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In the interests of getting this all done faster, I've decided to postpone work on the OGL implementation for now and focus on the SDL_Renderer version. This contains some basic code (include-guarded) for setting up an OGL context for the main SDL window.
11 lines
147 B
Plaintext
11 lines
147 B
Plaintext
ogl/context.cpp
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ogl/utils.cpp
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sdl/exception.cpp
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sdl/rect.cpp
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sdl/surface.cpp
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sdl/texture.cpp
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sdl/utils.cpp
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sdl/window.cpp
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tracer.cpp
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xBRZ/xbrz.cpp
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