|
||
6
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-secondwatch.png" alt="images/schedule-secondwatch.png" /></span>
|
||
</td><td style="" align="left">
|
||
晚上(後半夜)
|
||
</td><td style="" align="left">
|
||
-25%
|
||
</td><td style="" align="left">
|
||
+25%
|
||
</td></tr><tr><td style="" align="left">
|
||
特殊
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/schedule-underground.png" alt="images/schedule-underground.png" /></span>
|
||
</td><td style="" align="left">
|
||
地下
|
||
</td><td style="" align="left">
|
||
-25%
|
||
</td><td style="" align="left">
|
||
+25%
|
||
</td></tr></tbody></table></div></div><br class="table-break" /><p>在時段上請特別注意有些任務是發生在地下的,地下永遠是夜晚。</p><p>For example: consider a fight between a Lawful and a Chaotic unit when both
|
||
have a base damage of 12. At dawn and dusk, both will do 12 points of damage
|
||
if they hit. During Morning or Afternoon, the Lawful unit will do
|
||
(<code class="literal">12 \* 1.25</code>) or 15 points, while the Chaotic unit will do
|
||
(<code class="literal">12 \* 0.75</code>) or 9 points. During First or Second Watch,
|
||
the Lawful unit would do 9 points compared to the Chaotic unit’s 15.</p><p>如果是換作是同樣攻擊力的中立士兵,不管在什麼時間,他永遠是12點攻擊力。</p></div><div class="section" title="2.3.2. 性格特質"><div class="titlepage"><div><div><h3 class="title"><a id="traits"></a>2.3.2. 性格特質</h3></div></div></div><p>士兵的特質是他們内在性格的表現。特質是在徵招士兵的時候随機分配的。大多數士兵擁有兩種性格特質。</p><p>大多數士兵可能擁有以下性格特質:</p><div class="variablelist"><dl><dt><span class="term">
|
||
聰慧
|
||
</span></dt><dd>
|
||
聰慧士兵升級需要的經驗值比一般士兵少20%,巨魔除外。聰慧士兵在戰役初期很有用,因為他們能更快升到高等級。戰役後期聰慧特質則顯得無關緊要,因為士兵滿級後再升級並不會發生重大變化。如果您已經擁有很多<span class="emphasis"><em>滿級</em></span>士兵,可以考慮召回一些擁有更有用特質的士兵。
|
||
</dd><dt><span class="term">
|
||
敏捷
|
||
</span></dt><dd>
|
||
Quick units have 1 extra movement point, but 5% less HP than usual. Quick
|
||
is the most noticeable trait, particularly in slower moving units such as
|
||
trolls or heavy infantry. Units with the Quick trait often have greatly
|
||
increased mobility in rough terrain, which can be important to consider when
|
||
deploying your forces. Also, Quick units aren’t quite as tough as
|
||
units without this trait and are subsequently less good at holding contested
|
||
positions.
|
||
</dd><dt><span class="term">
|
||
堅韌
|
||
</span></dt><dd>
|
||
堅韌士兵與一般士兵相比每4點血多加1點血。在戰役每個階段堅韌士兵都很有用,不管對什麼士兵,堅韌特質都很有用。堅韌與低攻擊、防高或者抗性高的組合時最為有用。堅韌士兵在駐守戰略要地時特別有用。
|
||
</dd><dt><span class="term">
|
||
強壯
|
||
</span></dt><dd>
|
||
強壯士兵在每次成功的近戰連擊中多1點攻擊,另外比一般士兵多1點血。盡管強壯對所有可以近戰連擊士兵都有用,不過對於連擊次數多的士兵最具成效,比如精靈戰士。強壯士兵跟其他士兵血量差異小時,變得非常有用。
|
||
</dd></dl></div><p>有些特質只對特定士兵或者特定種族的士兵有效。它們是:</p><div class="variablelist"><dl><dt><span class="term">
|
||
靈敏
|
||
</span></dt><dd>
|
||
靈敏士兵在每次成功的遠程連擊中多1點攻擊。靈敏是精靈獨有的特質。精靈以姿態優雅和射術精湛而聞名於世。其中一些則擁有比天份更出色的能力。這些精靈每支箭多1點額外攻擊。
|
||
</dd><dt><span class="term">
|
||
活力
|
||
</span></dt><dd>
|
||
Renowned for their vitality, some dwarves are sturdier than others and can
|
||
rest heal even when traveling or fighting. Healthy units have 1 HP plus 1
|
||
HP per level more than usual and rest heal the usual 2 HP after each turn
|
||
regardless.
|
||
</dd><dt><span class="term">
|
||
無畏
|
||
</span></dt><dd>
|
||
在不適應時段,單位的攻擊能力亦不受影響(重步兵,腐屍王,巨魔,僵屍)
|
||
</dd></dl></div><p>有些特質不是隨機分配的。這些特質有些可以由戰役制作者分配,有些則跟随特定類型的士兵出現。</p><div class="variablelist"><dl><dt><span class="term">
|
||
忠誠
|
||
</span></dt><dd>
|
||
Loyal units don’t incur upkeep. Most units incur an upkeep cost at the
|
||
end of every turn, which is equal to their level. Loyal units do not incur
|
||
this cost. During campaigns, certain units may opt to join the
|
||
player’s forces of their own volition. These units are marked with the
|
||
Loyal trait. Although they may require payment to be recalled, they never
|
||
incur any upkeep costs. This can make them invaluable during a long
|
||
campaign, when gold is in short supply. This trait is never given to
|
||
recruited units, so it may be unwise to dismiss such units or to send them
|
||
to a foolish death.
|
||
</dd><dt><span class="term">
|
||
不死
|
||
</span></dt><dd>
|
||
Undead units are immune to poison, also drain and plague doesn’t work
|
||
on them. Undead units generally have <span class="emphasis"><em>Undead</em></span> as their
|
||
only trait. Since Undead units are the bodies of the dead, risen to fight
|
||
again, poison has no effect upon them. This can make them invaluable in
|
||
dealing with foes who use poison in conjunction with their attacks.
|
||
</dd><dt><span class="term">
|
||
機械
|
||
</span></dt><dd>
|
||
Mechanical units aren’t alive and thus are immune to poison, also
|
||
drain and plague doesn’t work on them. Mechanical units generally
|
||
have <span class="emphasis"><em>Mechanical</em></span> as their only trait.
|
||
</dd></dl></div></div><div class="section" title="2.3.3. 士兵特長"><div class="titlepage"><div><div><h3 class="title"><a id="_unit_specialties"></a>2.3.3. 士兵特長</h3></div></div></div><p>有些士兵有獨特的攻擊方式。列舉如下:</p><div class="variablelist"><dl><dt><span class="term">
|
||
背刺
|
||
</span></dt><dd>
|
||
When used offensively, this attack deals double damage if there is an enemy
|
||
of the target on the opposite side of the target, and that unit is not
|
||
incapacitated (e.g. petrified).
|
||
</dd><dt><span class="term">
|
||
狂暴
|
||
</span></dt><dd>
|
||
不論選擇進攻或者防守,狂暴的效力都將持續到三十次交戰之後或者一方倒下為止。
|
||
</dd><dt><span class="term">
|
||
衝鋒
|
||
</span></dt><dd>
|
||
When used offensively, this attack deals double damage to the target. It
|
||
also causes this unit to take double damage from the target’s
|
||
counterattack.
|
||
</dd><dt><span class="term">
|
||
吸血
|
||
</span></dt><dd>
|
||
這種攻擊從對方身上吸血,吸血量為攻擊的50%。(如果是小數則四捨五入)
|
||
</dd><dt><span class="term">
|
||
先發制人
|
||
</span></dt><dd>
|
||
即使在守勢之中,該單位永遠先攻擊敵人。
|
||
</dd><dt><span class="term">
|
||
魔法
|
||
</span></dt><dd>
|
||
無論目標防禦能力為何,此攻擊永遠有百分之七十的機會對敵人造成傷害。
|
||
</dd><dt><span class="term">
|
||
神射手
|
||
</span></dt><dd>
|
||
在主動進攻時,這種攻擊至少有60%的幾率命中。
|
||
</dd><dt><span class="term">
|
||
瘟疫
|
||
</span></dt><dd>
|
||
When a unit is killed by a Plague attack, that unit is replaced with a
|
||
Walking Corpse on the same side as the unit with the Plague attack. This
|
||
doesn’t work on Undead or units in villages.
|
||
</dd><dt><span class="term">
|
||
毒藥
|
||
</span></dt><dd>
|
||
這種攻擊使目標單位中毒。中毒的士兵每回合減少8點血,直到被治癒或者血量減到1點。也就是說,光靠毒藥不會殺死士兵。
|
||
</dd><dt><span class="term">
|
||
緩慢
|
||
</span></dt><dd>
|
||
這種攻擊可以緩慢目標士兵一回合。緩慢是對方攻擊减半,移動能力减半。被緩慢的士兵會在右側資訊欄中顯示一個蝸牛圖標。
|
||
</dd><dt><span class="term">
|
||
Petrify
|
||
</span></dt><dd>
|
||
This attack petrifies the target, turning it to stone. Units that have been
|
||
petrified may not move or attack.
|
||
</dd><dt><span class="term">
|
||
連擊
|
||
</span></dt><dd>
|
||
當士兵受傷時這種攻擊方式攻擊次數减少。攻擊次數减少的比例與失血比例相同。例如:有3/4血的士兵只有原攻擊次數的3/4。
|
||
</dd></dl></div></div><div class="section" title="2.3.4. 技能"><div class="titlepage"><div><div><h3 class="title"><a id="_abilities"></a>2.3.4. 技能</h3></div></div></div><p>有些士兵擁有技能,這些技能有些直接影響其它士兵,有些對該士兵與其他士兵的相互作用有影響。列舉如下:</p><div class="variablelist"><dl><dt><span class="term">
|
||
潛行
|
||
</span></dt><dd>
|
||
這種士兵可以在森林中隱形,不會被敵人發現。這種士兵在森林中時,敵方士兵無法發現。除非有一個士兵緊貼在他旁邊。第一個發現隱形士兵的士兵立即失去剩餘的移動力。
|
||
</dd><dt><span class="term">
|
||
隱藏
|
||
</span></dt><dd>
|
||
這種士兵可以在村莊(水上村莊除外)中隱形。除非有士兵緊貼在他旁邊才會被發現。第一個發現隱形士兵的士兵立即失去剩餘的移動力。
|
||
</dd><dt><span class="term">
|
||
治癒
|
||
</span></dt><dd>
|
||
這種士兵可以治癒中毒的同伴,但是治癒的那一回合不能享受到額外的回血。
|
||
</dd><dt><span class="term">
|
||
治療 +4
|
||
</span></dt><dd>
|
||
使得該士兵能在每回合開始前治療友軍士兵。接受治療的士兵每回合回血4點或者中毒效果該回合不减血。中毒士兵不能被該技能治癒,必須到村莊或者具有治癒技能的士兵旁邊。
|
||
</dd><dt><span class="term">
|
||
治療 +8
|
||
</span></dt><dd>
|
||
這個士兵同時使用草藥和魔法來治療士兵,在戰場上比一般的治療更快。接受治療的士兵每回合回血4點或者中毒效果該回合不减血。中毒士兵不能被該技能治癒,必須到村莊或者具有治癒技能的士兵旁邊。
|
||
</dd><dt><span class="term">
|
||
照明
|
||
</span></dt><dd>
|
||
這個士兵照亮周圍的區域,使守序士兵戰鬥力增强,混亂士兵戰鬥力下降。在這個士兵周圍,夜晚被當作黄昏,黄昏被當作白天。
|
||
</dd><dt><span class="term">
|
||
領導
|
||
</span></dt><dd>
|
||
這個士兵會使他周圍的友軍更具戰鬥力。周圍比他等級低的友軍在戰鬥中會給對方造成更大的傷害,連擊時多(25% * 級别之差)的傷害。
|
||
</dd><dt><span class="term">
|
||
夜行
|
||
</span></dt><dd>
|
||
這種士兵在晚上隱形。除非有士兵緊貼在他旁邊才會被發現。第一個發現隱形士兵的士兵立即失去剩餘的移動力。
|
||
</dd><dt><span class="term">
|
||
癒合
|
||
</span></dt><dd>
|
||
這種士兵每回合治療自己8HP生命值。如果中毒則消除中毒效果,而不加血。
|
||
</dd><dt><span class="term">
|
||
游擊
|
||
</span></dt><dd>
|
||
這種士兵能迅速穿越敵人防線,忽略所有敵人的控制區域。
|
||
</dd><dt><span class="term">
|
||
堅定
|
||
</span></dt><dd>
|
||
This unit’s resistances are doubled, up to a maximum of 50%, when
|
||
defending. Vulnerabilities are not affected.
|
||
</dd><dt><span class="term">
|
||
潛水
|
||
</span></dt><dd>
|
||
這種士兵在深水中隱形。除非有士兵緊貼在他旁邊才會被發現。第一個發現隱形士兵的士兵立即失去剩餘的移動力。
|
||
</dd><dt><span class="term">
|
||
傳送
|
||
</span></dt><dd>
|
||
這種士兵可以在兩個友軍村莊之间傳送,僅耗費1的移動力。
|
||
</dd></dl></div></div><div class="section" title="2.3.5. 經驗值"><div class="titlepage"><div><div><h3 class="title"><a id="_experience"></a>2.3.5. 經驗值</h3></div></div></div><p>士兵因戰鬥而獲得經驗值。取得足夠的經驗值後會升級,變得更强大。士兵取得的經驗值多少取決於對方士兵的等級和戰鬥結果:如果殺死地方士兵,每等級獲取8點經驗值,0級士兵對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說:</p><div class="table"><a id="id313520"></a><p class="title"><b>表格 2.3. 殺死或與不同等級的敵人戰鬥獲取經驗值表</b></p><div class="table-contents"><table summary="殺死或與不同等級的敵人戰鬥獲取經驗值表" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
|
||
敵方等級
|
||
</th><th style="" align="left">
|
||
殺死獎勵
|
||
</th><th style="" align="left">
|
||
戰鬥獎勵
|
||
</th></tr></thead><tbody><tr><td style="" align="left">
|
||
0
|
||
</td><td style="" align="left">
|
||
4
|
||
</td><td style="" align="left">
|
||
0
|
||
</td></tr><tr><td style="" align="left">
|
||
1
|
||
</td><td style="" align="left">
|
||
8
|
||
</td><td style="" align="left">
|
||
1
|
||
</td></tr><tr><td style="" align="left">
|
||
2
|
||
</td><td style="" align="left">
|
||
16
|
||
</td><td style="" align="left">
|
||
2
|
||
</td></tr><tr><td style="" align="left">
|
||
3
|
||
</td><td style="" align="left">
|
||
24
|
||
</td><td style="" align="left">
|
||
3
|
||
</td></tr><tr><td style="" align="left">
|
||
4
|
||
</td><td style="" align="left">
|
||
32
|
||
</td><td style="" align="left">
|
||
4
|
||
</td></tr><tr><td style="" align="left">
|
||
5
|
||
</td><td style="" align="left">
|
||
40
|
||
</td><td style="" align="left">
|
||
5
|
||
</td></tr><tr><td style="" align="left">
|
||
6
|
||
</td><td style="" align="left">
|
||
48
|
||
</td><td style="" align="left">
|
||
6
|
||
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.3.6. 徵招士兵"><div class="titlepage"><div><div><h3 class="title"><a id="unit_recall"></a>2.3.6. 徵招士兵</h3></div></div></div><p>當您完成一個任務時,所有存活下來的士兵都可以在下一個任務召回。剛被招募或召回的士兵在那一回合不能移動或者攻擊。召回士兵保留原來的等級、經驗值、(有時會有)取得的魔法道具,並且以滿血出現。</p></div></div><div class="section" title="2.4. 移動"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_moving"></a>2.4. 移動</h2></div></div></div><p>Clicking on a unit identifies all the places it can move on its current turn
|
||
by dimming unreachable hexes (pressing the number keys 2-7 will identify the
|
||
additional hexes that can be reached in that number of turns in a similar
|
||
manner). While in this mode, moving the cursor over a hex will identify the
|
||
path your unit will take towards that hex as well as additional information
|
||
on the defensive bonus of your unit on that hex and, if it will take more
|
||
than one turn, the number of turns it will take your unit to arrive. If you
|
||
do not wish to move the unit this mode can be cancelled by selecting a
|
||
different unit (by clicking on the new unit or using the
|
||
<code class="literal">n</code> or <code class="literal">N</code> keys) or by right-clicking
|
||
(Command-click on a Mac) anywhere on the map. The <a class="link" href="#orbs" title="2.4.2. 行動圖示">orbs</a> on the top of a unit’s energy bar provide a
|
||
quick way to see which of your units have already moved or can move further
|
||
in the current turn.</p><p>If you decide to move the selected unit, click on the hex you want to move
|
||
to and your unit will move towards that space. If you select a destination
|
||
which is beyond reach in the current turn, the unit will move as far as it
|
||
can in the current turn and enter <span class="emphasis"><em>goto-mode</em></span>. In
|
||
<span class="emphasis"><em>goto-mode</em></span> your unit will continue moving towards its
|
||
destination in subsequent turns. You can easily undo goto movements at the
|
||
beginning of your next turn. You may also change a unit’s destination
|
||
by selecting that unit and choosing a new destination or clicking the unit
|
||
again to cancel the <span class="emphasis"><em>goto</em></span>.</p><p>移動到中立或者敵方控制的村莊上會取得村莊的控制權,並且耗盡士兵的移動力。</p><p>控制區域對大部分士兵都有作用。控制區域會影響士兵能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動士兵時顯示的路徑和可到達位置上。</p><div class="section" title="2.4.1. 控制區域"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>2.4.1. 控制區域</h3></div></div></div><p>A unit’s Zone of Control extends to the six hexes immediately adjacent
|
||
to the unit, and units that move into an enemy zone of control are forced to
|
||
stop. Units with the skirmisher ability ignore enemy zones of control and
|
||
are able to move through them freely without being forced to stop. Level 0
|
||
units are considered too feeble to generate a zone of control and all units
|
||
are able to move through the hexes around an enemy level 0 unit freely.</p></div><div class="section" title="2.4.2. 行動圖示"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 行動圖示</h3></div></div></div><p>行動圖示位於士兵左上角,能量條上方當這個圖示顏色是:</p><div class="table"><a id="id313778"></a><p class="title"><b>表格 2.4. 行動圖示</b></p><div class="table-contents"><table summary="行動圖示" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
|
||
行動圖示
|
||
</th><th style="" align="left">
|
||
圖像
|
||
</th><th style="" align="left">
|
||
說明
|
||
</th></tr></thead><tbody><tr><td style="" align="left">
|
||
綠色
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/orb-green.jpg" alt="Green orb" /></span>
|
||
</td><td style="" align="left">
|
||
If you control the unit and it hasn’t moved this turn
|
||
</td></tr><tr><td style="" align="left">
|
||
黃色
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/orb-yellow.jpg" alt="Yellow orb" /></span>
|
||
</td><td style="" align="left">
|
||
您可以控制這個士兵,該士兵當前回合已經移動過,但還可以繼續移動或者攻擊敵人。
|
||
</td></tr><tr><td style="" align="left">
|
||
紅色
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/orb-red.jpg" alt="Red orb" /></span>
|
||
</td><td style="" align="left">
|
||
您可以控制這個士兵,該士兵已經無法行動。
|
||
</td></tr><tr><td style="" align="left">
|
||
藍色
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/orb-blue.jpg" alt="Blue orb" /></span>
|
||
</td><td style="" align="left">
|
||
您不能控制的友軍士兵。
|
||
</td></tr><tr><td style="" align="left">
|
||
-
|
||
</td><td style="" align="left">
|
||
<span class="inlinemediaobject"><img src="images/orb-none.jpg" alt="No orb" /></span>
|
||
</td><td style="" align="left">
|
||
沒有標示顏色的為敵方士兵。
|
||
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.4.3. 光環,陣營顏色和英雄圖標"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>2.4.3. 光環,陣營顏色和英雄圖標</h3></div></div></div><p>Below each unit there will normally be a colored ellipses or base. The color
|
||
identifies its team; in a campaign game, the human-player color is red. The
|
||
team color will also show up in parts of the unit’s clothing, or
|
||
possibly on a shield insignia.</p><p>像一個實心圓底光環,因為視角關係所以看起來像橢圓。有時候您看見的是像直升機螺旋槳的光環,這表明那個士兵没有控制區域。例如0級士兵。</p><p>有些戰役裡指揮官是用星形光環表示,有些是用右上角的盾形徽章表示,還有一些没有特别表示。用哪一種方式來表示主角取決於設計者的設計風格。</p></div></div><div class="section" title="2.5. 戰鬥"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. 戰鬥</h2></div></div></div><p>當您移到一個敵方士兵旁邊時,就可以攻擊他。點選您自己的士兵,再點選要攻擊的敵方士兵,就會出現攻擊選項畫面。每個士兵擁有一種或多種攻擊武器。有些武器(比如劍)是近戰武器,有些武器(比如弓)是遠程武器。</p><p>如果您使用近戰武器攻擊,對手也會用近戰武器反擊。如果您使用遠程武器攻擊,對手也會用遠程武器反擊。如果對手没有對應的武器,就不能反擊,當然也就不能對您造成傷害。</p><p>不同類型的武器傷害不同,每回合攻擊次數也不同。例如,精靈戰士使用劍的時候,每次攻擊造成5點傷害,一回合攻擊4次。這在遊戲中表示為5-4,意思是每次攻擊5點傷害,每回合攻擊4次。</p><p>Every unit has a chance of being hit based on the terrain it is in. For
|
||
instance, units in castles and villages have a lower chance of being hit,
|
||
and Elves in forest have a low chance of being hit. To see a unit’s
|
||
defense rating (i.e. chance not to be hit) in terrain, click on the unit,
|
||
and then mouse over the terrain you’re interested in, and the defense
|
||
rating will be displayed as a percentage value in the status pane, as well
|
||
as shown over the terrain hex.</p><p>透過點選戰鬥視窗中的"傷害計算"選項,可以獲取包括攻擊方和防守方被殺死機率等更多資訊。</p><div class="section" title="2.5.1. 攻擊方式"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>2.5.1. 攻擊方式</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
<span class="strong"><strong>劍刃</strong></span>:有利刃的武器,用它來剁碎敵人。例如:匕首、彎刀、軍刀和龍爪。
|
||
</li><li class="listitem">
|
||
<span class="strong"><strong>Piercing</strong></span>: Weapons with a sharp point and
|
||
either a long handle or a missile, used to perforate foe’s body and
|
||
damage internal organs. Examples: Knight or infantry pike, arrow.
|
||
</li><li class="listitem">
|
||
<span class="strong"><strong>Impact</strong></span>: Weapons having neither a sharp
|
||
point nor a cutting edge, but heavy enough to break an enemy’s
|
||
bones. Examples: mace, staff, Troll fist.
|
||
</li><li class="listitem">
|
||
<span class="strong"><strong>Cold</strong></span>: Weapons based on cold or ice
|
||
missiles. Example: A Dark Adepts’s chill wave.
|
||
</li><li class="listitem">
|
||
<span class="strong"><strong>Fire</strong></span>: Weapons using fire to roast the foe
|
||
like a chicken. Example: A drake’s fire breath.
|
||
</li><li class="listitem">
|
||
<span class="strong"><strong>Arcane</strong></span>: An attack that dispels the magic
|
||
animating zombies, specters, and other undead creatures and
|
||
spirits. Example: A white mage’s magic attack.
|
||
</li></ul></div></div><div class="section" title="2.5.2. 抗性"><div class="titlepage"><div><div><h3 class="title"><a id="_resistance"></a>2.5.2. 抗性</h3></div></div></div><p>每種士兵對不同攻擊的抗性不同。士兵描述中有6個數字分别表示士兵對6種攻擊方式的抗性。正的抗性表示士兵抗性高,受這種攻擊傷害少。負的抗性表示士兵抗性低,容易受這種攻擊傷害。</p><p>例如:龍族對大多數攻擊方式都有保護,但是對穿刺武器和寒冰武器就無能為力。人類騎兵整體來說抗性很高,但穿刺攻擊是他們防禦的弱點。不死族對劍刃和穿刺武器抗性很高,但卻很容易受到衝擊攻擊和秘法的傷害。</p><p>使用最佳攻擊方式對敵人進行攻擊可以大大增加殺死敵人的機率。</p></div></div><div class="section" title="2.6. 治療"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_healing"></a>2.6. 治療</h2></div></div></div><p>每個士兵每回合透過治療最多可以回8點血。如果一個士兵在回合内既不移動也不攻擊,我們就說這個士兵在<span class="emphasis"><em>休息</em></span>。<span class="emphasis"><em>休息</em></span>可以回2點血。透過<span class="emphasis"><em>休息</em></span>回血是附加到治療回血之上的,所以一個單位一回合最多可能回10點血。</p><p>士兵可以透過兩種方式接受治療:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
透過在村莊休息。單位每回合回8點血。
|
||
</li><li class="listitem">
|
||
Being adjacent to units with the <span class="emphasis"><em>heals</em></span> ability. The
|
||
number of hitpoints healed is specified in the unit’s ability
|
||
description. This is invariably <span class="emphasis"><em>heals +4</em></span> or
|
||
<span class="emphasis"><em>heals +8</em></span>.
|
||
</li></ul></div><div class="section" title="2.6.1. 癒合"><div class="titlepage"><div><div><h3 class="title"><a id="_regeneration"></a>2.6.1. 癒合</h3></div></div></div><p>巨魔和樹人可以通過癒合自然回復。他們如果受傷了,每回合自動回8點血。注意,因為所有士兵每回合最多通過治療回8點血,巨魔和樹人不能享受村莊或者治療者的額外效果。</p></div><div class="section" title="2.6.2. 毒藥"><div class="titlepage"><div><div><h3 class="title"><a id="_poison"></a>2.6.2. 毒藥</h3></div></div></div><p>Some attacks can inflict poison damage on your unit. When this happens the
|
||
poisoned unit will take 8 damage each turn until it is cured. Poison can be
|
||
cured by waiting on a village or being next to a unit with the
|
||
<span class="emphasis"><em>cures</em></span> ability. Units with the
|
||
<span class="emphasis"><em>heals</em></span> ability can only prevent the poison from causing
|
||
damage that turn, not cure it. When poison is cured the unit does not gain
|
||
or lose hitpoints on that turn due to healing/poisoning. A unit can not be
|
||
healed normally until it is cured of poisoning. Resting is still allowed,
|
||
although it will not substantially diminish the poison’s effect.</p><p>關於治療的小提示:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
一個士兵可以透過多個回合的治療完全回復
|
||
</li><li class="listitem">
|
||
治療對治療者周圍的士兵都有效。所以在戰場上保持隊形緊湊可以好好的保護士兵。
|
||
</li><li class="listitem">
|
||
治療者不會治療敵方士兵。
|
||
</li><li class="listitem">
|
||
治療者不能治療自己。
|
||
</li><li class="listitem">
|
||
成對使用治療者,這樣他們可以在需要的時候互相治療。
|
||
</li><li class="listitem">
|
||
多個治療者可以治療同一個單位來加速單位回復。
|
||
</li><li class="listitem">
|
||
巨魔和樹人無法治療其它士兵
|
||
</li><li class="listitem">
|
||
巨魔和樹人可以治癒自己身上的毒性,和在村莊治癒效果一樣。
|
||
</li></ul></div></div></div></div><div class="chapter" title="章 3. 戰術和技巧"><div class="titlepage"><div><div><h2 class="title"><a id="_strategy_and_tips"></a>章 3. 戰術和技巧</h2></div></div></div><div class="section" title="3.1. 基本戰朮"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="basic_strategy"></a>3.1. 基本戰朮</h2></div></div></div><p>下面的基本原則和技巧目的是幫助您能快速適應韋諾之戰。</p><div class="section" title="3.1.1. Don’t waste units"><div class="titlepage"><div><div><h3 class="title"><a id="_don_8217_t_waste_units"></a>3.1.1. Don’t waste units</h3></div></div></div><p>不要讓受傷的士兵去送死。一旦一個士兵僅剩餘50%
|
||
HP,您就應該認真考慮把他撤退到安全地點。然後把他置於村莊或者能治療的士兵旁邊(譬如精靈巫醫和白袍法師)。有治療技能的士兵非常有用。</p><p>This is for practical reasons: a heavily wounded unit cannot hold back or
|
||
kill the enemy. During attack and counterattack, it most often will
|
||
perish. Further, by sending it to its sure death, its gathered experience
|
||
points (XP) are lost. Recruiting a replacement may be impossible because the
|
||
leader is not in its keep or because funds are running low. Even if you can
|
||
recruit a replacement, it is most often far away from the battle front. So
|
||
don’t waste your units.</p></div><div class="section" title="3.1.2. Out of the enemy’s reach"><div class="titlepage"><div><div><h3 class="title"><a id="_out_of_the_enemy_8217_s_reach"></a>3.1.2. Out of the enemy’s reach</h3></div></div></div><p>How do you guard wounded units? They are best guarded by being out of the
|
||
adversary’s reach. No enemy can attack them if enemies cannot even
|
||
come near them. The next section about zone of control (ZOC) shows how to
|
||
restrict the enemy’s moves.</p><p>在動作選單,您可以選擇 "顯示敵方移動"來檢視所有對手能到達的區域。這個命令考慮了控制區域的影響。這樣您就可以檢查並確保没有敵人可以靠近您的瀕死士兵。</p><p>兩軍交戰時,您肯定想先發制人。所以您可以試著在結束回合時,讓您的士兵停留在敵人攻擊範圍外。對手不能攻擊您,但是很可能進入您的射程範圍。</p></div><div class="section" title="3.1.3. 利用控制區域(ZOC)來防守"><div class="titlepage"><div><div><h3 class="title"><a id="zoc"></a>3.1.3. 利用控制區域(ZOC)來防守</h3></div></div></div><p>每個1級(或以上)士兵都在他周圍6個格子生成一個控制區域。當敵人移動到這6個格子中的任何一個,就被迫停下來,結束當前回合的移動。只有極少數擁有“游擊”技能的士兵忽略控制區域。</p><p>由於控制區域的存在,敵人不能從兩個位置相對,中間隔1-2格的士兵中穿過。透過組合成對這樣的士兵,排成一條直線或者在不同的方向使用,您就可以不讓敵人靠近陣形後面受傷的士兵。他必須先打敗組成控制區域防線的士兵。如果只有很少的敵人能攻擊到受傷士兵,甚至單單一個士兵也能在他後面形成一小範圍的安全區域。</p></div><div class="section" title="3.1.4. 防守陣形"><div class="titlepage"><div><div><h3 class="title"><a id="_maintain_a_defensive_line"></a>3.1.4. 防守陣形</h3></div></div></div><p>將您的士兵排成一條線,兩兩之間最多留一個格子,就能形成一條相當牢固的防線。注意,韋諾之戰是六角戰棋遊戲,東西方向的不是直線,而是鋸齒曲線。南北向和對角才是真正的直線。</p><p>如果敵人只從防線的一個方向進攻,您的任何一個士兵最多受到對方兩個士兵同時攻擊。一般來說,一個没有特别缺陷的健康士兵可以承受兩個與他同級或更低等級普通士兵的攻擊,而不會被殺死。</p><p>不幸的是,您的防線經常不得不彎曲而形成尖角,或者受到地形限制(而不能排成直線)。在折點的士兵可能會同時受到3個敵人的攻擊。這種情况在太短的防線的兩端也會發生。應該使用具有高攻擊,能適應地形或者對地方攻擊抗性高的士兵把守這些薄弱點。這種位置的士兵最可能被殺掉,所以應該使用没有或者只有很少經驗值的士兵。</p><p>把部隊列成直線可以有效避免單個士兵被對方包圍。由於控制區域的限制,前後各有一個敵人的士兵就被卡住了。</p></div><div class="section" title="3.1.5. 後援部隊"><div class="titlepage"><div><div><h3 class="title"><a id="_rotate_your_troops"></a>3.1.5. 後援部隊</h3></div></div></div><p>當前線有士兵嚴重受傷時,您可以把他安全轉移到防線後面。為了保持防線,您需要用一個後備士兵來頂替他的位置。所以應該随時保持兩三個士兵在防線後面備用。如果您有帶治療技能的士兵,後方受傷士兵很快就能恢復。</p><p>可以注意到:您的士兵能穿過被己方士兵佔據的格子。</p></div><div class="section" title="3.1.6. 利用地形"><div class="titlepage"><div><div><h3 class="title"><a id="_use_the_terrain"></a>3.1.6. 利用地形</h3></div></div></div><p>Try to position your troops so that they are attacking from a hex with high
|
||
defense against an enemy in a hex with low terrain. That way, the
|
||
enemy’s counterstrikes will be less likely to do damage.</p><p>例如:您可以把精靈士兵剛好放到森林邊上,這樣進攻的半獸人就必須站在草地上,而您的精靈則享受森林地形的高防禦。</p></div><div class="section" title="3.1.7. 選擇目標,攻擊"><div class="titlepage"><div><div><h3 class="title"><a id="_attacking_and_choosing_your_targets"></a>3.1.7. 選擇目標,攻擊</h3></div></div></div><p>前進和攻擊無疑是取得戰鬥勝利中最有意思的部分。在您前進勝利的道路上殺死或削弱敵人的力量,將戰線向前推移。因為對手下回合會反擊,所以這可能需要作出慎重的決定。</p><p>Often, you will throw several units at a single enemy unit to finish him
|
||
off, but these were forming your defensive line which is now partly
|
||
broken. Maybe this doesn’t matter because you are out of reach of the
|
||
next enemy unit. Maybe it does because you only managed to weaken a very
|
||
strong enemy and next turn, he is going to strike back. Perhaps a Horseman
|
||
can deliver the killing blow.</p><p>Striking first is an advantage because it allows you the choice of which
|
||
units will face off. Take advantage of enemy weakness: e.g. direct your
|
||
ranged attacks against foes without ranged weapons. Take advantage of
|
||
weaknesses like Horsemen’s vulnerability to pierce. But remember that
|
||
they get to attack back on their turn, so you might have weaknesses the
|
||
enemy may exploit.</p><p>例如,騎士可以很好有效地對抗半獸人步兵和巨魔,因為他們對利刃和衝擊有抗性。但是他們面對半獸人弓箭手或者地精長矛兵時有可能會很快就死掉。</p><p>It usually pays off if you can definitively kill (or almost kill) the faced
|
||
unit. If you are unsure of finishing off the enemy in one turn, either
|
||
ensure that your unit can weather the return attacks or decide that
|
||
you’re willing to lose that unit. To withstand the enemy’s
|
||
strikes next turn, it is often wise to attack at the range that allows the
|
||
enemy to do least damage to you, rather than choosing the maximum expected
|
||
damage to the enemy.</p><p>In particular, use your ranged weapons if the enemy has no ranged
|
||
attack. The computer’s default choice only looks for the most damage
|
||
you can deal, so using it will often result in your units taking more damage
|
||
than necessary.</p></div><div class="section" title="3.1.8. 時段"><div class="titlepage"><div><div><h3 class="title"><a id="_time_of_day"></a>3.1.8. 時段</h3></div></div></div><p>您還記得守序士兵(人類)在白天能更好戰鬥,混亂士兵(獸族,不死族)在晚上能更好戰鬥吧。最理想的是在您戰鬥力增强,敵人戰鬥力减弱的時候接觸他們。在敵人戰鬥能力增强的時候,通常穩固防線,堅守防守位置是值得的。當他們戰鬥能力即將减弱時,您就開始前進。</p><p>例如,精靈面對半獸人晚上的猛攻可能選擇在森林裡防守,等太陽出來再前進。您甚至可以注意到電腦控制的半獸人在白天也會防守撤退。</p></div><div class="section" title="3.1.9. 經驗值"><div class="titlepage"><div><div><h3 class="title"><a id="_experience_2"></a>3.1.9. 經驗值</h3></div></div></div><p>在戰役中,建造一支有經驗的部隊是非常重要的。往後的任務會假設您擁有2級和3級士兵可供召回。</p><p>獲取經驗值主要靠殺死對方士兵(根據對方等級,每等級8點)。所以,應該用高等級士兵削弱敵人,然後把最後一擊留給更需要經驗的士兵。特别的,治療者通常在連續對抗中很弱,需要<span class="emphasis"><em>撿尾刀</em></span>來升到更高等級。</p><p>剛開始的時候(這時您没有高等級士兵),試著把最後一擊留給一小部份的士兵。這會讓他們更快的到達2級,之後他們可以帶領您的其它士兵戰鬥。</p><p>Don’t neglect to earn your leader experience. You need to keep him
|
||
safe, but if you coddle him too much he will be too low level to survive
|
||
future scenarios anyway.</p></div></div><div class="section" title="3.2. 遊戲的最大樂趣"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_getting_the_most_fun_out_of_the_game"></a>3.2. 遊戲的最大樂趣</h2></div></div></div><p>記住,遊戲的目標就是獲得樂趣。怎樣獲取最多樂趣?這裡有來自遊戲開發團隊的一些建議:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
Consider playing the campaign on "Medium" difficulty level, especially if
|
||
you have prior experience with strategy games. We feel you’ll find it
|
||
much more rewarding.
|
||
</li><li class="listitem">
|
||
Don’t sweat it too much when you lose some units. The campaign was
|
||
designed to accommodate the player losing some units along the way.
|
||
</li><li class="listitem">
|
||
Don’t abuse saved games. Long ago, Wesnoth only allowed saving the
|
||
game at the end of a scenario. Mid-scenario saving was added as a
|
||
convenience to use if you had to continue the game another day, or to
|
||
protect against crashes. We do not recommend loading mid-scenario saved
|
||
games over and over because your White Mage keeps getting killed. Learn to
|
||
protect your White Mage instead, and balance risks! That is part of the
|
||
strategy.
|
||
</li><li class="listitem">
|
||
如果您執意要讀取,我們建議您從第一回合開始當前任務。這樣您可以選擇一種合適的戰術,而不是靠運氣得到勝利。
|
||
</li><li class="listitem">
|
||
不過,仍然要記住,遊戲目標是快樂!您可以有與開發者不同的看法,怎麼想怎麼做就對了。如果您喜歡每犯一個錯誤都重新讀取,希望不損失任何一個士兵<span class="emphasis"><em>完美</em></span>過關,不管怎麼樣,繼續玩下去就對了。
|
||
</li></ul></div><div class="section" title="3.2.1. 開始戰役"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. 開始戰役</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
首先,查詢任務目標。有時您不需要殺掉敵人首領;而是只需要堅守一定回合數,或者取得一個特殊道具。
|
||
</li><li class="listitem">
|
||
觀察地圖:地形,您的指揮官所在的位置,其它指揮官所在位置。
|
||
</li><li class="listitem">
|
||
Then, begin to recruit units. Cheap units are useful to soak up the first
|
||
wave of an enemy’s attack; advanced units can then be brought in as
|
||
support. Fast units can be used as scouts, for exploring the map and to
|
||
quickly conquer villages.
|
||
</li></ul></div></div><div class="section" title="3.2.2. 戰役之中"><div class="titlepage"><div><div><h3 class="title"><a id="_during_the_scenario"></a>3.2.2. 戰役之中</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
試著佔領並盡可能控制多個村莊,保持收入是正數。
|
||
</li><li class="listitem">
|
||
保持陣形緊凑,這樣敵人不能從多個方向攻擊您的士兵,您可以以數量優勢打擊敵人。把您的士兵排成線形,這樣敵人不能同時從3面攻擊您的士兵。
|
||
</li><li class="listitem">
|
||
不同的士兵有不同的優點和缺點,這取決於他們所在的地形和他們的攻擊目標;右鍵點選士兵,選擇 "士兵描述"作進一步學習。
|
||
</li><li class="listitem">
|
||
可以拿低等級單位作炮灰,來拖住敵人。例如:您可以用他們擋住敵人,不讓敵人靠近您比較重要的單位。
|
||
</li><li class="listitem">
|
||
您可以用高等級士兵傷害敵人,但是讓低等級士兵撿尾刀。這樣低等級士兵能獲得更多經驗。
|
||
</li><li class="listitem">
|
||
當您擁有白袍法師(從法師升級)或者德魯依(從巫醫升級)時,把他們置於一圈士兵中間。一路移動,一路治療。(巫醫也可以,但是没有這麼强。)
|
||
</li><li class="listitem">
|
||
損失士兵是意料之中的事,即使是高等級的士兵。
|
||
</li><li class="listitem"><p class="simpara">
|
||
時段真的很重要:
|
||
</p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem">
|
||
守序士兵白天戰鬥力增强,晚上减弱。
|
||
</li><li class="listitem">
|
||
混亂士兵晚上戰鬥力增强,白天减弱。
|
||
</li><li class="listitem">
|
||
remember to always check the time of day on the right side of the
|
||
screen. Plan ahead - think about what it’s going to be next turn as
|
||
well as this turn.
|
||
</li></ul></div></li><li class="listitem">
|
||
有些士兵對某種攻擊具有特别的抗性,或者特别容易受到某種攻擊傷害。騎士面對穿刺攻擊很脆弱。炎系和秘法攻擊能狠狠地打擊不死族。要了解士兵對攻擊類型的抗性,右鍵點選士兵,選擇"士兵描述"。裡面有士兵對不同攻擊方式的抗性。
|
||
</li></ul></div></div><div class="section" title="3.2.3. 治療"><div class="titlepage"><div><div><h3 class="title"><a id="_healing_2"></a>3.2.3. 治療</h3></div></div></div><p>要贏下戰役,保持士兵健康是很重要的一環。當士兵受到傷害時,您可以通過村莊或者治療者(例如:精靈巫醫和白袍法師)給他們治療。有些您將要面對的敵人,例如巨魔,可以自然回復。</p></div><div class="section" title="3.2.4. 贏得戰役"><div class="titlepage"><div><div><h3 class="title"><a id="_winning_a_scenario"></a>3.2.4. 贏得戰役</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
高等級士兵對迅速解決敵人首領,避免損失過多士兵是很必要的。
|
||
</li><li class="listitem">
|
||
The quicker you win a scenario, the more gold you get; you will get more
|
||
gold from winning early than from all of the map’s villages for the
|
||
rest of the turns.
|
||
</li><li class="listitem">
|
||
通常殺掉敵人首領能立即取勝。
|
||
</li></ul></div></div><div class="section" title="3.2.5. 更多提示"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. 更多提示</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
|
||
經過痛苦的關卡(會遭受很多損失)後,通常會有輕鬆的關卡在後面等著您。這些關的任務中您可以輕鬆獲取金幣和經驗(高等級士兵)。
|
||
</li><li class="listitem">
|
||
高等級士兵比低等級士兵支出高(每等級高1點)。忠誠士兵除外。
|
||
</li></ul></div></div></div></div></div></body></html>
|