韦诺之战
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John B. Messerly 8a80955b83 Added the ability to move units on fog/shroud maps without ...
...updating the fog/shroud, so the moves can be undone. The player can
commit the moves, forcing the fog/shroud to update, but then the moves
can no longer be undone.  Useful to make fog/shroud maps behave more
like normal maps, with respect to move undoing.
2004-04-25 18:50:42 +00:00
config
data
doc
fonts
icons
images
music
sounds
src
tools
utils
.gitignore
aclocal.m4
autogen.sh
changelog
config.h.in
configure
configure.ac
COPYING
copyright
Doxyfile
INSTALL
Makefile.am
Makefile.in
MANUAL
MANUAL.brazilian
MANUAL.danish
MANUAL.french
MANUAL.german
MANUAL.italian
MANUAL.norwegian
MANUAL.polish
MANUAL.spanish
MANUAL.swedish
README
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop

The games license is described in COPYING

Installation instructions can be found in INSTALL

A description of how to play the game can be found in MANUAL.

To get notified of new releases you can go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'

Wesnoth User and Developer Forums can be found at http://forum.wesnoth.org

Some user created campaigns can be found under 'UserScenarios' at http://wiki.wesnoth.org

For more information, visit the official Battle for Wesnoth web site: http://www.wesnoth.org

David White
davidnwhite@optusnet.com.au