mirror of
https://github.com/wesnoth/wesnoth
synced 2024-09-22 07:40:17 +00:00
韦诺之战
8a27f60ebe
Moving Delf away is the right thing, but he only needs to move across 1. Also scroll away from Delf before we kill him: it still looks weird to see him stop, regain his bars then we scroll away. Ideally we'd have a scroll=no option to move_unit_fake... |
||
---|---|---|
config | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
m4 | ||
misc/fortunes | ||
po | ||
sounds | ||
src | ||
utils | ||
.gitignore | ||
ABOUT-NLS | ||
autogen.sh | ||
campaign_server.dsp | ||
changelog | ||
config.h.dummy | ||
configure.ac | ||
COPYING | ||
copyright | ||
Doxyfile | ||
editor.dev | ||
INSTALL | ||
Makefile.am | ||
MANUAL | ||
MANUAL.brazilian | ||
MANUAL.catalan | ||
MANUAL.chinese_simplified | ||
MANUAL.czech | ||
MANUAL.danish | ||
MANUAL.french | ||
MANUAL.german | ||
MANUAL.hungarian | ||
MANUAL.indonesian | ||
MANUAL.italian | ||
MANUAL.japanese | ||
MANUAL.norwegian | ||
MANUAL.polish | ||
MANUAL.russian | ||
MANUAL.spanish | ||
MANUAL.swedish | ||
MANUAL.turkish | ||
map_editor.dsp | ||
players_changelog | ||
py-compile | ||
README | ||
server.dev | ||
server.dsp | ||
setup.iss | ||
wesnoth.dev | ||
wesnoth.dsp | ||
wesnoth.dsw | ||
wesnoth.kdevelop |
The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. See ISSUES for an overview of some of the bugs we are aware of. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>