wesnoth/doc/man/wesnoth.6
2005-01-29 10:24:57 +00:00

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.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
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.\"
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\"
.TH WESNOTH 6 "January 27th, 2005" "Wesnoth" "Battle for Wesnoth"
.SH NAME
battle for wesnoth \- fantasy turn-based strategy game
.SH SYNOPSIS
.B wesnoth
[\fIOPTION\fR]
[\fIPATH_TO_DATA\fR]
.SH DESCRIPTION
Battle for
.B Wesnoth
is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which have
advantages and disadvantages in different types of terrains and
against different types of attacks. Units gain experience and advance
levels, and are carried over from one scenario to the next campaign.
Build a Hero, and lead your army. Different races, with distinctive
abilities, weapons and spells.
.SH OPTIONS
.TP
.BR --bpp
sets BitsPerPixel value. Example: --bpp 32
.TP
.BR -d , \ --debug
shows some extra debugging informations and options in-game.
.TP
.BR -f , \ --fullscreen
runs the game in full screen mode.
.TP
.BR --fps
displays the number of frames per second the game is currently running with in a corner of the screen.
.TP
.BR -h , \ --help
tells you what the command line options do.
.TP
.BR --log-error="domain1,domain2,..." , \ --log-warning=... , \ --log-info=...
sets the severity level of the debug domains. "all" can be used to match any debug domain.
.TP
.BR --multiplayer
runs multiplayer game. There are more extra options that can be used together with --multiplayer. They are explained below. (not yet implemented correctly)
.TP
.BR --nocache
disables caching of game data.
.TP
.BR --nosound
runs game without sounds and music.
.TP
.BR --path
prints the name of the game data directory and exits.
.TP
.BR -r , \ --resolution
sets screen resolution. Example: -r 800x600
.TP
.BR -t , \ --test
runs the game in a small test scenario.
.TP
.BR -v , \ --version
shows version number and exits.
.TP
.BR -w , \ --windowed
runs the game in windowed mode.
.SH Options for --multiplayer (not yet implemented correctly)
The side-specific multiplayer options are followed by a side number. It
usually is 1 or 2.
.TP
.BR --scenario=value
select a multiplayer scenario. The default scenario is "multiplayer_test".
.TP
.BR --era=value
use this option to play in the selected era instead of the "Default" era.
.TP
.BR --algorithm9=value
select a non-standard algorithm to be used by the AI controller for this
side. Available values: "idle_ai" and "sample_ai".
.TP
.BR --controller9=value
select the controller for this side. Available values: "human" and "ai".
.TP
.BR --side9=value
select by id a faction of the current era for this side. Eras and
factions are described in the data/multiplayer.cfg file.
.TP
.BR --parm=name:value
set additional parameters for this side.
.TP
.BR --nogui
run the game without the GUI.
.SH AUTHOR
Written by David White <davidnwhite@optusnet.com.au>.
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>.
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.SH COPYRIGHT
Copyright \(co 2003 David White <davidnwhite@optusnet.com.au>
.br
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.